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[D] And Then There's the Mothership... - Page 2

Forum Index > SC2 General
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McCain
Profile Blog Joined February 2010
United States187 Posts
May 21 2010 07:10 GMT
#21
I really dislike the current unit model of the Mothership. One on the field at a time is just so weird to balance, and the Mothership will NEVER be viable against Zerg because of Neural Parasite.
Blekk101
Profile Joined April 2010
9 Posts
May 21 2010 07:13 GMT
#22
i thought of some ideas for it a little while back, so i think i'll list them for fun .

1) remove the AoE cloak ability and replace it with an AoE shield regen - adding say 3 shield every tick for every unit in the same radius.

2) remove mass recall and the AoE cloak and give the mothership basically a pylon warp in radius (maybe larger) so you can constantly warp in units. adding to this you would most likely want to get boost it's movement speed a little and get rid of the warp prism.. warp mode and keep it as a drop ship.

3) bring back the planet cracker

those are just some random ideas i had for it to make it more fun and maybe more useful for you toss players.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
May 21 2010 07:29 GMT
#23
I have played probably more than 400 games in beta and used mother ship only once if I recall correctly, and I was already losing the game so I made it for fun
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
May 21 2010 07:32 GMT
#24
If they just give it back worm hole transit its a fine unit. It just be a big defensive arbitor then. The ability to warp to a drop, or counter attack and suck all the enemy units into a black hole for a few seconds while your army responds is worth its hefty price.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Hyperion2010
Profile Joined April 2010
United States122 Posts
May 21 2010 07:34 GMT
#25
On May 21 2010 16:13 Blekk101 wrote:
i thought of some ideas for it a little while back, so i think i'll list them for fun .

1) remove the AoE cloak ability and replace it with an AoE shield regen - adding say 3 shield every tick for every unit in the same radius.

2) remove mass recall and the AoE cloak and give the mothership basically a pylon warp in radius (maybe larger) so you can constantly warp in units. adding to this you would most likely want to get boost it's movement speed a little and get rid of the warp prism.. warp mode and keep it as a drop ship.

3) bring back the planet cracker

those are just some random ideas i had for it to make it more fun and maybe more useful for you toss players.



Shield regen and mobile psi field would be so good that you would need any attack or abilities. Thats just fine with me though.
My waifu for aiur!
PoD
Profile Joined May 2010
Canada45 Posts
May 21 2010 07:49 GMT
#26
The reason Arbiters worked was because they were small, fast and you could have more than one of them so you could do a lot of hit and runs with them. Zerg expanded all over? No problem I'll just recall my forces to each expo and watch the Zerg army run around trying to catch me. Finally caught me did you? No problem, I'll just freeze half your army or your entire army and run away. Making the Mother Ship a giant Arbiters doesn't work because it's GIANT, hard to sneak that thing around the field and it's slow to boot. It's like flying a giant Bulls Eye around the field and hoping no one notices.
SSDD we all die in the end so que sera sera.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
May 21 2010 08:06 GMT
#27
The Mothership should spawn with 200/200 energy. Problem solved.
My strategy is to fork people.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
May 21 2010 08:19 GMT
#28
I never liked the mothership, why would the Protoss suddenly go away from everything they stood for in BW with their capital ships and make stereotypical flying saucers? It's so not protoss-like.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
syri.fef
Profile Joined March 2010
United States16 Posts
May 21 2010 08:30 GMT
#29
it's a fantastic idea to remove the mothership from the game and pretend it never happened. Who the fuck is this dumb motherfucker who managed to sneak a hero unit into SC2 anyway?
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 21 2010 08:39 GMT
#30
I've still definitely made more motherships than I have carriers. I rather them fix carriers than motherships at the moment because VR are definitely overlapping with what carriers are supposed to be. Two units that are air/ground support and VR is just better in every way (especially once upgraded).

As far as mothership is truly concerned, keep it the way it is, maybe make it a little faster, but reduce the build time as well. For a unit that we can only have one of it takes a lot of chrono boosts to really get it out
twitch.tv/setz3r
MasterFischer
Profile Joined August 2009
Denmark836 Posts
May 21 2010 08:59 GMT
#31
Removing the mothership in terms of lore is a big no no. They were present in SC1 lore aswell, at the beginning the Terran campaign in fact when Tassadar flies around and uses planet cracker on terran worlds (although this ability literally killed every lifeform on the planet) :D

bring back planet cracker as it was supposed to be with tweaks.. introduce pylon warin powerfield.. give it a shield regeneration ability, or make the cloak thing into something more useful.

Waht about an ability to permanently cloak a protoss unit.. say a colossus or immortals... it would cost alot of energy of course... :D

WHO is this who speaks to me as though I needed his advice?
go4it
Profile Joined March 2010
Croatia91 Posts
May 21 2010 09:05 GMT
#32
I really hope theyll remove MS soon and bring us back our arbiter.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
May 21 2010 09:14 GMT
#33
On May 21 2010 15:19 Jadix wrote:
As a zerg i just see them as HUGE infestor targets


Ever do the mad scientist laughter when you build them?
MUAHAHAHAAH I CREATED THE MOST DEADLIEST FEARSOME WEAPON ON THIS SIDE OF THE UNIVERSE I SHALL...oh you control it now..that makes sense....who are you ron jeremy?
Wings
Profile Joined January 2010
United States999 Posts
May 21 2010 09:16 GMT
#34
On May 21 2010 16:29 Jimmy Raynor wrote:
I have played probably more than 400 games in beta and used mother ship only once if I recall correctly, and I was already losing the game so I made it for fun

I see what you did there.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Jayde
Profile Joined July 2009
Marshall Islands104 Posts
May 21 2010 09:23 GMT
#35
I think a simple change to recall would fix things. Recall should let you teleport any unit to the mothership's location. Be it your unit or your enemies....

Really, since you will only ever have one mothership--this could work.
Starcraft: Brood War <3
Qwerty.
Profile Joined May 2010
United States292 Posts
May 21 2010 09:50 GMT
#36
Blizzarad should tackle the other two air units I've never seen in a pro stream, carrier and battlecruiser, and then this behemoth (a bit harder).
VenomSpike
Profile Joined May 2010
Bulgaria1 Post
May 21 2010 09:53 GMT
#37
I think that the mothership will have all of the abilities they show-cased in the beginning but they will only be available in single player mode simply because they will be too OP i multiplayer games.And as to the question if it should have some kick-@ss ability so that it could be used more in pvp games i still don`t think that ppl will use it simply because then it will be a big target saying "FOCUS FIRE PLS"
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
May 21 2010 09:59 GMT
#38
cloak is pretty useful though, and if you use the vortex (or wormhole or whatever it is called) correctly in a big battle it could have a tremendous impact. I lost a 2v2 where my ally had a mothership, unfortunately he didn't use vortex on the opponents colloxun We would have won the game if he did
sk`
Profile Joined November 2008
Japan442 Posts
May 21 2010 10:05 GMT
#39
I played a guy who made one once... I was shocked... and then I remember everyone saying it sucked so I a-moved my Hydras into it and it died.

It sucked. It still sucks.
www.pureesports.com
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
May 21 2010 10:05 GMT
#40
Mothership is just a bad bad idea from the beginning to end. Bad for lore and single player (where was it when Aiur was under attack? a "mothership" is never mentioned, only carriers for Tassadar and those guys...
Multiplayer... well Im glad its not like in the first videos. Thats just impossible to balance. But as it is now it just sucks.
Just get rid of it. People say, "get rid of it for MP, its a SP unit". No. Just get rid of that fat useless ugly thing. Nobody wants it or needs it. Toss has enough units already, Im not even asking for an arbiter back...
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