[D] And Then There's the Mothership... - Page 2
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McCain
United States187 Posts
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Blekk101
9 Posts
1) remove the AoE cloak ability and replace it with an AoE shield regen - adding say 3 shield every tick for every unit in the same radius. 2) remove mass recall and the AoE cloak and give the mothership basically a pylon warp in radius (maybe larger) so you can constantly warp in units. adding to this you would most likely want to get boost it's movement speed a little and get rid of the warp prism.. warp mode and keep it as a drop ship. 3) bring back the planet cracker those are just some random ideas i had for it to make it more fun and maybe more useful for you toss players. | ||
Jimmy Raynor
902 Posts
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InToTheWannaB
United States4770 Posts
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Hyperion2010
United States122 Posts
On May 21 2010 16:13 Blekk101 wrote: i thought of some ideas for it a little while back, so i think i'll list them for fun . 1) remove the AoE cloak ability and replace it with an AoE shield regen - adding say 3 shield every tick for every unit in the same radius. 2) remove mass recall and the AoE cloak and give the mothership basically a pylon warp in radius (maybe larger) so you can constantly warp in units. adding to this you would most likely want to get boost it's movement speed a little and get rid of the warp prism.. warp mode and keep it as a drop ship. 3) bring back the planet cracker those are just some random ideas i had for it to make it more fun and maybe more useful for you toss players. Shield regen and mobile psi field would be so good that you would need any attack or abilities. Thats just fine with me though. | ||
PoD
Canada45 Posts
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Severedevil
United States4822 Posts
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Mr.Pyro
Denmark959 Posts
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syri.fef
United States16 Posts
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Setz3R
United States455 Posts
As far as mothership is truly concerned, keep it the way it is, maybe make it a little faster, but reduce the build time as well. For a unit that we can only have one of it takes a lot of chrono boosts to really get it out | ||
MasterFischer
Denmark836 Posts
bring back planet cracker as it was supposed to be with tweaks.. introduce pylon warin powerfield.. give it a shield regeneration ability, or make the cloak thing into something more useful. Waht about an ability to permanently cloak a protoss unit.. say a colossus or immortals... it would cost alot of energy of course... :D | ||
go4it
Croatia91 Posts
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Jayson X
Switzerland2431 Posts
On May 21 2010 15:19 Jadix wrote: As a zerg i just see them as HUGE infestor targets Ever do the mad scientist laughter when you build them? MUAHAHAHAAH I CREATED THE MOST DEADLIEST FEARSOME WEAPON ON THIS SIDE OF THE UNIVERSE I SHALL...oh you control it now..that makes sense....who are you ron jeremy? | ||
Wings
United States999 Posts
On May 21 2010 16:29 Jimmy Raynor wrote: I have played probably more than 400 games in beta and used mother ship only once if I recall correctly, and I was already losing the game so I made it for fun I see what you did there. | ||
Jayde
Marshall Islands104 Posts
Really, since you will only ever have one mothership--this could work. | ||
Qwerty.
United States292 Posts
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VenomSpike
Bulgaria1 Post
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Flyingdutchman
Netherlands858 Posts
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sk`
Japan442 Posts
It sucked. It still sucks. | ||
leveller
Sweden1840 Posts
Multiplayer... well Im glad its not like in the first videos. Thats just impossible to balance. But as it is now it just sucks. Just get rid of it. People say, "get rid of it for MP, its a SP unit". No. Just get rid of that fat useless ugly thing. Nobody wants it or needs it. Toss has enough units already, Im not even asking for an arbiter back... | ||
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