[EP5] State of the Game SC2 Beta Podcast - "Fin" - Page 2
Forum Index > SC2 General |
Madkipz
Norway1643 Posts
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stockton
United States128 Posts
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Megaphone
United States64 Posts
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Jayson X
Switzerland2431 Posts
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Deleted User 39582
317 Posts
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TheOracle
Australia256 Posts
And uh Megaphone, lol wut? | ||
Megaphone
United States64 Posts
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Ruthless
United States492 Posts
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norlock
Netherlands918 Posts
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Deleted User 39582
317 Posts
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Deleted User 39582
317 Posts
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Madkipz
Norway1643 Posts
On May 20 2010 20:17 Ruthless wrote: The reason you cant bomb like zealot bomb is because tanks smart attack so only 1 is splashing . and there are no vulture mines either so sorta becomes this Meeeh, move. ;/ | ||
Deleted User 39582
317 Posts
On May 20 2010 19:02 stockton wrote: units 50% bigger sean??? lol. ultras won't even be able to go up and down ramps. he said 15% | ||
Jascle
United States23 Posts
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heishe
Germany2284 Posts
On May 20 2010 20:40 QuasiMachina wrote: lol earlier this week, i saw a "3/2 food" thread get closed, and the poster get banned haha LOL | ||
Antisocialmunky
United States5912 Posts
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Deleted User 39582
317 Posts
On May 20 2010 22:41 Antisocialmunky wrote: Well instead of making them 1.5 food, just buff them again so they are worth 2 food. but they're hatchery tech. What's the point of hydras? | ||
Madkipz
Norway1643 Posts
On May 20 2010 23:05 QuasiMachina wrote: but they're hatchery tech. What's the point of hydras? anti air, longer range, more damage. | ||
Gunman_csz
United Arab Emirates492 Posts
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Inkblood
United States463 Posts
So thanks to everyone involved for bringing such entertainment, and knowledge. | ||
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