Accidents, GunZ: The Duel, and StarCraft II - Page 10
Forum Index > SC2 General |
Perfect Balance
Norway131 Posts
| ||
synapse
China13814 Posts
On June 06 2010 08:02 Ryoo wrote: Omg this thread got me playing GunZ again... and isn't GunZ a third person shooter and not first person? Technically it's still a first person shooter; you just happen to see your character from a distance. | ||
PanzerDragoon
United States822 Posts
SC1 wasn't. No matter what your level of skill, Starcraft was STILL FUN. Gunz was never fun because you would just get hammered. There was no "noob games" only and shit. | ||
AoN.DimSum
United States2983 Posts
On June 06 2010 08:24 PanzerDragoon wrote: Gunz was a horribly broken game though. SC1 wasn't. No matter what your level of skill, Starcraft was STILL FUN. Gunz was never fun because you would just get hammered. There was no "noob games" only and shit. how is it a broken game? you just sound like you're mad at being bad at the game. | ||
Merikh
United States918 Posts
![]() | ||
virgozero
Canada412 Posts
Check this out BF2142 Knife only mode (EA tries to take down servers but the community is still there since 2007), 70% people play for points, 30% plays for esports! THIS IS "THE" closest game to a sport no joke. Its not as heavy on strategy as it is on starcraft but FAR FAR heavier than ANY game including gunz on skills department. The amount of deception, accuracy, dexterity, mind games is just phenomenal. As players play on they develop styles of their own and like sports, everyone has good and bad days depending on their mood as every aspect of a person will have some level of factor in this game. | ||
GenesisX
Canada4267 Posts
| ||
awu25
United States2003 Posts
people forget that things like muta stacking didn't get discovered years after the game was released and they are just hoping that a ton of bugs get discovered within the first couple days of the game | ||
ooni
Australia1498 Posts
People want to get better at what they are playing/doing. Give them mastery/skill and they will thrive. | ||
NeonFlare
Finland1307 Posts
I really like how it changed gameplay overall, you could see different playstyles emerge back then. Developers though, never payed attention to community and barely updated the game leaving the huge flaws that held it back from becoming a great game there. Long story short it devolved into small elitist community (in a bad way) that taught new players all the wrong stuff and all the bad players that had learned a trick or two raged wheter they were beaten via traditional shooting or by outplaying them in their own game. While I still like to play a game once in awhile... I prefer to do it with some friends to minimize the ping and/or to have a good game. Exploiting unexpected things has chance to bring out amazing stuff, but doesn't draw a line between skill and lack of it. | ||
OhGee
United States46 Posts
On May 09 2010 23:14 karebear wrote: damn, i used to be soo good at that game. but i agree with your point fully. what made gunz and BW popular was its personality. watching a terran army move over your 4-5 lurkers just waiting to pounce on them is just unmatched in SC2. I would definitely disagree...... burrowed banelings youre waiting to manually detonate in perfect harmony with the lings coming in from the flank is equally appealing. | ||
Dance.jhu
United States292 Posts
| ||
clickrush
Switzerland3257 Posts
| ||
Warri
Germany3208 Posts
On June 06 2010 09:10 OhGee wrote: I would definitely disagree...... burrowed banelings youre waiting to manually detonate in perfect harmony with the lings coming in from the flank is equally appealing. Nononono youre so wrong. They totally should explode as soon as a unit steps on them (Like landmines) but spamming hold with 1000 apm like progamers would be able too makes them not explode until you actually stop spamming(which is when the army is in good position). Yea thats way better. Not. | ||
DoX.)
Singapore6164 Posts
On June 06 2010 09:46 Warri wrote: Nononono youre so wrong. They totally should explode as soon as a unit steps on them (Like landmines) but spamming hold with 1000 apm like progamers would be able too makes them not explode until you actually stop spamming(which is when the army is in good position). Yea thats way better. Not. Lol. You shoulda played Brood War. Grouping lurkers with an ovie and pressing H works just as well as spamming, ya know? But then again I wouldn't expect something as exciting in SC2 | ||
Tropics
United Kingdom1132 Posts
On June 06 2010 08:15 synapse wrote: Technically it's still a first person shooter; you just happen to see your character from a distance. this is literally the dumbest post ive ever seen on tl | ||
awu25
United States2003 Posts
On June 06 2010 09:51 DoX.) wrote: Lol. You shoulda played Brood War. Grouping lurkers with an ovie and pressing H works just as well as spamming, ya know? But then again I wouldn't expect something as exciting in SC2 I think he was referring to the fact that there aren't any hold banelings in SC2? I'm not sure if this is true | ||
UmmTheHobo
United States650 Posts
On June 06 2010 09:55 Tropics wrote: this is literally the dumbest post ive ever seen on tl Technically it's still a smart post, it just happens to be dumb. | ||
StarMasterX
United States113 Posts
That being said, I know that k-style absolutely dominated 1v1 duels so I generally only played 8-16 player games (even though 16 player usually lagged too much). | ||
QuothTheRaven
United States5524 Posts
| ||
| ||