• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:46
CEST 22:46
KST 05:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10319 users

Patch 12 - Changes and Discussion - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 79 Next
Onioncookie
Profile Joined May 2010
Germany624 Posts
May 13 2010 18:52 GMT
#441
Zerg on mass , now only available in Drones , Lings and Blings ! ... duhhh and Overlords
Glider
Profile Blog Joined December 2005
United States1353 Posts
May 13 2010 18:52 GMT
#442
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.

Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss).

I hate this change, not because it is a nerf, but because it is not Zerg.


Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is.
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-05-13 18:59:22
May 13 2010 18:52 GMT
#443
did they added "framratecap=60" in variables ? (this fix graphic card going for full power when nothing happens ;P) or is was it me ? tho im pretty sure i removed it before patching game -_-

TT thor in mdeviac looks stupid now ; /
Kare
Profile Joined March 2009
Norway786 Posts
May 13 2010 18:52 GMT
#444
I could actually download the patch now, but the previous patch changes was shown when downloading it. Now it says Bnet is down for maintenance.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
May 13 2010 18:53 GMT
#445
On May 14 2010 03:49 ilnp wrote:
You guys should really stop acting like every patch should be it.

It's not pin the fucking tail on the donkey. You don't throw some shit at it and be like TADA!! DONE!!!

They make changes, observe the effects, make changes, observe the effects. Not only is it not bad to expect that each patch won't be the end of balance -- it's probably better to do it this way.



Their ability to observe the effects really isn't up to scratch.
Nifarious
Profile Joined March 2010
United States42 Posts
May 13 2010 18:53 GMT
#446
As zerg, I'm not a big fan of the roach rush to begin with. My concern isn't so much for the early game as it is for the mid and how much smaller a hydra-roach army will be now. After all the nerfing and its obvious weaknesses, this 2 supply just seems lazy. Buff it back to 2 armor or something if it's gonna be like that.
But hey, I guess we'll find out how this works in game...although experimenting with the other races seems more tempting now.
overlord cuddler
Ahzz
Profile Joined May 2007
Finland780 Posts
May 13 2010 18:53 GMT
#447
this pile of crap will change whole zerg gameplay...

roach 2 supply? why not just make it like protoss where 30 units are 200/200?????
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 13 2010 18:54 GMT
#448
On May 14 2010 03:52 Glider wrote:
Show nested quote +
On May 14 2010 03:43 TSL-Lore wrote:
Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one.

Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss).

I hate this change, not because it is a nerf, but because it is not Zerg.


Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is.



I'll third this as well. Even if roaches were too powerful per population, nerfing the population cost really loses a lot of the zerg flavor.
Logo
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
May 13 2010 18:54 GMT
#449
Interesting roach nerf. I could see it late game, esp if they plan to make ultras viable, but it might be rough early game. Objectively, what are we looking at here? Something like 100mineral+the larva + OL build time, twice as often, in worst case? What does that open(or close) strategically?

Mini thors are funny though. Big ones looked better, but thats a worthwhile tradeoff hehe.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-05-13 18:55:40
May 13 2010 18:54 GMT
#450
LOL at forge nerf. Yepyep. That forge first cannon rush was way to strong omg. Thank god for that!
/end sarcasm.

Although tbh that's not gonna change much...except maybe make forge-first FEs even less viable. But the mothership change was pointless seeing how no one every really used the vortex+forcefield+splash exploit, but the change very understandable.

Thors are buffed...not sure if that's a good thing, I think they were pretty strong already. Roach nerf is gonna hurt Zerg but can't say i'm complaining as a Protoss player, though. Although I'd much rather have them just nerf roach hp to like 100 or 120 and keep it at 1 supply.
GenesisStarcraft
Profile Joined April 2010
United States81 Posts
May 13 2010 18:54 GMT
#451
the hell is with the roach nerf? that just destroys the Zerg unit composition. -.-;;
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 13 2010 18:55 GMT
#452
i smell C&C in our SC2 community....

this patch just has proved that im right
Im daed. Follow me @TL_NB
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 13 2010 18:55 GMT
#453
On May 14 2010 03:53 RogerChillingworth wrote:
Show nested quote +
On May 14 2010 03:49 ilnp wrote:
You guys should really stop acting like every patch should be it.

It's not pin the fucking tail on the donkey. You don't throw some shit at it and be like TADA!! DONE!!!

They make changes, observe the effects, make changes, observe the effects. Not only is it not bad to expect that each patch won't be the end of balance -- it's probably better to do it this way.



Their ability to observe the effects really isn't up to scratch.

That's hard to say, since they have access to mountains of balance data that we don't.
KwarK
Profile Blog Joined July 2006
United States44174 Posts
May 13 2010 18:55 GMT
#454
Patch 3/4 done it says
Waiting for files to close...

Anyone else getting this?
ModeratorThe angels have the phone box
Lollersauce
Profile Joined April 2010
United States357 Posts
May 13 2010 18:55 GMT
#455
On May 14 2010 03:54 GenesisStarcraft wrote:
the hell is with the roach nerf? that just destroys the Zerg unit composition. -.-;;


Just make moar zerglings, they're a great unit...

Until hellions, lol.
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-05-13 18:57:05
May 13 2010 18:55 GMT
#456
On May 14 2010 03:51 Feefee wrote:
Show nested quote +
On May 14 2010 03:44 Lollersauce wrote:
Does anyone give a shit that Zerg is now all 2+ supply except for ling/bling?
I mean really... Isn't the point of playing Zerg having MORE fragile units?
Right now we have the fragile units (with the exception of the roach), but we really don't have more.


Was there another 1 supply unit for zerg in BW?

Hydralisk? That's the point. Weak hydralisks and zerglings were the backbone of zerg armies, being 1 and 0.5 supply.

Both terran and zerg have been moved to the protoss spectrum of power/cost of units.

It seems that many people think hydras were 2 control in SC1...

So many people that haven't played in ages...
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-13 18:57:12
May 13 2010 18:56 GMT
#457
On May 14 2010 03:55 shalafi wrote:
Show nested quote +
On May 14 2010 03:51 Feefee wrote:
On May 14 2010 03:44 Lollersauce wrote:
Does anyone give a shit that Zerg is now all 2+ supply except for ling/bling?
I mean really... Isn't the point of playing Zerg having MORE fragile units?
Right now we have the fragile units (with the exception of the roach), but we really don't have more.


Was there another 1 supply unit for zerg in BW?

Hydralisk? That's the point. Weak hydralisks and zerglings were the backbone of zerg armies, being 1 and 0.5 supply.

Both terran and zerg have been moved to the protoss spectrum of power/cost of units.


Don't forget scourge for air.

But yeah basically Zerg is slowly but surely losing any kind of "swarm" feel to it.
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
May 13 2010 18:56 GMT
#458
now zvzs gonna change..
ling only instead of roach only
deo.deo
Profile Joined April 2010
135 Posts
Last Edited: 2010-05-13 18:57:12
May 13 2010 18:56 GMT
#459
wow .. how a lot off people feel the need to exaggerate...

OMG CANT USE ROACHES ANYMORE..

OMG CAN FAST EXPAND WITH TOSS EVER AGAIN..

the game is pretty balanced and the mass roaches in late game was very hard to deal with,
only ignorant zerg player will argue otherwise.
Just play some games try new things and see how it will work out.
space_yes
Profile Joined April 2010
United States548 Posts
May 13 2010 18:57 GMT
#460
From the Blizzard "Situation Report":

Roach - Supply count increased from 1 to 2.

Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game.


Prev 1 21 22 23 24 25 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 496
Railgan 96
RushiSC 72
JuggernautJason25
ProTech23
StarCraft: Brood War
Jaedong 496
Rush 179
Dewaltoss 148
Bale 9
Counter-Strike
fl0m1770
Fnx 112
minikerr12
Super Smash Bros
Mew2King109
Other Games
Grubby3921
RotterdaM201
C9.Mang0201
mouzStarbuck151
UpATreeSC91
Organizations
Other Games
gamesdonequick37613
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1154
Other Games
• imaqtpie1121
Upcoming Events
PiGosaur Cup
3h 15m
The PondCast
13h 15m
Replay Cast
1d 12h
CrankTV Team League
1d 14h
OSC
1d 20h
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.