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Sc2gears 14.3.3: Replay version 2.1 support - Page 62

Forum Index > SC2 General
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Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 17 2011 06:48 GMT
#1221
On February 17 2011 05:50 redso wrote:
as a zerg player, in Chart type: Builds / tech stat, I do not understand how I can have 277 drones in a game. In another game, I have 265 ....
either I do not understand how to use that number, either there is a problem somewhere else, isn't it ?

Sc2gears operates on replays. It counts train actions to determine the number of units you made.
Unfortunately if you spam actions, StarCraft II might record them even if they are not executed eventually. The success of the actions (whether they get executed eventually or not) is not recorded in replays.
https://repmastered.icza.net
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
February 17 2011 19:04 GMT
#1222
anyone can help me and tell me why /Fx wont work for my autoreplays save?

here's the 'logfile' of the error using /Fx only.
+ Show Spoiler +

C:\Users\SiankO\Documents\StarCraft II\Accounts
C:\Users\SiankO\Documents\StarCraft II\Accounts
C:\Users\SiankO\Documents\StarCraft II\Accounts\1656155\1-S2-1-512508\Replays\Multiplayer
java.lang.Exception: Invalid digit count: x
at hu.belicza.andras.sc2gears.util.TemplateEngine.checkNameTemplate(TemplateEngine.java:304)
at hu.belicza.andras.sc2gears.util.TemplateEngine.<init>(TemplateEngine.java1)
at hu.belicza.andras.sc2gears.ui.dialogs.AutoSaveNameTemplateEditorDialog$1.actionPerformed(AutoSaveNameTemplateEditorDialog.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at hu.belicza.andras.sc2gears.ui.dialogs.BaseDialog.packAndShow(BaseDialog.java:116)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:876)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:293)
at hu.belicza.andras.sc2gears.ui.MainFrame$37.actionPerformed(MainFrame.java:1085)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.Exception: Invalid digit count: x
at hu.belicza.andras.sc2gears.util.TemplateEngine.checkNameTemplate(TemplateEngine.java:304)
at hu.belicza.andras.sc2gears.util.TemplateEngine.<init>(TemplateEngine.java1)
at hu.belicza.andras.sc2gears.ui.dialogs.AutoSaveNameTemplateEditorDialog$1.actionPerformed(AutoSaveNameTemplateEditorDialog.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at hu.belicza.andras.sc2gears.ui.dialogs.BaseDialog.packAndShow(BaseDialog.java:116)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:876)
at hu.belicza.andras.sc2gears.ui.dialogs.MiscSettingsDialog.<init>(MiscSettingsDialog.java:293)
at hu.belicza.andras.sc2gears.ui.MainFrame$37.actionPerformed(MainFrame.java:1085)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
(warn me if i should edit out my account number)
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 17 2011 20:09 GMT
#1223
On February 18 2011 04:04 YunhOLee wrote:
anyone can help me and tell me why /Fx wont work for my autoreplays save?

here's the 'logfile' of the error using /Fx only.

/Fx is a simple file counter: it substitutes the number of replays+1 in the replay auto-save folder.

The x is there to specify the number of digits of the counter. So for example if you want a 4-digit counter, use "/F4", if you want a 3-digit counter, use "/F3"...

The result in case of a 4 digit counter:
0001
0002
0003
...
https://repmastered.icza.net
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
February 17 2011 21:23 GMT
#1224
On February 18 2011 05:09 Dakota_Fanning wrote:
Show nested quote +
On February 18 2011 04:04 YunhOLee wrote:
anyone can help me and tell me why /Fx wont work for my autoreplays save?

here's the 'logfile' of the error using /Fx only.

/Fx is a simple file counter: it substitutes the number of replays+1 in the replay auto-save folder.

The x is there to specify the number of digits of the counter. So for example if you want a 4-digit counter, use "/F4", if you want a 3-digit counter, use "/F3"...

The result in case of a 4 digit counter:
0001
0002
0003
...


ohhhhh now it makes a lot more sense lol, thanks a lot dakota :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
SwiFt
Profile Joined January 2006
Sweden30 Posts
February 17 2011 21:47 GMT
#1225
My sc2gear randomly stops auto-saving. Restarts of both sc2 and sc2gears doesn't work :S
Varyak
Profile Joined August 2010
Germany14 Posts
February 18 2011 05:22 GMT
#1226
Hey anyone knows how to start Sc2Gears in the Systray? I want to autostart it, but the window is really anoying.
"There is nothing more cool than being proud of the things you love." - Day[9]
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 18 2011 06:51 GMT
#1227
On February 18 2011 06:47 SwiFt wrote:
My sc2gear randomly stops auto-saving. Restarts of both sc2 and sc2gears doesn't work :S

Please provide more details. Also check the folder settings and the logs.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 18 2011 06:52 GMT
#1228
On February 18 2011 14:22 Varyak wrote:
Hey anyone knows how to start Sc2Gears in the Systray? I want to autostart it, but the window is really anoying.

In the Window menu there is an option: "Start minimized to tray".
https://repmastered.icza.net
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 18 2011 07:44 GMT
#1229
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:
Twitter: @zhurai | Site: http://zhurai.com
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 18 2011 08:40 GMT
#1230
On February 18 2011 16:44 zhurai wrote:
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:

Replays do not contain the winner information nor do they contain the destruction of buildings.
Winner is determined by an algorithm, but the replay does not always provide enough information to determine the winner.
https://repmastered.icza.net
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 18 2011 11:18 GMT
#1231
On February 18 2011 17:40 Dakota_Fanning wrote:
Show nested quote +
On February 18 2011 16:44 zhurai wrote:
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:

Replays do not contain the winner information nor do they contain the destruction of buildings.
Winner is determined by an algorithm, but the replay does not always provide enough information to determine the winner.

I mean, I destroyed all the buildings, maybe put in that algorithm that if at end of replay, if the player has no buildings... that person is the loser? >_>
Twitter: @zhurai | Site: http://zhurai.com
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 18 2011 13:57 GMT
#1232
On February 18 2011 20:18 zhurai wrote:
Show nested quote +
On February 18 2011 17:40 Dakota_Fanning wrote:
On February 18 2011 16:44 zhurai wrote:
question... how come (sometimes?) against practice games against the computer (ai's), I kill all their buildings (yes, I win), and then sc2gears reports that I lost? D:

Replays do not contain the winner information nor do they contain the destruction of buildings.
Winner is determined by an algorithm, but the replay does not always provide enough information to determine the winner.

I mean, I destroyed all the buildings, maybe put in that algorithm that if at end of replay, if the player has no buildings... that person is the loser? >_>

As I mentioned above, destruction of buildings are NOT recorded in the replays. I cannot tell how many buildings a player has.
https://repmastered.icza.net
AkiraRagnas
Profile Joined February 2011
United States1 Post
February 18 2011 20:10 GMT
#1233
Would it be possible to have a "autosave only non-UMS games" or something like that?
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 18 2011 21:52 GMT
#1234
On February 19 2011 05:10 AkiraRagnas wrote:
Would it be possible to have a "autosave only non-UMS games" or something like that?

You can add the game type to your name template as a sub-folder. That way all your ladder games will go to the AutoMM sub-folder, and all your other games will go to other sub-folders. You can delete other games any time you want.
https://repmastered.icza.net
flexy
Profile Joined February 2011
United States182 Posts
February 19 2011 08:49 GMT
#1235
Is there anyways to use this program to check someones hotkeys? I cant figure it out.
o_o
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 19 2011 12:47 GMT
#1236
On February 19 2011 17:49 flexy wrote:
Is there anyways to use this program to check someones hotkeys? I cant figure it out.

Yes there is. Open any replay in the replay analyzer, then choose the "Hotkeys" chart type on the Charts tab (which is the default tab).
https://repmastered.icza.net
flexy
Profile Joined February 2011
United States182 Posts
February 19 2011 23:50 GMT
#1237
I did that but I cant seem to read it. All I see is random numbers. am I in the right spot? Like im talking about all hotkeys not just #s. thanks for the response btw
o_o
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
February 20 2011 09:01 GMT
#1238
On February 20 2011 08:50 flexy wrote:
I did that but I cant seem to read it. All I see is random numbers. am I in the right spot? Like im talking about all hotkeys not just #s. thanks for the response btw

The Hotkeys chart in Sc2gears shows you the control groups the player used. It shows you what numbers the players used to assign units to numbers. If you move your mouse over a number, it will show you exactly what units were assigned. You can also check "Show select hotkeys" which will show you not just when the player assigned units but also when they recalled those stored units/groups.

If you're talking about different hotkeys to give various commands (E to train a Probe for example), well, those are not recorded in the replays. The replay only records a "Train Probe" action, whether the player clicked on the command card for probe or he/she pressed the hotkey for the probe is not recorded.

The hotkey setting/profile in Sc2 is personal and private. It is definitely not stored in the replay.
https://repmastered.icza.net
Topin
Profile Blog Joined December 2010
Peru10121 Posts
February 20 2011 19:03 GMT
#1239
hey man, how can i see just my scv production during the game... like when i stopped making scvs when i restarted de production

thx great sw
i would define my style between a mix of ByuN, Maru and MKP
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2011-02-20 23:50:36
February 20 2011 23:49 GMT
#1240
On February 21 2011 04:03 Topin wrote:
hey man, how can i see just my scv production during the game... like when i stopped making scvs when i restarted de production

thx great sw

1. Select the "Builds/Tech" chart
2. Enable the "Trains" and "Workers" check boxes over the chart
3. Enter the "train scv" filter term below the chart and on the right (to the "Filter actions")
4. Enable "Use listed actions as chart input data" below the action list.

This can be also used to filter/display any other type of actions, like inject larva etc. Only the filter term has to be changed in step 3.
https://repmastered.icza.net
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