that is terrible terrible damage
3 zealots vs 1 Ultralisk - Page 3
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AyJay
1515 Posts
that is terrible terrible damage | ||
Shenron
United States105 Posts
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graphene
Finland211 Posts
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psion
106 Posts
On May 23 2010 22:22 tarsier wrote: you rarely see more than a total of 2-3 thors or colossus in a whole match and you rarely see a single broodlord, battlecruisers or carrier. we shouldn't expect to see more than a total of 2-3 ultralisks in a whole match either. That's like saying Protoss should only get 2-3 Carriers in a whole match. Get the Stargate. Get the Twilight Council. Get the Fleet Beacon. Get the interceptor launching upgrade. Get another upgrade that doesn't exist for Carriers but is required for Ultralisk. Then only make 2-3, and watch them die instantly. | ||
tarsier
United Kingdom223 Posts
On May 23 2010 22:39 Chuiu wrote: Well the sc2 ultralisk does a lot better than the sc ultralisk did vs 3 zealots. I don't understand why ultras are 6 supply now instead of 4 when they aren't even worth 2 due to all the counters for them in Tier 1 tech. heh isolated situations are fun. thor gets owned by marauder, marines, zealots and zerglings. colossus gets owned by marauder, roach, stalker. ultralisk gets owned by marauder, marine, zealot and zerglings. none of these units are any good on their own unless you're using drop play. | ||
MaximumSquid
United States62 Posts
Based on this I'd say that 1 Ultra could cost 300 mineral and no gas without being overpowered Gentlemen . . .I believe we've found our Big Zergling | ||
Kfish
Chile282 Posts
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StayFrosty
Canada743 Posts
well done blizzard! | ||
Catch]22
Sweden2683 Posts
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tarsier
United Kingdom223 Posts
On May 23 2010 22:58 psion wrote: That's like saying Protoss should only get 2-3 Carriers in a whole match. Get the Stargate. Get the Twilight Council. Get the Fleet Beacon. Get the interceptor launching upgrade. Get another upgrade that doesn't exist for Carriers but is required for Ultralisk. Then only make 2-3, and watch them die instantly. it's not really up for debate... just watch high level replays and tell me how many games you can find where a player has >3 colossus or >3 thor or bother to tech for broodlord/carrier/bc at all. the reason you very rarely see them in high level play is because mass broodlord/carrier/bc will fail 99.9% of the time unless a) you've already won or b) the other player has totally failed at scouting. this is almost exactly the same as broodwar. they're truely unstoppable units if your opponent is poor and didn't get enough anti air because he didn't scout. as for thor and colossus, massing them is overkill and totally weakens your army. you only need as many thors as it takes to cause a player to think twice about making mass air, you only need as many colossus as it takes to make a player think twice about pumping mass light units and you only need as many ultralisks as it takes to make people think twice about pumping mass armored units like stalker/roach etc... i don't know - we'll find out whether it works or not in time. | ||
wintergt
Belgium1335 Posts
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ManiacTheZealot
United States490 Posts
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Phlatline
Croatia176 Posts
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Zhou
United States832 Posts
Joking aside, I think the Ultralisk is going to need fixing on how fast it attacks/moves and its upgrades made either cheaper. I think the problem is that so many other units are ranged and have the ability to be micro'd better than an ultralisk can in that late of game and won't necessarily be the tank. | ||
fuzzehbunneh
United States66 Posts
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Deleted User 55994
949 Posts
garbage video | ||
iounas
409 Posts
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Jibba
United States22883 Posts
On May 23 2010 22:52 AyJay wrote: lolwat that is terrible terrible damage LOL | ||
Art_of_Kill
Zaire1232 Posts
there is a unit named broodloard, which is better in every part (oh and from speed move its almost as fast as ultralisk!!!) | ||
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Jibba
United States22883 Posts
On May 23 2010 23:07 tarsier wrote: it's not really up for debate... just watch high level replays and tell me how many games you can find where a player has >3 colossus or >3 thor or bother to tech for broodlord/carrier/bc at all. the reason you very rarely see them in high level play is because mass broodlord/carrier/bc will fail 99.9% of the time unless a) you've already won or b) the other player has totally failed at scouting. this is almost exactly the same as broodwar. they're truely unstoppable units if your opponent is poor and didn't get enough anti air because he didn't scout. as for thor and colossus, massing them is overkill and totally weakens your army. you only need as many thors as it takes to cause a player to think twice about making mass air, you only need as many colossus as it takes to make a player think twice about pumping mass light units and you only need as many ultralisks as it takes to make people think twice about pumping mass armored units like stalker/roach etc... i don't know - we'll find out whether it works or not in time. What? They can go mass armored unit or mass light unit and still be fine. Do you think a mech T is really going to stop making tanks and thors if they see ultras? That's absurd. Same goes for P with stalker and immo. Ultra is weak against both light and heavy units, and to make matters worse, you need 2 upgrades on them before you send them out. No one has to change their army composition when they see ultras, because it's weak against all, and it's unquestionable that Blizzard's buff was actually a nerf. They might not realize it yet, but it wouldn't be the first time that Blizz thought they were improving something while actually making it worse. | ||
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