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Lifted Terrans and Stalemate - Page 13

Forum Index > SC2 General
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On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-05-11 23:44:50
May 11 2010 23:43 GMT
#241
I agree with Sadist. If they added a draw function that both players had to agree to it would solve this, and any other similar, situations. If a draw is accepted neither would get a win nor a loss on their record and it would be as if they just played a custom game.

(It's possible that people don't accept but I can't see any person being against taking a non-loss if it can save them time)
Supafly
Profile Joined April 2010
United States19 Posts
May 12 2010 18:03 GMT
#242
Saw this happen to my friend last night. The Protoss player got DTs in his base and killed everything but a Command center that he was able to float away. At the same time, my friend had dropships with scvs and marines that killed the Protoss base, minus the Dark Shrine and pylon.

A lot of people have been whining about how the Protoss "deserves" to win since he obviously killed everything. In these *rare* situations where the Terran is forced to lift and the Protoss/Zerg has nothing to rebuild, why is Terran not commended on their play? Did my friend not do an admirable job in killing anything that can produce units or rebuild for the Protoss?

Neither had a chance to rebuild (there was an observer following the CC around with a DT chasing it around). Neither had a chance to kill the other (well, I guess technically with some gosu micro my friend's 4 marines could out micro a bunch of DTs...maybe).

It's a draw. To say, "I deserve to win since I killed his base and he just floated away. He doesn't deserve to win, he didn't do anything" is taking credit away from the Terran player. They were able to permanently cripple their opponent, and neither can win.

DRAW.
DarQraven
Profile Joined January 2010
Netherlands553 Posts
May 12 2010 20:11 GMT
#243
Terrans floating off forcing a draw is the SC2 equivalent of a losing tennis player calling for an indefinite time-out, therefore not letting his opponent score the winning point and ending the game.

"But he can't score because I'm calling timeout, therefore, he can't win! DRAW!"
Baarn
Profile Joined April 2010
United States2702 Posts
May 12 2010 20:26 GMT
#244
The maps are really to blame and not the game mechanics. Just need map adjustments, revisions or accept the fact you gotta make air units and finish your opponent if you still have buildings. Adding fuel to buildings isn't a solution that should be considered since the buildings aren't the issue.
There's no S in KT. :P
Chriamon
Profile Joined April 2010
United States886 Posts
May 13 2010 00:24 GMT
#245
On May 13 2010 05:11 DarQraven wrote:
Terrans floating off forcing a draw is the SC2 equivalent of a losing tennis player calling for an indefinite time-out, therefore not letting his opponent score the winning point and ending the game.

"But he can't score because I'm calling timeout, therefore, he can't win! DRAW!"

I'd say its more the equivalent of a stalemate in chess, the king is trapped, and cannot make a move, however in his current spot he is not threatened. Similarly, the last unit the terran has is trapped, and cannot move, but is unthreatened in its current spot. Thus, it should be a draw.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 13 2010 00:51 GMT
#246
You know what would be an awesome way to fix this? give all Terran buildings air to air cannons which only do damage vs structures. Make them fairly weak tho. The lore can be something about destroying tiny asteroids when flying thru space. Can only Target structures and can only be used while flying.

This would turn shit stalemates into funmoments. You would try to hide your remaining scvs around the map building barracks or CCs to help your buildings beat theirs.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 13 2010 01:03 GMT
#247
ok so zerg buildings die off of creep, and terrans can fly away, i dont see fairness here.
Sadist
Profile Blog Joined October 2002
United States7300 Posts
May 13 2010 01:06 GMT
#248
On May 13 2010 10:03 Rkie wrote:
ok so zerg buildings die off of creep, and terrans can fly away, i dont see fairness here.



so terran has to sacrafice scan for mules. While zerg has overlords and queen!

I DONT SEE FAIRNESS HERE.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 13 2010 01:08 GMT
#249
On May 13 2010 10:06 Sadist wrote:
Show nested quote +
On May 13 2010 10:03 Rkie wrote:
ok so zerg buildings die off of creep, and terrans can fly away, i dont see fairness here.



so terran has to sacrafice scan for mules. While zerg has overlords and queen!

I DONT SEE FAIRNESS HERE.


Er what?

Not the same thing sir
Python is garbage, number 1 advocate of getting rid of it.
Lightningbullet
Profile Blog Joined April 2010
United States507 Posts
May 13 2010 01:14 GMT
#250
...
BoxeR is AWESOME!!!!//Proud 2nd Member of the BW>SC2 club.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-05-13 01:17:58
May 13 2010 01:17 GMT
#251
my suggestion is to just fix those damn boundaries before the game comes out, as a terran player for SC two that would be better for all of us.

Couldn't they program terran buildings to have a certain limitation which they can't get to the side boundaries of the map?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
May 14 2010 23:04 GMT
#252
Never thought I'd be in this situation, but here I am with zealots and a terran flying around his last CC and rax . What am I supposed to do, throw my placement match and get put in copper? No thanks.
AdministratorTwitter: @R1CH_TL
TL+ Member
Roniii
Profile Joined March 2010
United States289 Posts
May 14 2010 23:12 GMT
#253
i actually won my first stalemate last night. For as many games as I have played with terran I finally got to take advantage of this game mechanic. I must say it was satisfying lol


so 1 out of probably 350-400 games seems like a pretty uncommon occurrence.
you think as i do
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 14 2010 23:28 GMT
#254
On May 15 2010 08:04 R1CH wrote:
Never thought I'd be in this situation, but here I am with zealots and a terran flying around his last CC and rax . What am I supposed to do, throw my placement match and get put in copper? No thanks.


I just went to your stream right now! And saw this thread on the side and said boy... what a coincidence... LOL

I'd just save your precious time and GG
GL sir.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Wargizmo
Profile Joined March 2010
Australia1237 Posts
May 14 2010 23:44 GMT
#255
On May 15 2010 08:28 cursor wrote:
Show nested quote +
On May 15 2010 08:04 R1CH wrote:
Never thought I'd be in this situation, but here I am with zealots and a terran flying around his last CC and rax . What am I supposed to do, throw my placement match and get put in copper? No thanks.


I just went to your stream right now! And saw this thread on the side and said boy... what a coincidence... LOL

I'd just save your precious time and GG
GL sir.


Yeah being placed in a lower league isn't really a big deal anyway... 3 or 4 wins and you're up to a higher one and have a better looking record to boot.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
May 14 2010 23:55 GMT
#256
Was this ever an issue in BW? I don't recall ever seeing this happen in non-pro BW games before, I'm wondering what it is about SC2 that seems to encourage this. Being able to load SCVs? MULE? When I saw this thread I thought it would be a rare event and now it happened to me I'm not so sure.

Obviously in my case it wasn't a true stalemate since he had enough SCVs loaded up to come back and win once he landed, but if I had stayed in game and manually microed my units he wouldn't have been able to land either.
AdministratorTwitter: @R1CH_TL
TL+ Member
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-05-15 00:03:26
May 15 2010 00:02 GMT
#257
The discussion in this thread has been surprisingly productive.
The huge "out of bounds" areas seem to encourage this sort of behavior for a would be "base trading" Terran.
Think about a map like Fighting Spirit or almost any proleague map, there is nowhere to hide your stuff, permanently. Almost ALL of the SC2 maps have these huge out of bounds areas, Scrap Station, Metalopolis, Blistering Sands (lol), the list goes on and on. Its probably an aesthetic feature Blizzard choose and won't be in maps later on.
One of the best Ideas here is to have flying Terran buildings not count as buildings as far as the Victory/Defeat conditions are concerned. That is a great idea, or maybe have some sort of timer to allow the flying buildings to count as "buildings" for only up to 5 minutes... after which they would become units and you would lose.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
May 15 2010 00:02 GMT
#258
A Terran can do a suicide marauder drop and if the enemy doesn't have the money to rebuild a main or air it's a stalemate. I think that's a terribly dumb thing to have to take into account when playing vs. Terran, because everytime you're in a winning position, but only on one base, you have to be sure to save a certain amount of resources just to avoid these situations.

10 minutes no income and damage done -> stalemate offer to both players, if one of them agrees it's a stalemate, should fix the general stalemate cases, though, but not the terran one.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-05-15 00:04:26
May 15 2010 00:04 GMT
#259
Every problem in SC2 seems to be pinned on Marauders.
Why's it always gotta be the Brotha?

Sheesh.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
May 15 2010 00:22 GMT
#260
I'm not pinning a problem on marauders. That's such a dishonest reading of what I wrote.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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