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Lifted Terrans and Stalemate - Page 2

Forum Index > SC2 General
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ramen-
Profile Joined September 2009
90 Posts
May 08 2010 02:20 GMT
#21
It's the other guy's fault if he can't save anything to kill off the last buildings. if protoss has just one pylon on an island and kills all of terran's workers/air units/etc so that he can't kill the pylon, should the pylon eventually run out of energy and die since the other guys had more stuff left over?
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
May 08 2010 02:20 GMT
#22
On May 08 2010 10:22 R1CH wrote:
Were there ever any popular maps for BW that had this issue? It seems SC2 maps have a lot more "out of bounds" territory than BW maps.

I doubt a dragoon could hit a lifted barracks in the top left of New Tornado.
ccou
Profile Joined December 2008
United States681 Posts
May 08 2010 02:28 GMT
#23
On May 08 2010 11:20 Sentient wrote:
Show nested quote +
On May 08 2010 10:41 Zealot Lord wrote:
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?

For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games.


Except chess draws are simple and moderated, lift off draws are not moderated and make the game obnoxiously long if not infinitely long.

Should make normal CCs incapable of flight, only OCs. Then give barracks, factory, and starport energy. Flight takes energy as a fuel, when a building is out of energy, it saps health instead. Give some cost to preemptively building an OC completely safe behind a terran wall.
Wake up Mr. B!
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
May 08 2010 02:31 GMT
#24
On May 08 2010 11:28 ccou wrote:
Show nested quote +
On May 08 2010 11:20 Sentient wrote:
On May 08 2010 10:41 Zealot Lord wrote:
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?

For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games.


Except chess draws are simple and moderated, lift off draws are not moderated and make the game obnoxiously long if not infinitely long.

Should make normal CCs incapable of flight, only OCs. Then give barracks, factory, and starport energy. Flight takes energy as a fuel, when a building is out of energy, it saps health instead. Give some cost to preemptively building an OC completely safe behind a terran wall.


That last idea is actually very interesting. I could see it being reasonable if implemented properly
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 08 2010 02:31 GMT
#25
On May 08 2010 11:28 ccou wrote:
Show nested quote +
On May 08 2010 11:20 Sentient wrote:
On May 08 2010 10:41 Zealot Lord wrote:
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?

For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games.


Except chess draws are simple and moderated, lift off draws are not moderated and make the game obnoxiously long if not infinitely long.

Should make normal CCs incapable of flight, only OCs. Then give barracks, factory, and starport energy. Flight takes energy as a fuel, when a building is out of energy, it saps health instead. Give some cost to preemptively building an OC completely safe behind a terran wall.


I don't think terran flight should be nerfed just because some protoss players enjoy base trading. A draw system could be implemented... but in the meantime if you're fighting a terran, keep in mind that terran buildings can lift off before you let them kill your nexus.
Be versatile, know when to retreat, and carry a big gun.
ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2010-05-08 02:36:09
May 08 2010 02:34 GMT
#26
On May 08 2010 11:31 shinosai wrote:
Show nested quote +
On May 08 2010 11:28 ccou wrote:
On May 08 2010 11:20 Sentient wrote:
On May 08 2010 10:41 Zealot Lord wrote:
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?

For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games.


Except chess draws are simple and moderated, lift off draws are not moderated and make the game obnoxiously long if not infinitely long.

Should make normal CCs incapable of flight, only OCs. Then give barracks, factory, and starport energy. Flight takes energy as a fuel, when a building is out of energy, it saps health instead. Give some cost to preemptively building an OC completely safe behind a terran wall.


I don't think terran flight should be nerfed just because some protoss players enjoy base trading. A draw system could be implemented... but in the meantime if you're fighting a terran, keep in mind that terran buildings can lift off before you let them kill your nexus.


Yeah, I think a 5 minutes no damage=draw with ample warning would be ok too, but lifted CCs and OCs shouldn't count as mains in terms of the reveal mechanic.
Wake up Mr. B!
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
May 08 2010 02:38 GMT
#27
On May 08 2010 11:20 ramen- wrote:
It's the other guy's fault if he can't save anything to kill off the last buildings. if protoss has just one pylon on an island and kills all of terran's workers/air units/etc so that he can't kill the pylon, should the pylon eventually run out of energy and die since the other guys had more stuff left over?


I was actually thinking this, but more so in a negative light. I'm not a fan of the thought of being able to "force" a stalemate. I suppose its not too much of an issue if it only happened once in a while, say by means of someone building a pylon somewhere and the other player not being able to reach it. But, given that the Terran can easily lift their buildings and run, i would guess there would be a very disproportionate amount of draws going towards Terran. Just think, given PvT is at about 56 % win rate, or what ever it is, people become concerned about possible "imbalance" or "brokenness". If we introduce the "draw" mechanism, what would people say if Terrans participate in as little as 40 percent of the draw results. That's 7 percent more than it ideally should be, but honestly, i can see the terrans being in more than 40 percent of the draw games.

Why? Simply because Terran is the only race that can force a draw at any point of the game. If Protoss and Zerg lose their army without capability for production, this generally indicates that the other team has at least one fighting unit, and the protoss or zerg will (in almost all scenarios) lose the match. However, if Terran loses its entire army, and runs away, the other player is forced to tech to air units; this is not always possible, which would lead to a draw. If the situations are the same (ie one player loses his entire army and production and the other has an army but loses production), the results should really be the same for all races. So i honestly think this is actually a balance issue, and would become even more so if a draw rule were placed in. I for one would never accept a draw if I have an army, but am unable to finish the game simply because the player has a barracks with 1 hp more than burning somewhere in the corner that i can't reach.

Instead, i think Blizzard should add onto the "reveal" system, and add in more triggers for more scenarios, at least for ladder (since leagues and tournys probably have their own set rules). I guess one example would be simply awarding the other team if one team is incapable of production, resource gathering of any form and has no army. Obviously this can still lead to running buildings AND say vikings away, but it'll lower the chances of someone forcing a draw by simply sacrificing his entire army to focus fire a hatch and all the drones and run away with a barracks somewhere.
JF dodger since 2009
NonY
Profile Blog Joined June 2007
8748 Posts
May 08 2010 03:09 GMT
#28
We were fighting for Incineration Zone and I conquered it. He is but flying on the edge of the border with an industrial facility while I patrol the grounds with my military. I am victorious.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Lemure
Profile Joined March 2010
189 Posts
Last Edited: 2010-05-08 03:16:15
May 08 2010 03:13 GMT
#29
On May 08 2010 11:28 ccou wrote:
Show nested quote +
On May 08 2010 11:20 Sentient wrote:
On May 08 2010 10:41 Zealot Lord wrote:
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?

For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games.


Except chess draws are simple and moderated, lift off draws are not moderated and make the game obnoxiously long if not infinitely long.

Yes, so all Blizzard has to do is add a draw system. There is no need for anything else to solve this problem. In fact I think draws are already in game, there was a screenshot where both players destroyed each others buildings at the exact same time to force a draw.
Tinithor
Profile Joined February 2008
United States1552 Posts
May 08 2010 03:21 GMT
#30
On May 08 2010 11:13 fuzzehbunneh wrote:
Show nested quote +
On May 08 2010 11:07 dinoman1989 wrote:
Why is a stalemate such a bad thing that it ought to be avoided? If a game reaches a point where neither play can possibly kill the other, then it was so equally played by both players that a stalemate and a DRAW really is the only equitable outcome.


there's playing to a draw and theres lifting off your stuff once youre beat so you can hide in the corner


If the other person has 0 resources or units able to kill your floated buildings then they didn't win, end of story.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Rabbet
Profile Joined December 2009
Canada404 Posts
May 08 2010 03:27 GMT
#31
I saw a TIE on a matchlist how does this happen?
Duckvillelol
Profile Blog Joined July 2009
Australia1239 Posts
May 08 2010 03:30 GMT
#32
Does this also mean Protoss should have a limited amount of pylons they can randomly build around the map?

Does this also mean Zerg can have a limit on the amount of creep tumours too?

I certainly don't disagree that this is mainly an issue with BM terran players, however it not only a terran issue.

FYI - I'm a terran player and I don't really float to victory, unless it's a clear base-trade where I can win. Floating to be an annoying bitch is just lame.
Former SC2 commentator. youtube.com/duckvillelol
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
May 08 2010 03:33 GMT
#33
On May 08 2010 12:30 Duckvillelol wrote:
Does this also mean Protoss should have a limited amount of pylons they can randomly build around the map?

Does this also mean Zerg can have a limit on the amount of creep tumours too?


what.

500 words, explain how this is at all the same. On my desk by Monday.

Other races simply do not have an analogue to the Terran free-stalemate-liftoff.
AdministratorNot actually Hawaiian.
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
Last Edited: 2010-05-08 03:44:18
May 08 2010 03:35 GMT
#34
On May 08 2010 10:51 HawaiianPig wrote:
Show nested quote +
On May 08 2010 10:41 Zealot Lord wrote:
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?


Yeah, put it this way, if there's a Terran lifted with no army and a Protoss running around the map waiting for the Terran to float back in, if the power went out(!!!), they'd call the game in the Protoss' favour, no?

I've spoken to some on IRC about this, and the biggest objection comes from the notion that the Terran, while he has no chance to win, certainly doesn't have to move out and lose. However the nature of the lift off stalemate is always such that the opponent who is grounded (be it P Z or T), has a definite army advantage and would without question win the game if the Terran floated back in. Some may argue that the Terran could potentially rebuild, but if that were the case he would have attempted to do so long before this hypothetical fuel runs out (givin' the dude 5 minutes or 10 minutes or so is more than enough).

Secondly, I'm not sure how draws would work on the ladder, and the Terran liftoff isn't common enough to mess around with scoring systems and whathaveyou, when the easier solution is to force the game to end.


EDIT: didnt like how i wrote it out but basically it should be a draw even if it looks stupid because you cant ignore the dimensions of the game, as in the races and the maps, as its part of the game, and it has always been part of the game ever since bw, except were back to playing with blizz maps for a while -_-
https://www.twitch.tv/gypsy93
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
May 08 2010 03:50 GMT
#35
On May 08 2010 10:36 Sadist wrote:
Show nested quote +
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.

why exactly do terrans deserve to get rewarded for hidden pylons gayness that blizzard very well tried to eliminate with the revealed technique.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
ccou
Profile Joined December 2008
United States681 Posts
May 08 2010 03:53 GMT
#36
After reading Agony's post, I think I'm more firm on introducing fuel into the game. Why not add a fuel type mechanic to terran building flight? Make that a mechanic that T can't ignore.

It's not like races haven't seen downgrades since BW. Zerglings lost dps while everything else that transferred over gained dps. Mutalisks lost stacking. Protoss now needs a dark shrine to build DTs, speedlots are way better than chargelots, storm is numerically much worse. I think these are all good changes to compensate for things introduced in SC2. Building flight is way faster than BW by the way.

Why not add a fuel mechanic? It would lower the number of obnoxious draws. It creates tension when terrans have to lift for long durations. It doesn't have to be a specified capacity just yet, how much fuel/energy is spent while in flight can be adjusted for balance.
Wake up Mr. B!
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 08 2010 04:01 GMT
#37
I have a solution to the draw problem. Every map in the map pool should have an island expo. That way if you trade bases with terran, then the terran doesn't have to float his cc to the corner of the map - he can float it to the expo and win directly from there. =D
Be versatile, know when to retreat, and carry a big gun.
Bob300
Profile Joined April 2010
United States505 Posts
May 08 2010 04:09 GMT
#38
On May 08 2010 10:36 Sadist wrote:
Show nested quote +
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


Really........ then when your about to lose liftoff and free draw... no lose. great idea
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
chromate
Profile Joined May 2010
Canada338 Posts
May 08 2010 04:10 GMT
#39
Herp derp. Buildings should have fuel, zerg units should need to feed, pylons should need to be powered by other pylons, marines should get paid vacation....
ccou
Profile Joined December 2008
United States681 Posts
May 08 2010 04:13 GMT
#40
Or... make every map have a 30 minute time limit at the end of which "lava" or whatever flavored environmental catastrophe overflows the map killing all ground units and buildings. Terrans win if they lift off in time.

And it ends in a draw if it's TvT which would shorten that MU to a reasonable time too!
Wake up Mr. B!
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