• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:38
CEST 10:38
KST 17:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
[BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8940 users

How does splash change affect thor vs muta? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
May 12 2010 19:00 GMT
#21
Does anyone actually know what they changed in the mechanic of how the splash worked, it seems vague.
roark
Profile Joined April 2010
United States187 Posts
Last Edited: 2010-05-12 19:03:05
May 12 2010 19:02 GMT
#22
On May 13 2010 04:00 Zurles wrote:
Does anyone actually know what they changed in the mechanic of how the splash worked, it seems vague.


To my understanding: splash damage used to hit a point (on the ground) in front of the target unit. The splash originated from that point. So for ground units, if you were moving very fast you could dodge a lot of the splash.

Now, the splash originates from the center of the target unit. Which makes ground based splash very powerful but seems to be weaker vs. air.
JitnikoVi
Profile Joined May 2010
Russian Federation396 Posts
May 12 2010 19:04 GMT
#23
On May 13 2010 01:34 deepfield1 wrote:
Show nested quote +
On May 13 2010 01:27 AssuredVacancy wrote:
Seems to me that they still demolish mutas.


This.



+1
In theory yes, but theoretically, no.
refraxion
Profile Joined March 2010
Canada88 Posts
Last Edited: 2010-05-12 19:05:28
May 12 2010 19:05 GMT
#24
On May 13 2010 03:58 Trowabarton756 wrote:
Show nested quote +
On May 13 2010 03:32 Steven.Bonnell.II wrote:
Oh my God, I read these threads and realize we need to have a SC2 section restricted to 1400+ plat players.

Seriously? The new splash is a NERF? You guys NEED to be playing WAY MORE than 1 game where you rush out 2 thors with 5 maruaders and get destroyed by 10 muta and 20 roach before you come here crying about OPed. The new splash is HUUUUUGE buff, and thors DEMOLISH air, especially if you have a few 'rines with your thors.


good cause you wont' be able to post in it.


Also like how he pointed out 1400+ and not 1500 or 1600-1700+. I'm sure he's in that 1400 range :p just a hunch heh.

Also, thors still seem to own muta's, I've been using them post patch and they still rock them.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-05-12 19:09:40
May 12 2010 19:05 GMT
#25
My interpretation of the new splash rule is identical to Morrow's - the damage now follows the unit instead of emanating from the location. For non-instant impact spash, it should be more consistent than before, but there are conceivable situations in which it would do worse - for example, if you used to move mutas INTO the impact location, which would've caused more of them to be splashed than now.

For instant impact splash, it is entirely dependent on where the splash radius used to be, as there shouldn't be that much of a difference if the splash radius was directly on top of the unit and the damage was instant. But, the fact that it emanated from a location *near* the unit implies to me that it wasn't ontop of the unit. This would lead to greater splash for instant impact in situations where you aren't moving your units right on top of the splash location.
mnck
Profile Joined April 2010
Denmark1518 Posts
May 12 2010 19:14 GMT
#26
On May 13 2010 04:05 Azarkon wrote:
My interpretation of the new splash rule is identical to Morrow's - the damage now follows the unit instead of emanating from the location. For non-instant impact spash, it should be more consistent than before, but there are conceivable situations in which it would do worse - for example, if you used to move mutas INTO the impact location, which would've caused more of them to be splashed than now.

For instant impact splash, it is entirely dependent on where the splash radius used to be, as there shouldn't be that much of a difference if the splash radius was directly on top of the unit and the damage was instant. But, the fact that it emanated from a location *near* the unit implies to me that it wasn't ontop of the unit. This would lead to greater splash for instant impact in situations where you aren't moving your units right on top of the splash location.


I think your point with moving into the splash is exactly what is happening. A lot of Zergs, including myself will have their mutas bunched all up and as soon as those initial 4 missiles from the Thor hits you, you will pull back with your mutas. But those initial 4 missiles still all hit all my mutalisks, because they are engaging in the battle.
@Munck
sacrificetheory
Profile Joined September 2004
United States98 Posts
May 12 2010 19:33 GMT
#27
If your complaining about Thors Vs Muta Then you have problems. Thors rape. The change is very slight.
checo
Profile Joined November 2008
Mexico1364 Posts
May 12 2010 20:18 GMT
#28
Thors own muta, they suck vs Broodlord and VR, Thor is kinda a good unit but for it to be usefull you need some svc repairing like maniacs
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-05-12 20:45:52
May 12 2010 20:45 GMT
#29
Overall i think splash change (to all units) is theoretically a buff but in some cases it may be a nerf like in the case of an ultralisk. For example, ultras are so big that the splash won't hit any other units.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 12 2010 20:51 GMT
#30
The splash change more affects siege tanks, which are almost overpowered now. I haven't noticed a huge difference in Thor vs Muta, but I could be wrong.
My. Copy. Is. Here.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
Last Edited: 2010-05-12 21:15:56
May 12 2010 21:11 GMT
#31
Just tested it, only when they stack while moving will splash hit multiple mutas. Any kind of normal firing when mutas aren't stacking will only hit one muta.

[image loading]
Bad manners are better than no manners at all.
Chro
Profile Joined May 2010
United States240 Posts
Last Edited: 2010-05-12 21:14:09
May 12 2010 21:12 GMT
#32
The splash damage in the case of the thor was a nerf if the mutas aren't stacked much. Before the patch units would hit another unit (splash damage wise) on the edge of the hitbox that's facing them. If the mutas are stacked up perfect, then no change. If they're not stacked and off slightly then some will miss. Remember the splash damage range is 0.5. Smaller than the archon's old splash.

[image loading]

Sorry the color is so bad. The smaller circle around the M is black. Circle to the right is blue.

This is why siege tanks would kill your own units so well. If a zelot was attacking your marine then the splash would generate from the edge of the zelot facing your tank. Your units were basically tanking full splash damage. Now splash damage will hit the center of your target no matter what direction you're attacking from. At least this is how i took the changes....
link0
Profile Joined March 2010
United States1071 Posts
May 12 2010 21:21 GMT
#33
On May 13 2010 06:11 Lobo2me wrote:
Just tested it, only when they stack while moving will splash hit multiple mutas. Any kind of normal firing when mutas aren't stacking will only hit one muta.

[image loading]


Wow the splash radius is really just tiny.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
May 12 2010 21:27 GMT
#34
On May 13 2010 06:11 Lobo2me wrote:
Just tested it, only when they stack while moving will splash hit multiple mutas. Any kind of normal firing when mutas aren't stacking will only hit one muta.


I "tested" this in a ladder game and had the same experience. Even if you right click on the Thor, the Muta will go up to range and spread out super-fast so that the Thor will attack one Muta at a time.

People saying that the Thor is good against Muta are full of it or are playing Zergs with bad micro. I am waaaaay more scared of Marines than Thor with Muta.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 12 2010 21:35 GMT
#35
On May 13 2010 06:27 DefMatrixUltra wrote:
Show nested quote +
On May 13 2010 06:11 Lobo2me wrote:
Just tested it, only when they stack while moving will splash hit multiple mutas. Any kind of normal firing when mutas aren't stacking will only hit one muta.


I "tested" this in a ladder game and had the same experience. Even if you right click on the Thor, the Muta will go up to range and spread out super-fast so that the Thor will attack one Muta at a time.

People saying that the Thor is good against Muta are full of it or are playing Zergs with bad micro. I am waaaaay more scared of Marines than Thor with Muta.


If it's something like 16 mutas attacking one thor they will stack a bit on each other, but 9 mutas can stand in a 90 degree arc and none of them will be close enough to each other that thor will splash. Basically the thor is hoping for mutas to be on the move to be able to do some decent splash damage (when 9 mutas and a thor attacked each other instead of thor engaging the thor had a few tries where he was able to hit 4 mutas at the same time on first volley).
Bad manners are better than no manners at all.
InfoDav
Profile Joined April 2010
Canada46 Posts
May 12 2010 21:41 GMT
#36
So basically Thor air splash is almost useless right now? If I look at the animated gif, it sure look like it. This weapon needs fine-tuning.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 12 2010 21:49 GMT
#37
Thors are not very strong versus mutalisks right now.
i hate this ugly firebat. i want a marine.
TheYango
Profile Joined September 2008
United States47024 Posts
May 12 2010 21:53 GMT
#38
On May 13 2010 03:32 Steven.Bonnell.II wrote:
Oh my God, I read these threads and realize we need to have a SC2 section restricted to 1400+ plat players.

Seriously? The new splash is a NERF? You guys NEED to be playing WAY MORE than 1 game where you rush out 2 thors with 5 maruaders and get destroyed by 10 muta and 20 roach before you come here crying about OPed. The new splash is HUUUUUGE buff, and thors DEMOLISH air, especially if you have a few 'rines with your thors.

You do realize that Morrow is probably one of the best Terrans in the world atm, right?
Moderator
Rkie
Profile Blog Joined October 2009
United States1278 Posts
Last Edited: 2010-05-12 21:57:27
May 12 2010 21:56 GMT
#39
so this makes colossi worse too?

oh wait never mind
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
May 12 2010 22:03 GMT
#40
as soon as Thors come into play it gets VERY tough for Zerg to do anything at all , Thors are too good vs mutas... not to mention if he brought SCVs to repair!
i dunno lol
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2595
Shuttle 928
firebathero 468
Mong 397
EffOrt 198
Soma 177
Killer 113
Dewaltoss 111
Sharp 62
Barracks 48
[ Show more ]
Hm[arnc] 33
NotJumperer 27
NaDa 22
Leta 20
Noble 17
Trap 11
ajuk12(nOOB) 10
Shinee 9
Dota 2
Gorgc2726
League of Legends
JimRising 522
Counter-Strike
olofmeister646
allub276
dupreeh238
gobbtv71
edward53
Heroes of the Storm
Trikslyr50
Other Games
summit1g10345
ceh9531
Happy352
PiGStarcraft314
Livibee271
crisheroes187
Sick84
Organizations
Other Games
gamesdonequick496
StarCraft: Brood War
UltimateBattle 75
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH209
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1399
• Stunt531
Upcoming Events
IntoTheTV X SOOP
2h 22m
Reynor vs Zoun
Neeb vs Rogue
OSC
14h 22m
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.