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Active: 1652 users

Blizzard will respond to Bnet 2.0 Issues. - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 21 Next All
Soel
Profile Joined June 2010
90 Posts
June 08 2010 08:41 GMT
#301
lol calm yourselves me saying I don't care about chatrooms (which consist of spam, afk, and stupid jeopardy), doesn't matter. you act like me saying that will result in blizzard changing their stance or something...

blizzard already said I believe that there would be clan wide chat, which is acceptable to me

inTheMood
Profile Joined April 2010
Norway128 Posts
June 08 2010 08:47 GMT
#302
H to the USKY HUSKY FTW :D

Nice to see a response from blizzard. Having my fingers crossed x
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
sneaky.waechter
Profile Joined April 2010
Germany3 Posts
Last Edited: 2010-06-08 21:21:22
June 08 2010 21:21 GMT
#303
I also think this doesn't sound all that promising. They will try to explain our complaints away, but there will be no policy changes.
SiNiquity
Profile Joined April 2010
United States734 Posts
June 08 2010 22:02 GMT
#304
I think they'll probably give on something to appease us. Or put together a canned response saying their vision of chat channels is the future, x-realm is technologically infeasible (funny considering I played on the US more than I did on EU with no problems during the beta), and LAN is outdated technology that supports pirating.
'i' before 'e' except after 'c' ~ it's scientifically proven.
Disastorm
Profile Joined January 2008
United States922 Posts
June 09 2010 18:07 GMT
#305
Does anyone know when blizzard will be responding?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 09 2010 18:10 GMT
#306
The blue response does not mean anything but the fact that he has forwarded everything he can and now we need to wait for the information to reach upwards to get a response, I would urge players to still turn the forums into a shitfest because there still has not been a proper response.
"Mudkip"
NeoScout
Profile Joined April 2010
United States103 Posts
June 09 2010 18:27 GMT
#307
kittenz ftw
BigDatez
Profile Joined April 2010
Canada434 Posts
June 09 2010 18:28 GMT
#308
The addition of in-game clans and chat channels would make my life =D
Video games > sex (Proven fact)
Snowfield
Profile Blog Joined April 2010
1289 Posts
June 09 2010 18:32 GMT
#309
ESPORTS shall prevail!
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
June 09 2010 18:54 GMT
#310
has this happened yet?
Everyone loves Milano cookies.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-06-10 00:47:18
June 10 2010 00:42 GMT
#311
On June 10 2010 03:32 Snowfield wrote:
ESPORTS shall prevail!

The more and more I think about it, I think Blizzard just did this to shut people up so they won't boycott it as much so Blizzard's SC2 will get better sales. I mean really. It makes sense, next they will say everything will be implemented 3 weeks into the release of the game to make people buy it with high expectations and then they will say there was some error with them so it will be another 3 weeks, etc. I really hope that doesn't happen. There is a lot of potential in this game for eSports in North America as well as Europe.

@eSports prevailing
KeSPA and Blizzard seem knocking heads. If Starcraft 2 isn't popular or broad casted in Korea it will take away from the market in many other places as well. A lot of people as well as myself have been spending endless hours on Starcraft 2 trying to be the best they can be and dreaming "oh, I wanna get really good at Starcraft 2 and move to Korea, join a pro gaming team, house or clan, etc.." If there is no "pro league" there won't be those dreams.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2010-06-10 00:45:00
June 10 2010 00:43 GMT
#312
First of all, sorry to all for making a new thread to talk about this rather than joining in here. My bad.

Here's what I wrote, anyway:

+ Show Spoiler +
BNet 2.0 isn't exactly feature-complete. In fact it's hard to reconcile the resources allegedly devoted to it with the end product: superficially a slick but otherwise workmanlike front-end.

It's tempting to indulge one's inner rage and attribute this kind of thing to incompetence, but that doesn't really add up. I can't imagine taking a tour of Blizzard and, after the amazing art and design and coding departments, being shown the room where they keep a bunch of monitor-licking morons assigned to the core component of the multiplayer experience. That just doesn't sit well with me.

What fits better is to suppose they're doing something difficult, and they're doing it carefully. This is after all supposed to be a platform upon which to knit together all their future titles. That is such a huge undertaking; I mean, I've been writing and designing commercial games for a couple of decades and just the shadow cast by that task is fucking scary. You can't think purely in terms of a feature set to suit SC2; you have to think about what Diablo III players are going to want to do, and WOW players, and remember you're creating a single point of failure for all these massively popular titles.

For me, the best explanation for the current lack of - say - chat channels is not that chat channels are problematic, but that they're trivial. They've been done a thousand times already. You don't set up a beta to test stuff you already know how to do. What needed testing - what could only be tested on a large scale - was the whole practice/placement/matchmaking/ladder system - so that's what they forced all their beta-testers to use.

The same goes for all kinds of features. Custom ladders: clearly they are going to be in there at some point, so groups of friends (guilds) can set up their own private leagues, or TL can set up an invitational pro-league, or whatever. In itself it's an easy feature to implement so the question would seem to be 'why not put it in already?' Ah, but look at the recent BNet 2.0 interface changes. Look at the 'ladder' screen - hey, you can customise the list of ladders displayed there. Isn't that nice? What an elegant way to accommodate custom private ladders in the future, right there in the core interface. I bet you'll be able to drop your Diablo III and WOW PVP ladders right in there, too.

It's so important to keep front-and-centre the fact that a) this is a beta, so what you get given to play with is what most needs testing by a large contingent of beta testers, and b) there is a really, really big picture into which BNet's support of SC2 has to fit. We will get guilds, and with that will come guild chat, guild ladders, guild tournaments with direct invitational support. I fully expect to see support for broadcast of live games, with host-assignable 'caster' status so spectators can listen to their choice of commentary, toggle between their view of the game and the caster's, etc etc. Maybe support for delayed live broadcasts to hamper cheating. I expect to see all these things because I look at what's been achieved in the rest of the product and nothing else makes sense.


I was subsequently criticised for making 'battered wife' excuses, and:

cba to go further in debt, your entire thread can be summed down to ITS BETA L2p 1111 and ultimately and you are just another user with a sub 100 post count from rotten asparagus.com that is content in letting blizzard take you from behind.


This reaction is understandable enough, but it's not deserved. Believe me, I'm the first to wince whenever someone begins a sentence with "It's only a beta..." because I know exactly how far along a game is by the time it hits beta. If creating a game were likened to getting pregnant, beta would be the drive to the hospital with fingernails embedded in your forearm.

I should have made it clearer that I don't expect a fully-featured BNet to be ready by the game's release. What I'm saying is that - from a developer's perspective - attributing 'missing' BNet features to incompetence, or laziness, or lack of care, or corporate bullshit just doesn't fit. Honestly, the attention to detail in what is there, on every level, just blows my mind.

As a for-instance: the patching system that still lets you launch replays recorded in older versions. Ok, there's been the odd bug with that, but to make it happen at all is... I literally don't know how to explain what a big deal that is. Replay files don't store the positions and movements of every unit. They couldn't. Instead they store player input, and literally replay the game all over again as you watch. That's why you can't just click forward in the timeline when you start the replay. But that means you have to be able to roll back all the rules, all the settings, all the maps, everything, so the game plays out exactly as it did in the earlier patch. The care and forethought, and lack of corporate bullshit required to make that kind of architecture happen in a full commercial product is monumental. And of course there are spin-off benefits like the super-powerful editor, because so much logic has been pulled out of the executable.

I could go on, but you get the idea. Nothing about SC2 feels careless or low-rent, on any level. So when I look at BNet 2.0, and I think about how many people have been working on it, and I think about the concerns and questions voiced on this site... It's like the end of 'Wargames'. On the one hand you've got screens clearly showing the inbound missiles and fingers reaching for the 'fuck it all' button, and on the other you've got some guy saying "Yes, but does it make sense?" Could it really be that Blizzard managed to source all their infrastructure guys from the vegetable aisle?

I find myself thinking thus: what we've been playing is a beta, and large-scale betas serve a specific purpose: to test and refine features that cannot be meaningfully tested any other way, in this case multiplayer balance, the matchmaking systems, and servers under load. Chat channels, clans/guilds, private ladders and tournaments - all this good stuff can be implemented without our help. So Blizzard has a few choices:

1. It can put all the good stuff that doesn't need mass testing into BNet first, then the matchmaking, then open up the beta and hope players aren't too distracted by chat, clans and private ladders to actually test the matchmaking like they're supposed to.

2. It can beta-test the matchmaking and balance first, then sit on an essentially complete game without releasing it until all the extra BNet features are in place. 'All' being, moreover, an entirely arbitrary line in the sand because it'll always be possible to add more stuff.

3. It can beta-test the matchmaking and balance, release the game with this core online functionality so we can start enjoying it straight away, and tech-up BNet later.

4. Same as 3, except that after release they just give everyone the finger and don't enhance BNet, despite it being the cornerstone of success for at least four future retail products.

In short, would you rather be playing SC2 while you're waiting for chat channels and clans to get done, or not? If the latter, you can easily simulate Blizzard doing the 'right thing' by just not buying the game for a while. I totally respect that decision if you genuinely can't enjoy the game as it stands.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-10 00:51:17
June 10 2010 00:49 GMT
#313
In short, would you rather be playing SC2 while you're waiting for chat channels and clans to get done, or not? If the latter, you can easily simulate Blizzard doing the 'right thing' by just not buying the game for a while. I totally respect that decision if you genuinely can't enjoy the game as it stands.


in short would you rather send a message to blizzard that releasing an unfinished product, a gold nugget wrapped in shit. Will you tell them that it is wrong? or will you buy the game and cast away the one thing you can take from them, buyer statistics.

Because i guarantee you that lesser companies will take this as an example and keep the trend going, (not that there is any game but this one worth buying in the near forseeable future).
"Mudkip"
Rising_Phoenix
Profile Blog Joined April 2010
United States370 Posts
Last Edited: 2010-06-10 01:12:28
June 10 2010 01:10 GMT
#314
KITTEH!!!!! <3<3<3<3<#

That's all blizz needs in the game is Kittehs =D Then they will win life.

The Itteh Bitteh Kitteh Comitteh will fix bnet 2.0... with cuteness!
Early to bed and early to rise, makes a man stupid and blind in the eyes
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 10 2010 01:53 GMT
#315
When is this "comprehensive address" happening?

Either they're putting it off out of fear, or they don't actually know what they are/are not including at the moment.

It doesn't take more than a few hours to put together an "address", so it can't be that they need time.

So what do you guys think? Are they scared of the rage, or do they actually not know wtf they're doing anymore?
junemermaid
Profile Joined September 2006
United States981 Posts
June 10 2010 02:05 GMT
#316
On June 10 2010 10:53 Subversion wrote:
When is this "comprehensive address" happening?

Either they're putting it off out of fear, or they don't actually know what they are/are not including at the moment.

It doesn't take more than a few hours to put together an "address", so it can't be that they need time.

So what do you guys think? Are they scared of the rage, or do they actually not know wtf they're doing anymore?


They probably have better things to do than to address us on what they're doing to B.net right now. They'll let us know when they want to.

I expect a statement sometime next week or the week after. It's literally been two days. Maybe they don't even know what they can fit into the time window for release and are probably holding back before they have a better idea of what they can or cannot do (hence the 1-2 week speculation before they say something)
the UMP says YER OUT
Zed03
Profile Joined July 2008
Canada112 Posts
June 10 2010 02:07 GMT
#317
Anyone else find it ironic how blizzard keeps claiming that gameplay and functionality come first, and the development + pricing model comes last, yet EVERY aspect of Starcraft 2 REEKS of money grabs and gimpy implementations
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 10 2010 02:07 GMT
#318
Has it only been 2 days? Shit I thought it had been longer, lol. Guess I'm rushing them a little then I still genuinely wonder though if they actually know exactly what they want to do with Bnet right now.

Please, please give us cross-realm Blizzard
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 10 2010 02:51 GMT
#319
Neither of you 2 bothered to check the date on the first post?
ZergTurd
Profile Joined June 2010
83 Posts
June 10 2010 02:55 GMT
#320
It's possible Blizzard is in talks with the Money Cow aka Activision about all this. After all, the only reason why they wouldn't have cross-region is play is money.
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