Patch 12 - Changes and Discussion - Page 23
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Onioncookie
Germany624 Posts
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Glider
United States1353 Posts
On May 14 2010 03:43 TSL-Lore wrote: Making the roach 2 food is completely the wrong direction and shows that Blizzard has pigeon-holed themselves into non-creative and un-fun changes with no regard for the flavor of the race. By making the roach 2 food, they're completely destroying the philosophy of "quantity over quality" that zerg users knew and fell in love with. The change is a lazy one. Some people in this thread have voted to "increase the power of the roach to match its 2 psi requirement" but this is the wrong way about it as well. What kind of tier 1 zerg unit costs 2 food? It doesn't fit, damnit. the roach "vehicle design" was wrong to begin with. The entire point of the macro mechanics of the zerg race was to be able to produce weaker units, but at a much higher production rate than any other race. The hatchery/larvae injection mechanic is designed for this. The roach may or may not need a nerf, but the nerf should come in making the unit itself weaker and/or faster... not make it bulkier and cost more (that is the way of the protoss). I hate this change, not because it is a nerf, but because it is not Zerg. Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is. | ||
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MadLag
Poland82 Posts
TT thor in mdeviac looks stupid now ; / | ||
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Kare
Norway786 Posts
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RogerChillingworth
Chad3074 Posts
On May 14 2010 03:49 ilnp wrote: You guys should really stop acting like every patch should be it. It's not pin the fucking tail on the donkey. You don't throw some shit at it and be like TADA!! DONE!!! They make changes, observe the effects, make changes, observe the effects. Not only is it not bad to expect that each patch won't be the end of balance -- it's probably better to do it this way. Their ability to observe the effects really isn't up to scratch. | ||
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Nifarious
United States42 Posts
But hey, I guess we'll find out how this works in game...although experimenting with the other races seems more tempting now. | ||
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Ahzz
Finland780 Posts
roach 2 supply? why not just make it like protoss where 30 units are 200/200????? | ||
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Logo
United States7542 Posts
On May 14 2010 03:52 Glider wrote: Pretty much agree with this. The identity of the race is gone. All race are very similar to each other now in terms of unit number. But as Justin B said, they didn't design the game from "let first look at the role of the races" point of view, they designed it from a "lets design some cool units and balance stuff out" approach. Which Personally i don't like but it is the way it is. I'll third this as well. Even if roaches were too powerful per population, nerfing the population cost really loses a lot of the zerg flavor. | ||
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ironchef
Canada1350 Posts
Mini thors are funny though. Big ones looked better, but thats a worthwhile tradeoff hehe. | ||
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Ryuu314
United States12679 Posts
/end sarcasm. Although tbh that's not gonna change much...except maybe make forge-first FEs even less viable. But the mothership change was pointless seeing how no one every really used the vortex+forcefield+splash exploit, but the change very understandable. Thors are buffed...not sure if that's a good thing, I think they were pretty strong already. Roach nerf is gonna hurt Zerg but can't say i'm complaining as a Protoss player, though. Although I'd much rather have them just nerf roach hp to like 100 or 120 and keep it at 1 supply. | ||
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GenesisStarcraft
United States81 Posts
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NB
Netherlands12045 Posts
this patch just has proved that im right ![]() | ||
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Jyvblamo
Canada13788 Posts
On May 14 2010 03:53 RogerChillingworth wrote: Their ability to observe the effects really isn't up to scratch. That's hard to say, since they have access to mountains of balance data that we don't. | ||
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KwarK
United States43229 Posts
Waiting for files to close... Anyone else getting this? | ||
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Lollersauce
United States357 Posts
On May 14 2010 03:54 GenesisStarcraft wrote: the hell is with the roach nerf? that just destroys the Zerg unit composition. -.-;; Just make moar zerglings, they're a great unit... Until hellions, lol. | ||
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shalafi
394 Posts
On May 14 2010 03:51 Feefee wrote: Was there another 1 supply unit for zerg in BW? Hydralisk? That's the point. Weak hydralisks and zerglings were the backbone of zerg armies, being 1 and 0.5 supply. Both terran and zerg have been moved to the protoss spectrum of power/cost of units. It seems that many people think hydras were 2 control in SC1... So many people that haven't played in ages... | ||
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Lollersauce
United States357 Posts
On May 14 2010 03:55 shalafi wrote: Hydralisk? That's the point. Weak hydralisks and zerglings were the backbone of zerg armies, being 1 and 0.5 supply. Both terran and zerg have been moved to the protoss spectrum of power/cost of units. Don't forget scourge for air. But yeah basically Zerg is slowly but surely losing any kind of "swarm" feel to it. | ||
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sCuMBaG
United Kingdom1144 Posts
ling only instead of roach only | ||
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deo.deo
135 Posts
OMG CANT USE ROACHES ANYMORE.. OMG CAN FAST EXPAND WITH TOSS EVER AGAIN.. the game is pretty balanced and the mass roaches in late game was very hard to deal with, only ignorant zerg player will argue otherwise. Just play some games try new things and see how it will work out. | ||
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space_yes
United States548 Posts
Roach - Supply count increased from 1 to 2. Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game. | ||
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