• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:44
CEST 02:44
KST 09:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters5[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!42Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[ASL22] Ro16 Preview: Rough Waters New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7715 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 63

Forum Index > SC2 General
Post a Reply
Prev 1 61 62 63 64 65 170 Next
Topin
Profile Blog Joined December 2010
Peru10126 Posts
February 21 2011 18:14 GMT
#1241
hey sorry just have some more questions:

1. i want to see my % win ratio against each race analyzing a group of replays... i cant find how to do it.

2. i want that to see the replays where i lost but naming with the /W1 if ur are player number 2 it will say "W" but in reality is a "L" ....

hope u can help me
i would define my style between a mix of ByuN, Maru and MKP
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-21 20:52:18
February 21 2011 20:50 GMT
#1242
On February 22 2011 03:14 Topin wrote:
hey sorry just have some more questions:

1. i want to see my % win ratio against each race analyzing a group of replays... i cant find how to do it.

2. i want that to see the replays where i lost but naming with the /W1 if ur are player number 2 it will say "W" but in reality is a "L" ....

hope u can help me

1. Open the replays you want to analyze in the Multi-replay analysis. You can do this in many ways, I mention a few: Double click on the <new> item under Multi-rep analysis on the navigation tree (left). Now select any replays or folders of replays you want to analyze. Press open and you're done. Double click on your name in the upcoming table will open your details. Go to the match-up tab for details you're looking for.
Another way to open reps for multi-rep analysis: Perform a replay search. Double click on the <new> item under Replay search in the navigation tree. On the Source tab add the folders/replays you want to search or "include". Press "List all replays of this source" button. On the results tab press the "Multi-rep analysis" button to analyze all replays listed in the table.

2. Add your name to the Favored player list and your name will always be the first. To do that: either right click on your name in the Replay analyzer then "Add to the favored player list", or go directly to the Analyzer tab of the Miscellaneous settings tab, and enter your name to the Favored player list text field.
https://repmastered.icza.net
Mirabis
Profile Joined January 2011
Netherlands11 Posts
Last Edited: 2011-02-22 19:41:25
February 22 2011 19:34 GMT
#1243
Anyway It's possible to let it save the replays in subfolders like.

-Observer
-Bronze League #1v1
-Silver League #2v2
If it is and I didn't see it , can someone helm me out?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 22 2011 21:09 GMT
#1244
On February 23 2011 04:34 Mirabis wrote:
Anyway It's possible to let it save the replays in subfolders like.

-Observer
-Bronze League #1v1
-Silver League #2v2
If it is and I didn't see it , can someone helm me out?

The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders.
So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template).
https://repmastered.icza.net
Mirabis
Profile Joined January 2011
Netherlands11 Posts
February 22 2011 22:28 GMT
#1245
On February 23 2011 06:09 Dakota_Fanning wrote:
Show nested quote +
On February 23 2011 04:34 Mirabis wrote:
Anyway It's possible to let it save the replays in subfolders like.

-Observer
-Bronze League #1v1
-Silver League #2v2
If it is and I didn't see it , can someone helm me out?

The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders.
So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template).


Do I have to manually sort them in sub-folders or is there an option?
I in no mean want to sound lazy, but just wondering if it could get any better :D
GriGore
Profile Joined January 2011
Afghanistan7 Posts
February 23 2011 00:18 GMT
#1246
would be nice if this pharser could be used for websites (using mysql etc) and using some graphics also.
public one where users can upload replays to see infos.
Be cool ...
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-23 06:50:44
February 23 2011 06:49 GMT
#1247
On February 23 2011 07:28 Mirabis wrote:
Show nested quote +
On February 23 2011 06:09 Dakota_Fanning wrote:
On February 23 2011 04:34 Mirabis wrote:
Anyway It's possible to let it save the replays in subfolders like.

-Observer
-Bronze League #1v1
-Silver League #2v2
If it is and I didn't see it , can someone helm me out?

The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders.
So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template).


Do I have to manually sort them in sub-folders or is there an option?
I in no mean want to sound lazy, but just wondering if it could get any better :D

You don't have to do it manually, Sc2gears can do that for you.

If your auto-save name template contains sub-folders, they will be separated right away as you play the games.

If you already have them in a folder, then perform a replay search, select all replays in the result table, then right click, select Rename, then provide a template like: "/f\/n./e". This template does not rename replays (the /n is the original name) but only rearranges them into sub-folders based on the game format (1v1, 2v2 etc). Of course you can rearrange them by anything else too, or you can even rearrange them into multi-level sub-folders (e.g. game format inside game type folder).
https://repmastered.icza.net
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-23 07:24:52
February 23 2011 06:51 GMT
#1248
Hi,


I would like to try and parse my queen injection timings for my zerg games.

you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?

It looks like your program will auto-parse every action in the game.

Is it possible to just output this list of actions such that I can filter out something like only my injections?


Thanks for your response.


edit: I found a way using player selections > filter actions: [QUEENS] OR Spawn Larva

I output this into a spreadsheet file and then I suppose I can parse manually from here.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-02-23 07:25:11
February 23 2011 07:24 GMT
#1249
On February 23 2011 15:51 michaelhasanalias wrote:
Hi,


I would like to try and parse my queen injection timings for my zerg games.

you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?

It looks like your program will auto-parse every action in the game.

Is it possible to just output this list of actions such that I can filter out something like only my injections?


Thanks for your response.

Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.
https://repmastered.icza.net
Drake
Profile Joined October 2010
Germany6146 Posts
February 23 2011 07:40 GMT
#1250
the replay upload should work with crappys sc2replay tool whats out where you can dl reps and ul reps instant from without looking on any sites
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-23 08:29:49
February 23 2011 07:52 GMT
#1251
On February 23 2011 16:24 Dakota_Fanning wrote:
Show nested quote +
On February 23 2011 15:51 michaelhasanalias wrote:
Hi,


I would like to try and parse my queen injection timings for my zerg games.

you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?

It looks like your program will auto-parse every action in the game.

Is it possible to just output this list of actions such that I can filter out something like only my injections?


Thanks for your response.

Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.


yeah thanks htis is cool.

If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject.



Do you think it might be possible to allow manipulation of the chart area?

For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement?

This would then show me how late my injections are.

Or do you have an idea on another way I can show this?

[image loading]


I did this after some work:

[image loading]





edit: created a thread on reddit maybe some people can help us: http://www.reddit.com/r/starcraft/comments/fqwzh/help_me_make_a_larva_injection_analysis_automated/
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
miken
Profile Joined May 2010
Canada9 Posts
February 23 2011 08:06 GMT
#1252
Hey love SC@Gears and the new charts!

A bit of constructive advice for the Unit Tiers chart: right now it is a little confusing because of Yellow and Orange which should be swapped so it matches the colour wheel and the natural progression of colours.
Blue Green Yellow Orange Red. Blue + Yellow makes Green so it makes sense that green would be sandwiched between them, likewise Yellow + Red make Orange, so orange should be between those two. Much like on the terror scale introduced to the US after 9/11, orange is (and should be) higher than yellow. My 2 cents.

Super awesome program though :D many thanks for making it!
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 23 2011 08:24 GMT
#1253
On February 23 2011 17:06 miken wrote:
Hey love SC@Gears and the new charts!

A bit of constructive advice for the Unit Tiers chart: right now it is a little confusing because of Yellow and Orange which should be swapped so it matches the colour wheel and the natural progression of colours.
Blue Green Yellow Orange Red. Blue + Yellow makes Green so it makes sense that green would be sandwiched between them, likewise Yellow + Red make Orange, so orange should be between those two. Much like on the terror scale introduced to the US after 9/11, orange is (and should be) higher than yellow. My 2 cents.

Super awesome program though :D many thanks for making it!

I was hesitating when I chose the color order in the first place. I ended up with what you see is because it looked cooler/nicer. But now I will reconsider it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 23 2011 08:25 GMT
#1254
On February 23 2011 16:52 michaelhasanalias wrote:
Show nested quote +
On February 23 2011 16:24 Dakota_Fanning wrote:
On February 23 2011 15:51 michaelhasanalias wrote:
Hi,


I would like to try and parse my queen injection timings for my zerg games.

you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?

It looks like your program will auto-parse every action in the game.

Is it possible to just output this list of actions such that I can filter out something like only my injections?


Thanks for your response.

Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.


yeah thanks htis is cool.

If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject.



Do you think it might be possible to allow manipulation of the chart area?

For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement?

This would then show me how late my injections are.

Or do you have an idea on another way I can show this?

Not possible at the moment, will add something like this.
https://repmastered.icza.net
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 23 2011 09:51 GMT
#1255
On February 23 2011 17:25 Dakota_Fanning wrote:
Show nested quote +
On February 23 2011 16:52 michaelhasanalias wrote:
On February 23 2011 16:24 Dakota_Fanning wrote:
On February 23 2011 15:51 michaelhasanalias wrote:
Hi,


I would like to try and parse my queen injection timings for my zerg games.

you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?

It looks like your program will auto-parse every action in the game.

Is it possible to just output this list of actions such that I can filter out something like only my injections?


Thanks for your response.

Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.


yeah thanks htis is cool.

If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject.



Do you think it might be possible to allow manipulation of the chart area?

For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement?

This would then show me how late my injections are.

Or do you have an idea on another way I can show this?

Not possible at the moment, will add something like this.


you're absolutely my hero if you can do this. How difficult do you think it would be to do?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Mirabis
Profile Joined January 2011
Netherlands11 Posts
February 23 2011 10:50 GMT
#1256
On February 23 2011 15:49 Dakota_Fanning wrote:
Show nested quote +
On February 23 2011 07:28 Mirabis wrote:
On February 23 2011 06:09 Dakota_Fanning wrote:
On February 23 2011 04:34 Mirabis wrote:
Anyway It's possible to let it save the replays in subfolders like.

-Observer
-Bronze League #1v1
-Silver League #2v2
If it is and I didn't see it , can someone helm me out?

The league info is not stored in replays so that is not available for naming. The game type is stored so you can use that to create sub-folders.
So the most you can do is sort replays to sub-folders like "1v1", "2v2", "AutoMM", "Private", "Public" (or any other name that is available to use in the template).


Do I have to manually sort them in sub-folders or is there an option?
I in no mean want to sound lazy, but just wondering if it could get any better :D

You don't have to do it manually, Sc2gears can do that for you.

If your auto-save name template contains sub-folders, they will be separated right away as you play the games.

If you already have them in a folder, then perform a replay search, select all replays in the result table, then right click, select Rename, then provide a template like: "/f\/n./e". This template does not rename replays (the /n is the original name) but only rearranges them into sub-folders based on the game format (1v1, 2v2 etc). Of course you can rearrange them by anything else too, or you can even rearrange them into multi-level sub-folders (e.g. game format inside game type folder).



Can You make a step by step guide for me, since it doesn't work...
It Saves my Replays as "/T - </p(/r)> on /m #/W1./e" as I've set it up.
So I've to search all replays and from there on could u provide steps?
Sorry, If I ask much
After7days
Profile Joined December 2009
Denmark52 Posts
February 25 2011 15:30 GMT
#1257
is gears a 3rd party program, is this something that can one banned from sc2?
thesideshow
Profile Blog Joined May 2010
930 Posts
February 25 2011 16:34 GMT
#1258
On February 26 2011 00:30 After7days wrote:
is gears a 3rd party program, is this something that can one banned from sc2?


yes it's a 3rd party program, but it cannot get you banned. It doesn't interfere with gameplay or anything like that.
OGS:levelchange
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-02-26 00:50:01
February 26 2011 00:38 GMT
#1259
So my folder settings just...doesn't exist. I can't find it anywhere in the tabs. I edited my miscellaneous setting just fine, and I can load replays in, but I can't find the replay settings to do so by default. Am I doing something wrong?

I'm on a mac, if that matters.
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 26 2011 02:00 GMT
#1260
On February 23 2011 18:51 michaelhasanalias wrote:
Show nested quote +
On February 23 2011 17:25 Dakota_Fanning wrote:
On February 23 2011 16:52 michaelhasanalias wrote:
On February 23 2011 16:24 Dakota_Fanning wrote:
On February 23 2011 15:51 michaelhasanalias wrote:
Hi,


I would like to try and parse my queen injection timings for my zerg games.

you have this feature basically built in, but I'm curious if you can help me do this? Is there a simple way to code something that can just output a list of actions and their times?

It looks like your program will auto-parse every action in the game.

Is it possible to just output this list of actions such that I can filter out something like only my injections?


Thanks for your response.

Simply enter "spawn larva" to the search filter field to the right of the action list. After that you will see no other actions except the larva injections.


yeah thanks htis is cool.

If I look at chart type APM with granularity 1 linear approx, I can see lines at the points in time where I inject.



Do you think it might be possible to allow manipulation of the chart area?

For example, say I'd like to add gridlines in 45 game-second intervals beginning at 3:00. Would this be very difficult to implement?

This would then show me how late my injections are.

Or do you have an idea on another way I can show this?

Not possible at the moment, will add something like this.


you're absolutely my hero if you can do this. How difficult do you think it would be to do?

It's doable. I try to fit it in in the next release.
https://repmastered.icza.net
Prev 1 61 62 63 64 65 170 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings74
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason77
ProTech69
StarCraft: Brood War
Rain 2277
GuemChi 1907
firebathero 86
Hm[arnc] 24
Dota 2
NeuroSwarm195
League of Legends
Doublelift5110
JimRising 677
Counter-Strike
minikerr50
Other Games
summit1g16030
Liquid`RaSZi2746
PiGStarcraft231
Maynarde72
ROOTCatZ44
ViBE40
Organizations
Other Games
gamesdonequick2211
BasetradeTV81
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP53
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22484
Upcoming Events
Afreeca Starleague
9h 16m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
10h 16m
Monday Night Weeklies
15h 16m
Afreeca Starleague
1d 9h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 10h
PiGosaur Cup
1d 23h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.