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[Q] Hotkeys as zerg macro

Forum Index > SC2 General
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nainqx
Profile Joined July 2008
China35 Posts
May 23 2010 23:43 GMT
#1
Here's how I normally set my keys 1-3 are units 4 hatch, 5 hatch, 6 hatch, and 7 hatch. Whenever I need units I hit 4 twice make some units then select my queen with my mouse and inject larva, I would do this through all of my hatchery hotkeys. I saw a recent HDH game with Idra, I believe he uses 4 and 5 hatchery but after he has his economy set up he sets all of his hatchery to 4 and his queens to 5,6. Why does he do that? I find my way to be easier to manage because with Idra's way once you get 3 or 4 expansions your queen hotkeys will be like 5,6,7,8. How do you guys set your keys?
seriane
Profile Joined May 2010
United States2 Posts
May 23 2010 23:51 GMT
#2
I do 1-4 as units. 5 as my hatcheries. 6-9 as queens by hatcheries.

I like having different units in different CTRL groups so I use 4 hotkeys instead of 3. I group all my hatcheries on 5 so I can hit 5+S and build whatever units I want.

6 is for the queen by my main hatch / lair / hive where all my tech is. So I can hit 6+6 to get to the screen of my main base. From there spawn larva and upgrades at nearby bases. Same process to get to the queens on my other bases.

You can also use backspace to cycle through your bases... I think.
I am pretty sure there is a lot more to life than being really, really, ridiculously good looking. And I plan on finding out what that is.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 23 2010 23:54 GMT
#3
I set mine up as 5 main, 6-0 expansions, with queens on 4. I may change that to 5 hatches and 6-0 queens at each expansion, I just need to experiment more.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Spiffeh
Profile Joined May 2010
United States830 Posts
May 23 2010 23:58 GMT
#4
1-4 Units
5 - All hatcheries (for quick production
6 - All queens
7 - Nydus

I do the backspace-shift-click spam maneuver. It's a little hard to pull off with 20 apm, but I think it'll pay off.
uniquee
Profile Joined May 2010
Latvia16 Posts
May 23 2010 23:58 GMT
#5
1-4 as units; 5 hatcheries; 6 queens. Minimap spawn larva ftw
meow
shiftY803
Profile Joined April 2010
200 Posts
May 24 2010 00:16 GMT
#6
I like doing hatcheries on 4,5,6,etc.

I just feel it saves me alot of time by not having to use the minimap to select my hatcheries.

44,v,click,55,v,click, etc etc
live without appeal. ~ camus
Xoso
Profile Joined April 2010
41 Posts
May 24 2010 01:39 GMT
#7
I hotkeyed the thumb button my mouse to switch town centers(default backspace is to far away). It allows me to cycle threw them and spew vomin very fast. I keep all hatches on 4 and units 1-3.
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 24 2010 04:52 GMT
#8
I do 5 all hatcheries and 6+ each queen. That way I can get to any hatchery via the queen.

I've tried all queens on 6, but it gives me issues. my mouse is too sensitive to minimap click and 6-shift-backspace is only really good when you have 1 queen for each base and queen has energy for spawn larvae.
Logo
Weapuh
Profile Joined May 2010
Canada6 Posts
May 26 2010 02:52 GMT
#9
Also with your Queens CTRL Key'd you can see their energy without actually having to go to her. If your keeping up your macro 25 = time to spawn larva.

There really should be an indicator when selecting Hatcheries :O
dthree
Profile Joined March 2010
Australia150 Posts
May 26 2010 03:02 GMT
#10
1-3 army
4 queens (using backspace spam with shift clicking)
5 hatch (i just find it easier to press 's' from 5 than 4)
IKenshinI
Profile Joined April 2010
United States132 Posts
Last Edited: 2010-05-26 03:04:15
May 26 2010 03:03 GMT
#11
1 all queens, 2 all hatches (I use minimap to vomit without changing screen position), 3-5 units, 4 scout if exists
A cat is fine too
aaroB
Profile Joined April 2010
Canada89 Posts
May 26 2010 03:08 GMT
#12
what does backspace do?
Oh Hai Dere
Generico
Profile Joined May 2010
United States39 Posts
May 26 2010 05:03 GMT
#13
Units on 1-3, queens on 4, unit producing hatcheries on 5 and droning hatcheries on 6. Sometimes later in the game when I have a large or diverse army I'll shift everything to the right by one key.

I separate the hatches based on worker saturation, so that I can just hit 5s<something> for units and rally them all, and then hit 6sd to keep droning at the bases that still need drones, without needing to move the screen.

I find that clicking the mini-map to inject is too unreliable in a tense situation (especially with crowded base), so I just click the mini-map, 4v click the hatch, and repeat for each hatch. I find I can do it just about as fast as I can do 44v click 55v click, etc. and it works better than that when I have more than one hatch in view.
"Know thy self, know thy enemy. A thousand battles, a thousand victories." -Sun Tzu
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
May 26 2010 05:29 GMT
#14
1-3 Units 1 meele units 2 ranged 3 spellcasters 4 all queens 5 hatcherries use minimap to spawn larva, some people seem to oppose the spawn larva via minimap method, but as soon as you are 100% comfortable with your mouse sense and know where to click, it's the fastest way in my opinion at least, guess it's personal preferences
Yes I am
aaaaaah
Profile Joined May 2010
45 Posts
May 26 2010 05:39 GMT
#15
i do all my hatcheries as 1 and 2-5 as queens then the rest for units usually 7-0 units 6 and 7 just like ovies or overseers
=D
MythicLlama
Profile Joined May 2010
United States4 Posts
May 26 2010 05:46 GMT
#16
I suppose I play differently, but my setup is as follows:

1 = Hatcheries
2 = Scouting unit/overlord/overseer(s)
3 = Primary army
4 = Secondary army/spellcasters
5 = Air units (if I'm doing something like flanking the enemy)

I just double tap 1 to goto my hatcheries and vomit for the majority of my macro. I guess I'm different from other Zerg players but it's guided me true through my games.
towerranger
Profile Joined March 2010
Austria134 Posts
May 26 2010 05:55 GMT
#17
1 hatcheries
2 queens
3-6 army
7 nydus
8 pool/warren/den/etc
9 maindrones
0 natdrones
F5 main
F6 nat
F7 r-point

I have big monkey hands btw and i use larva inj. through the minimap
Dehner
Profile Joined May 2010
Canada18 Posts
May 26 2010 06:01 GMT
#18
1-3 Units
4 Queens, I do the backspace trick but rebinding it to a mouse button will be much handier
5 Hatcheries
6+ Excess units, generally not used though (maybe OL scouts, etc)
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 26 2010 06:01 GMT
#19
On May 26 2010 14:55 towerranger wrote:
1 hatcheries
2 queens
3-6 army
7 nydus
8 pool/warren/den/etc
9 maindrones
0 natdrones
F5 main
F6 nat
F7 r-point

I have big monkey hands btw and i use larva inj. through the minimap


Do you use the right CTRL to set the F-keys?
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
XFire
Profile Blog Joined May 2008
United States131 Posts
May 26 2010 06:02 GMT
#20
I'm so used to a bunch of separate hatch hotkeys for different bases from broodwar... If I don't use separate ones for each base I lose track of where my units are coming from and I don't know how to keep track of where I need to build drones... Is there some trick using that single hotkey and being able to go to each individual hatchery similar to 44sd55sd66sd etc...
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
May 26 2010 06:04 GMT
#21
I'm confused, several people have mentioned it so I figure I should ask.. what's the shift for when using backspace to look through bases? e.g., what's the difference between backspace shift click and just backspace click? I'm assuming you select all your queens beforehand
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 26 2010 06:08 GMT
#22
Seems like my set-up is pretty standard then.

1 early game = scouting drone. Late game is units.
2-4 units. Melee on low numbers, range on higher. Casters on 4.
5 all hatcheries
6 all queens.
7-8 rarely used for now. Nydus when I have it.
0-9 first 2 overlords in the early game. Later in the game Overseers.

Mosty shift-backspace for spawn larva macro, although sometimes when I have less queens than hatches, I do minimap casting. otherwise I run the risk of having my queens run all over the place.
Bankai - Correlation does not imply causation
rbkl
Profile Joined March 2010
772 Posts
May 26 2010 06:15 GMT
#23
Should hot keys be distinguished from control groups since now you can have different hotkey sets?

Anyways, my control groups:
1 melee
2 ranged
3 infestors
4 anything else in my army
5 hatch
6 expos
7 nydus
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
XFire
Profile Blog Joined May 2008
United States131 Posts
May 26 2010 06:16 GMT
#24
On May 26 2010 15:04 BladeRunner wrote:
I'm confused, several people have mentioned it so I figure I should ask.. what's the shift for when using backspace to look through bases? e.g., what's the difference between backspace shift click and just backspace click? I'm assuming you select all your queens beforehand


I'm very confused, because I didn't know backspace was used at all. Is there a thread where I can learn all these random new sc2 controls?
gibb
Profile Joined March 2010
Sweden288 Posts
May 26 2010 06:18 GMT
#25
Backspaces cycles thru all your hatcheries. Holding shift and pressing V makes it so that you can spam click the LMB and rapidly mash the backspace button for very, very fast inject of many bases.
Manners.
LiquidDeth
Profile Joined May 2010
United States18 Posts
May 26 2010 06:21 GMT
#26
On May 26 2010 15:18 gibb wrote:
Backspaces cycles thru all your hatcheries. Holding shift and pressing V makes it so that you can spam click the LMB and rapidly mash the backspace button for very, very fast inject of many bases.



Could someone explain this in layman's terms? I mean really address the lowest common denominator.

XFire
Profile Blog Joined May 2008
United States131 Posts
May 26 2010 06:22 GMT
#27
Backspace automatically does this, without using a different hotkey or anything? Do you have your queens in a different hotkey that you reselect each time you inject?
reprise
Profile Joined May 2010
Canada316 Posts
May 26 2010 06:23 GMT
#28
1-3 are units (I usually just 1a syndrome with 2 and 3 as flank, casters, air, etc)
4 is all hatches
5-9 is queens and other misc stuff that would be useful

I tried doing separate binds for each hatchery, but I found it a lot faster just to hotkey the queens and inject that way, and I'd just select that queen if I ever need to look at that base. I want closer F keys back =(
for graphs of passion, and charts of stars
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
May 26 2010 06:24 GMT
#29
I'm afraid to learn to use the minimap to spawn larvae for fear of having blizzard take away minimap casting like they did to wireframe casting, so I separate all my hatcheries 6-9. Plus it let's you keep an eye on your expansions (and my aim on the minimap is horrible )

Now that I'm reading other posts ^^^ this backspace cycling is intriguing, and I will check it out in the morning.
How's the weather down there?
Latham
Profile Blog Joined May 2007
9572 Posts
Last Edited: 2010-05-26 06:36:56
May 26 2010 06:34 GMT
#30
On May 26 2010 15:21 LiquidDeth wrote:
Show nested quote +
On May 26 2010 15:18 gibb wrote:
Backspaces cycles thru all your hatcheries. Holding shift and pressing V makes it so that you can spam click the LMB and rapidly mash the backspace button for very, very fast inject of many bases.



Could someone explain this in layman's terms? I mean really address the lowest common denominator.



H-oK. Pressing Backspace on your keyboard lets you cycle through your hatcheries. It makes your screen center onto a hatchery.
Holding Shift is used for having "V" (inject larvae) always active on your pointer. In other words, shift makes sure that you don't have to v+ckick v+click v+click on every hatchery. Get it?
You just press backspace with shift+v and click, click click click, and all your hatcheries are injected.

I use:
1-4 units
5/6 hatches
7/8 queens
9-0 for important tech structrues or evo chambers.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-05-26 06:43:15
May 26 2010 06:41 GMT
#31
On May 26 2010 15:21 LiquidDeth wrote:
Show nested quote +
On May 26 2010 15:18 gibb wrote:
Backspaces cycles thru all your hatcheries. Holding shift and pressing V makes it so that you can spam click the LMB and rapidly mash the backspace button for very, very fast inject of many bases.

Could someone explain this in layman's terms? I mean really address the lowest common denominator.


I can try

First: The set up. Have all your queens in one control group on one hotkey. I have them on 6.

Second: Which buttons to use.
Backspace: This cycles through your hatcheries. If you press it, it will center the screen on the (nearest?) hatchery. If you press it again, it centers on your next hatchery.
V: hotkey for spawn larva
shift: Is used to give multiple commands at the same time. For example: If you hold shift and right click 3 times when holding a units, it will run to the place you clicked first, then run to the second, then run to the third. It is also used for easy casting: You press Y for frenzy, hold shift, and then left click 3 times on 3 different units. Your infestor will cast frenzy 3 times. It is faster than having to Y+click 3 times.

Third: The macro trick:
Press 6 to select all your queens.
Press V.
Hold right shift (with your left hand)
Press backspace to center on your hatch (also left hand)
Left click to spawn larva on this hatch
Press backspace again to center on your next hatch
Left click to spawn larva on this hatch
...


This works best if you have 1 queen / hatch. Otherwise, if you happen to center on the hatch without queen, you could have a queen running all over the place.
Bankai - Correlation does not imply causation
Roggay
Profile Joined April 2010
Switzerland6320 Posts
May 26 2010 06:54 GMT
#32
1-4 units (1 melee, 2 roachs, 3 hydras, 4 air / infestors)
5 all hatcheries
6 all queens (v + map clicking)
7 evo chambers

Maybe i should assign more key to hatcheries to pump drone more effectively?
inTheMood
Profile Joined April 2010
Norway128 Posts
May 26 2010 07:08 GMT
#33
1-3 units
4 all hatch
5 main queen + hatch
6 second queen + expo hatch
7 third queen + expo hatch
8 fourth queen + expo hatch
9 evo chamber

4 s ddddd = macro drones on all hatcheries (or mass units e.g: 4 s hhhhhrrrrr)
spawn larva = 55 v click, 66 v click, 77 v click, 88 v click. All hatcheries with larva injection in less then a second.

Thanks to PsY for this hotkey setup
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
Sikozu
Profile Joined April 2010
Belgium10 Posts
May 26 2010 07:19 GMT
#34
1-4: scout/units
5: all hatcheries
6: queen of main
7: queen of expo
8: queen of ...

works more or less the same as post above this
mattolo
Profile Joined May 2010
12 Posts
May 26 2010 09:19 GMT
#35
1 hatcheries
2 queen
3 queen
4 queen
5 queen
6 lings
7 casters
8 k1
9 k2
0 overseer

6 -0 change depending on what neeed
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 26 2010 09:42 GMT
#36
I use:

1-4 Units

5-9 Hatches

Buttons on Mouse for Queens.

This allows me to double tap hatch and press queen and spawn larva very fast.

I tried doing it with all hatch on one key and all queen on 1 key using minimap spawn larva but that only really seems effective for me when I have 3+ hatch, on 1-2 hatch then my method seems to suit me better, means you can rally units from different hatches to different places too.
Europe Server Diamond Player: ID=Necrosjef Code=957
towerranger
Profile Joined March 2010
Austria134 Posts
Last Edited: 2010-05-26 09:54:08
May 26 2010 09:53 GMT
#37
On May 26 2010 15:01 baeracaed wrote:

Do you use the right CTRL to set the F-keys?



nono, i use left ctrl

i could hit left ctrl f9 too without a problem
FuryX
Profile Joined April 2010
Australia495 Posts
May 26 2010 09:55 GMT
#38
man backspace is so far away! i think i might rebind it using my g15 logitech software....
Klamity
Profile Blog Joined April 2010
United States994 Posts
May 26 2010 09:56 GMT
#39
1 Main
2 Nat
3 Both (later, all)
4 3rd
5-7 Units

Early game: 2-3 scout/OL

I need to eventually just ditch 1 and 2 probably...
Don't believe in yourself, believe in me, who believes in you.
Newti
Profile Joined April 2010
Switzerland71 Posts
May 26 2010 09:57 GMT
#40
On May 24 2010 08:58 uniquee wrote:
1-4 as units; 5 hatcheries; 6 queens. Minimap spawn larva ftw


Exactly this.
1 for Lings/Roaches/Ultras ("Melee" or low range in general)
2 for Hydras
3 for Air or Banelings
4 for Infestors

Once you have more than 2 bases Minimap larva is soooo much faster. And even for 1 or 2 bases its not slower.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
May 26 2010 10:04 GMT
#41
i set all hatcheries to 4. haven't been keybinding my queens so far, doing ok just dipping back into my base manually with 44 and then hitting 11 to get back to my scout or whatever high priority micro thing i've got going on atm. that'll probably have to change the further up the ladder i get.
payed off security
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 26 2010 10:42 GMT
#42
On May 26 2010 19:04 Doc Daneeka wrote:
i set all hatcheries to 4. haven't been keybinding my queens so far, doing ok just dipping back into my base manually with 44 and then hitting 11 to get back to my scout or whatever high priority micro thing i've got going on atm. that'll probably have to change the further up the ladder i get.


I used to have hatches on 4 when I started out. Found that I had too few unit control groups though. Either zergling, roach, hydra and infestor, or Zergling, Hydra, muta and corruptor or something like that. I missed the 4 for units.

If you do minimap casting, you don't need to change your screen for the queen macro. I use it for that reason sometimes, like during scouting. Otherwise I use the backspace spam. Why wouldn't you start using the "correct" (if this is such a thing) now so you practice it now?
Bankai - Correlation does not imply causation
nard
Profile Joined July 2009
Germany124 Posts
May 26 2010 11:32 GMT
#43
1-3 units
4 hatcheries
5 queens
6 hatches in need of different rally points ;o
7 nydus
angiepolska
Profile Joined May 2010
Belgium13 Posts
May 26 2010 11:52 GMT
#44
1-4 units. (on start 2&3 are ovies 1 are early lings)
5 ALL queens (the spawn larva on minimap trick is GREAT)
6 Main+natural & saturated hatches
7-9 New hatches, vulnerable hatches, unsaturated hatches, hidden hatches, ...
Sickest baneling bang ever
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 26 2010 11:56 GMT
#45
i do

1-3 Army
4 Hatcheries
5-6-7 Queens
8-9 Scouts
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
May 26 2010 11:59 GMT
#46
1 - Army
4 - Hatches

^_^
IMBA - International Mountain Bicycling Association.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 26 2010 12:24 GMT
#47
Early Game
1 Drone scout
2 Spawning Pool
3 First overlord
4 Hatchery

Rest of the game
1-3 Army
4 Hatcheries
5-0 Queens

I haven't had a need for a 4th army group yet. Even when I'm doing a combination of 4 units, they often can be grouped into 3 without much problem. I basically separate units into 3 groups: melee, ranged, air (or if no air, then I can separate further). I haven't even used Infestor yet.
Undefeated TL Tecmo Super Bowl League Champion
waffling1
Profile Blog Joined May 2010
599 Posts
May 31 2010 06:51 GMT
#48
On May 24 2010 08:43 nainqx wrote:
Here's how I normally set my keys 1-3 are units 4 hatch, 5 hatch, 6 hatch, and 7 hatch. Whenever I need units I hit 4 twice make some units then select my queen with my mouse and inject larva, I would do this through all of my hatchery hotkeys. I saw a recent HDH game with Idra, I believe he uses 4 and 5 hatchery but after he has his economy set up he sets all of his hatchery to 4 and his queens to 5,6. Why does he do that? I find my way to be easier to manage because with Idra's way once you get 3 or 4 expansions your queen hotkeys will be like 5,6,7,8. How do you guys set your keys?


the reason why idra does that seems very apparent to me.

early on, u might want to control which units come out of which hatchery, since you'd rather be building drones from ur 2nd hatch so the drones don't waste time moving over from 1st hatch to 2nd, when the 1st hatch is already sort of saturated. it's smarter to build units from ur 1st hatch i think, especially since idra is an economic player.

when he gets into macro mode, it really doesnt matter where ur units come out of as it did early on. thats why he puts all hatches to 1 button.

early on, i'm guessing if u have hatcheries hotkeyed individually, u can select queen and inject larvae just fine, since not much is going on. but later, i think idra prefers to hotkey queens individually so that he save the mousemovement and clicking the queen. if queens are hotkeyed instead of hatch, u already have queens selected when injecting larvae. in macro mode, produce, inject inject inject.

your setup when u have a lot of bases, i think is not as efficient as conglomerating hatches to 1 hotkey, and having queens separately. remember, that when producing units, it will take much longer. if all is hotkeyed to 1, u have all larvae selected, and can even just hold down H for hydra and u will get tons of hydra in 1 second.
Yoricko
Profile Joined May 2010
Singapore22 Posts
Last Edited: 2010-05-31 10:10:39
May 31 2010 10:08 GMT
#49
I'm a Gold/Platinum player at the moment and D/+ on SC:BW and this is how I do it at the moment ....

0-6 (Hatcheries)
To Inject Larvae, I would press 0 twice, bring my mouse over the Queen, press V and click on the hatchery. Rinse and repeat for other hatcheries.

1-5 (Units)
1 / Usually reserved for important units such as drone scout, mutalisks, and infestors.
2 / My bulk of the army goes here most of the time, but, sometimes I keep this group reserved only for infestors (if 1 is taken by mutalisks, or something)
3-5 / The Rest

Not very efficient but I am used to it... would probably change a little like the above post to be more efficient later game.
I AM ZERGLING RAWRAWRAWR
StuBob
Profile Joined March 2010
United States373 Posts
September 11 2010 06:14 GMT
#50
1 - most micro intensive army (mutahs if I have them)
2 - other units (usually a hydra/ling army)
3 - more units
4 - units ( don't use 4 that much)
5 - all my hatches
6 - Queens (6 -> x -> shift + backspace & click for quick inject)
7 - research

I use grid hotkeys, and I love them!

I play random and this setup works well for me



(some one just closed the thread I was going to post on & I wanted to still use this...)
I play RANDOM!
-Frog-
Profile Joined February 2009
United States514 Posts
September 11 2010 06:20 GMT
#51
1=melee
2=ranged
3=ranged/spellcaster
4=spellcaster/harass
5=hatcheries
6=creep tumor
7=creep tumor
8=creep tumor
9=creep tumor/nydus
0=queens
powered by coffee, driven by hate.
Shika
Profile Blog Joined July 2010
Sweden1711 Posts
September 11 2010 06:41 GMT
#52
1 - Hatcheries
2-5 - Units
6 - Queens
7 - All my overlords
8-0 Nyduses and other stuff which isn't used too often

heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 11 2010 08:06 GMT
#53
1-3 army 4 queens 5 overlords 6 hatcheries 7-0 for special hatcheries (like island expansions that only produce drones)
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Tristy
Profile Joined April 2010
Norway172 Posts
September 11 2010 08:07 GMT
#54
1 hatcheries
2-6army
0-nydus, hardly use rest.

Got new keybind for 'backspace' and use that to switch betwwen bases and target queens for larvae inject.
"Choose life!"
fams
Profile Blog Joined June 2009
Canada731 Posts
September 11 2010 12:23 GMT
#55
1. Hatcheries (ALL)
2. Lings
3. Banelings - Mutas - roaches
4. Infestors - broodlords - overseers
http://www.twitter.com/famsytron/
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
September 15 2010 15:15 GMT
#56
I"m switching from protoss to zerg (for the challenge XD)

and since i've not really read much on zerg macro (been using the search, but not much came back for backspace trick)

so can someone kindly tell me what the backspace trick is for zerg? i find it very difficult to keep up on my injections so any little bit helps.
limbokid
Profile Joined April 2010
Germany143 Posts
September 15 2010 15:34 GMT
#57
I tried out a lot but
1-3 units
4 all Queens
5-9 Hatches
0 All Hatches
works best for me.
I like haven all my queens on one key for defense.
I hate having all my hatches only on one key since i want to know where my units are produced. And producing workers at a saturated base kinda sucks.
I Inject 554v664v774v etc.
Undercroft
Profile Joined April 2010
United Kingdom166 Posts
September 15 2010 15:47 GMT
#58
1-5: Army
(1 is always lings. 4 is always infestors)
6: All my Queens
7: overseer
8: tech buildings (pool, evo chamber, spire, etc so i can stay atop of upgrades)
9: nydus
0: all hatcheries

I use minimap for injections
Our dronessssss are under attaahck!!
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
September 15 2010 15:58 GMT
#59
1 - All hatcheries - cause macro is on 1st place ^^
2 - mass units (ground)
3- air (harrras units)
4-5 another units (ultra, infestors, sometimes even hide lings)
6- building on upgrades
0- nydus

my Queens are working manually but i got good counting time from quake :D and scouting is on 2 from start than it is replaced
Aletheia
Profile Joined July 2010
Australia8 Posts
November 02 2010 00:30 GMT
#60
3-Queens
1-Hatches
2-4-5-armies
(A v ~A)
wizard944
Profile Blog Joined May 2010
194 Posts
November 02 2010 01:22 GMT
#61
On September 16 2010 00:58 NIIINO wrote:
1 - All hatcheries - cause macro is on 1st place ^^
2 - mass units (ground)
3- air (harrras units)
4-5 another units (ultra, infestors, sometimes even hide lings)
6- building on upgrades
0- nydus

my Queens are working manually but i got good counting time from quake :D and scouting is on 2 from start than it is replaced

what fingers do you put on what keys when you make zerglings, drones, or hydras. I used to use 1 for hatcheries, but I found the hand position very annoying for these three units.
Kassar DeTemplari
FrostOtter
Profile Joined September 2010
United States537 Posts
November 02 2010 01:36 GMT
#62
Early Game:
1- Hatch (grid hotkeys, larvae/drone is Q)
2- Scouting Overlord
2- Spawning pool

Rest of Game:
1- Hatches in main
2-3: Expo hatches
4- Queens
5-0 units or whatever

terence158
Profile Joined October 2010
Australia64 Posts
November 09 2010 21:23 GMT
#63
I currently use grid hotkeys, mainly so my hatches can be 1 - 3, all expos after 3 hatches become 3, i just like for my main / natural to know where my units will be coming from if I press 1Q and then spawn a bunch of units, i know they will be coming from where i want. I put all queens on 1 (with my hatch) and 4, so i can press 1-tab-shift+x and then click the mini map to inject lavae,

the reason i like this set up, is i frequently need more control groups with zerg, so having my hatches as 4 - 6 etc is limiting me to only 3 control groups of units, also, as T is attack move, 4 - 6 as units fits nicely, the only problem is W is spawn queen and overlord, and i am constantly upgrading overlord movement speed while trying to spam spawn roach

i would like to start putting every overlord i make on 0, and all my drones from my main mining bases to 8 - 9, so if i need to make creep highways it is easier, or just need to pull all my overlords back to safety if they are being harrassed / turn on spawn creep for all of them when my lair pops, and the drones all hotkeyed so when i need to spam building production i can just press 9-z-shift+DDDDDD to make a few spores if urgent. or just to run my drones away if mineral line is being harrassed.

took me about a week to get used to grid, one of the great things about it, is that you dont have to put your mouse over anything to learn its hotkey, because it is always in the grid system, so you pick up the hotkeys for even the obscure buttons really quickly. I used to use hotkeys for most things, but like flyer upgrades or something, i would just click the button, but with grid, i instantly just learned the hotkey, cause its the top right square so automatically q etc..
darklordjac
Profile Joined July 2010
Canada2231 Posts
November 09 2010 21:26 GMT
#64
Yah I do hatchs 4 to 8 special unit thing on 9 (like queen spreading creep) and all hatchs on 0 and units 1 to 3
teh_longinator
Profile Joined March 2010
Canada725 Posts
November 09 2010 21:30 GMT
#65
On May 24 2010 08:58 uniquee wrote:
1-4 as units; 5 hatcheries; 6 queens. Minimap spawn larva ftw


This is my exact setup, except that I use 7 for tech (evo chambers usually) and 8 for nydus. That way i just hit 8, d
FLuE
Profile Joined September 2010
United States1012 Posts
November 09 2010 23:01 GMT
#66
1 hatcheries
2 queens
3-6 army
7 nydus
8 pool/warren/den/etc
9 maindrones
0 natdrones
F5 main
F6 nat
F7 r-point

I have big monkey hands btw and i use larva inj. through the minimap


Pretty crazy that that is my exact same setup(it isn't really that common from what I've seen). I also use larva inject through the mini map only change is I usually have F7 as my 3rd not rally.

I actually have small hands and find it easier to hit F5/6/7 to find hatches than 6-8 which I miss often. I also find that doing 3-5 as my army allows me to put my pinky comfortably on "A" and then my next 3 fingers on 3/4/5 thumb on space bar.
njfail
Profile Joined October 2010
United States127 Posts
November 09 2010 23:18 GMT
#67
How exactly do you guys reach the 0 9 8 7 keys??

I keep my thumb by the space bar, and use my fingers to hit keys (a, s, and hot keys (i use 1,2,3,4,5,6)

And I feel like its incredibly inconvenient to reach the 0987 keys...I have enough trouble as it is accidentally pressing 6 when I meant to hit 5, the higher numbers would just kill me.

How do you guys do it?
FLuE
Profile Joined September 2010
United States1012 Posts
November 09 2010 23:20 GMT
#68
Use right hand.

theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
November 10 2010 00:55 GMT
#69
On November 10 2010 08:18 njfail wrote:
How exactly do you guys reach the 0 9 8 7 keys??

I keep my thumb by the space bar, and use my fingers to hit keys (a, s, and hot keys (i use 1,2,3,4,5,6)

And I feel like its incredibly inconvenient to reach the 0987 keys...I have enough trouble as it is accidentally pressing 6 when I meant to hit 5, the higher numbers would just kill me.

How do you guys do it?


position your thumb on right ctrl, you can reach 7 to 0 easily
Change a vote, and change the world
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 10 2010 00:58 GMT
#70
2-4 are units
5-8 are queens
1 is all hatcheries and I keep rehotkeying that every time I make a new hatchery
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 10 2010 01:36 GMT
#71
On November 10 2010 09:55 TheBlueMeaner wrote:
Show nested quote +
On November 10 2010 08:18 njfail wrote:
How exactly do you guys reach the 0 9 8 7 keys??

I keep my thumb by the space bar, and use my fingers to hit keys (a, s, and hot keys (i use 1,2,3,4,5,6)

And I feel like its incredibly inconvenient to reach the 0987 keys...I have enough trouble as it is accidentally pressing 6 when I meant to hit 5, the higher numbers would just kill me.

How do you guys do it?


position your thumb on right ctrl, you can reach 7 to 0 easily

Doesn't work for koreans keyboard but yeah.
After ctrl it's just a matter of use. Try repeating 7v 8v 9v 0v and you'll miss way less often
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
mind1337
Profile Joined April 2010
France107 Posts
November 10 2010 01:39 GMT
#72
I have :
1-3 as units
4 all queens (i use minimap for inject larva)
5 all hatch
6-9 for some buildings
0 for overseer(s)
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 10 2010 01:52 GMT
#73
On November 10 2010 10:36 RaiZ wrote:
Show nested quote +
On November 10 2010 09:55 TheBlueMeaner wrote:
On November 10 2010 08:18 njfail wrote:
How exactly do you guys reach the 0 9 8 7 keys??

I keep my thumb by the space bar, and use my fingers to hit keys (a, s, and hot keys (i use 1,2,3,4,5,6)

And I feel like its incredibly inconvenient to reach the 0987 keys...I have enough trouble as it is accidentally pressing 6 when I meant to hit 5, the higher numbers would just kill me.

How do you guys do it?


position your thumb on right ctrl, you can reach 7 to 0 easily

Doesn't work for koreans keyboard but yeah.
After ctrl it's just a matter of use. Try repeating 7v 8v 9v 0v and you'll miss way less often


I do this too, but do you mean 7s 8s 9s 0s?

Anyway, my hotkeys are

early game:
1 - scouting larva/egg/drone
2 - scouting larva/egg/drone
3 - second overlord
4 - first overlord
5 - main hatch
6 - nat hatch/drone that will become nat hatch

midgame/lategame:
1/2/3 - army
4 - scouting overseer
5 - all hatches in main area
6 - all hatches in nat area
7 - all hatches in 3rd area
8 - all hatches in 4th area
etc.

BW style. I then use double-tap 5, 6, and 7 kind of like location keys.
jbui
Profile Joined May 2010
United States193 Posts
November 10 2010 01:55 GMT
#74
i use 1-3 army , 4 - all hatches. 5- all queens
Carras
Profile Joined August 2010
Argentina860 Posts
November 10 2010 01:58 GMT
#75
1 - 2 army
3 quuens
4 all hatches
6-9 if i need some more i use theese
Jimbooo
Profile Blog Joined October 2010
203 Posts
November 10 2010 02:05 GMT
#76
1 Units
2 Units
3Units
4 All queens (use minimap to injectlarja and have one queen specified for creep spread)
5 All hatchhes
6 Scouts or any random sneaky buisness.
7 Mutas If im harrasing
Msrobinson
Profile Joined October 2010
United States138 Posts
November 10 2010 02:23 GMT
#77
1- army 1
2- army 2
3- main queens
4- nat queens
5- 3rd other base queens. maybe creep queen
6- all hatcheries
7- overseer for scouting + changeling swapped
8- queen, or buildings that need to be watched for upgrades (spawning pool + speed, etc)
9- evo chambers
0- not much use

I have decent control over army, I can quickly maneuver my queens efficiently, and they are all sectioned off to my bases so one doesn't go where I don't want it too. 1 keybind for all hatcheries is pretty decent. 1 button to spawn all units is useful. Plus 6 + S + D is very easy to hit for me. 7 is a useful keybind, esp for scouting. Not to far away, and it reminds me to use it. Others are just meh keys.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
TBTaser
Profile Joined November 2010
3 Posts
November 10 2010 03:23 GMT
#78
1-the whole army
2- my air units (if i have any) or spellcasters
3-spellcasters
4-hatchery
5-expansion
6-expansion
7-queen at the main base with all the tech
8-evo chamber
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
November 10 2010 03:31 GMT
#79
1. units
2. units
3. units
4. upgrade buidlings
5. hatchery
6. queen
7. queen
8. queen
9. queen
10. nydus
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
njfail
Profile Joined October 2010
United States127 Posts
November 10 2010 04:23 GMT
#80
I use 1-3= units, 4= queens, 5=hatcheries
I don't see why you guys have each hatchery in a ctrl group?
I sometimes put hatch1 in 6 and hatch2 in 7, and double tap incase I need to go to that area quickly, but i rarely do this, because i just don't know where the 6 and 7 keys are like I know the others, ya know? lol.

I don't need to center onto hatcheries to use queens. I just inject larva on the minimap. The queen will automatically inject larva into the hatchery closest to it, so theres no problem having them both in the same ctrl group. (unless 1 has enough mana to inject into both hatcheries and the other queen is out of mana, then the queen will try and inject into both hatcheries on its own >.>)
loadme
Profile Joined April 2010
171 Posts
November 10 2010 08:05 GMT
#81
1 - all hatcheries
2 - main army (strongest force)
3 - support army
4 - queen main
5 - queen exp
6 - queen 2exp
7 - 2nd queen for creeep and later maybe 3rd exp
8 - scout
9 - upgrade buildings (spire+evos) -> click+tab
Yes.
SovSov
Profile Joined September 2010
United States755 Posts
November 10 2010 08:15 GMT
#82
On November 10 2010 13:23 njfail wrote:
I use 1-3= units, 4= queens, 5=hatcheries
I don't see why you guys have each hatchery in a ctrl group?
I sometimes put hatch1 in 6 and hatch2 in 7, and double tap incase I need to go to that area quickly, but i rarely do this, because i just don't know where the 6 and 7 keys are like I know the others, ya know? lol.

I don't need to center onto hatcheries to use queens. I just inject larva on the minimap. The queen will automatically inject larva into the hatchery closest to it, so theres no problem having them both in the same ctrl group. (unless 1 has enough mana to inject into both hatcheries and the other queen is out of mana, then the queen will try and inject into both hatcheries on its own >.>)

Well, for one, people aren't use to using the minimap. For me, it kills momentum. Second, being able to build drones at one hatch while combat units at another is much better for me. If my natural needs to be saturated, I don't want drones building at the wrong hatch.

Maybe that set up is better, and yes there are ways around the things I mentioned, but that's why people use it.
Frobert
Profile Blog Joined March 2010
Canada113 Posts
November 10 2010 08:23 GMT
#83
1 - scouting drone, mutas
2 - roaches/hydras/ultras
3 - lings (always)
4 - infestors or any other units
5 - all hatcheries
6 - all queens
7 - hatch at newest expo
8 - n/a
9 - n/a
0 - first overlord scout
SovSov
Profile Joined September 2010
United States755 Posts
November 10 2010 08:30 GMT
#84
1 - Main army
2 - Roaches early game, flanking army mid-late
3 - Special units: Baneling/Infestor that require extra care
4 - Muta/air
5 - Main
6 - Natural
7 - Third
8 - Expo
9 - Expo
0 - Expo
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 10 2010 08:45 GMT
#85
1 - Ground units (Lings,roaches, hydra, ultra etc)
2 - Support units (Infestor, Overseer etc)
3 - Air units (Muta etc)
4 - All hatcheries
5-0 - Queen + Hatchery so I can easily center my view to inject, easily change individual waypoints etc.
njfail
Profile Joined October 2010
United States127 Posts
November 10 2010 18:52 GMT
#86
On November 10 2010 17:23 Frobert wrote:
1 - scouting drone, mutas
2 - roaches/hydras/ultras
3 - lings (always)
4 - infestors or any other units
5 - all hatcheries
6 - all queens
7 - hatch at newest expo
8 - n/a
9 - n/a
0 - first overlord scout


This seems to take care of that 'wanting to build drones at the expo only' problem very well.

I actually have made the mistake you were talking about. I would sometimes have to just go to my minimap and center on my expo manually to select it and make drones when my main base was just making attack units.

Having the next # up as your newest expo lets you make drones @ the expo that needs them and then use the 'all hatcheries' hot key you have to make attack units.

Its so simple, I'm amazing that I didn't think of it lol.
terr13
Profile Joined April 2007
United States298 Posts
November 10 2010 18:55 GMT
#87
1-3 Army
4 Queens
5 Main
6 Nat
7 3rd

As the game progresses,
5 All but newest Hatch.
6 Newest Hatch

8-0 are a bit far for me to reach.
SovSov
Profile Joined September 2010
United States755 Posts
November 11 2010 08:14 GMT
#88
On November 11 2010 03:52 njfail wrote:
Show nested quote +
On November 10 2010 17:23 Frobert wrote:
1 - scouting drone, mutas
2 - roaches/hydras/ultras
3 - lings (always)
4 - infestors or any other units
5 - all hatcheries
6 - all queens
7 - hatch at newest expo
8 - n/a
9 - n/a
0 - first overlord scout


This seems to take care of that 'wanting to build drones at the expo only' problem very well.

I actually have made the mistake you were talking about. I would sometimes have to just go to my minimap and center on my expo manually to select it and make drones when my main base was just making attack units.

Having the next # up as your newest expo lets you make drones @ the expo that needs them and then use the 'all hatcheries' hot key you have to make attack units.

Its so simple, I'm amazing that I didn't think of it lol.

Amazing indeed. :p

Now the hard part, relearning hotkeys..
Ten Tron
Profile Joined December 2010
United States48 Posts
February 16 2011 17:46 GMT
#89
Sorry for bumping an old thread but it seemed to be the most popular thread for this and I didn't want to start a new one.

I'm looking for some advise on my keymap. Your comments and concerns are wanted. I'm a gold level Zerg thats a casual player looking for a slight edge that might get me into platnum.

I converted from first person shooters. So my fingers naturally sit on the WASD keys with my pinky on shift and my thumb on the space bar. I keymaped everything around those keys. My fingers don't have to move than one button for the most part.

Seeing how I never use spacebar for the "snap to last alert" feature thats it's defaulted with. It's such a nice big button that my thumb naturaly sits on. I didn't want to waste this button as it seems to be ergonomically better for me. So I put all my hatches on 0, but I keymapped "select control group 0" to space bar. This allows me to always have my thumb on my macro.

I then set all my queens on 9, but I keymapped "select control group 9" to Q. I also keymaped inject larva to W. This allows me to quickly hit Q,W and inject thru the mini map.

I put the main army on 1 but I keymapped "select control group 1" to F.
I put my support army on 2 but I keymapped "select control group 2" to G.
This allows my main armies to be controlled with my most coordinated finger, my index finger.

All the other hotkeys for building units, or building structures, and spells were keymapped around WASD. I changed almost every last one of them to keys my fingers naturally sit close too.

I've practiced this setup for about 2 weeks. I really like it and I has seemed to improve my game. Any advice for me dealing with my keymap would be helpful? How crazy is my keymap? Should I start over and try a more standard keymap or keep going with this one?

http://www.youtube.com/user/TenTr0n?feature=mhum
Korinai
Profile Joined February 2011
Canada413 Posts
February 16 2011 17:57 GMT
#90
1/2/3 - Units
4 - Queens
5 - Hatcheries
6 - Pool/Warren/Nest/Den/Spire/Pit/Etc
7 - Evo Chamber(s)

The main reason I wanted to post was to talk about how I inject. A lot of people put their queens on separate hotkeys, but I didn't like that so I switched over to the backspace trick. I also didn't really liked that, so I've made my own style. It's the same idea as the backspace trick, but I have the next base key (normally backspace) on the tab key and the inject key on the r key.

(TL;DR) When I need to inject, I press 4 twice to select my queens, then I spam the tab and r key while clicking. I can inject like five bases in under a second without having to reach all the way over to the backspace key.
"There is nothing more cool than being proud of the things that you love." - Day[9]
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2011-02-16 19:07:07
February 16 2011 19:05 GMT
#91
1- Units
2- Hatcheries
3- Queens

Embarrassing, but I'd rather be honest .

Oh and for Larvae, I bound backspace to ` and use that method. I also use ` to toggle through my hatcheries if I want to build specific units at one of them.
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