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3 zealots vs 1 Ultralisk - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
AyJay
Profile Joined April 2010
1515 Posts
May 23 2010 13:52 GMT
#41
lolwat

that is terrible terrible damage
Shenron
Profile Joined May 2010
United States105 Posts
May 23 2010 13:56 GMT
#42
Wow. That's so sad.
Death is nothing to us, since when we are, death has not come, and when death has come, we are not. ~Epicurus
graphene
Profile Joined May 2010
Finland211 Posts
May 23 2010 13:56 GMT
#43
+1
cloud computing is the future
psion
Profile Joined May 2010
106 Posts
May 23 2010 13:58 GMT
#44
On May 23 2010 22:22 tarsier wrote:
you rarely see more than a total of 2-3 thors or colossus in a whole match and you rarely see a single broodlord, battlecruisers or carrier. we shouldn't expect to see more than a total of 2-3 ultralisks in a whole match either.

That's like saying Protoss should only get 2-3 Carriers in a whole match. Get the Stargate. Get the Twilight Council. Get the Fleet Beacon. Get the interceptor launching upgrade. Get another upgrade that doesn't exist for Carriers but is required for Ultralisk. Then only make 2-3, and watch them die instantly.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
May 23 2010 13:59 GMT
#45
On May 23 2010 22:39 Chuiu wrote:
Well the sc2 ultralisk does a lot better than the sc ultralisk did vs 3 zealots. I don't understand why ultras are 6 supply now instead of 4 when they aren't even worth 2 due to all the counters for them in Tier 1 tech.


heh isolated situations are fun.

thor gets owned by marauder, marines, zealots and zerglings.

colossus gets owned by marauder, roach, stalker.

ultralisk gets owned by marauder, marine, zealot and zerglings.

none of these units are any good on their own unless you're using drop play.
MaximumSquid
Profile Joined April 2010
United States62 Posts
Last Edited: 2010-05-23 14:04:01
May 23 2010 14:01 GMT
#46
That pretty well seals the deal. . .

Based on this I'd say that 1 Ultra could cost 300 mineral and no gas without being overpowered

Gentlemen . . .I believe we've found our Big Zergling
You Gotta Take Your Squid To The Max!!
Kfish
Profile Blog Joined May 2010
Chile282 Posts
May 23 2010 14:05 GMT
#47
We have to stop thinking about ultralisks as the BW unit, it clearly has a different use in this game. The most common argument is that some type of dark swarm or massive amounts of HP (relating to it being unkillable before it reaches the opponent head on) but instead you could get only a few ultralisks and make drops to destroy expos, main production buildings, destroying forcefields or surround. Ultralisks cannot be a decent part of your army to face another army head on (tanks or w/e). We need to start thinking of creative ways to use the unit instead of trying to make it the same unit it was in BW.
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 23 2010 14:06 GMT
#48
this video makes me loololol.

well done blizzard!
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
May 23 2010 14:07 GMT
#49
Note that ultralisks will rarely get surrounded by zealots like this, attacking armies usually end up fighting eachother in a line, where the ultralisks splash will make it much more efficient vs zealots
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-05-23 14:15:46
May 23 2010 14:07 GMT
#50
On May 23 2010 22:58 psion wrote:
Show nested quote +
On May 23 2010 22:22 tarsier wrote:
you rarely see more than a total of 2-3 thors or colossus in a whole match and you rarely see a single broodlord, battlecruisers or carrier. we shouldn't expect to see more than a total of 2-3 ultralisks in a whole match either.

That's like saying Protoss should only get 2-3 Carriers in a whole match. Get the Stargate. Get the Twilight Council. Get the Fleet Beacon. Get the interceptor launching upgrade. Get another upgrade that doesn't exist for Carriers but is required for Ultralisk. Then only make 2-3, and watch them die instantly.


it's not really up for debate... just watch high level replays and tell me how many games you can find where a player has >3 colossus or >3 thor or bother to tech for broodlord/carrier/bc at all.

the reason you very rarely see them in high level play is because mass broodlord/carrier/bc will fail 99.9% of the time unless a) you've already won or b) the other player has totally failed at scouting. this is almost exactly the same as broodwar. they're truely unstoppable units if your opponent is poor and didn't get enough anti air because he didn't scout.

as for thor and colossus, massing them is overkill and totally weakens your army. you only need as many thors as it takes to cause a player to think twice about making mass air, you only need as many colossus as it takes to make a player think twice about pumping mass light units and you only need as many ultralisks as it takes to make people think twice about pumping mass armored units like stalker/roach etc... i don't know - we'll find out whether it works or not in time.
wintergt
Profile Joined February 2010
Belgium1335 Posts
May 23 2010 14:08 GMT
#51
Was anyone actually fooled that this video proved anything in terms of balance?
here i am
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 23 2010 14:10 GMT
#52
Terrible terrible damage is right... the glaring issue I see with this is late game if your opponent is making all armored units and you decide ultras will be good it won't take him any time or significant investment to switch back to the non armored units he was making early game to completely destroy you. If they're going to make ultras so bad against everything but armored make them more available without the huge cost/time investment.
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
May 23 2010 14:10 GMT
#53
Ultralisk was better in the last patch, which is saying a lot
Zhou
Profile Joined February 2009
United States832 Posts
May 23 2010 14:12 GMT
#54
We should give the Ultralisk a ranged and melee attack! If the enemy is too far, you can use its Kaiser Boomerrang tusks to hit up to four units for x amount of damage and WAM. It can dudes behind forcefields and make those m3 combos look like targets!

Joking aside, I think the Ultralisk is going to need fixing on how fast it attacks/moves and its upgrades made either cheaper. I think the problem is that so many other units are ranged and have the ability to be micro'd better than an ultralisk can in that late of game and won't necessarily be the tank.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 23 2010 14:13 GMT
#55
Anyone else in for frenzy (designed to be used on ultras) as the most useless spell of all time?
Never do today what you can put off until tomorrow
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 23 2010 14:14 GMT
#56
ultra has no armor upgrade and is totally unmicroed vs someone who spent 10 seconds alone setting up the zealots to attack it

garbage video
iounas
Profile Joined July 2008
409 Posts
May 23 2010 14:16 GMT
#57
now try them vs stalker collo sentry army..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
May 23 2010 14:20 GMT
#58
On May 23 2010 22:52 AyJay wrote:
lolwat

that is terrible terrible damage

LOL
ModeratorNow I'm distant, dark in this anthrobeat
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
May 23 2010 14:22 GMT
#59
who cares about ultralisk
there is a unit named broodloard, which is better in every part (oh and from speed move its almost as fast as ultralisk!!!)
TLT07 ===> *winner* <===TLT08
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-05-23 14:25:54
May 23 2010 14:23 GMT
#60
On May 23 2010 23:07 tarsier wrote:
Show nested quote +
On May 23 2010 22:58 psion wrote:
On May 23 2010 22:22 tarsier wrote:
you rarely see more than a total of 2-3 thors or colossus in a whole match and you rarely see a single broodlord, battlecruisers or carrier. we shouldn't expect to see more than a total of 2-3 ultralisks in a whole match either.

That's like saying Protoss should only get 2-3 Carriers in a whole match. Get the Stargate. Get the Twilight Council. Get the Fleet Beacon. Get the interceptor launching upgrade. Get another upgrade that doesn't exist for Carriers but is required for Ultralisk. Then only make 2-3, and watch them die instantly.


it's not really up for debate... just watch high level replays and tell me how many games you can find where a player has >3 colossus or >3 thor or bother to tech for broodlord/carrier/bc at all.

the reason you very rarely see them in high level play is because mass broodlord/carrier/bc will fail 99.9% of the time unless a) you've already won or b) the other player has totally failed at scouting. this is almost exactly the same as broodwar. they're truely unstoppable units if your opponent is poor and didn't get enough anti air because he didn't scout.

as for thor and colossus, massing them is overkill and totally weakens your army. you only need as many thors as it takes to cause a player to think twice about making mass air, you only need as many colossus as it takes to make a player think twice about pumping mass light units and you only need as many ultralisks as it takes to make people think twice about pumping mass armored units like stalker/roach etc... i don't know - we'll find out whether it works or not in time.

What? They can go mass armored unit or mass light unit and still be fine. Do you think a mech T is really going to stop making tanks and thors if they see ultras? That's absurd. Same goes for P with stalker and immo. Ultra is weak against both light and heavy units, and to make matters worse, you need 2 upgrades on them before you send them out. No one has to change their army composition when they see ultras, because it's weak against all, and it's unquestionable that Blizzard's buff was actually a nerf. They might not realize it yet, but it wouldn't be the first time that Blizz thought they were improving something while actually making it worse.
ModeratorNow I'm distant, dark in this anthrobeat
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