How does splash change affect thor vs muta? - Page 2
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Zurles
United Kingdom1659 Posts
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roark
United States187 Posts
On May 13 2010 04:00 Zurles wrote: Does anyone actually know what they changed in the mechanic of how the splash worked, it seems vague. To my understanding: splash damage used to hit a point (on the ground) in front of the target unit. The splash originated from that point. So for ground units, if you were moving very fast you could dodge a lot of the splash. Now, the splash originates from the center of the target unit. Which makes ground based splash very powerful but seems to be weaker vs. air. | ||
JitnikoVi
Russian Federation396 Posts
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refraxion
Canada88 Posts
On May 13 2010 03:58 Trowabarton756 wrote: good cause you wont' be able to post in it. Also like how he pointed out 1400+ and not 1500 or 1600-1700+. I'm sure he's in that 1400 range :p just a hunch heh. Also, thors still seem to own muta's, I've been using them post patch and they still rock them. | ||
Azarkon
United States21060 Posts
For instant impact splash, it is entirely dependent on where the splash radius used to be, as there shouldn't be that much of a difference if the splash radius was directly on top of the unit and the damage was instant. But, the fact that it emanated from a location *near* the unit implies to me that it wasn't ontop of the unit. This would lead to greater splash for instant impact in situations where you aren't moving your units right on top of the splash location. | ||
mnck
Denmark1518 Posts
On May 13 2010 04:05 Azarkon wrote: My interpretation of the new splash rule is identical to Morrow's - the damage now follows the unit instead of emanating from the location. For non-instant impact spash, it should be more consistent than before, but there are conceivable situations in which it would do worse - for example, if you used to move mutas INTO the impact location, which would've caused more of them to be splashed than now. For instant impact splash, it is entirely dependent on where the splash radius used to be, as there shouldn't be that much of a difference if the splash radius was directly on top of the unit and the damage was instant. But, the fact that it emanated from a location *near* the unit implies to me that it wasn't ontop of the unit. This would lead to greater splash for instant impact in situations where you aren't moving your units right on top of the splash location. I think your point with moving into the splash is exactly what is happening. A lot of Zergs, including myself will have their mutas bunched all up and as soon as those initial 4 missiles from the Thor hits you, you will pull back with your mutas. But those initial 4 missiles still all hit all my mutalisks, because they are engaging in the battle. | ||
sacrificetheory
United States98 Posts
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checo
Mexico1364 Posts
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Disastorm
United States922 Posts
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Piy
Scotland3152 Posts
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Lobo2me
Norway1213 Posts
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Chro
United States240 Posts
![]() Sorry the color is so bad. The smaller circle around the M is black. Circle to the right is blue. This is why siege tanks would kill your own units so well. If a zelot was attacking your marine then the splash would generate from the edge of the zelot facing your tank. Your units were basically tanking full splash damage. Now splash damage will hit the center of your target no matter what direction you're attacking from. At least this is how i took the changes.... | ||
link0
United States1071 Posts
On May 13 2010 06:11 Lobo2me wrote: Just tested it, only when they stack while moving will splash hit multiple mutas. Any kind of normal firing when mutas aren't stacking will only hit one muta. ![]() Wow the splash radius is really just tiny. | ||
DefMatrixUltra
Canada1992 Posts
On May 13 2010 06:11 Lobo2me wrote: Just tested it, only when they stack while moving will splash hit multiple mutas. Any kind of normal firing when mutas aren't stacking will only hit one muta. I "tested" this in a ladder game and had the same experience. Even if you right click on the Thor, the Muta will go up to range and spread out super-fast so that the Thor will attack one Muta at a time. People saying that the Thor is good against Muta are full of it or are playing Zergs with bad micro. I am waaaaay more scared of Marines than Thor with Muta. | ||
Lobo2me
Norway1213 Posts
On May 13 2010 06:27 DefMatrixUltra wrote: I "tested" this in a ladder game and had the same experience. Even if you right click on the Thor, the Muta will go up to range and spread out super-fast so that the Thor will attack one Muta at a time. People saying that the Thor is good against Muta are full of it or are playing Zergs with bad micro. I am waaaaay more scared of Marines than Thor with Muta. If it's something like 16 mutas attacking one thor they will stack a bit on each other, but 9 mutas can stand in a 90 degree arc and none of them will be close enough to each other that thor will splash. Basically the thor is hoping for mutas to be on the move to be able to do some decent splash damage (when 9 mutas and a thor attacked each other instead of thor engaging the thor had a few tries where he was able to hit 4 mutas at the same time on first volley). | ||
InfoDav
Canada46 Posts
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ramen247
United States1256 Posts
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TheYango
United States47024 Posts
On May 13 2010 03:32 Steven.Bonnell.II wrote: Oh my God, I read these threads and realize we need to have a SC2 section restricted to 1400+ plat players. Seriously? The new splash is a NERF? You guys NEED to be playing WAY MORE than 1 game where you rush out 2 thors with 5 maruaders and get destroyed by 10 muta and 20 roach before you come here crying about OPed. The new splash is HUUUUUGE buff, and thors DEMOLISH air, especially if you have a few 'rines with your thors. You do realize that Morrow is probably one of the best Terrans in the world atm, right? | ||
Rkie
United States1278 Posts
oh wait never mind | ||
OPSavioR
Sweden1465 Posts
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