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Sc2gears 14.3.3: Replay version 2.1 support - Page 113

Forum Index > SC2 General
Post a Reply
Prev 1 111 112 113 114 115 170 Next
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
October 29 2011 06:06 GMT
#2241
Time to work on a quick VB.net application to do the job then! Should be a good review
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
October 29 2011 06:13 GMT
#2242
On October 29 2011 12:13 Hairy wrote:
The only niggle I have with SC2Gears is that the sorting is done incorrectly when using replay searches etc - sorting is done by sorting the text strings, not the actual values those strings represent. Eg, if I sort the replays by APM I get:

0
100
100
100
101
101
101
102
102
102
103
103
104
105
106
116
60
60
61
62
63
....
....
97
98
99

Which is obviously not correct. Altering the "game date" format also causes the sorting to fail for the same reason.

The APMs column in the replay list table is there for informational purposes only. The date column sorts by date yes. The reason for this is because the replays might come from a saved replay list which is a CSV file, and the date format is not stored in it.
https://repmastered.icza.net
StreetWise
Profile Joined January 2010
United States594 Posts
Last Edited: 2011-10-30 06:48:49
October 30 2011 06:45 GMT
#2243
Any chance you could have SQ added to an update? I actually like this metric and think it would be a great addition to this already great product.

Edit: yes I realize other have mentioned this feature, but I am just saying it again to let you know there is another fan who would love this feature.
I will not be poisoned by your bitterness
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2011-10-30 07:42:28
October 30 2011 07:42 GMT
#2244
On October 30 2011 15:45 StreetWise wrote:
Any chance you could have SQ added to an update? I actually like this metric and think it would be a great addition to this already great product.

Edit: yes I realize other have mentioned this feature, but I am just saying it again to let you know there is another fan who would love this feature.

And the same thing was replied to the other user who requested it: there is not enough info stored in the replays to calculate SQ.
https://repmastered.icza.net
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
Last Edited: 2011-11-04 11:48:02
October 30 2011 14:58 GMT
#2245
While browsing through my stats in SC2Gears, I came up with a few features that could be added to improve the program:

- In the replay search, add Ladder Season as a possible search filter. Right now, you need to just search by data (and memorize season start dates).
- In the activity trend charts of the multi-rep-analysis, normalize some of the plots. For example: If I plot my monthly trends, the bars for july through october will be higher simply because we've had those months twice since launch. This effect will diminish as time passes, but it'll be present in the monthly trends for a while. Similarly, the activity as function of ladder season could be displayed as games-per-day (taking the lengths of the seasons into account) rather than the total number of games.
- For the daily trends and statistics, I assume that the hours past midnight count towards the next day? If so, can we have an option to make a few hours past midnight count towards the day before. For me, this would make the daily trends easier to use.

Cheers for all the awesome work!
Such flammable little insects!
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 30 2011 15:34 GMT
#2246
Mouse practice game very cool haha
Everyone needs a nemesis.
korona
Profile Joined October 2009
1098 Posts
October 30 2011 17:23 GMT
#2247
I would like to suggest a new type of line chart for the multi-replay analysis: match-up specific win-lose differential chart.

The line chart would show win-lose differential for each match-up. Based on this you could easily see what kind of trends the analyzed player has regarding each match-up (has he been winning or losing more lately in each MU). In my opinion this kind of chart presents the progress in each match-up better than just the win percentages (the current win percentages could be given in the legend).

The chart might be more clear if the X axis of it was based on the number of games instead of the dates.

Here is an example picture of MU specific win-lose differential chart: http://imgur.com/g8gyA
gawk
Profile Joined February 2010
Germany310 Posts
October 31 2011 13:58 GMT
#2248
A suggestion for saving replay lists:
Add the option to append replays to a list instead to save them to their own list.

That way a list like "awesome nukes" could be extended when new replays show up.
If now I get a new nuke-replay I cannot add it to the existing list, but have to create a second list and merge the csv data by hand.
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
October 31 2011 16:00 GMT
#2249
On October 31 2011 22:58 skatman1744 wrote:
A suggestion for saving replay lists:
Add the option to append replays to a list instead to save them to their own list.

That way a list like "awesome nukes" could be extended when new replays show up.
If now I get a new nuke-replay I cannot add it to the existing list, but have to create a second list and merge the csv data by hand.

You can extend a replay list this way:
-open the replay list
-click on the "set as source" button to add all replays form the list to the source
-add new replays to the source you want to extend the list with
-perform a search and save the result

But the recommended way is to create a folder "awesome nukes" and place your nuke replays there, and use a replay source instead of a replay list. Reyplay sources are dynamic contrary to replay list. A replay source containing a folder will always denote and list always all the replays inside that folder recursively.
https://repmastered.icza.net
ChEDo
Profile Joined November 2010
Canada310 Posts
November 01 2011 01:47 GMT
#2250
How can I check my match up win/loss?
rfoster
Profile Joined December 2010
United States1005 Posts
Last Edited: 2011-11-07 07:13:09
November 01 2011 03:47 GMT
#2251
On October 29 2011 09:52 Dakota_Fanning wrote:
Show nested quote +
On October 29 2011 02:28 gogatorsfoster wrote:
My sc2 gears has extra games. Like I`ve only played 20 games on this account all today and it says I`m 20-14. I dont know where it is getting the extra 14 games. Ive only played on this account today.

Maybe the folder you chose to analyze contains both auto-save folders (one where SC2 auto-saves, and one where Sc2gears auto-saves)?



I dont think that is it, but I will change the replay source play ten games and let you know; thanks for the response.

***Edit
You were right I had the replays saved in two locations and it was counting some twice because when I did the multi replay analysis I just selected Starcraft 2
gawk
Profile Joined February 2010
Germany310 Posts
November 01 2011 06:13 GMT
#2252
On November 01 2011 01:00 Dakota_Fanning wrote:
Show nested quote +
On October 31 2011 22:58 skatman1744 wrote:
A suggestion for saving replay lists:
Add the option to append replays to a list instead to save them to their own list.

That way a list like "awesome nukes" could be extended when new replays show up.
If now I get a new nuke-replay I cannot add it to the existing list, but have to create a second list and merge the csv data by hand.

You can extend a replay list this way:
-open the replay list
-click on the "set as source" button to add all replays form the list to the source
-add new replays to the source you want to extend the list with
-perform a search and save the result

But the recommended way is to create a folder "awesome nukes" and place your nuke replays there, and use a replay source instead of a replay list. Reyplay sources are dynamic contrary to replay list. A replay source containing a folder will always denote and list always all the replays inside that folder recursively.

The problem with opening the list and use it as source is the comments then are gone.
In the nuke example comments are a good way to keep track of when they go down in each specific replay (those tvts take their time.. ).

So when I merged two lists by hand I thought it might be a good option to just append a list to an existing list directly in sc2gears.
Pgbz
Profile Joined August 2010
Canada55 Posts
November 01 2011 17:32 GMT
#2253
It's been bugging me for a while now. How come sc2gears still doesn't detect win/loses? I think it has the win right, but when you lose it's either lose or unknown... Today i played 8 games, stats show are 8-0-4, which should be 8-4. Out of my 1500 replays, I'm sure the unknown games are over 40%. Will it ever be fixed?
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
November 01 2011 18:23 GMT
#2254
On November 02 2011 02:32 Pgbz wrote:
It's been bugging me for a while now. How come sc2gears still doesn't detect win/loses? I think it has the win right, but when you lose it's either lose or unknown... Today i played 8 games, stats show are 8-0-4, which should be 8-4. Out of my 1500 replays, I'm sure the unknown games are over 40%. Will it ever be fixed?

Win-losses are detected for the majority. For me for example in all my 1v1 games (100%!) w/l is detected properly.

And there are a very few people for whom W/L is not detected in many cases when the player loses. I do not know why this is, maybe you end the game in some rare way (like pause-leave or ALT+F4 or I don't know).
https://repmastered.icza.net
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 01 2011 18:27 GMT
#2255
On November 01 2011 10:47 ChEDo wrote:
How can I check my match up win/loss?


load up all your replays on multi-replay analysis. through that, right click on your name to open up new window that analyzes the player.
age: 84 | location: california | sex: 잘함
Pgbz
Profile Joined August 2010
Canada55 Posts
November 01 2011 19:30 GMT
#2256
On November 02 2011 03:23 Dakota_Fanning wrote:
Show nested quote +
On November 02 2011 02:32 Pgbz wrote:
It's been bugging me for a while now. How come sc2gears still doesn't detect win/loses? I think it has the win right, but when you lose it's either lose or unknown... Today i played 8 games, stats show are 8-0-4, which should be 8-4. Out of my 1500 replays, I'm sure the unknown games are over 40%. Will it ever be fixed?

Win-losses are detected for the majority. For me for example in all my 1v1 games (100%!) w/l is detected properly.

And there are a very few people for whom W/L is not detected in many cases when the player loses. I do not know why this is, maybe you end the game in some rare way (like pause-leave or ALT+F4 or I don't know).


Talking about my 1v1 games. And yes only the losing one end up being unknown. If it's a lost game I end it up with F10+N. Weird :/
milesaaway
Profile Joined November 2011
United Kingdom3 Posts
November 03 2011 14:21 GMT
#2257
I seem to be having some weird graphical glitches with SC2gears very recently. It renders it unusable, i just wanted to know if anyone has this problem.

Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
November 03 2011 14:31 GMT
#2258
On November 03 2011 23:21 milesaaway wrote:
I seem to be having some weird graphical glitches with SC2gears very recently. It renders it unusable, i just wanted to know if anyone has this problem.

http://youtu.be/msLI_7-Tqg8

Others had similar problems in the past. In all those cases it turned out it was caused by another program which did some overlay on top of other applications (which collides with Java and not just Sc2gears specifically). Try closing your other running programs one by one to see which one causes it.
https://repmastered.icza.net
milesaaway
Profile Joined November 2011
United Kingdom3 Posts
November 03 2011 15:27 GMT
#2259
On November 03 2011 23:31 Dakota_Fanning wrote:
Show nested quote +
On November 03 2011 23:21 milesaaway wrote:
I seem to be having some weird graphical glitches with SC2gears very recently. It renders it unusable, i just wanted to know if anyone has this problem.

http://youtu.be/msLI_7-Tqg8

Others had similar problems in the past. In all those cases it turned out it was caused by another program which did some overlay on top of other applications (which collides with Java and not just Sc2gears specifically). Try closing your other running programs one by one to see which one causes it.

Ah, yes, it seems teamspeak 3 caused the conflict. Thanks for the info!
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
Last Edited: 2011-11-04 10:16:32
November 04 2011 10:15 GMT
#2260
Hello!
I'm wondering wether it is possible and you are willing to add a future which could be called something like "MU development" on the graph screen?
My idea is that I want to see my last month's win-rate in e.g. ZvP without manually looking up and choosing the last month's replays, and also see how my win-rates in MUs are changing/developing (what you need to practise, really).

Would be awesome, and I think it shouldn't be that hard considering you have all the numbers already and know how to make winrate graphs!

I also have to thank you for this awesome tool!
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