• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:59
CEST 21:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
Battlenet Game Lobby Simulator Twitch StarCraft Holiday Bash (UMS) Artosis vs Ogre Zerg [The Legend Continues] BGH auto balance -> http://bghmmr.eu/ Why is nobody talking about game 1 of SK vs Rush?
Tourneys
[ASL19] Ro8 Day 4 [USBL Spring 2025] Groups cast [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11775 users

Lifted Terrans and Stalemate - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
DuneBug
Profile Joined April 2010
United States668 Posts
May 08 2010 07:53 GMT
#61
offer draw is the easiest way to build-in a solution, as long as terrans are going to fuck around and BM.

They might not want to take a draw anyway, and would rather opt for the sit online until someone's connection craps out.
TIME TO SAY GOODNIGHT BRO!
ScienceRob
Profile Joined April 2010
United States382 Posts
May 08 2010 07:53 GMT
#62
You guys are being silly about this. SHould a viking crash becuase its been in the air too long and needs to refuel? Think about what you are suggesting...
Carpe Diem
Pervect
Profile Joined June 2007
1280 Posts
Last Edited: 2010-05-08 08:00:29
May 08 2010 07:57 GMT
#63
On May 08 2010 16:39 LennethEX wrote:
Show nested quote +
On May 08 2010 16:21 BlackHat wrote:
Why does it sound like every person in this thread saying, "Terrans shouldn't lose if they can keep a building alive, even if they have no hope of rebuilding" is someone who who sit in a game for hours with their one Starport and 35 minerals and refuse to see that they have lost.


That applies to both players in this situation... Can someone actually explain the rational for saying that Terran lost? NonY said in the stream that he had a cybercore, a gateway and a standing army as if these facts are supposed to mean anything.


In the case of Nony's game, the Terran had a CC floated all the way to the corner of the map. Nothing else, no units whatsoever. Nony had 2 stalkers and an unpowered gateway and cybernetics core. Once the CC was floating in the corner Nony was just patrolling with his Stalkers and would see and be able to shoot the CC if it ever moved.

The Terran had a 0% chance of winning and was only staying alive because he could float forever. If he ever actually moved, he would lose. Nony ended with a standing army and a means to kill his opponent and win. The Terran did not.
Pervect
Profile Joined June 2007
1280 Posts
Last Edited: 2010-05-08 09:42:31
May 08 2010 07:58 GMT
#64
On May 08 2010 16:53 ScienceRob wrote:
You guys are being silly about this. SHould a viking crash becuase its been in the air too long and needs to refuel? Think about what you are suggesting...


Shut the fuck up.


User was temp banned for this post.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 08 2010 08:01 GMT
#65
On May 08 2010 10:41 Zealot Lord wrote:
Show nested quote +
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?


Because the win condition is "eliminate all your opponent's buildings or be the last one in the game." The opponent still has buildings, and hasn't left the game, so you haven't won. It's like having a Bishop and a King left against a bare King in Chess, as long as the bare King plays optimally, he can't lose. The game is a draw, regardless of the fact that he's down a Bishop.
"I made you a zergling, but I eated it." - Defiler
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 08 2010 08:04 GMT
#66
i think fuel is a nice idea that could get rid of this nonsense.

Non related really, but before i thought that it would be nice if lift required a building like a barraks or engineering bay or something so that terran would'nt be able to just float over as soon as the game would begin. But I don't find this to be too big of an issue, idk if it even bothers people that terran can do this that much.
Kill the Deathball
LennethEX
Profile Joined April 2010
Canada15 Posts
May 08 2010 08:12 GMT
#67
On May 08 2010 16:57 Pervect wrote:
In the case of Nony's game, the Terran had a CC floated all the way to the corner of the map. Nothing else, no units whatsoever. Nony had 2 stalkers and an unpowered gateway and cybernetics core. Once the CC was floating in the corner Nony was just patrolling with his Stalkers and would see and be able to shoot the CC if it ever moved.

The Terran had a 0% chance of winning and was only staying alive because he could float forever. If he ever actually moved, he would lose. Nony ended with a standing army and a means to kill his opponent and win. The Terran did not.


I'm not denying any of that but by what authority can you declare that Terran lost? Certainly it's not the game rules as it would have informed NonY that he won. As pyr0ma5ta said, "eliminate all your opponent's buildings or be the last one in the game.". The rules say nothing about standing armies or having the means to kill the opponent as win conditions.
Does everyone have a beta key except me!? TT
Pervect
Profile Joined June 2007
1280 Posts
May 08 2010 08:17 GMT
#68
On May 08 2010 17:12 LennethEX wrote:
Show nested quote +
On May 08 2010 16:57 Pervect wrote:
In the case of Nony's game, the Terran had a CC floated all the way to the corner of the map. Nothing else, no units whatsoever. Nony had 2 stalkers and an unpowered gateway and cybernetics core. Once the CC was floating in the corner Nony was just patrolling with his Stalkers and would see and be able to shoot the CC if it ever moved.

The Terran had a 0% chance of winning and was only staying alive because he could float forever. If he ever actually moved, he would lose. Nony ended with a standing army and a means to kill his opponent and win. The Terran did not.


I'm not denying any of that but by what authority can you declare that Terran lost? Certainly it's not the game rules as it would have informed NonY that he won. As pyr0ma5ta said, "eliminate all your opponent's buildings or be the last one in the game.". The rules say nothing about standing armies or having the means to kill the opponent as win conditions.


Which is why I assume this thread has been made, to suggest a solution to what is seen by some as a problem. The current "rules" of the game don't cover this, which is why this solution was presented. Determining whether of not its a problem is part of the discussion in this thread and something that should probably be established.
LennethEX
Profile Joined April 2010
Canada15 Posts
May 08 2010 08:28 GMT
#69
On May 08 2010 17:17 Pervect wrote:
Which is why I assume this thread has been made, to suggest a solution to what is seen by some as a problem. The current "rules" of the game don't cover this, which is why this solution was presented. Determining whether of not its a problem is part of the discussion in this thread and something that should probably be established.


Yeah that's perfectly fine... I was just annoyed by the people suggesting that Terran should have recognized a loss that didn't actually occur. An "offer draw" button is probably the best solution.
Does everyone have a beta key except me!? TT
araged
Profile Joined April 2010
Czech Republic189 Posts
May 08 2010 08:28 GMT
#70
On May 08 2010 15:11 Fen wrote:
You cant just force players to attack. If a terran wants to put his building in the middle of nowhere, thats his right. If you cannot kill him, then you cannot win the game.

Giving the terran buildings fuel will not stop stalemates from occuring. There are plenty of situations where two people would not want to attack each other because it would be a loss for the attacker.

I think that a draw system should be implemented. Players can offer their opponent a draw at any time past 5 mins or something. The other can accept and the result will be a draw. Also add in a force draw button, which if there is no damage done and no resources mined within the next 10 mins, the game is drawn.


Quoted for truth, just because you have 2 units and 2 buildings, while he has 1, doesn't mean that you won. If you can't kill his buildings, it's your own problem for screwing up. It's stalemate, so deal with it.

And yes, draw option should be introduced. Both option to choose and forced after 15 mins of no action.
heh?
Rokk
Profile Joined March 2010
United States425 Posts
May 08 2010 08:31 GMT
#71
On May 08 2010 16:57 Pervect wrote:
Show nested quote +
On May 08 2010 16:39 LennethEX wrote:
On May 08 2010 16:21 BlackHat wrote:
Why does it sound like every person in this thread saying, "Terrans shouldn't lose if they can keep a building alive, even if they have no hope of rebuilding" is someone who who sit in a game for hours with their one Starport and 35 minerals and refuse to see that they have lost.


That applies to both players in this situation... Can someone actually explain the rational for saying that Terran lost? NonY said in the stream that he had a cybercore, a gateway and a standing army as if these facts are supposed to mean anything.


In the case of Nony's game, the Terran had a CC floated all the way to the corner of the map. Nothing else, no units whatsoever. Nony had 2 stalkers and an unpowered gateway and cybernetics core. Once the CC was floating in the corner Nony was just patrolling with his Stalkers and would see and be able to shoot the CC if it ever moved.

The Terran had a 0% chance of winning and was only staying alive because he could float forever. If he ever actually moved, he would lose. Nony ended with a standing army and a means to kill his opponent and win. The Terran did not.


Nony also had a 0% chance of winning since he had unpowered gateways and cyber cores and had no way to make additional income. Obviously he did not have a means to kill his opponent if he couldn't kill his CC. If he could kill his opponent, he would have. Hence the draw. This is a stupid argument. Terran had 0% chance of winning. Protoss had 0% chance of winning. The goal is not to have a standing army at the end of the game. The goal is to kill the opponent's structures.
randombum
Profile Blog Joined April 2007
United States2378 Posts
May 08 2010 08:33 GMT
#72
This would be ridiculous, its a in game mechanic that is well known. It is not your win if you can force your opponent to run, but cannot kill him.

Just because he cannot kill you does not mean you have won. It is a draw if you cannot kill him and he cannot kill you regardless of if you would win if he decides to suicide.

Imagine another scenario, of Zealot + cannons/pylon vs dt pylon. The dt user can never win, but he can prevent himself from dying. Should he lose because if he can't win? No, its a draw. Should we make it so cannons lose detection after 5 minutes of no action?

What about if a protoss has a single dt blocking a ramp vs a maxed out terran army, but the terran has no mobile dection or means to get one because the toss sniped all of them when he knew he could not win outright. Should we change the game so dts become visible after they have been in the game too long?

If you cannot fulfill the victory condition which is destroy all your opponents buildings then you have not won regardless of you situation. (Unless your opponent leaves).
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 08 2010 08:39 GMT
#73
how about, lifted buildings don't count as a building! So if you have one building left and you lift it off you either lose immediately, or there is a 30 second timer before you lose.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
slowmanrunning
Profile Joined March 2010
Canada285 Posts
May 08 2010 08:41 GMT
#74
On May 08 2010 16:53 ScienceRob wrote:
You guys are being silly about this. SHould a viking crash becuase its been in the air too long and needs to refuel? Think about what you are suggesting...

yes but this is an entire building, and this isn't so much about logic, as it is about game mechanics, because T shouldn't win just because he can lift off his buildings. He doesn't deserve to win when it's YOU that has the army.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 08 2010 08:50 GMT
#75
If by the end of a game you don't have the capability to make units that can kill flying things then you didn't really win the game and you shouldn't complain. Terran is also the only race where our builders can be killed while making a building. Everything is a trade-off.
pandabearguy
Profile Joined June 2008
United States252 Posts
May 08 2010 08:51 GMT
#76
On May 08 2010 17:41 slowmanrunning wrote:
Show nested quote +
On May 08 2010 16:53 ScienceRob wrote:
You guys are being silly about this. SHould a viking crash becuase its been in the air too long and needs to refuel? Think about what you are suggesting...

yes but this is an entire building, and this isn't so much about logic, as it is about game mechanics, because T shouldn't win just because he can lift off his buildings. He doesn't deserve to win when it's YOU that has the army.

and you don't deserve to win if you can't kill his buildings
aka [ucr]pandabearg. much <3
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 08 2010 08:56 GMT
#77
What about your army? Are they doing to go hungry and starve? Should we make it so you have to send them to the supply depots for food? >_>
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-05-08 11:55:30
May 08 2010 11:33 GMT
#78
How's this?
The game's goal and end condition is to "destroy all enemy buildings or be the last one standing".
Since being the last one standing is basically a consequence of the other condition, destroying all buildings, I don't think that is all that relevant.
It's mostly there to explain why you win if everyone leaves the game.
So, in my opinion, the goal of the game can be shortened to: destroy all buildings.

So if the goal is destroying all buildings, shouldn't players play towards that goal? Obviously before the Terran runs away, they are, but once Terran floats off his buildings, he ceases to play towards the end condition of the game. That's basically a forfeit in my opinion.

If we for a moment consider a situation where both players were not permitted to leave the game until this endgame condition was met (thereby going purely by the current rules), the outcome is clear: Eventually the Terran will have to land his CC and have it destroyed. Without landing it somewhere, he has no chance of destroying the other player's buildings.
The Protoss, while not in a position of luxury, still has a means to meet the engame condition while the Terran does not.

This is not in any way comparable to a King/King+Bishop stalemate where both players COULD still win if the other screwed up. The crucial difference is that, through some mistake of epic proportions, one player could have his Bishop and King taken by the opposing king. (Of course this is prevented by endangering your own king being considered an illegal move, but the game itself allows for it.)


What's a Terran going to do with only a CC?
Piste
Profile Blog Joined July 2006
6167 Posts
May 08 2010 11:34 GMT
#79
On May 08 2010 10:23 cujo2k wrote:
yes terran should have fuel in their buildings. it's epicly retarded that they can float buildings and force a stalemate when they have no units

I don't see why it's so "epicly retarted". Everyone knows that so don't put yourself into that situation.
DminusTerran
Profile Joined April 2010
Canada1337 Posts
May 08 2010 11:43 GMT
#80
Either just leave and play a new game or go afk till the other guy does, only dumb asses give to shakes of a shit about some stupid ladder game anyways. It's not going to happen in a tourney so what exactly is the problem. It's the players fault if they let it happen anyways :\.
Prev 1 2 3 4 5 6 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
BSL Nation Wars 2
19:00
Grand Finals
TerrOr vs Cross
TerrOr vs DragOn
UltrA vs Cross
ZZZero.O142
Liquipedia
Circuito Brasileiro de…
19:00
A Decisão - Playoffs D2
davetesta34
Liquipedia
BSL Season 20
18:00
RO32 Group E
LiquipediaDiscussion
uThermal 2v2 Circuit
14:00
May
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 305
CosmosSc2 133
StarCraft: Brood War
Calm 4851
Dewaltoss 231
ZZZero.O 142
Sexy 28
Sacsri 23
scan(afreeca) 21
ajuk12(nOOB) 18
Dota 2
Gorgc10011
Dendi1462
League of Legends
JimRising 509
Counter-Strike
Stewie2K999
flusha595
byalli582
NBK_253
Super Smash Bros
Mew2King145
Heroes of the Storm
Grubby3685
Liquid`Hasu724
Khaldor511
Other Games
tarik_tv24660
FrodaN3254
B2W.Neo1226
mouzStarbuck556
Hui .119
Tefel16
Organizations
Other Games
gamesdonequick3058
EGCTV2023
StarCraft 2
ESL.tv130
Other Games
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 64
• HeavenSC 37
• LUISG 32
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• sooper7s
StarCraft: Brood War
• blackmanpl 46
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler131
League of Legends
• Doublelift679
Other Games
• Scarra1263
Upcoming Events
Afreeca Starleague
14h 1m
BeSt vs Light
Wardi Open
15h 1m
Replay Cast
1d 4h
Replay Cast
1d 14h
Afreeca Starleague
1d 14h
Snow vs Soulkey
WardiTV Invitational
1d 15h
PiGosaur Monday
2 days
GSL Code S
2 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
3 days
Classic vs Reynor
GuMiho vs Maru
[ Show More ]
The PondCast
3 days
RSL Revival
4 days
GSL Code S
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
SOOP
5 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.