[Q] Hotkeys as zerg macro
| Forum Index > SC2 General |
|
nainqx
China35 Posts
| ||
|
seriane
United States2 Posts
I like having different units in different CTRL groups so I use 4 hotkeys instead of 3. I group all my hatcheries on 5 so I can hit 5+S and build whatever units I want. 6 is for the queen by my main hatch / lair / hive where all my tech is. So I can hit 6+6 to get to the screen of my main base. From there spawn larva and upgrades at nearby bases. Same process to get to the queens on my other bases. You can also use backspace to cycle through your bases... I think. | ||
|
Two_DoWn
United States13684 Posts
| ||
|
Spiffeh
United States830 Posts
5 - All hatcheries (for quick production 6 - All queens 7 - Nydus I do the backspace-shift-click spam maneuver. It's a little hard to pull off with 20 apm, but I think it'll pay off. | ||
|
uniquee
Latvia16 Posts
| ||
|
shiftY803
200 Posts
I just feel it saves me alot of time by not having to use the minimap to select my hatcheries. 44,v,click,55,v,click, etc etc | ||
|
Xoso
41 Posts
| ||
|
Logo
United States7542 Posts
I've tried all queens on 6, but it gives me issues. my mouse is too sensitive to minimap click and 6-shift-backspace is only really good when you have 1 queen for each base and queen has energy for spawn larvae. | ||
|
Weapuh
Canada6 Posts
There really should be an indicator when selecting Hatcheries :O | ||
|
dthree
Australia150 Posts
4 queens (using backspace spam with shift clicking) 5 hatch (i just find it easier to press 's' from 5 than 4) | ||
|
IKenshinI
United States132 Posts
| ||
|
aaroB
Canada89 Posts
| ||
|
Generico
United States39 Posts
I separate the hatches based on worker saturation, so that I can just hit 5s<something> for units and rally them all, and then hit 6sd to keep droning at the bases that still need drones, without needing to move the screen. I find that clicking the mini-map to inject is too unreliable in a tense situation (especially with crowded base), so I just click the mini-map, 4v click the hatch, and repeat for each hatch. I find I can do it just about as fast as I can do 44v click 55v click, etc. and it works better than that when I have more than one hatch in view. | ||
|
Buffy
Sweden665 Posts
| ||
|
aaaaaah
45 Posts
| ||
|
MythicLlama
United States4 Posts
1 = Hatcheries 2 = Scouting unit/overlord/overseer(s) 3 = Primary army 4 = Secondary army/spellcasters 5 = Air units (if I'm doing something like flanking the enemy) I just double tap 1 to goto my hatcheries and vomit for the majority of my macro. I guess I'm different from other Zerg players but it's guided me true through my games. | ||
|
towerranger
Austria134 Posts
2 queens 3-6 army 7 nydus 8 pool/warren/den/etc 9 maindrones 0 natdrones F5 main F6 nat F7 r-point I have big monkey hands btw and i use larva inj. through the minimap | ||
|
Dehner
Canada18 Posts
4 Queens, I do the backspace trick but rebinding it to a mouse button will be much handier 5 Hatcheries 6+ Excess units, generally not used though (maybe OL scouts, etc) | ||
|
baeracaed
United States604 Posts
On May 26 2010 14:55 towerranger wrote: 1 hatcheries 2 queens 3-6 army 7 nydus 8 pool/warren/den/etc 9 maindrones 0 natdrones F5 main F6 nat F7 r-point I have big monkey hands btw and i use larva inj. through the minimap Do you use the right CTRL to set the F-keys? | ||
|
XFire
United States131 Posts
| ||
|
BladeRunner
United States407 Posts
| ||
|
NeoLearner
Belgium1847 Posts
1 early game = scouting drone. Late game is units. 2-4 units. Melee on low numbers, range on higher. Casters on 4. 5 all hatcheries 6 all queens. 7-8 rarely used for now. Nydus when I have it. 0-9 first 2 overlords in the early game. Later in the game Overseers. Mosty shift-backspace for spawn larva macro, although sometimes when I have less queens than hatches, I do minimap casting. otherwise I run the risk of having my queens run all over the place. | ||
|
rbkl
772 Posts
Anyways, my control groups: 1 melee 2 ranged 3 infestors 4 anything else in my army 5 hatch 6 expos 7 nydus | ||
|
XFire
United States131 Posts
On May 26 2010 15:04 BladeRunner wrote: I'm confused, several people have mentioned it so I figure I should ask.. what's the shift for when using backspace to look through bases? e.g., what's the difference between backspace shift click and just backspace click? I'm assuming you select all your queens beforehand I'm very confused, because I didn't know backspace was used at all. Is there a thread where I can learn all these random new sc2 controls? | ||
|
gibb
Sweden288 Posts
| ||
|
LiquidDeth
United States18 Posts
On May 26 2010 15:18 gibb wrote: Backspaces cycles thru all your hatcheries. Holding shift and pressing V makes it so that you can spam click the LMB and rapidly mash the backspace button for very, very fast inject of many bases. Could someone explain this in layman's terms? I mean really address the lowest common denominator. | ||
|
XFire
United States131 Posts
| ||
|
reprise
Canada316 Posts
4 is all hatches 5-9 is queens and other misc stuff that would be useful I tried doing separate binds for each hatchery, but I found it a lot faster just to hotkey the queens and inject that way, and I'd just select that queen if I ever need to look at that base. I want closer F keys back =( | ||
|
eLiE
Canada1039 Posts
)Now that I'm reading other posts ^^^ this backspace cycling is intriguing, and I will check it out in the morning. | ||
|
Latham
9572 Posts
On May 26 2010 15:21 LiquidDeth wrote: Could someone explain this in layman's terms? I mean really address the lowest common denominator. H-oK. Pressing Backspace on your keyboard lets you cycle through your hatcheries. It makes your screen center onto a hatchery. Holding Shift is used for having "V" (inject larvae) always active on your pointer. In other words, shift makes sure that you don't have to v+ckick v+click v+click on every hatchery. Get it? You just press backspace with shift+v and click, click click click, and all your hatcheries are injected. I use: 1-4 units 5/6 hatches 7/8 queens 9-0 for important tech structrues or evo chambers. | ||
|
NeoLearner
Belgium1847 Posts
On May 26 2010 15:21 LiquidDeth wrote: Could someone explain this in layman's terms? I mean really address the lowest common denominator. I can try ![]() First: The set up. Have all your queens in one control group on one hotkey. I have them on 6. Second: Which buttons to use. Backspace: This cycles through your hatcheries. If you press it, it will center the screen on the (nearest?) hatchery. If you press it again, it centers on your next hatchery. V: hotkey for spawn larva shift: Is used to give multiple commands at the same time. For example: If you hold shift and right click 3 times when holding a units, it will run to the place you clicked first, then run to the second, then run to the third. It is also used for easy casting: You press Y for frenzy, hold shift, and then left click 3 times on 3 different units. Your infestor will cast frenzy 3 times. It is faster than having to Y+click 3 times. Third: The macro trick: Press 6 to select all your queens. Press V. Hold right shift (with your left hand) Press backspace to center on your hatch (also left hand) Left click to spawn larva on this hatch Press backspace again to center on your next hatch Left click to spawn larva on this hatch ... This works best if you have 1 queen / hatch. Otherwise, if you happen to center on the hatch without queen, you could have a queen running all over the place. | ||
|
Roggay
Switzerland6320 Posts
5 all hatcheries 6 all queens (v + map clicking) 7 evo chambers Maybe i should assign more key to hatcheries to pump drone more effectively? | ||
|
inTheMood
Norway128 Posts
4 all hatch 5 main queen + hatch 6 second queen + expo hatch 7 third queen + expo hatch 8 fourth queen + expo hatch 9 evo chamber 4 s ddddd = macro drones on all hatcheries (or mass units e.g: 4 s hhhhhrrrrr) spawn larva = 55 v click, 66 v click, 77 v click, 88 v click. All hatcheries with larva injection in less then a second. Thanks to PsY for this hotkey setup ![]() | ||
|
Sikozu
Belgium10 Posts
5: all hatcheries 6: queen of main 7: queen of expo 8: queen of ... works more or less the same as post above this | ||
|
mattolo
12 Posts
2 queen 3 queen 4 queen 5 queen 6 lings 7 casters 8 k1 9 k2 0 overseer 6 -0 change depending on what neeed | ||
|
Necrosjef
United Kingdom530 Posts
1-4 Units 5-9 Hatches Buttons on Mouse for Queens. This allows me to double tap hatch and press queen and spawn larva very fast. I tried doing it with all hatch on one key and all queen on 1 key using minimap spawn larva but that only really seems effective for me when I have 3+ hatch, on 1-2 hatch then my method seems to suit me better, means you can rally units from different hatches to different places too. | ||
|
towerranger
Austria134 Posts
On May 26 2010 15:01 baeracaed wrote: Do you use the right CTRL to set the F-keys? nono, i use left ctrl i could hit left ctrl f9 too without a problem ![]() | ||
|
FuryX
Australia495 Posts
| ||
|
Klamity
United States994 Posts
2 Nat 3 Both (later, all) 4 3rd 5-7 Units Early game: 2-3 scout/OL I need to eventually just ditch 1 and 2 probably... ![]() | ||
|
Newti
Switzerland71 Posts
On May 24 2010 08:58 uniquee wrote: 1-4 as units; 5 hatcheries; 6 queens. Minimap spawn larva ftw Exactly this. 1 for Lings/Roaches/Ultras ("Melee" or low range in general) 2 for Hydras 3 for Air or Banelings 4 for Infestors Once you have more than 2 bases Minimap larva is soooo much faster. And even for 1 or 2 bases its not slower. | ||
|
Doc Daneeka
United States577 Posts
| ||
|
NeoLearner
Belgium1847 Posts
On May 26 2010 19:04 Doc Daneeka wrote: i set all hatcheries to 4. haven't been keybinding my queens so far, doing ok just dipping back into my base manually with 44 and then hitting 11 to get back to my scout or whatever high priority micro thing i've got going on atm. that'll probably have to change the further up the ladder i get. I used to have hatches on 4 when I started out. Found that I had too few unit control groups though. Either zergling, roach, hydra and infestor, or Zergling, Hydra, muta and corruptor or something like that. I missed the 4 for units. If you do minimap casting, you don't need to change your screen for the queen macro. I use it for that reason sometimes, like during scouting. Otherwise I use the backspace spam. Why wouldn't you start using the "correct" (if this is such a thing) now so you practice it now? | ||
|
nard
Germany124 Posts
4 hatcheries 5 queens 6 hatches in need of different rally points ;o 7 nydus | ||
|
angiepolska
Belgium13 Posts
5 ALL queens (the spawn larva on minimap trick is GREAT) 6 Main+natural & saturated hatches 7-9 New hatches, vulnerable hatches, unsaturated hatches, hidden hatches, ... | ||
|
UbiNax
Denmark381 Posts
1-3 Army 4 Hatcheries 5-6-7 Queens 8-9 Scouts | ||
|
ProoM
Lithuania1741 Posts
4 - Hatches ^_^ | ||
|
EscPlan9
United States2777 Posts
1 Drone scout 2 Spawning Pool 3 First overlord 4 Hatchery Rest of the game 1-3 Army 4 Hatcheries 5-0 Queens I haven't had a need for a 4th army group yet. Even when I'm doing a combination of 4 units, they often can be grouped into 3 without much problem. I basically separate units into 3 groups: melee, ranged, air (or if no air, then I can separate further). I haven't even used Infestor yet. | ||
|
waffling1
599 Posts
On May 24 2010 08:43 nainqx wrote: Here's how I normally set my keys 1-3 are units 4 hatch, 5 hatch, 6 hatch, and 7 hatch. Whenever I need units I hit 4 twice make some units then select my queen with my mouse and inject larva, I would do this through all of my hatchery hotkeys. I saw a recent HDH game with Idra, I believe he uses 4 and 5 hatchery but after he has his economy set up he sets all of his hatchery to 4 and his queens to 5,6. Why does he do that? I find my way to be easier to manage because with Idra's way once you get 3 or 4 expansions your queen hotkeys will be like 5,6,7,8. How do you guys set your keys? the reason why idra does that seems very apparent to me. early on, u might want to control which units come out of which hatchery, since you'd rather be building drones from ur 2nd hatch so the drones don't waste time moving over from 1st hatch to 2nd, when the 1st hatch is already sort of saturated. it's smarter to build units from ur 1st hatch i think, especially since idra is an economic player. when he gets into macro mode, it really doesnt matter where ur units come out of as it did early on. thats why he puts all hatches to 1 button. early on, i'm guessing if u have hatcheries hotkeyed individually, u can select queen and inject larvae just fine, since not much is going on. but later, i think idra prefers to hotkey queens individually so that he save the mousemovement and clicking the queen. if queens are hotkeyed instead of hatch, u already have queens selected when injecting larvae. in macro mode, produce, inject inject inject. your setup when u have a lot of bases, i think is not as efficient as conglomerating hatches to 1 hotkey, and having queens separately. remember, that when producing units, it will take much longer. if all is hotkeyed to 1, u have all larvae selected, and can even just hold down H for hydra and u will get tons of hydra in 1 second. | ||
|
Yoricko
Singapore22 Posts
0-6 (Hatcheries) To Inject Larvae, I would press 0 twice, bring my mouse over the Queen, press V and click on the hatchery. Rinse and repeat for other hatcheries. 1-5 (Units) 1 / Usually reserved for important units such as drone scout, mutalisks, and infestors. 2 / My bulk of the army goes here most of the time, but, sometimes I keep this group reserved only for infestors (if 1 is taken by mutalisks, or something) 3-5 / The Rest Not very efficient but I am used to it... would probably change a little like the above post to be more efficient later game. | ||
|
StuBob
United States373 Posts
2 - other units (usually a hydra/ling army) 3 - more units 4 - units ( don't use 4 that much) 5 - all my hatches 6 - Queens (6 -> x -> shift + backspace & click for quick inject) 7 - research I use grid hotkeys, and I love them! I play random and this setup works well for me (some one just closed the thread I was going to post on & I wanted to still use this...) | ||
|
-Frog-
United States514 Posts
2=ranged 3=ranged/spellcaster 4=spellcaster/harass 5=hatcheries 6=creep tumor 7=creep tumor 8=creep tumor 9=creep tumor/nydus 0=queens | ||
|
Shika
Sweden1711 Posts
2-5 - Units 6 - Queens 7 - All my overlords 8-0 Nyduses and other stuff which isn't used too often | ||
|
heishe
Germany2284 Posts
| ||
|
Tristy
Norway172 Posts
2-6army 0-nydus, hardly use rest. Got new keybind for 'backspace' and use that to switch betwwen bases and target queens for larvae inject. | ||
|
fams
Canada731 Posts
2. Lings 3. Banelings - Mutas - roaches 4. Infestors - broodlords - overseers | ||
|
johanngrunt
Hong Kong1555 Posts
and since i've not really read much on zerg macro (been using the search, but not much came back for backspace trick) so can someone kindly tell me what the backspace trick is for zerg? i find it very difficult to keep up on my injections so any little bit helps. | ||
|
limbokid
Germany143 Posts
1-3 units 4 all Queens 5-9 Hatches 0 All Hatches works best for me. I like haven all my queens on one key for defense. I hate having all my hatches only on one key since i want to know where my units are produced. And producing workers at a saturated base kinda sucks. I Inject 554v664v774v etc. | ||
|
Undercroft
United Kingdom166 Posts
(1 is always lings. 4 is always infestors) 6: All my Queens 7: overseer 8: tech buildings (pool, evo chamber, spire, etc so i can stay atop of upgrades) 9: nydus 0: all hatcheries I use minimap for injections | ||
|
NIIINO
Slovakia1320 Posts
2 - mass units (ground) 3- air (harrras units) 4-5 another units (ultra, infestors, sometimes even hide lings) 6- building on upgrades 0- nydus my Queens are working manually but i got good counting time from quake :D and scouting is on 2 from start than it is replaced | ||
|
Aletheia
Australia8 Posts
1-Hatches 2-4-5-armies | ||
|
wizard944
194 Posts
On September 16 2010 00:58 NIIINO wrote: 1 - All hatcheries - cause macro is on 1st place ^^ 2 - mass units (ground) 3- air (harrras units) 4-5 another units (ultra, infestors, sometimes even hide lings) 6- building on upgrades 0- nydus my Queens are working manually but i got good counting time from quake :D and scouting is on 2 from start than it is replaced what fingers do you put on what keys when you make zerglings, drones, or hydras. I used to use 1 for hatcheries, but I found the hand position very annoying for these three units. | ||
|
FrostOtter
United States537 Posts
1- Hatch (grid hotkeys, larvae/drone is Q) 2- Scouting Overlord 2- Spawning pool Rest of Game: 1- Hatches in main 2-3: Expo hatches 4- Queens 5-0 units or whatever | ||
|
terence158
Australia64 Posts
the reason i like this set up, is i frequently need more control groups with zerg, so having my hatches as 4 - 6 etc is limiting me to only 3 control groups of units, also, as T is attack move, 4 - 6 as units fits nicely, the only problem is W is spawn queen and overlord, and i am constantly upgrading overlord movement speed while trying to spam spawn roach i would like to start putting every overlord i make on 0, and all my drones from my main mining bases to 8 - 9, so if i need to make creep highways it is easier, or just need to pull all my overlords back to safety if they are being harrassed / turn on spawn creep for all of them when my lair pops, and the drones all hotkeyed so when i need to spam building production i can just press 9-z-shift+DDDDDD to make a few spores if urgent. or just to run my drones away if mineral line is being harrassed. took me about a week to get used to grid, one of the great things about it, is that you dont have to put your mouse over anything to learn its hotkey, because it is always in the grid system, so you pick up the hotkeys for even the obscure buttons really quickly. I used to use hotkeys for most things, but like flyer upgrades or something, i would just click the button, but with grid, i instantly just learned the hotkey, cause its the top right square so automatically q etc.. | ||
|
darklordjac
Canada2231 Posts
| ||
|
teh_longinator
Canada725 Posts
On May 24 2010 08:58 uniquee wrote: 1-4 as units; 5 hatcheries; 6 queens. Minimap spawn larva ftw This is my exact setup, except that I use 7 for tech (evo chambers usually) and 8 for nydus. That way i just hit 8, d ![]() | ||
|
FLuE
United States1012 Posts
1 hatcheries 2 queens 3-6 army 7 nydus 8 pool/warren/den/etc 9 maindrones 0 natdrones F5 main F6 nat F7 r-point I have big monkey hands btw and i use larva inj. through the minimap Pretty crazy that that is my exact same setup(it isn't really that common from what I've seen). I also use larva inject through the mini map only change is I usually have F7 as my 3rd not rally. I actually have small hands and find it easier to hit F5/6/7 to find hatches than 6-8 which I miss often. I also find that doing 3-5 as my army allows me to put my pinky comfortably on "A" and then my next 3 fingers on 3/4/5 thumb on space bar. | ||
|
njfail
United States127 Posts
I keep my thumb by the space bar, and use my fingers to hit keys (a, s, and hot keys (i use 1,2,3,4,5,6) And I feel like its incredibly inconvenient to reach the 0987 keys...I have enough trouble as it is accidentally pressing 6 when I meant to hit 5, the higher numbers would just kill me. How do you guys do it? | ||
|
FLuE
United States1012 Posts
| ||
|
theBlues
El Salvador638 Posts
On November 10 2010 08:18 njfail wrote: How exactly do you guys reach the 0 9 8 7 keys?? I keep my thumb by the space bar, and use my fingers to hit keys (a, s, and hot keys (i use 1,2,3,4,5,6) And I feel like its incredibly inconvenient to reach the 0987 keys...I have enough trouble as it is accidentally pressing 6 when I meant to hit 5, the higher numbers would just kill me. How do you guys do it? position your thumb on right ctrl, you can reach 7 to 0 easily | ||
|
Avril_Lavigne
United States446 Posts
5-8 are queens 1 is all hatcheries and I keep rehotkeying that every time I make a new hatchery | ||
|
RaiZ
2813 Posts
On November 10 2010 09:55 TheBlueMeaner wrote: position your thumb on right ctrl, you can reach 7 to 0 easily Doesn't work for koreans keyboard but yeah. After ctrl it's just a matter of use. Try repeating 7v 8v 9v 0v and you'll miss way less often | ||
|
mind1337
France107 Posts
1-3 as units 4 all queens (i use minimap for inject larva) 5 all hatch 6-9 for some buildings 0 for overseer(s) | ||
|
Dromar
United States2145 Posts
On November 10 2010 10:36 RaiZ wrote: Doesn't work for koreans keyboard but yeah. After ctrl it's just a matter of use. Try repeating 7v 8v 9v 0v and you'll miss way less often I do this too, but do you mean 7s 8s 9s 0s? Anyway, my hotkeys are early game: 1 - scouting larva/egg/drone 2 - scouting larva/egg/drone 3 - second overlord 4 - first overlord 5 - main hatch 6 - nat hatch/drone that will become nat hatch midgame/lategame: 1/2/3 - army 4 - scouting overseer 5 - all hatches in main area 6 - all hatches in nat area 7 - all hatches in 3rd area 8 - all hatches in 4th area etc. BW style. I then use double-tap 5, 6, and 7 kind of like location keys. | ||
|
jbui
United States193 Posts
| ||
|
Carras
Argentina860 Posts
3 quuens 4 all hatches 6-9 if i need some more i use theese | ||
|
Jimbooo
203 Posts
2 Units 3Units 4 All queens (use minimap to injectlarja and have one queen specified for creep spread) 5 All hatchhes 6 Scouts or any random sneaky buisness. 7 Mutas If im harrasing | ||
|
Msrobinson
United States138 Posts
2- army 2 3- main queens 4- nat queens 5- 3rd other base queens. maybe creep queen 6- all hatcheries 7- overseer for scouting + changeling swapped 8- queen, or buildings that need to be watched for upgrades (spawning pool + speed, etc) 9- evo chambers 0- not much use I have decent control over army, I can quickly maneuver my queens efficiently, and they are all sectioned off to my bases so one doesn't go where I don't want it too. 1 keybind for all hatcheries is pretty decent. 1 button to spawn all units is useful. Plus 6 + S + D is very easy to hit for me. 7 is a useful keybind, esp for scouting. Not to far away, and it reminds me to use it. Others are just meh keys. | ||
|
TBTaser
3 Posts
2- my air units (if i have any) or spellcasters 3-spellcasters 4-hatchery 5-expansion 6-expansion 7-queen at the main base with all the tech 8-evo chamber | ||
|
Flaunt
New Zealand784 Posts
2. units 3. units 4. upgrade buidlings 5. hatchery 6. queen 7. queen 8. queen 9. queen 10. nydus | ||
|
njfail
United States127 Posts
I don't see why you guys have each hatchery in a ctrl group? I sometimes put hatch1 in 6 and hatch2 in 7, and double tap incase I need to go to that area quickly, but i rarely do this, because i just don't know where the 6 and 7 keys are like I know the others, ya know? lol. I don't need to center onto hatcheries to use queens. I just inject larva on the minimap. The queen will automatically inject larva into the hatchery closest to it, so theres no problem having them both in the same ctrl group. (unless 1 has enough mana to inject into both hatcheries and the other queen is out of mana, then the queen will try and inject into both hatcheries on its own >.>) | ||
|
loadme
171 Posts
2 - main army (strongest force) 3 - support army 4 - queen main 5 - queen exp 6 - queen 2exp 7 - 2nd queen for creeep and later maybe 3rd exp 8 - scout 9 - upgrade buildings (spire+evos) -> click+tab | ||
|
SovSov
United States755 Posts
On November 10 2010 13:23 njfail wrote: I use 1-3= units, 4= queens, 5=hatcheries I don't see why you guys have each hatchery in a ctrl group? I sometimes put hatch1 in 6 and hatch2 in 7, and double tap incase I need to go to that area quickly, but i rarely do this, because i just don't know where the 6 and 7 keys are like I know the others, ya know? lol. I don't need to center onto hatcheries to use queens. I just inject larva on the minimap. The queen will automatically inject larva into the hatchery closest to it, so theres no problem having them both in the same ctrl group. (unless 1 has enough mana to inject into both hatcheries and the other queen is out of mana, then the queen will try and inject into both hatcheries on its own >.>) Well, for one, people aren't use to using the minimap. For me, it kills momentum. Second, being able to build drones at one hatch while combat units at another is much better for me. If my natural needs to be saturated, I don't want drones building at the wrong hatch. Maybe that set up is better, and yes there are ways around the things I mentioned, but that's why people use it. | ||
|
Frobert
Canada113 Posts
2 - roaches/hydras/ultras 3 - lings (always) 4 - infestors or any other units 5 - all hatcheries 6 - all queens 7 - hatch at newest expo 8 - n/a 9 - n/a 0 - first overlord scout | ||
|
SovSov
United States755 Posts
2 - Roaches early game, flanking army mid-late 3 - Special units: Baneling/Infestor that require extra care 4 - Muta/air 5 - Main 6 - Natural 7 - Third 8 - Expo 9 - Expo 0 - Expo | ||
|
Tobberoth
Sweden6375 Posts
2 - Support units (Infestor, Overseer etc) 3 - Air units (Muta etc) 4 - All hatcheries 5-0 - Queen + Hatchery so I can easily center my view to inject, easily change individual waypoints etc. | ||
|
njfail
United States127 Posts
On November 10 2010 17:23 Frobert wrote: 1 - scouting drone, mutas 2 - roaches/hydras/ultras 3 - lings (always) 4 - infestors or any other units 5 - all hatcheries 6 - all queens 7 - hatch at newest expo 8 - n/a 9 - n/a 0 - first overlord scout This seems to take care of that 'wanting to build drones at the expo only' problem very well. I actually have made the mistake you were talking about. I would sometimes have to just go to my minimap and center on my expo manually to select it and make drones when my main base was just making attack units. Having the next # up as your newest expo lets you make drones @ the expo that needs them and then use the 'all hatcheries' hot key you have to make attack units. Its so simple, I'm amazing that I didn't think of it lol. | ||
|
terr13
United States298 Posts
4 Queens 5 Main 6 Nat 7 3rd As the game progresses, 5 All but newest Hatch. 6 Newest Hatch 8-0 are a bit far for me to reach. | ||
|
SovSov
United States755 Posts
On November 11 2010 03:52 njfail wrote: This seems to take care of that 'wanting to build drones at the expo only' problem very well. I actually have made the mistake you were talking about. I would sometimes have to just go to my minimap and center on my expo manually to select it and make drones when my main base was just making attack units. Having the next # up as your newest expo lets you make drones @ the expo that needs them and then use the 'all hatcheries' hot key you have to make attack units. Its so simple, I'm amazing that I didn't think of it lol. Amazing indeed. :p Now the hard part, relearning hotkeys.. | ||
|
Ten Tron
United States48 Posts
I'm looking for some advise on my keymap. Your comments and concerns are wanted. I'm a gold level Zerg thats a casual player looking for a slight edge that might get me into platnum. I converted from first person shooters. So my fingers naturally sit on the WASD keys with my pinky on shift and my thumb on the space bar. I keymaped everything around those keys. My fingers don't have to move than one button for the most part. Seeing how I never use spacebar for the "snap to last alert" feature thats it's defaulted with. It's such a nice big button that my thumb naturaly sits on. I didn't want to waste this button as it seems to be ergonomically better for me. So I put all my hatches on 0, but I keymapped "select control group 0" to space bar. This allows me to always have my thumb on my macro. I then set all my queens on 9, but I keymapped "select control group 9" to Q. I also keymaped inject larva to W. This allows me to quickly hit Q,W and inject thru the mini map. I put the main army on 1 but I keymapped "select control group 1" to F. I put my support army on 2 but I keymapped "select control group 2" to G. This allows my main armies to be controlled with my most coordinated finger, my index finger. All the other hotkeys for building units, or building structures, and spells were keymapped around WASD. I changed almost every last one of them to keys my fingers naturally sit close too. I've practiced this setup for about 2 weeks. I really like it and I has seemed to improve my game. Any advice for me dealing with my keymap would be helpful? How crazy is my keymap? Should I start over and try a more standard keymap or keep going with this one? | ||
|
Korinai
Canada413 Posts
4 - Queens 5 - Hatcheries 6 - Pool/Warren/Nest/Den/Spire/Pit/Etc 7 - Evo Chamber(s) The main reason I wanted to post was to talk about how I inject. A lot of people put their queens on separate hotkeys, but I didn't like that so I switched over to the backspace trick. I also didn't really liked that, so I've made my own style. It's the same idea as the backspace trick, but I have the next base key (normally backspace) on the tab key and the inject key on the r key. (TL;DR) When I need to inject, I press 4 twice to select my queens, then I spam the tab and r key while clicking. I can inject like five bases in under a second without having to reach all the way over to the backspace key. | ||
|
Befree
695 Posts
2- Hatcheries 3- Queens Embarrassing, but I'd rather be honest .Oh and for Larvae, I bound backspace to ` and use that method. I also use ` to toggle through my hatcheries if I want to build specific units at one of them. | ||
| ||
)
