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Accidents, GunZ: The Duel, and StarCraft II - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 Next All
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
Last Edited: 2010-07-06 23:25:25
July 06 2010 23:24 GMT
#221
a fps glitch is COMPLETELY UNRELATED to the sc2 balancing process. and you're dumber then a nut if you consider a balanced rts dull. and I sit here typing and erasing considering if I should bother explaining this to you. I'll go to my main point, high level play is learning everything about every unit and then using your units as effective as possible. not exploiting glitches.

IMO: This post should be moved from the sc2 section or closed
have a nice day
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
zeuS~
Profile Blog Joined March 2009
United States193 Posts
July 06 2010 23:32 GMT
#222
^ did you not read the article?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 06 2010 23:37 GMT
#223
this seem extremely irrelevant to the SC2 forum. i dont even understand why it hasnt been moved.
Joseki
Profile Blog Joined December 2007
United States200 Posts
July 06 2010 23:39 GMT
#224
Random question - Is there a good private gunz server with kstylers and no hackers? I would still play if there was.
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 06 2010 23:44 GMT
#225
On July 07 2010 08:16 Angra wrote:Unless something's changed about it, I really doubt it.

I don't see why not.

WC3 doesn't have Muta stacking and yet its top players all boast a huge amount of skill and experience.
An oasis of horror in a desert of boredom!
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 06 2010 23:47 GMT
#226
On July 07 2010 08:39 Joseki wrote:
Random question - Is there a good private gunz server with kstylers and no hackers? I would still play if there was.


You shouldn't be asking that here =P just search around in the gunz communities and not TL. I feel bad for reviving this thread, but I just wanted to express my feelings about how tragic a game that had so much potential could die out because of the lack of support it got from the company it was produced from. But my woes fall upon deaf ears, which I understand.

Someone close this thread and end it just like how Gunz is steadily dying and fading away.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-07-06 23:56:23
July 06 2010 23:55 GMT
#227
On July 07 2010 08:24 godlfishs wrote:
a fps glitch is COMPLETELY UNRELATED to the sc2 balancing process. and you're dumber then a nut if you consider a balanced rts dull. and I sit here typing and erasing considering if I should bother explaining this to you. I'll go to my main point, high level play is learning everything about every unit and then using your units as effective as possible. not exploiting glitches.

IMO: This post should be moved from the sc2 section or closed
have a nice day

In GunZ, you use the fact that slashing your sword cancels delay to perform many actions in very quick succession, giving you an edge versus a player not exploiting this "glitch." This quickly developed into what is known as K-style, and its growth from glitch into commonplace tactic is very similar to that of Muta micro. Muta stacking is a glitch (not originally intended to be part of the game). In order to use Mutas as effectively as possible, you stack them. These two things are not mutually exclusive.

On July 07 2010 08:37 PhiliBiRD wrote:
this seem extremely irrelevant to the SC2 forum. i dont even understand why it hasnt been moved.

You could try reading the entire post.

On July 07 2010 08:47 Snuggles wrote:
Show nested quote +
On July 07 2010 08:39 Joseki wrote:
Random question - Is there a good private gunz server with kstylers and no hackers? I would still play if there was.


You shouldn't be asking that here =P just search around in the gunz communities and not TL. I feel bad for reviving this thread, but I just wanted to express my feelings about how tragic a game that had so much potential could die out because of the lack of support it got from the company it was produced from. But my woes fall upon deaf ears, which I understand.

Someone close this thread and end it just like how Gunz is steadily dying and fading away.

Yep.
:)
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
July 06 2010 23:55 GMT
#228
Oh, wow. I remember Gunz. Was pretty fun K-styling back in the day. I completely agree with the points you're making though.

Was funny when I was learning how to K-style.. People called me a 'noob' because I couldn't properly use the exploit.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-07-07 01:31:57
July 07 2010 00:00 GMT
#229
I agree with you, OP. But really, what do you want them to do? Should they make a game riddled with bugs and hope that one of them revolutionizes gameplay?

It's a lose-lose situation. Game companies try to make perfect games without bugs. Yet if they succeed, they miss out on some things that have made some of the best games of all time.

Until a game company comes along that's brilliant enough to purposely implement things like muta-stacking and moving shot, there's really no way they can win.
+ Show Spoiler +
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 07 2010 00:03 GMT
#230
the op isn't saying you should make a bug riddled game

it's about don't listen to whiners and realize that this thing has made your game a significantly better game, don't remove it.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 07 2010 00:05 GMT
#231
It really is interesting though, think about all the patches that blizzard has done. Some of these patches may have gotten rid of something really cool equivalent to Muta-stacking. But honestly there's not much they can do about it.

If a company can develop something that brilliant, they must have some serious geniuses on the development team.
Evolve
Profile Joined June 2010
Canada63 Posts
July 07 2010 01:28 GMT
#232
Lol i made a Sc2 thread on Gzf a while ago...
Only tie between SC and GunZ i see is that Idra is almost at the level of BM as the average gunz player...
Fkn played gunz for 5 years... so hard to not be a BM asshole on SC2 coming from the worst gaming community EVER haha.

More on topic, NO game will reach the level of how gunz' mechanics are exploited... But i love to see little tricks like that in games
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 07 2010 01:33 GMT
#233
On July 07 2010 10:28 Evolve wrote:
Lol i made a Sc2 thread on Gzf a while ago...
Only tie between SC and GunZ i see is that Idra is almost at the level of BM as the average gunz player...
Fkn played gunz for 5 years... so hard to not be a BM asshole on SC2 coming from the worst gaming community EVER haha.

More on topic, NO game will reach the level of how gunz' mechanics are exploited... But i love to see little tricks like that in games


Lol

Idra: cheesy faggot

Avg Gunz player: lul who dis kid? ez trash

If anything we could be proud of the amazingly high level of BM in Gunz >.> Any other community aside from Gunz is like heaven in terms of BM. I mean seriously you could be the president and these people would walk up to you and still BM.
Evolve
Profile Joined June 2010
Canada63 Posts
July 07 2010 01:40 GMT
#234
On July 07 2010 10:33 Snuggles wrote:
Show nested quote +
On July 07 2010 10:28 Evolve wrote:
Lol i made a Sc2 thread on Gzf a while ago...
Only tie between SC and GunZ i see is that Idra is almost at the level of BM as the average gunz player...
Fkn played gunz for 5 years... so hard to not be a BM asshole on SC2 coming from the worst gaming community EVER haha.

More on topic, NO game will reach the level of how gunz' mechanics are exploited... But i love to see little tricks like that in games


Lol

Idra: cheesy faggot

Avg Gunz player: lul who dis kid? ez trash

If anything we could be proud of the amazingly high level of BM in Gunz >.> Any other community aside from Gunz is like heaven in terms of BM. I mean seriously you could be the president and these people would walk up to you and still BM.



ROFL wtf? wowwww youre such a newgen baddie... UCing tankset with pmed LOL, getskill, then get@mebro
/chatmake EZTRASH
/chatinvite SlashShotPro1998
/chatinvite SlashShotPro1998
/chatinvite SlashShotPro1998
/chatinvite SlashShotPro1998

(But lost legit)

Im pretty sure AryaVarwin from GunZ (hugely overrated, trained by korean player in early days) made a thread on Gzf saying that shes top1 platinum league, so shes "Basically the best player of Sc2 in the world at the moment"... Never loled so hard
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 07 2010 01:40 GMT
#235
Are we really talking about this game here?
Knowing is half the battle... the other half is lasers.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
July 07 2010 01:44 GMT
#236
I am really sick of the idea that there needs to be some sort of hidden trick in SC2. Or multiple hidden tricks. What's wrong with laying all the tools out to a player, then letting each individual player do their best?

Besides, as many people have already pointed out, not every glitch is a good glitch. Sliding buildings, allied mines, gaswalk and many other SC:BW "glitches" are not allowed in competitive play.

It's not like everyone found out about these BW glitches like muta stacking right away, even. That was a relatively late invention. BoxeR first whipped out allied mines during a pro match confusing everyone.

As it is, there's already the ability to keep void ray's charged by microing them to shoot themselves, or abusing creep tumor radius by vomiting creep up cliffs or onto islands. It's not like there aren't glitch-like abuses to be found in SC2. They're just not the same as BW, and OH NO, there's no muta stacking.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 07 2010 01:46 GMT
#237
I'm not sure I agree with this.

I don't think you need to be exploiting bugs to have a highly skilled game. Why can't you just find innovative and clever ways to use and combine the things available to you? I don't think SC2 needs bugs at all, I think it needs constantly evolving strategies and synergies.
Parodoxx
Profile Joined May 2010
United States549 Posts
July 07 2010 02:09 GMT
#238
Another example of this is the super smash series, in super smash bros melee the game was played just like the N64 version until players found a way to slide, cancel ending lag, and other character specific glitches. at that point the game grew in popularity, was picked up by MLG for many seasons, and was nintendo's top selling game for many years after its release.

A few years later its sequel brawl was released with all these fun competitive glitches removed, they slowed the overall pace of the game and by all means made it a simple game.

Its unfortunate to think that this is going to happen to sc like it has to many great games, (gunz, halo, smash)

I hope blizzard will not make this the case with sc2 even though they may have made that mistake already with WOW with a constant decline with each expansion (personal opinion of arena system)
Anxiety
Profile Blog Joined May 2010
United States650 Posts
July 07 2010 02:46 GMT
#239
What unintended mechanics? Muta-stack? Vulture and Muta patrol-micro? Notice, those aren't Protoss mechanics and, in fact, Protoss doesn't have such mechanics at all - the only glitches Protoss have can't be controlled and player can only suffer from them (like occasional goon path-finding issues). Does that mean that top Protoss players could never be as skilled as top zerg and terran players? Does that mean that Protoss is worser race than Zerg and Terran? =)


Protoss has the reaver micro: IE droping and then picking up before the shot hit.
friendlybus
Profile Joined April 2010
Australia78 Posts
July 07 2010 03:13 GMT
#240
There's a similar example to this in Jedi Knight: Jedi Outcast, aka jk2. The difference is it was designed to be elitist, rather than accidentally being so, but was patched to please the general public in the same manner. Developers are perfectly capable of making competent games without coding such horrible engines that they can be easily glitched.
woot
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