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Accidents, GunZ: The Duel, and StarCraft II - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 14 Next All
Santriell
Profile Joined June 2010
Belgium151 Posts
July 07 2010 04:47 GMT
#241
How many APM in GunZ ?

Seriously... I think anyone who's played GunZ for more than a few weeks had an average APM well above any starcraft 2 APM monkey could ever dream of :D
By the clack smack cracking of my thumbs, something wicked this may comes.
Evolve
Profile Joined June 2010
Canada63 Posts
July 07 2010 05:17 GMT
#242
On July 07 2010 13:47 Santriell wrote:
How many APM in GunZ ?

Seriously... I think anyone who's played GunZ for more than a few weeks had an average APM well above any starcraft 2 APM monkey could ever dream of :D


Lmfao any 3rd party programs that count APM in any game? Id love to find out my apm... ive played that game from 15-20 years old, i bet its over 350.


Hopefully blizzard leaves in some glitches intentionally... glitches make every game a little bit better, and make practicing more broad... Gives a bit more of a learning curve... maybe then people will stop bitching so much as to how its so 'dumbed down' and 'simplistic', after they learn some forms of advanced play, and think themselves a higher tier.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
July 07 2010 05:24 GMT
#243
On July 07 2010 14:17 Evolve wrote:
Show nested quote +
On July 07 2010 13:47 Santriell wrote:
How many APM in GunZ ?

Seriously... I think anyone who's played GunZ for more than a few weeks had an average APM well above any starcraft 2 APM monkey could ever dream of :D


Lmfao any 3rd party programs that count APM in any game? Id love to find out my apm... ive played that game from 15-20 years old, i bet its over 350.


Hopefully blizzard leaves in some glitches intentionally... glitches make every game a little bit better, and make practicing more broad... Gives a bit more of a learning curve... maybe then people will stop bitching so much as to how its so 'dumbed down' and 'simplistic', after they learn some forms of advanced play, and think themselves a higher tier.


Google "APM detector". I checked my APM today and it easily went to 400 - 450 with passive relaxed play (well I wasn't walking but you know what I mean). Spamming something RHS with DFS can get you well around 600.
nanaoei
Profile Blog Joined May 2010
3358 Posts
July 07 2010 05:28 GMT
#244
haha, i used to spam locked flash-steps until the action started for gunfights

i doubt the apm goes above 300 average, considering how fast you have to select-box and hotkey switch in starcraft to get that actual number---also considering flash-step is basically (4 keyboard strokes and 1 mouse click) 5 actions a second,
but on peak it should be as high as any peaking player on BW

really any game, like street fighter at high level can get very intense with button presses-necessary or not
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 07 2010 05:43 GMT
#245
i wouldve kept playing gunz if it wasn't so gay.... dressing up as pirates and shit, or all the other fruity looking characters and outfits you could choose. Pissed me off lol
Kill the Deathball
davis.of.km
Profile Joined May 2010
United States23 Posts
July 07 2010 05:44 GMT
#246
On May 11 2010 02:09 Jibba wrote:
Show nested quote +
On May 10 2010 00:03 nihoh wrote:
@Fizban As with any other game in CS you need to know the game perfectly to have a chance at it.. It's just one of the things CS needs in addition to a host of other things..

Valve obviously considered bunnyhopping a glitch. From 1.3 to 1.6, they removed bunnyhopping.

It's back in Source, but you need a lot less feeling to do it in Source. Duckrunning is not possible to ignore at a high level of play in 1.6. most players don't break from duckrunning at all nowadays in the modern, 2010 CS, when it comes down to a clutch situation.

Bunnyhopping is a glitch in Quake that made it an amazing game. Bunnyhopping is a glitch in CS.. that got removed.

Bunny hopping was fucking stupid to play against, as is the current duck jumping to fuck with models. What about the old style flashes? There's plenty of silly tricks that would improve the game if they were removed. I'm willing to bet anyone that thinks bunnyhopping was the best thing ever didn't actually play competitive CS when it was around. You just thought it was awesome to go long A on D2 in 5 seconds, but you didn't deal with the kind of retardedness that ensued in serious place.


Bunny hopping has enhanced every single FPS it's ever been fortunate enough to grace and CS without it is simply bad.
divinesage
Profile Joined April 2010
Singapore649 Posts
Last Edited: 2010-07-07 07:30:33
July 07 2010 07:30 GMT
#247
May I introduce you to the Quake III engine? Which till today I believe is the most competitive FPS engine around thanks to strafejumping. I believe I took well over 2 days of practice spread out over a month to master the basics of strafejumping. And even then in heated battle situations I still panic and my strafejumping goes awry. Quake III Arena for example requires more than just a godly aim, there are so many dimensions in a battle such as battle awareness, ammo conservation, weapon use, map control, etc.



I'm surprised this wasn't brought up because the fundamentals to the Q3 engine was the abuse and exploitation of the strafejump/bunnyhop glitch that literally pushed the skill ceiling so high. Not to mention other semi-competitive games also spawned from the engine, RtcW/Enemy Territory, Jedi Knights II are just a couple of examples.
ordos
Profile Joined June 2010
Australia38 Posts
July 07 2010 08:58 GMT
#248
Can I just point out that games like Halo have almost no bugs and have sold as many copies as BW, and are more well known as well as more widely played.

SC2 will be more well known, and more widely played. Whether it becomes an e-sports phenomenon is, as you said, up to the players. Blizzard is doing all they can to make this game appealing to everyone, even pro players.

I know this post is old, but there are now many things like this that have been discovered. The void ray shift-clicking trick is devastating and probably overpowered, but it still shows that there are still things to discover.
lovewithlea
Profile Joined March 2010
168 Posts
July 07 2010 09:12 GMT
#249
i played this game years ago in early beta. didnt liked it due to third person view. else the concept was fun.
secret hint for shooter lovers who are looking for a hardcore game with many room for free movement.

Warsow. www.warsow.com

+ Show Spoiler +
Comet702
Profile Joined April 2010
China236 Posts
July 07 2010 10:58 GMT
#250
yes, i agree with you too, in bw there are still a lot of "BUG"s like walking material, this is impossible in reality but it make the game more interesting!
Comet from wfbrood.com
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
July 07 2010 11:10 GMT
#251
On July 07 2010 14:24 Snuggles wrote:
Show nested quote +
On July 07 2010 14:17 Evolve wrote:
On July 07 2010 13:47 Santriell wrote:
How many APM in GunZ ?

Seriously... I think anyone who's played GunZ for more than a few weeks had an average APM well above any starcraft 2 APM monkey could ever dream of :D


Lmfao any 3rd party programs that count APM in any game? Id love to find out my apm... ive played that game from 15-20 years old, i bet its over 350.


Hopefully blizzard leaves in some glitches intentionally... glitches make every game a little bit better, and make practicing more broad... Gives a bit more of a learning curve... maybe then people will stop bitching so much as to how its so 'dumbed down' and 'simplistic', after they learn some forms of advanced play, and think themselves a higher tier.


Google "APM detector". I checked my APM today and it easily went to 400 - 450 with passive relaxed play (well I wasn't walking but you know what I mean). Spamming something RHS with DFS can get you well around 600.


Haha lol it's probably true. The current keyboard isn't able to keep up with the speed of my presses when I play Gunz right now.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-07-07 11:18:02
July 07 2010 11:15 GMT
#252
On July 07 2010 17:58 ordos wrote:
Can I just point out that games like Halo have almost no bugs and have sold as many copies as BW, and are more well known as well as more widely played.

SC2 will be more well known, and more widely played. Whether it becomes an e-sports phenomenon is, as you said, up to the players. Blizzard is doing all they can to make this game appealing to everyone, even pro players.

I know this post is old, but there are now many things like this that have been discovered. The void ray shift-clicking trick is devastating and probably overpowered, but it still shows that there are still things to discover.


Wrong

Halo: CE had around 5+ bugs that improved competive play(double beatdown, backpack reload etc)
Halo 2 just got crazy with the bugs. There were bugs were you could shoot faster with guns, beatdown faster, reload faster. Improved competitive play dramatically
Halo 3 has none really.
StarStruck
Profile Blog Joined April 2010
25339 Posts
July 07 2010 11:22 GMT
#253
Great post. Unfortunately some companies have to learn from their mistakes. The 'exploits' definitely make the game more complex. It's a paradox to programmers.
ordos
Profile Joined June 2010
Australia38 Posts
July 07 2010 11:23 GMT
#254
On July 07 2010 20:15 Endorsed wrote:
Wrong

Halo: CE had around 5+ bugs that improved competive play(double beatdown, backpack reload etc)
Halo 2 just got crazy with the bugs. There were bugs were you could shoot faster with guns, beatdown faster, reload faster. Improved competitive play dramatically
Halo 3 has none really.


Animation cancelling isn't a bug, it's a limitation of the gaming engine
Awesomo
Profile Joined June 2010
Netherlands206 Posts
July 07 2010 11:48 GMT
#255
On July 07 2010 14:28 nanaoei wrote:
haha, i used to spam locked flash-steps until the action started for gunfights

i doubt the apm goes above 300 average


Agreed. In gunz your apm will spike all over the place, but will never get that high on average, because you're not really doing anything in between.

This thread made me want to play gunz again
I have an ice-cold beer, everything is possible.
3772
Profile Joined May 2010
Czech Republic434 Posts
July 07 2010 12:41 GMT
#256
Nice read.
Dagon
Profile Joined August 2010
Romania264 Posts
November 18 2010 22:18 GMT
#257
Hey, i know bumping old threads îs sometimes frowned upon but i was wondering if any TLers still play gunz? Any chatroom/server?

I just started playing it and it îs fun as hell.. Trying to learn some k-style now, but damn, îs it difficult..
Redmark
Profile Joined March 2010
Canada2129 Posts
November 18 2010 22:24 GMT
#258
On November 19 2010 07:18 Dagon wrote:
Hey, i know bumping old threads îs sometimes frowned upon but i was wondering if any TLers still play gunz? Any chatroom/server?

I just started playing it and it îs fun as hell.. Trying to learn some k-style now, but damn, îs it difficult..

Probably should just start/revive a thread in Sports & Games. This thread is more about SC2 than Gunz.
Dagon
Profile Joined August 2010
Romania264 Posts
November 18 2010 22:30 GMT
#259
True, i actually thought this thread was in general or sports & games..

Plus, those threads are like 4 years old.. I thought reviving a hread that îs a few months was better..
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
November 18 2010 23:01 GMT
#260
I was hoping for another epic bump by baller
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