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Lifted Terrans and Stalemate - Page 3

Forum Index > SC2 General
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notuswind
Profile Joined May 2010
United States14 Posts
May 08 2010 04:13 GMT
#41
I completely agree with the OP on this. Terran buildings aren't air units, does it really make sense for them to be able to fly indefinitely? In any event, we're clearly dealing with an unintended consequence of this mechanic.

By the way, does anyone know for certain if that NonY game ended in a stalemate?
blackbean
Profile Joined April 2010
Canada43 Posts
May 08 2010 04:16 GMT
#42
so what happened in the end, did nony leave or did the other guy leave? i gave up watching after 5 minutes lol
Hold-Lurker
Profile Joined October 2007
United States403 Posts
May 08 2010 04:19 GMT
#43
On May 08 2010 12:09 Liquid`NonY wrote:
We were fighting for Incineration Zone and I conquered it. He is but flying on the edge of the border with an industrial facility while I patrol the grounds with my military. I am victorious.


For some reason, I actually laughed out loud while reading this. Did the other guy actually leave? :D
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 08 2010 04:28 GMT
#44
I don't see how adding in a rule like it's a draw if there is no attack for 5 min after 30 game minutes have gone by would be hard to do. You can force draws in chess when it's obvious you're going to lose otherwise. It's probably not going to happen at high levels often but I know I did it once from the 3 moves in a row thing and I think josh waitzkin drew out a game against an international master when he was young when he would have lost otherwise.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Vei
Profile Joined March 2010
United States2845 Posts
May 08 2010 05:29 GMT
#45
On May 08 2010 10:21 fatduck wrote:
TvP is horribly unbalanced already, as you know, because Protoss wins 54% of the matches. So clearly stalkers need fuel, not command centers.

Doesn't solve all stalemates, anyway - you could have one player with static d and the other with not enough units left to kill it, etc.

because stuff not being able to float forever is so game breaking
www.justin.tv/veisc2 ~ 720p + commentary
yomi
Profile Blog Joined June 2004
United States773 Posts
May 08 2010 05:35 GMT
#46
I think it is ok to have one race that you cannot base trade against
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 08 2010 05:36 GMT
#47
Okay, lets have hypothetical, though unlikely, situation A.
Terran is down to his last building, a CC with 25 minerals, or something, and a rather large ground army, while the toss player is down to a few buildings, no minerals or probes, and has a large army himself. The terran army doesn't want to push out because he is afraid of losing due to ground position, and hides his building to make sure the toss player just doesn't go in, snipe the building, and win.
Having a time limit would ruin this situation.
Maybe if you changed the requirement to having 1 floating building, 0/0 supply, and less then 25 minerals with no ability to mule, then I can see this.
Other than that, no.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Fen
Profile Blog Joined June 2006
Australia1848 Posts
May 08 2010 06:11 GMT
#48
You cant just force players to attack. If a terran wants to put his building in the middle of nowhere, thats his right. If you cannot kill him, then you cannot win the game.

Giving the terran buildings fuel will not stop stalemates from occuring. There are plenty of situations where two people would not want to attack each other because it would be a loss for the attacker.

I think that a draw system should be implemented. Players can offer their opponent a draw at any time past 5 mins or something. The other can accept and the result will be a draw. Also add in a force draw button, which if there is no damage done and no resources mined within the next 10 mins, the game is drawn.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 08 2010 06:11 GMT
#49
There should be an 'offer draw' button, simple.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
May 08 2010 06:21 GMT
#50
Its a problem with people bm'ing than anything else i think. How often does a game end up with terran loosing all units and whoever else doesn't even have the money to make a single air unit?
Wargizmo
Profile Joined March 2010
Australia1237 Posts
May 08 2010 06:26 GMT
#51

I think if buildings are floating around for too long the flying critters get angry and start attacking them.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
rethos
Profile Joined April 2010
Romania103 Posts
May 08 2010 06:38 GMT
#52
It seems that people consider that if terran lifts his buildings its and automatic draw... at least from what i see. Well, actually the opponent must have no nexi/hatches, and no available resources to eventually produce an air unit OR have a nexi/hatch and not have a worker and not have enough resources to build one OR the map is completely dry, and the opponent can not eventually produce an air unit.
Any way... the terran did significant damage during the game... to cripple the opponent that much. So it's not like a free draw, but a very hard worked and deserved one, from what i can tell.
Flash is a beast... And we love it this way
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
May 08 2010 06:41 GMT
#53
if the terran has over 50 minerals he can potentially rebuild tho. you wouldnt want terran to lose when they can still rebuild. in 2v2v2v2s especially that would be lame.
Pervect
Profile Joined June 2007
1280 Posts
May 08 2010 06:48 GMT
#54
On May 08 2010 13:19 Hold-Lurker wrote:
Show nested quote +
On May 08 2010 12:09 Liquid`NonY wrote:
We were fighting for Incineration Zone and I conquered it. He is but flying on the edge of the border with an industrial facility while I patrol the grounds with my military. I am victorious.


For some reason, I actually laughed out loud while reading this. Did the other guy actually leave? :D


Reading in Nony's voice makes it even better. Especially his I'm-on-way-too-much-Ambien voice.
BlackHat
Profile Joined April 2010
United States264 Posts
May 08 2010 07:21 GMT
#55
Why does it sound like every person in this thread saying, "Terrans shouldn't lose if they can keep a building alive, even if they have no hope of rebuilding" is someone who who sit in a game for hours with their one Starport and 35 minerals and refuse to see that they have lost.
Borsalino for life.
Neshapotamus
Profile Blog Joined May 2006
United States163 Posts
May 08 2010 07:36 GMT
#56
Terrans should not have this mechanic implemented. Why not give a similar scenario in terran vs protoss. Terran has one marine and can kill all buildings but ONE CANNON is alive and is powered by a pylon. Should the protoss player leave. Then you should implement some type of pylon energy? Stop being ridiculous.
condoriano
Profile Blog Joined April 2010
United States826 Posts
May 08 2010 07:38 GMT
#57
On May 08 2010 12:09 Liquid`NonY wrote:
We were fighting for Incineration Zone and I conquered it. He is but flying on the edge of the border with an industrial facility while I patrol the grounds with my military. I am victorious.


You failed to eliminate the ones that witnessed the power of your civilization and learned its secrets; now they live somewhere in the air waiting for the reinforcements to appear and learn your ways and defeat you.
Ridentem dicere verum quid vetat?
LennethEX
Profile Joined April 2010
Canada15 Posts
May 08 2010 07:39 GMT
#58
On May 08 2010 16:21 BlackHat wrote:
Why does it sound like every person in this thread saying, "Terrans shouldn't lose if they can keep a building alive, even if they have no hope of rebuilding" is someone who who sit in a game for hours with their one Starport and 35 minerals and refuse to see that they have lost.


That applies to both players in this situation... Can someone actually explain the rational for saying that Terran lost? NonY said in the stream that he had a cybercore, a gateway and a standing army as if these facts are supposed to mean anything.
Does everyone have a beta key except me!? TT
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-08 07:41:21
May 08 2010 07:40 GMT
#59
On May 08 2010 16:36 Neshapotamus wrote:
Terrans should not have this mechanic implemented. Why not give a similar scenario in terran vs protoss. Terran has one marine and can kill all buildings but ONE CANNON is alive and is powered by a pylon. Should the protoss player leave. Then you should implement some type of pylon energy? Stop being ridiculous.


or take a gas on the island with the last drone hop in an overlord vs 100 supply terran ground army with no minerals. Useless thread.
Ridentem dicere verum quid vetat?
leejas
Profile Blog Joined August 2007
United States440 Posts
May 08 2010 07:43 GMT
#60
the issue comes when terrans stall. It's a map issue in itself. If you look @ python v. lost temple, theyr'e pretty similar in nature. Python solved this issue with the minerals there and moving the base on low ground.
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