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Just posting here to say that I think a fantastic job has been done to create SC2Gears, it's a superb bit of software. I have only two suggestions:
1) A clean way of monitoring gaps in spawn larvae. I'd love to be able to quickly glance at a screen in SC2 gears and be able to spot where there were gaps in my inject macro and how long those gaps were. Perhaps even a total value for length of time (a percentage of game length?) of a game that hatches were un-injected? All I'm really concentrating on right now in my play is trying to never miss an inject and get them as smooth as possible; having a value I could monitor across games to track my progress would be wonderful.
2) I personally found it a little difficult to get up and running and get familiar with how to actually do stuff. Perhaps that's just me being stupid.
Cheers!
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Dakota_Fanning
Hungary2349 Posts
On April 14 2011 20:20 Hairy wrote: Just posting here to say that I think a fantastic job has been done to create SC2Gears, it's a superb bit of software. I have only two suggestions:
1) A clean way of monitoring gaps in spawn larvae. I'd love to be able to quickly glance at a screen in SC2 gears and be able to spot where there were gaps in my inject macro and how long those gaps were. Perhaps even a total value for length of time (a percentage of game length?) of a game that hatches were un-injected? All I'm really concentrating on right now in my play is trying to never miss an inject and get them as smooth as possible; having a value I could monitor across games to track my progress would be wonderful.
2) I personally found it a little difficult to get up and running and get familiar with how to actually do stuff. Perhaps that's just me being stupid.
Cheers! 1) Do you know about the "Grid" feature? Above the chart on the right there is a Grid check box. If you enable it, Sc2gears will draw grids on the charts to show when certain tasks can be performed (like Spawn Larva, Calldown MULE or Chrono Boost). Click on the grid icon to open the Grid settings dialog to configure what you want to display.
2) Yeah, a "How to use Sc2gears" video on Youtube would be awesome, if someone wants to do it.
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Thanks for your continued development of SC2gears. Even if I only use 1/10th of the functionality, it's still my favorite sc2-related program
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Dakota_Fanning
Hungary2349 Posts
On April 14 2011 16:36 Iblis wrote: Is there a setting allowing the auto save replay to save only melee game, be it laddering or custom ones and not auto save custom non-melee map like tower defend and funny others.
I guess I can do it by searching for non melee map and then delete then from my archives replay folder but I'm looking for a automatic or semi-automatic way to do it (maybe a script to delete any replay non melee after a search in the archive folder?) because I don't want to have custom replay in the folder I would like to upload or save to analyse and activating/desactivating auto-save each time I wanna ladder/custom is a hassle.
So How do others deal with replay management because I'd really like to spend the minimum time to organize my replays to be able to spend some on actually looking/analysing some of the replays(I have little free time to spend on SC2 so I would like to make it the most efficient). Answer:
On March 31 2011 21:59 Dakota_Fanning wrote: If replay auto-save is enabled, Sc2gears saves all replays. But you can specify the format (for example 1v1, 2v2 etc.) or the game type (AutoMM, Private, Public) or any other property of the replays as a sub-folder in your replay auto-save name template, and that way your replays will be sorted into sub-folders where you can easily find/analyze replays you're interested in or delete the ones you don't care about.
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On April 14 2011 17:13 Dakota_Fanning wrote: Released Sc2gears 5.0.1 which fixes the Ladder season granularity bug.
...... I love you, and I've never meet you in real life.
♥'s to you.
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Once again a solid new version of SC2Gears! Thank you Dakota!
I would like to report couple of bugs that you might not have noticed:
1) Earlier I especially liked that in the map view you could see the camera positions for the players. This feature has not worked for some time. I thought it was because of the 1.2 & 1.3 replay formats were not fully supported. But now after testing I noticed that the camera positions are not shown regarding older replay versions either.
2) After installing the 5.0.1 patch and applying a saved replay search filter SC2Gears did not find any matching results. It seems that the old saved search filters are not compatible with the new version. When I created a new filter with same settings, the new filter worked flawlessly.
3) Comments written to 'Comment' column in replay search results seem not to be saved.
(edit: added 3rd)
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Dakota_Fanning
Hungary2349 Posts
On April 15 2011 16:26 korona wrote: Once again a solid new version of SC2Gears! Thank you Dakota!
I would like to report couple of bugs that you might not have noticed:
1) Earlier I especially liked that in the map view you could see the camera positions for the players. This feature has not worked for some time. I thought it was because of the 1.2 & 1.3 replay formats were not fully supported. But now after testing I noticed that the camera positions are not shown regarding older replay versions either.
2) After installing the 5.0.1 patch and applying a saved replay search filter SC2Gears did not find any matching results. It seems that the old saved search filters are not compatible with the new version. When I created a new filter with same settings, the new filter worked flawlessly.
3) Comments written to 'Comment' column in replay search results seem not to be saved.
(edit: added 3rd)
1) Camera positions work perfectly for all replay versions. The reason why it doesn't work for you is probably this: if you enable "use listed actions as chart data" and you have "Inaction" disabled, then camera move actions will be excluded, and camera positions are calculated based on those. If indeed this is the case, then you have 2 options: disable "use listed actions as chart data", or if you want that, then also check "Inaction" action types in order for camera positions to work.
2) I did not touch the replay search, it should work as before. Please send me one of your "old" saved replay search.
3) Comments in the Comment column are only saved if you save the replay list.
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On April 14 2011 21:08 Dakota_Fanning wrote:Show nested quote +On April 14 2011 20:20 Hairy wrote: Just posting here to say that I think a fantastic job has been done to create SC2Gears, it's a superb bit of software. I have only two suggestions:
1) A clean way of monitoring gaps in spawn larvae. I'd love to be able to quickly glance at a screen in SC2 gears and be able to spot where there were gaps in my inject macro and how long those gaps were. Perhaps even a total value for length of time (a percentage of game length?) of a game that hatches were un-injected? All I'm really concentrating on right now in my play is trying to never miss an inject and get them as smooth as possible; having a value I could monitor across games to track my progress would be wonderful.
2) I personally found it a little difficult to get up and running and get familiar with how to actually do stuff. Perhaps that's just me being stupid.
Cheers! 1) Do you know about the "Grid" feature? Above the chart on the right there is a Grid check box. If you enable it, Sc2gears will draw grids on the charts to show when certain tasks can be performed (like Spawn Larva, Calldown MULE or Chrono Boost). Click on the grid icon to open the Grid settings dialog to configure what you want to display. I was aware of this, but it doesn't really do quite what I want. It shows markers for where I could (should) have spawned larvae, but I find it difficult to use to spot where I had gaps in my spawn larvaes (particularly when hatches are not syncronised perfectly), and there is no way of spotting how well I performed overall or for easily spotting slip ups.
What I'd LOVE (and I imagine other zergys would too) would be if there was was another tab on the replay view that showed only spawn larvae statistics and visuals - I think it's probably an important enough part of Zerg gameplay that it deserves its own tab. Statistics could be something like:
Average duration of spawn larvae gap: 10.4 seconds Percentage of time that hatches were idle: 21% Biggest gap in spawn larvae: 41 seconds (14:23 - 15:04 game time)
I appreciate the numbers would be thrown off somewhat by a queen being sniped or missing injects intentionally to spawn tumours etc etc, but I still think this would be very useful info (perhaps even SC2 gears could recognise gaps in injects that were due to creep tumours?). I'd really like to be able to easily track my progress as I try to improve this, and it'd be good to be able to go "ah, well no wonder I lost that game - look how awful my injects were compared to normal!" etc, or to just skip straight to the bit of a replay where my biggest gap in spawn larvae was to find out what was distracting me.
And a graph would look something like this (my paint skills are IMBA):
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Thanks for making such an awsome tool, im new to it but was debating for a while if i should DL, now im glad i did. free baller information from every single game with constant updates? yes please!
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I really would love a feature that would allow me to see a win rate per matchup over time, other than searching for all replays of this matchup and getting the winrate for this single matchup.
For example, my TvP was really strong but recently i'm feeling that it dropped a lot. In turn, my ZvP was horrible but now i'm quite confident in it. Seeing this development in a simple chart would be really nice, especially for random players like me.
I found it fascinating to see how new strategies in a matchup had big influence on the winrate and a short while later it turned upside down when the counterstrategies got more common, only to even out again a while later.
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Dakota_Fanning
Hungary2349 Posts
On April 15 2011 19:04 Hairy wrote:Show nested quote +On April 14 2011 21:08 Dakota_Fanning wrote:On April 14 2011 20:20 Hairy wrote: Just posting here to say that I think a fantastic job has been done to create SC2Gears, it's a superb bit of software. I have only two suggestions:
1) A clean way of monitoring gaps in spawn larvae. I'd love to be able to quickly glance at a screen in SC2 gears and be able to spot where there were gaps in my inject macro and how long those gaps were. Perhaps even a total value for length of time (a percentage of game length?) of a game that hatches were un-injected? All I'm really concentrating on right now in my play is trying to never miss an inject and get them as smooth as possible; having a value I could monitor across games to track my progress would be wonderful.
2) I personally found it a little difficult to get up and running and get familiar with how to actually do stuff. Perhaps that's just me being stupid.
Cheers! 1) Do you know about the "Grid" feature? Above the chart on the right there is a Grid check box. If you enable it, Sc2gears will draw grids on the charts to show when certain tasks can be performed (like Spawn Larva, Calldown MULE or Chrono Boost). Click on the grid icon to open the Grid settings dialog to configure what you want to display. I was aware of this, but it doesn't really do quite what I want. It shows markers for where I could (should) have spawned larvae, but I find it difficult to use to spot where I had gaps in my spawn larvaes (particularly when hatches are not syncronised perfectly), and there is no way of spotting how well I performed overall or for easily spotting slip ups. What I'd LOVE (and I imagine other zergys would too) would be if there was was another tab on the replay view that showed only spawn larvae statistics and visuals - I think it's probably an important enough part of Zerg gameplay that it deserves its own tab. Statistics could be something like: Average duration of spawn larvae gap: 10.4 seconds Percentage of time that hatches were idle: 21% Biggest gap in spawn larvae: 41 seconds (14:23 - 15:04 game time) I appreciate the numbers would be thrown off somewhat by a queen being sniped or missing injects intentionally to spawn tumours etc etc, but I still think this would be very useful info (perhaps even SC2 gears could recognise gaps in injects that were due to creep tumours?). I'd really like to be able to easily track my progress as I try to improve this, and it'd be good to be able to go "ah, well no wonder I lost that game - look how awful my injects were compared to normal!" etc, or to just skip straight to the bit of a replay where my biggest gap in spawn larvae was to find out what was distracting me. And a graph would look something like this (my paint skills are IMBA): ![[image loading]](http://imgur.com/gTjkZ.jpg) Good idea and nice chart! I too want to see that in Sc2gears
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On April 15 2011 20:28 Dakota_Fanning wrote:Show nested quote +On April 15 2011 19:04 Hairy wrote:On April 14 2011 21:08 Dakota_Fanning wrote:On April 14 2011 20:20 Hairy wrote: Just posting here to say that I think a fantastic job has been done to create SC2Gears, it's a superb bit of software. I have only two suggestions:
1) A clean way of monitoring gaps in spawn larvae. I'd love to be able to quickly glance at a screen in SC2 gears and be able to spot where there were gaps in my inject macro and how long those gaps were. Perhaps even a total value for length of time (a percentage of game length?) of a game that hatches were un-injected? All I'm really concentrating on right now in my play is trying to never miss an inject and get them as smooth as possible; having a value I could monitor across games to track my progress would be wonderful.
2) I personally found it a little difficult to get up and running and get familiar with how to actually do stuff. Perhaps that's just me being stupid.
Cheers! 1) Do you know about the "Grid" feature? Above the chart on the right there is a Grid check box. If you enable it, Sc2gears will draw grids on the charts to show when certain tasks can be performed (like Spawn Larva, Calldown MULE or Chrono Boost). Click on the grid icon to open the Grid settings dialog to configure what you want to display. I was aware of this, but it doesn't really do quite what I want. It shows markers for where I could (should) have spawned larvae, but I find it difficult to use to spot where I had gaps in my spawn larvaes (particularly when hatches are not syncronised perfectly), and there is no way of spotting how well I performed overall or for easily spotting slip ups. What I'd LOVE (and I imagine other zergys would too) would be if there was was another tab on the replay view that showed only spawn larvae statistics and visuals - I think it's probably an important enough part of Zerg gameplay that it deserves its own tab. Statistics could be something like: Average duration of spawn larvae gap: 10.4 seconds Percentage of time that hatches were idle: 21% Biggest gap in spawn larvae: 41 seconds (14:23 - 15:04 game time) I appreciate the numbers would be thrown off somewhat by a queen being sniped or missing injects intentionally to spawn tumours etc etc, but I still think this would be very useful info (perhaps even SC2 gears could recognise gaps in injects that were due to creep tumours?). I'd really like to be able to easily track my progress as I try to improve this, and it'd be good to be able to go "ah, well no wonder I lost that game - look how awful my injects were compared to normal!" etc, or to just skip straight to the bit of a replay where my biggest gap in spawn larvae was to find out what was distracting me. And a graph would look something like this (my paint skills are IMBA): ![[image loading]](http://imgur.com/gTjkZ.jpg) Good idea and nice chart! I too want to see that in Sc2gears  Well I'll definitely be looking at the changelogs of upcoming versions with eagerness :D
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I just downloaded sc2gears for the first time today and I am impressed. Awesome job :D
I am now confused about my APM though, if someone asked me my APM I'd say the number it says after one of my replays, but sc2gears seems to give us the real-time APM as the number is way higher, I wonder which one people use when asked about APM? People are possible speaking of different things when they speak about APM, I just realized that...
Anyway, good job :D
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On April 16 2011 17:50 SDream wrote: I just downloaded sc2gears for the first time today and I am impressed. Awesome job :D
I am now confused about my APM though, if someone asked me my APM I'd say the number it says after one of my replays, but sc2gears seems to give us the real-time APM as the number is way higher, I wonder which one people use when asked about APM? People are possible speaking of different things when they speak about APM, I just realized that...
Anyway, good job :D The APM shown in SC2gear is your actual real apm. The "blizzard" apm is shown in games, which is due to "normal" speed being what all game timings are based around. As the game is on Faster, you want to divide your SC2Gears APM by 1.4 (and vice-versa for swapping the other way) to translate.
As for what to say if someone asks... probably the SC2 apm, even though the SC2Gears apm is actually the correct one.
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On April 16 2011 17:55 Hairy wrote:Show nested quote +On April 16 2011 17:50 SDream wrote: I just downloaded sc2gears for the first time today and I am impressed. Awesome job :D
I am now confused about my APM though, if someone asked me my APM I'd say the number it says after one of my replays, but sc2gears seems to give us the real-time APM as the number is way higher, I wonder which one people use when asked about APM? People are possible speaking of different things when they speak about APM, I just realized that...
Anyway, good job :D The APM shown in SC2gear is your actual real apm. The "blizzard" apm is shown in games, which is due to "normal" speed being what all game timings are based around. As the game is on Faster, you want to divide your SC2Gears APM by 1.4 (and vice-versa for swapping the other way) to translate. As for what to say if someone asks... probably the SC2 apm, even though the SC2Gears apm is actually the correct one.
You can change that in Sc2Gears by unboxing the "Convert Game-Time to Real-Time" Option in Miscellaneous Settings > Analyzer
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On April 16 2011 18:52 TehForce wrote:Show nested quote +On April 16 2011 17:55 Hairy wrote:On April 16 2011 17:50 SDream wrote: I just downloaded sc2gears for the first time today and I am impressed. Awesome job :D
I am now confused about my APM though, if someone asked me my APM I'd say the number it says after one of my replays, but sc2gears seems to give us the real-time APM as the number is way higher, I wonder which one people use when asked about APM? People are possible speaking of different things when they speak about APM, I just realized that...
Anyway, good job :D The APM shown in SC2gear is your actual real apm. The "blizzard" apm is shown in games, which is due to "normal" speed being what all game timings are based around. As the game is on Faster, you want to divide your SC2Gears APM by 1.4 (and vice-versa for swapping the other way) to translate. As for what to say if someone asks... probably the SC2 apm, even though the SC2Gears apm is actually the correct one. You can change that in Sc2Gears by unboxing the "Convert Game-Time to Real-Time" Option in Miscellaneous Settings > Analyzer mine is unchecked and the apms are still a bit different. Anyone else experiencing this?
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Dakota_Fanning
Hungary2349 Posts
On April 17 2011 13:49 plasemeious wrote:Show nested quote +On April 16 2011 18:52 TehForce wrote:On April 16 2011 17:55 Hairy wrote:On April 16 2011 17:50 SDream wrote: I just downloaded sc2gears for the first time today and I am impressed. Awesome job :D
I am now confused about my APM though, if someone asked me my APM I'd say the number it says after one of my replays, but sc2gears seems to give us the real-time APM as the number is way higher, I wonder which one people use when asked about APM? People are possible speaking of different things when they speak about APM, I just realized that...
Anyway, good job :D The APM shown in SC2gear is your actual real apm. The "blizzard" apm is shown in games, which is due to "normal" speed being what all game timings are based around. As the game is on Faster, you want to divide your SC2Gears APM by 1.4 (and vice-versa for swapping the other way) to translate. As for what to say if someone asks... probably the SC2 apm, even though the SC2Gears apm is actually the correct one. You can change that in Sc2Gears by unboxing the "Convert Game-Time to Real-Time" Option in Miscellaneous Settings > Analyzer mines unchecked and the apms are still a bit different. Anyone else experiencing this? Sc2gears excludes the first couple of minutes/seconds from APM calculation. See: "Initial time to exclude from APM calculation (in-game time)" setting on the Analyzer tab of the misc settings dialog.
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On April 15 2011 17:03 Dakota_Fanning wrote:Show nested quote +On April 15 2011 16:26 korona wrote: Once again a solid new version of SC2Gears! Thank you Dakota!
I would like to report couple of bugs that you might not have noticed:
1) Earlier I especially liked that in the map view you could see the camera positions for the players. This feature has not worked for some time. I thought it was because of the 1.2 & 1.3 replay formats were not fully supported. But now after testing I noticed that the camera positions are not shown regarding older replay versions either.
2) After installing the 5.0.1 patch and applying a saved replay search filter SC2Gears did not find any matching results. It seems that the old saved search filters are not compatible with the new version. When I created a new filter with same settings, the new filter worked flawlessly.
3) Comments written to 'Comment' column in replay search results seem not to be saved.
(edit: added 3rd) 1) Camera positions work perfectly for all replay versions. The reason why it doesn't work for you is probably this: if you enable "use listed actions as chart data" and you have "Inaction" disabled, then camera move actions will be excluded, and camera positions are calculated based on those. If indeed this is the case, then you have 2 options: disable "use listed actions as chart data", or if you want that, then also check "Inaction" action types in order for camera positions to work.
Thanks for the answer. You guessed the correct reason why the player cameras were not shown. I had manipulated the data regarding other views and did not occur to me that this affected also the map view (inaction not checked + use actions as input data). Maybe it would be more logical to ignore user settings regarding camera actions when drawing map view, as the user settings are often there for manipulating what is shown in other views?
On April 15 2011 17:03 Dakota_Fanning wrote: 2) I did not touch the replay search, it should work as before. Please send me one of your "old" saved replay search.
Unfortunately I saved the new filter over the old one, so it is not possible for me send the old one to you. I noticed that the filters are saved as xml files. Odd indeed why the old filter was not working if the filter file format was not changed. It worked just before updating the SC2Gears but ceased to work after, even if there were several sc2gears restarts in between. The search settings (Format: 1v1, Game type: AutoMM, Gateway: Europe) were shown correctly on the screen but when running the search it did not find anything. Could there some kind of caching that could have caused this?
On April 15 2011 17:03 Dakota_Fanning wrote: 3) Comments in the Comment column are only saved if you save the replay list.
I had misunderstood the usage logic for the comment field. Saved replay lists seem static (cannot be updated based on new search)? I would guess a typical use of SC2Gears for many is to re-run replay search often to get fresh full statistics. Thus I would suggest that comments would always be saved and shown in search results. Implementation could be based e.g. on the replay file hash?
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On April 17 2011 16:41 Dakota_Fanning wrote:Show nested quote +On April 17 2011 13:49 plasemeious wrote:On April 16 2011 18:52 TehForce wrote:On April 16 2011 17:55 Hairy wrote:On April 16 2011 17:50 SDream wrote: I just downloaded sc2gears for the first time today and I am impressed. Awesome job :D
I am now confused about my APM though, if someone asked me my APM I'd say the number it says after one of my replays, but sc2gears seems to give us the real-time APM as the number is way higher, I wonder which one people use when asked about APM? People are possible speaking of different things when they speak about APM, I just realized that...
Anyway, good job :D The APM shown in SC2gear is your actual real apm. The "blizzard" apm is shown in games, which is due to "normal" speed being what all game timings are based around. As the game is on Faster, you want to divide your SC2Gears APM by 1.4 (and vice-versa for swapping the other way) to translate. As for what to say if someone asks... probably the SC2 apm, even though the SC2Gears apm is actually the correct one. You can change that in Sc2Gears by unboxing the "Convert Game-Time to Real-Time" Option in Miscellaneous Settings > Analyzer mine is unchecked and the apms are still a bit different. Anyone else experiencing this? Sc2gears excludes the first couple of minutes/seconds from APM calculation. See: "Initial time to exclude from APM calculation (in-game time)" setting on the Analyzer tab of the misc settings dialog. Thanks for response. That makes sense, I didn't even think of it
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Has anyone been having problems with version 5.0.1? None of the functions are working for me. If I click on "Open Replay", navigate to the replay folder, and then click to open a replay, nothing happens :-( The folder browsing dialog box disappears but no replay is loaded into the analyzer. It says "opened zero, skipped zero". Is there anything that I could be doing wrong?
FYI: I am using a brand new computer with Windows 7.
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