(It's possible that people don't accept but I can't see any person being against taking a non-loss if it can save them time)
Lifted Terrans and Stalemate - Page 13
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On_Slaught
United States12190 Posts
(It's possible that people don't accept but I can't see any person being against taking a non-loss if it can save them time) | ||
Supafly
United States19 Posts
A lot of people have been whining about how the Protoss "deserves" to win since he obviously killed everything. In these *rare* situations where the Terran is forced to lift and the Protoss/Zerg has nothing to rebuild, why is Terran not commended on their play? Did my friend not do an admirable job in killing anything that can produce units or rebuild for the Protoss? Neither had a chance to rebuild (there was an observer following the CC around with a DT chasing it around). Neither had a chance to kill the other (well, I guess technically with some gosu micro my friend's 4 marines could out micro a bunch of DTs...maybe). It's a draw. To say, "I deserve to win since I killed his base and he just floated away. He doesn't deserve to win, he didn't do anything" is taking credit away from the Terran player. They were able to permanently cripple their opponent, and neither can win. DRAW. | ||
DarQraven
Netherlands553 Posts
"But he can't score because I'm calling timeout, therefore, he can't win! DRAW!" | ||
Baarn
United States2702 Posts
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Chriamon
United States886 Posts
On May 13 2010 05:11 DarQraven wrote: Terrans floating off forcing a draw is the SC2 equivalent of a losing tennis player calling for an indefinite time-out, therefore not letting his opponent score the winning point and ending the game. "But he can't score because I'm calling timeout, therefore, he can't win! DRAW!" I'd say its more the equivalent of a stalemate in chess, the king is trapped, and cannot make a move, however in his current spot he is not threatened. Similarly, the last unit the terran has is trapped, and cannot move, but is unthreatened in its current spot. Thus, it should be a draw. | ||
DeCoup
Australia1933 Posts
This would turn shit stalemates into funmoments. You would try to hide your remaining scvs around the map building barracks or CCs to help your buildings beat theirs. | ||
Rkie
United States1278 Posts
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Sadist
United States7205 Posts
On May 13 2010 10:03 Rkie wrote: ok so zerg buildings die off of creep, and terrans can fly away, i dont see fairness here. so terran has to sacrafice scan for mules. While zerg has overlords and queen! I DONT SEE FAIRNESS HERE. | ||
Jayme
United States5866 Posts
On May 13 2010 10:06 Sadist wrote: so terran has to sacrafice scan for mules. While zerg has overlords and queen! I DONT SEE FAIRNESS HERE. Er what? Not the same thing sir ![]() | ||
Lightningbullet
United States507 Posts
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Licmyobelisk
Philippines3682 Posts
Couldn't they program terran buildings to have a certain limitation which they can't get to the side boundaries of the map? | ||
R1CH
Netherlands10340 Posts
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Roniii
United States289 Posts
so 1 out of probably 350-400 games seems like a pretty uncommon occurrence. | ||
CursOr
United States6335 Posts
On May 15 2010 08:04 R1CH wrote: Never thought I'd be in this situation, but here I am with zealots and a terran flying around his last CC and rax ![]() I just went to your stream right now! And saw this thread on the side and said boy... what a coincidence... LOL I'd just save your precious time and GG ![]() GL sir. | ||
Wargizmo
Australia1237 Posts
On May 15 2010 08:28 cursor wrote: I just went to your stream right now! And saw this thread on the side and said boy... what a coincidence... LOL I'd just save your precious time and GG ![]() GL sir. Yeah being placed in a lower league isn't really a big deal anyway... 3 or 4 wins and you're up to a higher one and have a better looking record to boot. | ||
R1CH
Netherlands10340 Posts
Obviously in my case it wasn't a true stalemate since he had enough SCVs loaded up to come back and win once he landed, but if I had stayed in game and manually microed my units he wouldn't have been able to land either. | ||
CursOr
United States6335 Posts
The huge "out of bounds" areas seem to encourage this sort of behavior for a would be "base trading" Terran. Think about a map like Fighting Spirit or almost any proleague map, there is nowhere to hide your stuff, permanently. Almost ALL of the SC2 maps have these huge out of bounds areas, Scrap Station, Metalopolis, Blistering Sands (lol), the list goes on and on. Its probably an aesthetic feature Blizzard choose and won't be in maps later on. One of the best Ideas here is to have flying Terran buildings not count as buildings as far as the Victory/Defeat conditions are concerned. That is a great idea, or maybe have some sort of timer to allow the flying buildings to count as "buildings" for only up to 5 minutes... after which they would become units and you would lose. | ||
Grumbels
Netherlands7028 Posts
10 minutes no income and damage done -> stalemate offer to both players, if one of them agrees it's a stalemate, should fix the general stalemate cases, though, but not the terran one. | ||
CursOr
United States6335 Posts
Why's it always gotta be the Brotha? Sheesh. | ||
Grumbels
Netherlands7028 Posts
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