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Project Micro - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 20 Next All
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 13 2010 17:29 GMT
#141
Tank v 0.2 is perfect Only the turning rate is just a bit too fast, looks a bit wrong when it instantly turns its body around.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 13 2010 17:32 GMT
#142
On May 14 2010 02:24 Mothxal wrote:
How do you think it'll work with the 125ms latency in battle.net?


One of the most depressing things about this is that me living in Australia can only suffer from this at least until the new servers or login+offline arrives. However I am amazed that I still do better than some US players with reapers. Its really just a delay, so you can pre-empt it, and if you know the timing, its not really an issue.

I don't think it will be that much of a problem at 125ms. Really I couldn't care less, I would love to see some crazy micro executed by pros in SC2, sure you still have the micro in SC2 right now, but I think the more options and the ability to not just afk once you see counter units would be a good thing.

Again I'm not really concerned about this right now.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
nurle
Profile Joined August 2009
Norway308 Posts
May 13 2010 17:32 GMT
#143
This looks awesome =) hope u do morexD
Jaedong fucking beast
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 13 2010 17:34 GMT
#144
On May 14 2010 02:29 Random() wrote:
Tank v 0.2 is perfect Only the turning rate is just a bit too fast, looks a bit wrong when it instantly turns its body around.


This is default surprisingly, I am looking at ways to make it less "jerky". I don't think people before moved the tank like that so i guess that's why it was not noticeable back then.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-05-13 17:35:37
May 13 2010 17:35 GMT
#145
Whats the point of this? The micro you're showing is cool and all but its waay to easy to pull off which makes it look silly.

You seem to forget what made SC:BW micro great - it had the cool visuals AND was difficult to pull off, that is what made it great. Most these vods show its not difficult to pull off, only that it looks cooler.

"trash micro but win - its marine" MC commentary during HSC 4
iounas
Profile Joined July 2008
409 Posts
May 13 2010 17:35 GMT
#146
On May 14 2010 02:19 sluggaslamoo wrote:
Show nested quote +
iounas wrote:

You cant dance against anything else and be efficient.. Its mathematically impossible.. Prove me wrong if you can...


Um nah my net sucks too much, im too busy uploading these things

You seem pretty confident with your argument, so i have no qualms in agreeing.

lol, dude its soooo simple :D ...
If you have 5P vs 5V..
If any P is in (4-9] range it will not deal damage..
Vikings will constantly deal damage to anything in 9 range..
Phoenix will deal damage only when its 4 units away from viking..

So if all P are within 4 range all will shoot..
If you A move and battle starts it looks like this
5P shoot
5V shoot
5P shoot
5V shoot

and if you try to dance vikings will still all shoot while your phoenix out of 4 range wont so if one of them is out its:
4P shoot
5V shoot
So phoenix army has less DPS while viking DSP is constant..

If you dont get it try it in editor.. 5P vs 5V a-move they win.. Try and move them and they lose..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2010-05-13 17:42:10
May 13 2010 17:38 GMT
#147
On May 14 2010 02:35 Senx wrote:
Whats the point of this? The micro you're showing is cool and all but its waay to easy to pull off which makes it look silly.

You seem to forget what made SC:BW micro great - it had the cool visuals AND was difficult to pull off, that is what made it great. Most these vods show its not difficult to pull off, only that it looks cooler.



It's not the way that phoenix works, his changes make it work much like BW (i.e. you need to alternate move-hold-move-hold commands to make it shoot like that).

Honestly I think this should be featured and put to the front page so that Blizzard guys see what is all that "lack of micro" fuss about and how easy that is to fix.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 13 2010 17:38 GMT
#148
You should add text to the videos explaining what you are doing, in the event that Blizzard watches them and says "oh they want the tank to be like the phoenix!!"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 13 2010 17:39 GMT
#149
On May 14 2010 02:35 iounas wrote:
Show nested quote +
On May 14 2010 02:19 sluggaslamoo wrote:
iounas wrote:

You cant dance against anything else and be efficient.. Its mathematically impossible.. Prove me wrong if you can...


Um nah my net sucks too much, im too busy uploading these things

You seem pretty confident with your argument, so i have no qualms in agreeing.

lol, dude its soooo simple :D ...
If you have 5P vs 5V..
If any P is in (4-9] range it will not deal damage..
Vikings will constantly deal damage to anything in 9 range..
Phoenix will deal damage only when its 4 units away from viking..

So if all P are within 4 range all will shoot..
If you A move and battle starts it looks like this
5P shoot
5V shoot
5P shoot
5V shoot

and if you try to dance vikings will still all shoot while your phoenix out of 4 range wont so if one of them is out its:
4P shoot
5V shoot
So phoenix army has less DPS while viking DSP is constant..

If you dont get it try it in editor.. 5P vs 5V a-move they win.. Try and move them and they lose..


Yeah but I'm sure people aren't going to dance them so they can be range exploited. What happens if you move them back and forth within the range of 4. Won't this exploit turning, target aquisition ability and attack delay? This is a question not a statement.

Anyway I already agreed with you, what's the big deal
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-13 17:46:47
May 13 2010 17:45 GMT
#150
On May 14 2010 02:38 floor exercise wrote:
You should add text to the videos explaining what you are doing, in the event that Blizzard watches them and says "oh they want the tank to be like the phoenix!!"



this
u need to add list of changes to every vid
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 13 2010 17:47 GMT
#151
On May 14 2010 02:45 lolreaper wrote:
Show nested quote +
On May 14 2010 02:38 floor exercise wrote:
You should add text to the videos explaining what you are doing, in the event that Blizzard watches them and says "oh they want the tank to be like the phoenix!!"



this
u need to add list of changes to every vid


Well hopefully they know how to load maps

I said i would post it in a day, I wanna make some more changes before I release it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
InRaged
Profile Joined February 2007
1047 Posts
May 13 2010 17:48 GMT
#152
sluggaslamoo, are you gonna upload map? =) Your tank 0.2 is made solely through data-editor? Impressive stuff

On May 14 2010 02:35 Senx wrote:
Whats the point of this? The micro you're showing is cool and all but its waay to easy to pull off which makes it look silly.

You seem to forget what made SC:BW micro great - it had the cool visuals AND was difficult to pull off, that is what made it great. Most these vods show its not difficult to pull off, only that it looks cooler.


What are you talking about? Microing one single unit in BW is difficult to pull off? Are you kidding?
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-13 17:49:09
May 13 2010 17:48 GMT
#153
double post, my bad
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-05-13 17:50:20
May 13 2010 17:49 GMT
#154
On May 14 2010 02:39 sluggaslamoo wrote:
Show nested quote +
On May 14 2010 02:35 iounas wrote:
On May 14 2010 02:19 sluggaslamoo wrote:
iounas wrote:

You cant dance against anything else and be efficient.. Its mathematically impossible.. Prove me wrong if you can...


Um nah my net sucks too much, im too busy uploading these things

You seem pretty confident with your argument, so i have no qualms in agreeing.

lol, dude its soooo simple :D ...
If you have 5P vs 5V..
If any P is in (4-9] range it will not deal damage..
Vikings will constantly deal damage to anything in 9 range..
Phoenix will deal damage only when its 4 units away from viking..

So if all P are within 4 range all will shoot..
If you A move and battle starts it looks like this
5P shoot
5V shoot
5P shoot
5V shoot

and if you try to dance vikings will still all shoot while your phoenix out of 4 range wont so if one of them is out its:
4P shoot
5V shoot
So phoenix army has less DPS while viking DSP is constant..

If you dont get it try it in editor.. 5P vs 5V a-move they win.. Try and move them and they lose..


Yeah but I'm sure people aren't going to dance them so they can be range exploited. What happens if you move them back and forth within the range of 4. Won't this exploit turning, target aquisition ability and attack delay? This is a question not a statement.

Anyway I already agreed with you, what's the big deal

There are no units that turn that slow.. its still the same because the phoenix is also turning. Its actually worse because you cant focus your attack..When you move them they acquire closest target and shoot that..
Focusing attack is always the best as you kill units faster and in turn reduce their army dps..Unless there is a big overkill..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
WhistlingMtn
Profile Joined May 2010
United States190 Posts
May 13 2010 17:55 GMT
#155
This is what I was talking about in the "micro where art thou" topic.

If starcraft2 is not as viewer friendly because of lack of amazing/difficult tasks, the professional leagues can just align to adjust the units and balance themselves, then release a map template of it and build their own maps.

Then casual gamers can play the casual format blizzard releases, and professional or intense gamers can play the micro intensive version.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 13 2010 17:57 GMT
#156
Download is up
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
May 13 2010 18:07 GMT
#157
The tank one's looks good
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
RiOrius
Profile Joined June 2008
United States29 Posts
May 13 2010 18:14 GMT
#158
So your goal is to allow units to behave like the new Phoenix... as long as the player clicks enough times?

You want to add useless actions to the game? To enlarge the epeen of "pros"?

Blizzard knows what you guys are asking for. They know how to implement it. They just would rather have a well-designed game.

Furthermore, pros will always find ways to be better at the game than everyone else. If it's easy to micro one unit or control group, they'll micro a dozen.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-13 18:34:40
May 13 2010 18:30 GMT
#159
edit: oh god nvm too much caffeine and sleepless nights, good night
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 13 2010 18:35 GMT
#160
Just...WOW

This should all be implemented and the game should then be rebalanced if need be.
Kill the Deathball
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