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Patch 12 - Changes and Discussion - Page 23

Forum Index > SC2 General
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Prev 1 21 22 23 24 25 79 Next
Onioncookie
Profile Joined May 2010
Germany624 Posts
May 13 2010 18:52 GMT
#441
Zerg on mass , now only available in Drones , Lings and Blings ! ... duhhh and Overlords
Glider
Profile Blog Joined December 2005
United States1353 Posts
May 13 2010 18:52 GMT
#442
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.

Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss).

I hate this change, not because it is a nerf, but because it is not Zerg.


Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is.
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-05-13 18:59:22
May 13 2010 18:52 GMT
#443
did they added "framratecap=60" in variables ? (this fix graphic card going for full power when nothing happens ;P) or is was it me ? tho im pretty sure i removed it before patching game -_-

TT thor in mdeviac looks stupid now ; /
Kare
Profile Joined March 2009
Norway786 Posts
May 13 2010 18:52 GMT
#444
I could actually download the patch now, but the previous patch changes was shown when downloading it. Now it says Bnet is down for maintenance.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
May 13 2010 18:53 GMT
#445
On May 14 2010 03:49 ilnp wrote:
You guys should really stop acting like every patch should be it.

It's not pin the fucking tail on the donkey. You don't throw some shit at it and be like TADA!! DONE!!!

They make changes, observe the effects, make changes, observe the effects. Not only is it not bad to expect that each patch won't be the end of balance -- it's probably better to do it this way.



Their ability to observe the effects really isn't up to scratch.
Nifarious
Profile Joined March 2010
United States42 Posts
May 13 2010 18:53 GMT
#446
As zerg, I'm not a big fan of the roach rush to begin with. My concern isn't so much for the early game as it is for the mid and how much smaller a hydra-roach army will be now. After all the nerfing and its obvious weaknesses, this 2 supply just seems lazy. Buff it back to 2 armor or something if it's gonna be like that.
But hey, I guess we'll find out how this works in game...although experimenting with the other races seems more tempting now.
overlord cuddler
Ahzz
Profile Joined May 2007
Finland780 Posts
May 13 2010 18:53 GMT
#447
this pile of crap will change whole zerg gameplay...

roach 2 supply? why not just make it like protoss where 30 units are 200/200?????
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 13 2010 18:54 GMT
#448
On May 14 2010 03:52 Glider wrote:
Show nested quote +
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.

Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss).

I hate this change, not because it is a nerf, but because it is not Zerg.


Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is.



I'll third this as well. Even if roaches were too powerful per population, nerfing the population cost really loses a lot of the zerg flavor.
Logo
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
May 13 2010 18:54 GMT
#449
Interesting roach nerf. I could see it late game, esp if they plan to make ultras viable, but it might be rough early game. Objectively, what are we looking at here? Something like 100mineral+the larva + OL build time, twice as often, in worst case? What does that open(or close) strategically?

Mini thors are funny though. Big ones looked better, but thats a worthwhile tradeoff hehe.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-05-13 18:55:40
May 13 2010 18:54 GMT
#450
LOL at forge nerf. Yepyep. That forge first cannon rush was way to strong omg. Thank god for that!
/end sarcasm.

Although tbh that's not gonna change much...except maybe make forge-first FEs even less viable. But the mothership change was pointless seeing how no one every really used the vortex+forcefield+splash exploit, but the change very understandable.

Thors are buffed...not sure if that's a good thing, I think they were pretty strong already. Roach nerf is gonna hurt Zerg but can't say i'm complaining as a Protoss player, though. Although I'd much rather have them just nerf roach hp to like 100 or 120 and keep it at 1 supply.
GenesisStarcraft
Profile Joined April 2010
United States81 Posts
May 13 2010 18:54 GMT
#451
the hell is with the roach nerf? that just destroys the Zerg unit composition. -.-;;
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 13 2010 18:55 GMT
#452
i smell C&C in our SC2 community....

this patch just has proved that im right
Im daed. Follow me @TL_NB
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2010 18:55 GMT
#453
On May 14 2010 03:53 RogerChillingworth wrote:
Show nested quote +
On May 14 2010 03:49 ilnp wrote:
You guys should really stop acting like every patch should be it.

It's not pin the fucking tail on the donkey. You don't throw some shit at it and be like TADA!! DONE!!!

They make changes, observe the effects, make changes, observe the effects. Not only is it not bad to expect that each patch won't be the end of balance -- it's probably better to do it this way.



Their ability to observe the effects really isn't up to scratch.

That's hard to say, since they have access to mountains of balance data that we don't.
KwarK
Profile Blog Joined July 2006
United States44452 Posts
May 13 2010 18:55 GMT
#454
Patch 3/4 done it says
Waiting for files to close...

Anyone else getting this?
ModeratorThe angels have the phone box
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 18:55 GMT
#455
On May 14 2010 03:54 GenesisStarcraft wrote:
the hell is with the roach nerf? that just destroys the Zerg unit composition. -.-;;


Just make moar zerglings, they're a great unit...

Until hellions, lol.
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-05-13 18:57:05
May 13 2010 18:55 GMT
#456
On May 14 2010 03:51 Feefee wrote:
Show nested quote +
On May 14 2010 03:44 Lollersauce wrote:
Does anyone give a shit that Zerg is now all 2+ supply except for ling/bling?
I mean really... Isn't the point of playing Zerg having MORE fragile units?
Right now we have the fragile units (with the exception of the roach), but we really don't have more.


Was there another 1 supply unit for zerg in BW?

Hydralisk? That's the point. Weak hydralisks and zerglings were the backbone of zerg armies, being 1 and 0.5 supply.

Both terran and zerg have been moved to the protoss spectrum of power/cost of units.

It seems that many people think hydras were 2 control in SC1...

So many people that haven't played in ages...
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-13 18:57:12
May 13 2010 18:56 GMT
#457
On May 14 2010 03:55 shalafi wrote:
Show nested quote +
On May 14 2010 03:51 Feefee wrote:
On May 14 2010 03:44 Lollersauce wrote:
Does anyone give a shit that Zerg is now all 2+ supply except for ling/bling?
I mean really... Isn't the point of playing Zerg having MORE fragile units?
Right now we have the fragile units (with the exception of the roach), but we really don't have more.


Was there another 1 supply unit for zerg in BW?

Hydralisk? That's the point. Weak hydralisks and zerglings were the backbone of zerg armies, being 1 and 0.5 supply.

Both terran and zerg have been moved to the protoss spectrum of power/cost of units.


Don't forget scourge for air.

But yeah basically Zerg is slowly but surely losing any kind of "swarm" feel to it.
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
May 13 2010 18:56 GMT
#458
now zvzs gonna change..
ling only instead of roach only
deo.deo
Profile Joined April 2010
135 Posts
Last Edited: 2010-05-13 18:57:12
May 13 2010 18:56 GMT
#459
wow .. how a lot off people feel the need to exaggerate...

OMG CANT USE ROACHES ANYMORE..

OMG CAN FAST EXPAND WITH TOSS EVER AGAIN..

the game is pretty balanced and the mass roaches in late game was very hard to deal with,
only ignorant zerg player will argue otherwise.
Just play some games try new things and see how it will work out.
space_yes
Profile Joined April 2010
United States548 Posts
May 13 2010 18:57 GMT
#460
From the Blizzard "Situation Report":

Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.


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