• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:40
CEST 21:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1962 users

Patch 12 - Changes and Discussion - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 79 Next
Ganondorf
Profile Joined April 2010
Italy600 Posts
May 13 2010 18:57 GMT
#461
They are obviously trying to patch the game to make it fun for casuals first, don't expect much balance for competitive gaming before all the casuals go back to wow. Thor buff and roach nerf. Time to bring back the proxy factory thor rush. THOR IS HERE! I feel bad for zerg too, tvz is too easy now..
CubE.
Profile Joined April 2010
Canada39 Posts
May 13 2010 18:57 GMT
#462
On May 14 2010 03:48 Synwave wrote:
I can only hope they are trying to define Ultras as the goto ground unit in late game, however nerfing the roach before doing anything to the ultra (other than lolmoardamage) seems highly weird.


The problem with this train of thought is even if the ultralisk is the go to unit late game it is a melee unit in a game of almost NO melee units. This means it has to run to the front lines (not to mention they are huge) and hope that the other race is having an aneurysm and forgets to focus fire the huge block running at you that is only effective with upgrades, if the ultralisk can get in range you then have to hope it can do SOMETHING before blowing up helplessly.

Not to mention no amount of ultralisk buff is going to make a difference in early-mid game when already the other races have an advantage on the roach (all races have + to armored but not zerg). The nerf just doesn't make sense.
TerriBad
Profile Joined December 2008
United States146 Posts
May 13 2010 18:57 GMT
#463
On May 14 2010 03:51 [Agony]x90 wrote:
It's nice to know that the ONLY thing that removes force field is a unit from the same race that comes at the opposite end of the tech tree. My 2v2 partner and I are looking to perma block some people into bases and see how that works lol. Anyways, I wonder if this change was for balance, or for buggy issues.


It was changed because you could previously vortex an army and then surround the vortex with forcefields causing the army to be completely clumped into a small area when the vortex ended.
MeruFM
Profile Joined February 2010
United States167 Posts
May 13 2010 18:57 GMT
#464
On May 14 2010 03:42 CubE. wrote:
Show nested quote +
On May 14 2010 03:34 MeruFM wrote:
Maybe an infestor mind control range nerf.


Seriously? It is already an upgrade and it costs 100 energy which means you need 2 upgrades to make parasite viable. You really want to kick something while its down I see.



Yes because it can shut down all high tech instantly. Colossus, immortal, broodlord, and all the other high tier units that no one use like BC/ultra/carrier.
Not only that but it's not a waste to get even if the enemy doesn't have any high tech because fungal growth is so good against massed low tech as well.

But don't mind me, I'm just looking at it from all 3 sides. So maybe buff hydralisk hp/movement spd a bit OR BUFF THE ULTRALISK TO IUNNO LIKE 1000 HP OR SOMETHING.

Really the only imbalanced matchup I see is TvP. Terran has serious problems against everything protoss has unless they go super heavy on marauders.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 13 2010 18:57 GMT
#465
I guess they don't want us to build any roaches either...

and thor buffs makes me QQ even more. I'm guessing infestors need to be even closer to NP them.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 13 2010 18:57 GMT
#466
And from this day forward, Patch 12 will be remembered as the single most influential patch that contained only 1 significant change
ModeratorBlame yourself or God
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
May 13 2010 18:58 GMT
#467
Holding my breath for a fast patch 13 where they figuered out the changes they wanna make to the ultra. Guess somewhere along the line they found out that only changing the ultra wasnt enough and they needed to rebalance the roach as well. Oh well....

(maybe they will do something about the marauder and immortal as well now, but that I aint holding my breath for )
Do you really want chat rooms?
Chriamon
Profile Joined April 2010
United States886 Posts
May 13 2010 18:58 GMT
#468
Nethaera wrote:
Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.


I don't get this. Roaches are too mighty to be a 1 supply unit. Then why is the solution to make them 2 supply? What about just make them less "mighty" as blizz says. And lol that they appreciate the constructive feedback. Appreciating feedback is just another way of them saying that they are aware of it, but the still don't care what the players actually think.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 13 2010 18:58 GMT
#469
Having to make 2 extra overlords early game isn't going to make it hellishly imbalanced...The only significant problem this patch provides is when Zerg has to deal with mass tank late game vs Terran.
My. Copy. Is. Here.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 13 2010 18:58 GMT
#470
thor better still be some what huge. arnold will not settle for less
i type teamliquid into the url subconsciously... all...the...time...
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 13 2010 18:58 GMT
#471
So was the ladder also reset?
gankthoven
Profile Joined May 2010
16 Posts
May 13 2010 18:58 GMT
#472
at this rate why not just give us sc:bw zerg. get rid of the roach give use 1.5 hydra at 1 supply. tier 2 lurker aspect. buff the ultra and make him smaller/faster. it seems as of late the only way i win is if i speedling spine to tier 2. muta harass his eco and pump brood lords tier 3.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 13 2010 18:59 GMT
#473
So I just downloaded "Patch 11" now, it also showed me the patch 11 patchnotes. I have new version files in my SC2B directory though...
And bnet is down.
If you have a good reason to disagree with the above, please tell me. Thank you.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 13 2010 18:59 GMT
#474
Forge debuff (it's not a nerf, no one goes forge first in PvZ) is very welcome, as the forge rush previously was extremly difficult to defend. Compare gateway's build time of 55, to the forge's which was 35 (is now 45).

Thor
+ Radius decreased from 1.375 to 0.8125.
Thor model scale should be a good thing, but maybe they went a tad over board. That's like a 50% reduction, Terrans can now stuff more Thors in a given area, again making the terran ball most effecient at firing (The units are small and they have decent range).

Roach
+ Supply count increased from 1 to 2.
Not exactly sure how much of an impact this will have on zerg, but for sure, it will reduce the stregnth of the zerg's 200/200 army. Roaches are now supply whores, like zealots. As a biased protoss favour, I support this change, seeing as how a roach wins 1:1 against a zealot, and how cheap they are.
Also, this increase in supply will probably strengthen the protoss FE build in PvZ, as the protoss can get away with less cannons.


Bear4188
Profile Joined March 2010
United States1797 Posts
May 13 2010 18:59 GMT
#475
My guess is that the roach nerf is making way for a buff to the zergling/baneling/ultralisk lineup and a more balanced overall force for zerg, rather than than total range domination it currently is. Although I think at 2 supply roaches might need to be a little stronger, maybe their 2 armor back.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-05-13 19:00:47
May 13 2010 18:59 GMT
#476
Hm game seems to be completely imbalanced now? T was supposed to be strongest before and now they are even stronger while P and Z have been nerfed.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Tozar
Profile Blog Joined March 2007
United States245 Posts
May 13 2010 19:00 GMT
#477
I've been wondering since the beginning how roaches could possibly be only 1 supply. I've always thought it was ridiculous considering their HP. I for one am glad I will see less invincible carpets of roaches in PvZ.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-05-13 19:00:46
May 13 2010 19:00 GMT
#478
just passed by the NSFW thread and saw this

NSFW:+ Show Spoiler +
mean while at blizzard HQ[image loading]
Im daed. Follow me @TL_NB
RogerChillingworth
Profile Joined March 2010
Chad3131 Posts
May 13 2010 19:00 GMT
#479
On May 14 2010 03:54 Logo wrote:
Show nested quote +
On May 14 2010 03:52 Glider wrote:
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.

Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss).

I hate this change, not because it is a nerf, but because it is not Zerg.


Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is.



I'll third this as well. Even if roaches were too powerful per population, nerfing the population cost really loses a lot of the zerg flavor.


4th'd.

Zerg needs more 1 food units. I never liked the roach, but it was the only thing that could tank the [i]terrible, terrible damage[b]. And not even all that well due to clumping and splash. The bulky, acid spraying mechanic was stupid and never had a place in the zerg arsenal. I'd really like to see this unit scrapped and replaced.
CubE.
Profile Joined April 2010
Canada39 Posts
May 13 2010 19:00 GMT
#480
On May 14 2010 03:56 deo.deo wrote:
wow .. how a lot off people feel the need to exaggerate...

OMG CANT USE ROACHES ANYMORE..

OMG CAN FAST EXPAND WITH TOSS EVER AGAIN..

the game is pretty balanced and the mass roaches in late game was very hard to deal with,
only ignorant zerg player will argue otherwise.
Just play some games try new things and see how it will work out.


Mass roaches was hard to deal with? Who masses roaches late game they were used as a meat shield to help protect hydras. Mass roaches was easy to deal with its called marauders or immortals, and consequently enough marauders are good against just about everything.
Prev 1 22 23 24 25 26 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 155
Hui .104
goblin 21
StarCraft: Brood War
Calm 3486
Mini 747
Shuttle 301
ggaemo 235
actioN 212
firebathero 130
Soulkey 115
Dewaltoss 111
910 23
GoRush 7
Dota 2
monkeys_forever260
Counter-Strike
pashabiceps2135
Heroes of the Storm
Liquid`Hasu404
Other Games
summit1g3442
Grubby3137
FrodaN1294
B2W.Neo673
mouzHeroMarine508
ArmadaUGS136
C9.Mang089
Sick76
Mew2King70
Trikslyr49
Organizations
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 18
• Reevou 6
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1293
• lizZardDota296
Other Games
• imaqtpie1069
• Scarra428
• Shiphtur246
Upcoming Events
PiGosaur Cup
4h 21m
Replay Cast
13h 21m
Kung Fu Cup
15h 21m
Replay Cast
1d 4h
The PondCast
1d 14h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.