By the way, does anyone know for certain if that NonY game ended in a stalemate?
Lifted Terrans and Stalemate - Page 3
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notuswind
United States14 Posts
By the way, does anyone know for certain if that NonY game ended in a stalemate? | ||
blackbean
Canada43 Posts
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Hold-Lurker
United States403 Posts
On May 08 2010 12:09 Liquid`NonY wrote: We were fighting for Incineration Zone and I conquered it. He is but flying on the edge of the border with an industrial facility while I patrol the grounds with my military. I am victorious. For some reason, I actually laughed out loud while reading this. Did the other guy actually leave? :D | ||
guitarizt
United States1492 Posts
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Vei
United States2845 Posts
On May 08 2010 10:21 fatduck wrote: TvP is horribly unbalanced already, as you know, because Protoss wins 54% of the matches. So clearly stalkers need fuel, not command centers. Doesn't solve all stalemates, anyway - you could have one player with static d and the other with not enough units left to kill it, etc. because stuff not being able to float forever is so game breaking | ||
yomi
United States773 Posts
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Comeh
United States18918 Posts
Terran is down to his last building, a CC with 25 minerals, or something, and a rather large ground army, while the toss player is down to a few buildings, no minerals or probes, and has a large army himself. The terran army doesn't want to push out because he is afraid of losing due to ground position, and hides his building to make sure the toss player just doesn't go in, snipe the building, and win. Having a time limit would ruin this situation. Maybe if you changed the requirement to having 1 floating building, 0/0 supply, and less then 25 minerals with no ability to mule, then I can see this. Other than that, no. | ||
Fen
Australia1848 Posts
Giving the terran buildings fuel will not stop stalemates from occuring. There are plenty of situations where two people would not want to attack each other because it would be a loss for the attacker. I think that a draw system should be implemented. Players can offer their opponent a draw at any time past 5 mins or something. The other can accept and the result will be a draw. Also add in a force draw button, which if there is no damage done and no resources mined within the next 10 mins, the game is drawn. | ||
RedTerror
New Zealand742 Posts
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DragonDefonce
United States790 Posts
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Wargizmo
Australia1237 Posts
I think if buildings are floating around for too long the flying critters get angry and start attacking them. | ||
rethos
Romania103 Posts
Any way... the terran did significant damage during the game... to cripple the opponent that much. So it's not like a free draw, but a very hard worked and deserved one, from what i can tell. | ||
Pyrrhuloxia
United States6700 Posts
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Pervect
1280 Posts
On May 08 2010 13:19 Hold-Lurker wrote: For some reason, I actually laughed out loud while reading this. Did the other guy actually leave? :D Reading in Nony's voice makes it even better. Especially his I'm-on-way-too-much-Ambien voice. | ||
BlackHat
United States264 Posts
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Neshapotamus
United States163 Posts
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condoriano
United States826 Posts
On May 08 2010 12:09 Liquid`NonY wrote: We were fighting for Incineration Zone and I conquered it. He is but flying on the edge of the border with an industrial facility while I patrol the grounds with my military. I am victorious. You failed to eliminate the ones that witnessed the power of your civilization and learned its secrets; now they live somewhere in the air waiting for the reinforcements to appear and learn your ways and defeat you. | ||
LennethEX
Canada15 Posts
On May 08 2010 16:21 BlackHat wrote: Why does it sound like every person in this thread saying, "Terrans shouldn't lose if they can keep a building alive, even if they have no hope of rebuilding" is someone who who sit in a game for hours with their one Starport and 35 minerals and refuse to see that they have lost. That applies to both players in this situation... Can someone actually explain the rational for saying that Terran lost? NonY said in the stream that he had a cybercore, a gateway and a standing army as if these facts are supposed to mean anything. | ||
condoriano
United States826 Posts
On May 08 2010 16:36 Neshapotamus wrote: Terrans should not have this mechanic implemented. Why not give a similar scenario in terran vs protoss. Terran has one marine and can kill all buildings but ONE CANNON is alive and is powered by a pylon. Should the protoss player leave. Then you should implement some type of pylon energy? Stop being ridiculous. or take a gas on the island with the last drone hop in an overlord vs 100 supply terran ground army with no minerals. Useless thread. | ||
leejas
United States440 Posts
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