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hey sorry just have some more questions:
1. i want to see my % win ratio against each race analyzing a group of replays... i cant find how to do it. 
2. i want that to see the replays where i lost but naming with the /W1 if ur are player number 2 it will say "W" but in reality is a "L" ....
hope u can help me
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Dakota_Fanning
Hungary2349 Posts
On February 22 2011 03:14 Topin wrote:hey sorry just have some more questions: 1. i want to see my % win ratio against each race analyzing a group of replays... i cant find how to do it.  2. i want that to see the replays where i lost but naming with the /W1 if ur are player number 2 it will say "W" but in reality is a "L" .... hope u can help me 1. Open the replays you want to analyze in the Multi-replay analysis. You can do this in many ways, I mention a few: Double click on the <new> item under Multi-rep analysis on the navigation tree (left). Now select any replays or folders of replays you want to analyze. Press open and you're done. Double click on your name in the upcoming table will open your details. Go to the match-up tab for details you're looking for. Another way to open reps for multi-rep analysis: Perform a replay search. Double click on the <new> item under Replay search in the navigation tree. On the Source tab add the folders/replays you want to search or "include". Press "List all replays of this source" button. On the results tab press the "Multi-rep analysis" button to analyze all replays listed in the table.
2. Add your name to the Favored player list and your name will always be the first. To do that: either right click on your name in the Replay analyzer then "Add to the favored player list", or go directly to the Analyzer tab of the Miscellaneous settings tab, and enter your name to the Favored player list text field.
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Anyway It's possible to let it save the replays in subfolders like.
-Observer -Bronze League #1v1 -Silver League #2v2 If it is and I didn't see it , can someone helm me out?
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Dakota_Fanning
Hungary2349 Posts
On February 23 2011 04:34 Mirabis wrote: Anyway It's possible to let it save the replays in subfolders like.
-Observer -Bronze League #1v1 -Silver League #2v2 If it is and I didn't see it , can someone helm me out? The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders. So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template).
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On February 23 2011 06:09 Dakota_Fanning wrote:Show nested quote +On February 23 2011 04:34 Mirabis wrote: Anyway It's possible to let it save the replays in subfolders like.
-Observer -Bronze League #1v1 -Silver League #2v2 If it is and I didn't see it , can someone helm me out? The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders. So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template).
Do I have to manually sort them in sub-folders or is there an option? I in no mean want to sound lazy, but just wondering if it could get any better :D
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would be nice if this pharser could be used for websites (using mysql etc) and using some graphics also. public one where users can upload replays to see infos.
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Dakota_Fanning
Hungary2349 Posts
On February 23 2011 07:28 Mirabis wrote:Show nested quote +On February 23 2011 06:09 Dakota_Fanning wrote:On February 23 2011 04:34 Mirabis wrote: Anyway It's possible to let it save the replays in subfolders like.
-Observer -Bronze League #1v1 -Silver League #2v2 If it is and I didn't see it , can someone helm me out? The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders. So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template). Do I have to manually sort them in sub-folders or is there an option? I in no mean want to sound lazy, but just wondering if it could get any better :D You don't have to do it manually, Sc2gears can do that for you.
If your auto-save name template contains sub-folders, they will be separated right away as you play the games.
If you already have them in a folder, then perform a replay search, select all replays in the result table, then right click, select Rename, then provide a template like: "/f\/n./e". This template does not rename replays (the /n is the original name) but only rearranges them into sub-folders based on the game format (1v1, 2v2 etc). Of course you can rearrange them by anything else too, or you can even rearrange them into multi-level sub-folders (e.g. game format inside game type folder).
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Hi,
I would like to try and parse my queen injection timings for my zerg games.
you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?
It looks like your program will auto-parse every action in the game.
Is it possible to just output this list of actions such that I can filter out something like only my injections?
Thanks for your response.
edit: I found a way using player selections > filter actions: [QUEENS] OR Spawn Larva
I output this into a spreadsheet file and then I suppose I can parse manually from here.
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Dakota_Fanning
Hungary2349 Posts
On February 23 2011 15:51 michaelhasanalias wrote: Hi,
I would like to try and parse my queen injection timings for my zerg games.
you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?
It looks like your program will auto-parse every action in the game.
Is it possible to just output this list of actions such that I can filter out something like only my injections?
Thanks for your response. Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.
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the replay upload should work with crappys sc2replay tool whats out where you can dl reps and ul reps instant from without looking on any sites
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On February 23 2011 16:24 Dakota_Fanning wrote:Show nested quote +On February 23 2011 15:51 michaelhasanalias wrote: Hi,
I would like to try and parse my queen injection timings for my zerg games.
you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?
It looks like your program will auto-parse every action in the game.
Is it possible to just output this list of actions such that I can filter out something like only my injections?
Thanks for your response. Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.
yeah thanks htis is cool.
If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject.
Do you think it might be possible to allow manipulation of the chart area?
For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement?
This would then show me how late my injections are.
Or do you have an idea on another way I can show this?
I did this after some work:
edit: created a thread on reddit maybe some people can help us: http://www.reddit.com/r/starcraft/comments/fqwzh/help_me_make_a_larva_injection_analysis_automated/
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Hey love SC@Gears and the new charts!
A bit of constructive advice for the Unit Tiers chart: right now it is a little confusing because of Yellow and Orange which should be swapped so it matches the colour wheel and the natural progression of colours. Blue Green Yellow Orange Red. Blue + Yellow makes Green so it makes sense that green would be sandwiched between them, likewise Yellow + Red make Orange, so orange should be between those two. Much like on the terror scale introduced to the US after 9/11, orange is (and should be) higher than yellow. My 2 cents.
Super awesome program though :D many thanks for making it!
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Dakota_Fanning
Hungary2349 Posts
On February 23 2011 17:06 miken wrote: Hey love SC@Gears and the new charts!
A bit of constructive advice for the Unit Tiers chart: right now it is a little confusing because of Yellow and Orange which should be swapped so it matches the colour wheel and the natural progression of colours. Blue Green Yellow Orange Red. Blue + Yellow makes Green so it makes sense that green would be sandwiched between them, likewise Yellow + Red make Orange, so orange should be between those two. Much like on the terror scale introduced to the US after 9/11, orange is (and should be) higher than yellow. My 2 cents.
Super awesome program though :D many thanks for making it! I was hesitating when I chose the color order in the first place. I ended up with what you see is because it looked cooler/nicer. But now I will reconsider it.
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Dakota_Fanning
Hungary2349 Posts
On February 23 2011 16:52 michaelhasanalias wrote:Show nested quote +On February 23 2011 16:24 Dakota_Fanning wrote:On February 23 2011 15:51 michaelhasanalias wrote: Hi,
I would like to try and parse my queen injection timings for my zerg games.
you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?
It looks like your program will auto-parse every action in the game.
Is it possible to just output this list of actions such that I can filter out something like only my injections?
Thanks for your response. Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections. yeah thanks htis is cool. If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject. Do you think it might be possible to allow manipulation of the chart area? For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement? This would then show me how late my injections are. Or do you have an idea on another way I can show this? Not possible at the moment, will add something like this.
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On February 23 2011 17:25 Dakota_Fanning wrote:Show nested quote +On February 23 2011 16:52 michaelhasanalias wrote:On February 23 2011 16:24 Dakota_Fanning wrote:On February 23 2011 15:51 michaelhasanalias wrote: Hi,
I would like to try and parse my queen injection timings for my zerg games.
you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?
It looks like your program will auto-parse every action in the game.
Is it possible to just output this list of actions such that I can filter out something like only my injections?
Thanks for your response. Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections. yeah thanks htis is cool. If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject. Do you think it might be possible to allow manipulation of the chart area? For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement? This would then show me how late my injections are. Or do you have an idea on another way I can show this? Not possible at the moment, will add something like this.
you're absolutely my hero if you can do this. How difficult do you think it would be to do?
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On February 23 2011 15:49 Dakota_Fanning wrote:Show nested quote +On February 23 2011 07:28 Mirabis wrote:On February 23 2011 06:09 Dakota_Fanning wrote:On February 23 2011 04:34 Mirabis wrote: Anyway It's possible to let it save the replays in subfolders like.
-Observer -Bronze League #1v1 -Silver League #2v2 If it is and I didn't see it , can someone helm me out? The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders. So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template). Do I have to manually sort them in sub-folders or is there an option? I in no mean want to sound lazy, but just wondering if it could get any better :D You don't have to do it manually, Sc2gears can do that for you. If your auto-save name template contains sub-folders, they will be separated right away as you play the games. If you already have them in a folder, then perform a replay search, select all replays in the result table, then right click, select Rename, then provide a template like: "/f\/n./e". This template does not rename replays (the /n is the original name) but only rearranges them into sub-folders based on the game format (1v1, 2v2 etc). Of course you can rearrange them by anything else too, or you can even rearrange them into multi-level sub-folders (e.g. game format inside game type folder).
Can You make a step by step guide for me, since it doesn't work... It Saves my Replays as "/T - </p(/r)> on /m #/W1./e" as I've set it up. So I've to search all replays and from there on could u provide steps? Sorry, If I ask much
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is gears a 3rd party program, is this something that can one banned from sc2?
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On February 26 2011 00:30 After7days wrote: is gears a 3rd party program, is this something that can one banned from sc2?
yes it's a 3rd party program, but it cannot get you banned. It doesn't interfere with gameplay or anything like that.
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So my folder settings just...doesn't exist. I can't find it anywhere in the tabs. I edited my miscellaneous setting just fine, and I can load replays in, but I can't find the replay settings to do so by default. Am I doing something wrong?
I'm on a mac, if that matters.
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Dakota_Fanning
Hungary2349 Posts
On February 23 2011 18:51 michaelhasanalias wrote:Show nested quote +On February 23 2011 17:25 Dakota_Fanning wrote:On February 23 2011 16:52 michaelhasanalias wrote:On February 23 2011 16:24 Dakota_Fanning wrote:On February 23 2011 15:51 michaelhasanalias wrote: Hi,
I would like to try and parse my queen injection timings for my zerg games.
you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?
It looks like your program will auto-parse every action in the game.
Is it possible to just output this list of actions such that I can filter out something like only my injections?
Thanks for your response. Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections. yeah thanks htis is cool. If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject. Do you think it might be possible to allow manipulation of the chart area? For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement? This would then show me how late my injections are. Or do you have an idea on another way I can show this? Not possible at the moment, will add something like this. you're absolutely my hero if you can do this. How difficult do you think it would be to do? It's doable. I try to fit it in in the next release.
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