• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:24
CET 11:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1811Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach Chinese SC2 server to reopen; live all-star event in Hangzhou ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason Path of Exile
Dota 2
organización de música organización de música Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1218 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 62

Forum Index > SC2 General
Post a Reply
Prev 1 60 61 62 63 64 170 Next
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 17 2011 06:48 GMT
#1221
On February 17 2011 05:50 redso wrote:
as a zerg player, in Chart type: Builds / tech stat, I do not understand how I can have 277 drones in a game. In another game, I have 265 ....
either I do not understand how to use that number, either there is a problem somewhere else, isn't it ?

Sc2gears operates on replays. It counts train actions to determine the number of units you made.
Unfortunately if you spam actions, StarCraft II might record them even if they are not executed eventually. The success of the actions (whether they get executed eventually or not) is not recorded in replays.
https://repmastered.icza.net
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
February 17 2011 19:04 GMT
#1222
anyone can help me and tell me why /Fx wont work for my autoreplays save?

here's the 'logfile' of the error using /Fx only.
+ Show Spoiler +

C:\Users\SiankO\Documents\StarCraft II\Accounts
C:\Users\SiankO\Documents\StarCraft II\Accounts
C:\Users\SiankO\Documents\StarCraft II\Accounts\1656155\1-S2-1-512508\Replays\Multiplayer
java.lang.Exception: Invalid digit count: x
at hu.belicza.andras.sc2gears.util.TemplateEngine.checkNameTemplate(TemplateEngine.java:304)
at hu.belicza.andras.sc2gears.util.TemplateEngine.<init>(TemplateEngine.java1)
at hu.belicza.andras.sc2gears.ui.dialogs.AutoSaveNameTemplateEditorDialog$1.actionPerformed(AutoSaveNameTemplateEditorDialog.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at hu.belicza.andras.sc2gears.ui.dialogs.BaseDialog.packAndShow(BaseDialog.java:116)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:876)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:293)
at hu.belicza.andras.sc2gears.ui.MainFrame$37.actionPerformed(MainFrame.java:1085)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.Exception: Invalid digit count: x
at hu.belicza.andras.sc2gears.util.TemplateEngine.checkNameTemplate(TemplateEngine.java:304)
at hu.belicza.andras.sc2gears.util.TemplateEngine.<init>(TemplateEngine.java1)
at hu.belicza.andras.sc2gears.ui.dialogs.AutoSaveNameTemplateEditorDialog$1.actionPerformed(AutoSaveNameTemplateEditorDialog.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at hu.belicza.andras.sc2gears.ui.dialogs.BaseDialog.packAndShow(BaseDialog.java:116)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:876)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:293)
at hu.belicza.andras.sc2gears.ui.MainFrame$37.actionPerformed(MainFrame.java:1085)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
(warn me if i should edit out my account number)
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 17 2011 20:09 GMT
#1223
On February 18 2011 04:04 YunhOLee wrote:
anyone can help me and tell me why /Fx wont work for my autoreplays save?

here's the 'logfile' of the error using /Fx only.

/Fx is a simple file counter: it substitutes the number of replays+1 in the replay auto-save folder.

The x is there to specify the number of digits of the counter. So for example if you want a 4-digit counter, use "/F4", if you want a 3-digit counter, use "/F3"...

The result in case of a 4 digit counter:
0001
0002
0003
...
https://repmastered.icza.net
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
February 17 2011 21:23 GMT
#1224
On February 18 2011 05:09 Dakota_Fanning wrote:
Show nested quote +
On February 18 2011 04:04 YunhOLee wrote:
anyone can help me and tell me why /Fx wont work for my autoreplays save?

here's the 'logfile' of the error using /Fx only.

/Fx is a simple file counter: it substitutes the number of replays+1 in the replay auto-save folder.

The x is there to specify the number of digits of the counter. So for example if you want a 4-digit counter, use "/F4", if you want a 3-digit counter, use "/F3"...

The result in case of a 4 digit counter:
0001
0002
0003
...


ohhhhh now it makes a lot more sense lol, thanks a lot dakota :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
SwiFt
Profile Joined January 2006
Sweden30 Posts
February 17 2011 21:47 GMT
#1225
My sc2gear randomly stops auto-saving. Restarts of both sc2 and sc2gears doesn't work :S
Varyak
Profile Joined August 2010
Germany14 Posts
February 18 2011 05:22 GMT
#1226
Hey anyone knows how to start Sc2Gears in the Systray? I want to autostart it, but the window is really anoying.
"There is nothing more cool than being proud of the things you love." - Day[9]
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 18 2011 06:51 GMT
#1227
On February 18 2011 06:47 SwiFt wrote:
My sc2gear randomly stops auto-saving. Restarts of both sc2 and sc2gears doesn't work :S

Please provide more details. Also check the folder settings and the logs.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 18 2011 06:52 GMT
#1228
On February 18 2011 14:22 Varyak wrote:
Hey anyone knows how to start Sc2Gears in the Systray? I want to autostart it, but the window is really anoying.

In the Window menu there is an option: "Start minimized to tray".
https://repmastered.icza.net
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 18 2011 07:44 GMT
#1229
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:
Twitter: @zhurai | Site: http://zhurai.com
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 18 2011 08:40 GMT
#1230
On February 18 2011 16:44 zhurai wrote:
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:

Replays do not contain the winner information nor do they contain the destruction of buildings.
Winner is determined by an algorithm, but the replay does not always provide enough information to determine the winner.
https://repmastered.icza.net
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 18 2011 11:18 GMT
#1231
On February 18 2011 17:40 Dakota_Fanning wrote:
Show nested quote +
On February 18 2011 16:44 zhurai wrote:
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:

Replays do not contain the winner information nor do they contain the destruction of buildings.
Winner is determined by an algorithm, but the replay does not always provide enough information to determine the winner.

I mean, I destroyed all the buildings, maybe put in that algorithm that if at end of replay, if the player has no buildings... that person is the loser? >_>
Twitter: @zhurai | Site: http://zhurai.com
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 18 2011 13:57 GMT
#1232
On February 18 2011 20:18 zhurai wrote:
Show nested quote +
On February 18 2011 17:40 Dakota_Fanning wrote:
On February 18 2011 16:44 zhurai wrote:
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:

Replays do not contain the winner information nor do they contain the destruction of buildings.
Winner is determined by an algorithm, but the replay does not always provide enough information to determine the winner.

I mean, I destroyed all the buildings, maybe put in that algorithm that if at end of replay, if the player has no buildings... that person is the loser? >_>

As I mentioned above, destruction of buildings are NOT recorded in the replays. I cannot tell how many buildings a player has.
https://repmastered.icza.net
AkiraRagnas
Profile Joined February 2011
United States1 Post
February 18 2011 20:10 GMT
#1233
Would it be possible to have a "autosave only non-UMS games" or something like that?
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 18 2011 21:52 GMT
#1234
On February 19 2011 05:10 AkiraRagnas wrote:
Would it be possible to have a "autosave only non-UMS games" or something like that?

You can add the game type to your name template as a sub-folder. That way all your ladder games will go to the AutoMM sub-folder, and all your other games will go to other sub-folders. You can delete other games any time you want.
https://repmastered.icza.net
flexy
Profile Joined February 2011
United States182 Posts
February 19 2011 08:49 GMT
#1235
Is there anyways to use this program to check someones hotkeys? I cant figure it out.
o_o
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 19 2011 12:47 GMT
#1236
On February 19 2011 17:49 flexy wrote:
Is there anyways to use this program to check someones hotkeys? I cant figure it out.

Yes there is. Open any replay in the replay analyzer, then choose the "Hotkeys" chart type on the Charts tab (which is the default tab).
https://repmastered.icza.net
flexy
Profile Joined February 2011
United States182 Posts
February 19 2011 23:50 GMT
#1237
I did that but I cant seem to read it. All I see is random numbers. am I in the right spot? Like im talking about all hotkeys not just #s. thanks for the response btw
o_o
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
February 20 2011 09:01 GMT
#1238
On February 20 2011 08:50 flexy wrote:
I did that but I cant seem to read it. All I see is random numbers. am I in the right spot? Like im talking about all hotkeys not just #s. thanks for the response btw

The Hotkeys chart in Sc2gears shows you the control groups the player used. It shows you what numbers the players used to assign units to numbers. If you move your mouse over a number, it will show you exactly what units were assigned. You can also check "Show select hotkeys" which will show you not just when the player assigned units but also when they recalled those stored units/groups.

If you're talking about different hotkeys to give various commands (E to train a Probe for example), well, those are not recorded in the replays. The replay only records a "Train Probe" action, whether the player clicked on the command card for probe or he/she pressed the hotkey for the probe is not recorded.

The hotkey setting/profile in Sc2 is personal and private. It is definitely not stored in the replay.
https://repmastered.icza.net
Topin
Profile Blog Joined December 2010
Peru10099 Posts
February 20 2011 19:03 GMT
#1239
hey man, how can i see just my scv production during the game... like when i stopped making scvs when i restarted de production

thx great sw
i would define my style between a mix of ByuN, Maru and MKP
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2011-02-20 23:50:36
February 20 2011 23:49 GMT
#1240
On February 21 2011 04:03 Topin wrote:
hey man, how can i see just my scv production during the game... like when i stopped making scvs when i restarted de production

thx great sw

1. Select the "Builds/Tech" chart
2. Enable the "Trains" and "Workers" check boxes over the chart
3. Enter the "train scv" filter term below the chart and on the right (to the "Filter actions")
4. Enable "Use listed actions as chart input data" below the action list.

This can be also used to filter/display any other type of actions, like inject larva etc. Only the filter term has to be changed in step 3.
https://repmastered.icza.net
Prev 1 60 61 62 63 64 170 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 684
Rush 369
Mong 284
PianO 103
Hyun 83
Barracks 81
Pusan 78
ToSsGirL 39
sorry 36
soO 34
[ Show more ]
Sacsri 33
NaDa 27
ggaemo 15
Movie 10
Noble 7
ZerO 1
Light 1
Dota 2
NeuroSwarm288
League of Legends
C9.Mang0516
JimRising 489
rGuardiaN92
Counter-Strike
olofmeister1398
shoxiejesuss713
zeus562
allub233
Other Games
summit1g8505
ceh9408
Pyrionflax220
Fuzer 161
KnowMe45
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick691
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 63
• LUISG 35
• naamasc233
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
1h 36m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
3 days
OSC
4 days
IPSL
4 days
Dewalt vs Bonyth
OSC
4 days
OSC
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
5 days
Patches Events
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.