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Sc2gears 14.3.3: Replay version 2.1 support - Page 61

Forum Index > SC2 General
Post a Reply
Prev 1 59 60 61 62 63 170 Next
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 12 2011 07:07 GMT
#1201
On February 12 2011 10:07 Dajibjaw wrote:
Hi there, great program! 1 quick question though. Is there way for your name to appear first when renaming a replay? Currently my template is this: [/W1]/f - <(/r)/p> - /m./e


need to put yourself on the favored players list then it will do that.
Too weird to live, too rare to die.
Dajibjaw
Profile Joined July 2010
Canada83 Posts
February 12 2011 08:25 GMT
#1202
On February 12 2011 16:07 Firkraag8 wrote:
Show nested quote +
On February 12 2011 10:07 Dajibjaw wrote:
Hi there, great program! 1 quick question though. Is there way for your name to appear first when renaming a replay? Currently my template is this: [/W1]/f - <(/r)/p> - /m./e


need to put yourself on the favored players list then it will do that.


D'oh should have looked around more and searched. Much appreciated though mate!
ven
Profile Blog Joined December 2008
Germany332 Posts
February 13 2011 14:42 GMT
#1203
Could you maybe overhaul the game info tab a bit? Like a real info page instead of comma separated plain text?

I got a weird window bug still going on. Every window pretends to be maximized after opening but in 3/4 of cases when I try to interact with it will cause it to become unmaximized and I have to maximize it myself again before I can work with it.

Another thing I'd like to see is an easy way to autorename replays if I forgot to start the program before playing. Like the rename dialog we already have but using the autosave dir and evaluatiing /F for each file individually instead of the whole batch.
You can reach the rainbow. I'll be there to help.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 15 2011 20:47 GMT
#1204
Hey, this thread recently popped up suggesting that there may be some sort of issue creating nonrandom spawning positions on Metalopolis (and obv suggesting all maps). Verifying this to without any shadow of doubt using polls and self reporting is fraught with credibility issues.

Would it be possible to get some sort of (even if really ghetto) way of measuring spawn positions in Gears? It would pretty much solve this issue for the community.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 15 2011 21:00 GMT
#1205
Can you run this programm with all replays from all download sites you know? Would give interesting outcomes.

(Average APM of all players, average spawning positions, overall matchup winpercentages...)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
February 15 2011 21:48 GMT
#1206
On February 16 2011 05:47 sob3k wrote:
Hey, this thread recently popped up suggesting that there may be some sort of issue creating nonrandom spawning positions on Metalopolis (and obv suggesting all maps). Verifying this to without any shadow of doubt using polls and self reporting is fraught with credibility issues.

Would it be possible to get some sort of (even if really ghetto) way of measuring spawn positions in Gears? It would pretty much solve this issue for the community.

Well, you can go to map view and it will show spawn positions. However, it will not show the positions of AI players. So, to expand on this request, can sc2gears be updated to show the spawn positions of AI opponents?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 16 2011 06:44 GMT
#1207
On February 13 2011 23:42 ven wrote:
Could you maybe overhaul the game info tab a bit? Like a real info page instead of comma separated plain text?

I got a weird window bug still going on. Every window pretends to be maximized after opening but in 3/4 of cases when I try to interact with it will cause it to become unmaximized and I have to maximize it myself again before I can work with it.

Another thing I'd like to see is an easy way to autorename replays if I forgot to start the program before playing. Like the rename dialog we already have but using the autosave dir and evaluatiing /F for each file individually instead of the whole batch.

What do you mean exactly regarding the game info tab?

Regarding the internal windows and maximization: I never experienced this, please provide more details: OS, Look and Feel, screenshots.

Auto-saving replays when Sc2gears was not running: it's on my TODO list.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 16 2011 06:50 GMT
#1208
On February 16 2011 06:00 graNite wrote:
Can you run this programm with all replays from all download sites you know? Would give interesting outcomes.

(Average APM of all players, average spawning positions, overall matchup winpercentages...)

The statistical data is gained by analyzing replays. In order to do so, Sc2gears must have access to the content of the replay files. If a replay is stored on a web site, Sc2gears cannot access/read that file. It can only read files that are on your computer.

So in order to do what you want, you'd first have to download all replays.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-16 06:54:01
February 16 2011 06:53 GMT
#1209
On February 16 2011 06:48 TheGrimace wrote:
Show nested quote +
On February 16 2011 05:47 sob3k wrote:
Hey, this thread recently popped up suggesting that there may be some sort of issue creating nonrandom spawning positions on Metalopolis (and obv suggesting all maps). Verifying this to without any shadow of doubt using polls and self reporting is fraught with credibility issues.

Would it be possible to get some sort of (even if really ghetto) way of measuring spawn positions in Gears? It would pretty much solve this issue for the community.

Well, you can go to map view and it will show spawn positions. However, it will not show the positions of AI players. So, to expand on this request, can sc2gears be updated to show the spawn positions of AI opponents?

Replays do not store any actions of computer (AI) players, so I can't display where they are spawned. The play (including actions) of AI players are generated using pseudo random algorithms unknown to me. When watching a replay, the same pseudo random results are re-generated to simulate the same behavior of the AI player.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 16 2011 09:00 GMT
#1210
Sc2gears 4.2 has been released: New charts: Unit Tiers, Player Selections

Details are in the first post.
https://repmastered.icza.net
drsnuggles
Profile Blog Joined August 2010
Korea (South)362 Posts
February 16 2011 09:12 GMT
#1211
Seems to be buggy for me, I restarted SC Gears, downloaded & installed 4.2 and now it still stays 4.1 on startup + I get a message again that 4.2 is out. If I try to update again, it says it failed (I guess it's because 4.2 is already installed? )
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-16 10:15:59
February 16 2011 09:17 GMT
#1212
On February 16 2011 18:12 drsnuggles wrote:
Seems to be buggy for me, I restarted SC Gears, downloaded & installed 4.2 and now it still stays 4.1 on startup + I get a message again that 4.2 is out. If I try to update again, it says it failed (I guess it's because 4.2 is already installed? )

There is something wrong with the file hosting. No error on your part, try it again shortly.

Edit:
Download server operates now. It works for me. Can someone else confirm too that update works or still having issues?
https://repmastered.icza.net
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2011-02-16 11:33:38
February 16 2011 11:32 GMT
#1213
Thanks Dakota for once again superb work!

You have recently added lots of new graphs that complement each others to sc2gears. But in the other hand the new graphs do not necessarily offer too valuable information if you look at only one at a time. Have you plans to make it possible for users to keep several graphs / map views open side by side in future versions of sc2gears?

For example I would imagine it would offer lots of interesting information, if you could keep open the APM view, the map view, the action list and e.g. the new player selections view at the same time. And then would use Animate (simulation) feature to run through the whole replay.

On February 16 2011 18:17 Dakota_Fanning wrote:
Show nested quote +
On February 16 2011 18:12 drsnuggles wrote:
Seems to be buggy for me, I restarted SC Gears, downloaded & installed 4.2 and now it still stays 4.1 on startup + I get a message again that 4.2 is out. If I try to update again, it says it failed (I guess it's because 4.2 is already installed? )

There is something wrong with the file hosting. No error on your part, try it again shortly.

Edit:
Download server operates now. It works for me. Can someone else confirm too that update works or still having issues?


There were some problems few hours ago (the updater ran through but when I restarted sc2gears it was still the old version). But now the updater works and I was able to try out the new features for version 4.2.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-16 14:01:34
February 16 2011 14:00 GMT
#1214
On February 16 2011 20:32 korona wrote:
Thanks Dakota for once again superb work!

You have recently added lots of new graphs that complement each others to sc2gears. But in the other hand the new graphs do not necessarily offer too valuable information if you look at only one at a time. Have you plans to make it possible for users to keep several graphs / map views open side by side in future versions of sc2gears?

For example I would imagine it would offer lots of interesting information, if you could keep open the APM view, the map view, the action list and e.g. the new player selections view at the same time. And then would use Animate (simulation) feature to run through the whole replay.

I will think of something in the future for displaying/viewing multiple charts at once.
https://repmastered.icza.net
lazyo
Profile Joined May 2010
Germany90 Posts
Last Edited: 2011-02-16 15:50:06
February 16 2011 15:37 GMT
#1215
First off I really love your tool and how it is already 100x times more useful than any wc3/bw analyzer.

However I have a small complaint. Why on earth did you replace the tabs on the option window with this completely useless scrollbar? It's really a step back in terms of UI.

edit: apparently this only happens on Mac OS look and feel. Here's a screenshot of what I mean.
http://imgur.com/obmjk
-Yellow-
Profile Joined December 2010
Canada23 Posts
February 16 2011 15:39 GMT
#1216
I'm having a problem with sc2gears on Mac OS-X. The auto replay save feature is not working for me. Has anyone experienced this before or do the developers have any idea what could be the cause?
My overlords will block out the sun!
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-16 15:55:58
February 16 2011 15:54 GMT
#1217
On February 17 2011 00:37 lazyo wrote:
First off I really love your tool and how it is already 100x times more useful than any wc3/bw analyzer.

However I have a small complaint. Why on earth did you replace the tabs on the option window with this completely useless scrollbar? It's really a step back in terms of UI.

edit: apparently this only happens on Mac OS look and feel. Here's a screenshot of what I mean.
http://imgur.com/obmjk

I had no idea MAC OS-X displays vertical tabs that way... Unfortunately I don't have a MAC to test it myself before releases.

This is how it looks like on Windows (click for larger image):
[image loading]
https://repmastered.icza.net
lazyo
Profile Joined May 2010
Germany90 Posts
February 16 2011 15:57 GMT
#1218
Well it is displayed correctly with any other look and feel so I suppose I will just use one of those.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-16 15:59:09
February 16 2011 15:58 GMT
#1219
On February 17 2011 00:39 SC2Yellow wrote:
I'm having a problem with sc2gears on Mac OS-X. The auto replay save feature is not working for me. Has anyone experienced this before or do the developers have any idea what could be the cause?

First check the Folders settings on the Miscellaneous settings dialog. Set the proper SC2 folder and where you want your replays saved.

Also check if Replay auto-save is enabled in the Settings menu.

If you can't get it to work, check the logs.
Latest logs: Help menu/ View system messages.
Previous logs: "User content/Logs" folder inside your Sc2gears folder.
https://repmastered.icza.net
redso
Profile Joined October 2010
France8 Posts
February 16 2011 20:50 GMT
#1220
as a zerg player, in Chart type: Builds / tech stat, I do not understand how I can have 277 drones in a game. In another game, I have 265 ....
either I do not understand how to use that number, either there is a problem somewhere else, isn't it ?
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