On May 23 2010 22:21 XGDragon wrote: Just give it a shitton of HP. I'm talking 900 here.
whoa you're talking command and conquer epic unit there.
blizzard don't intend to make the ultralisk a win or lose unit. each race has multiple ways to deal with basic unit types without including their 'massive' ground unit. in patch12 the ultralisk was basically a melee version of the colossus... at least in patch 13 the ultralisk is considerably better against armored units (not including their natural counter marauder/immortal)...
you rarely see more than a total of 2-3 thors or colossus in a whole match and you rarely see a single broodlord, battlecruisers or carrier. we shouldn't expect to see more than a total of 2-3 ultralisks in a whole match either.
Do you really think, that 1 ultra is at least near as good as 1 colossus or thor?
On May 23 2010 22:11 RRated wrote: Why don't they just change the speed upgrade to the completely necessary thing it was in BW, an upgrade that made the unit actually fast. And also, since the unit is now 450 life, 4 supply would be better. Remember in BW, you wouldn't want any units, even zealots, near your unupgraded ultra (speed or extra armor).
I would even go as far as to say, the ultra the way it is now should be 4 supply and 200/200 or 225/200
Exactly how I feel about this post. one vs X situations (especially with zerg) will occur once on a blue moon, and if they do occur it should still be possible for tier 1 to beat tier 3 units, as both videos show.
So long as none of the pathing doesn't screws up it becomes an even battle with either side winning by just a few hits. . .
After upgrades you can either match their resources with more zealots to continuing winning with just A-move or you can micro the battle a little.
It took a little practice but with 9 +2/+1 Chargelots I was able to beat 3 Ultralisks with +1 Attack and +3 Armor
I'm still siding with the suggestion of making the Ultralisk a "no gas" unit (Big Zergling)
A lot of Teir 1 units can still beat them with a little micro I could see this being a subtle, but big improve to the gameplay and how people control their armies
1 zealot beats a roach as well.. shocked me one game where a protoss had a zealot on a zel naga tower, un upgraded.. so i sent one roach, had +1 spine attack on him and the roach actually *lost*.
You can't compare SC2 to SC1 like that and expect real (decent) players to make anything of it.
Ultras were useful in very few situations in SC2 already. Killing zealots was one of their strong points and one of their few redeeming factors. This nerf makes them even less useful.
However, it's true that showing 1 ultra vs zealots is just like showing 3 reapers against a tank and saying "see, we can't use reapers in this particular situation".
The thing is, most of the time you WILL find yourself strugging to get your ultras to hit mechanical units as it's really easy to move zealots in front and whatnot.
Seems like ultras suck just like in BW I just don't see a role for them but maybe we'll see one evolve. I'm not sure what their role or ability should be but I kinda liked the 600 hp having them as a tank. All I know is I'm tired of seeing mass hydra without support working very well.
I always thought that ultras were suppose to be the shield that tanks all the zealots while hydras and roaches do the dps or whatnot. guess not so anymore.
I really think that blizzard shouldn't have worried about prepatch ultra + frenzy being too strong and just left it the way it originally was. It might be more effective that way