Why don't terrran buildings have like.. fuel.
5 Minutes of float time seems like it would solve this problem.
What do y'all think? Fair? Favours the toss? Solves Starcraft stalemates once and for all?
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HawaiianPig
Canada5155 Posts
Why don't terrran buildings have like.. fuel. 5 Minutes of float time seems like it would solve this problem. What do y'all think? Fair? Favours the toss? Solves Starcraft stalemates once and for all? | ||
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RumZ
United States956 Posts
During release, I can see this being a legit problem. But it's stupid beta where ELO will be reset who knows how many more times. I guarentee this game was shorter than the stand off it is now enduring. I wish nony would just go find a game after leaving this, and take retribution by pounding someone's skull in (preferably with phoenix micro.) | ||
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ROOTFayth
Canada3351 Posts
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fatduck
United States148 Posts
Doesn't solve all stalemates, anyway - you could have one player with static d and the other with not enough units left to kill it, etc. | ||
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Senx
Sweden5901 Posts
On May 08 2010 10:20 Fayth wrote: there shud just be an auto draw after 15 mins like this other guy said, after no dmg done, no gas or no mineral collected This..I actually thought you were the guy in nonys game =o | ||
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R1CH
Netherlands10341 Posts
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cujo2k
Canada1044 Posts
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fatduck
United States148 Posts
On May 08 2010 10:22 R1CH wrote: Were there ever any popular maps for BW that had this issue? It seems SC2 maps have a lot more "out of bounds" territory than BW maps. You're right, almost all of Blizzard's SC2 maps have huge "space" areas around the edges of the map - I wonder if they wanted to promote drops/sneak attacks by air? | ||
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RumZ
United States956 Posts
On May 08 2010 10:22 R1CH wrote: Were there ever any popular maps for BW that had this issue? It seems SC2 maps have a lot more "out of bounds" territory than BW maps. I'm not sure about 'traditional bnet maps' but when I watch pro games it feels like there is hardly any space.. in space.. and sc2 is just loaded with it, with these corner areas. | ||
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clik
United States319 Posts
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Rabbet
Canada404 Posts
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HawaiianPig
Canada5155 Posts
On May 08 2010 10:21 fatduck wrote: TvP is horribly unbalanced already, as you know, because Protoss wins 54% of the matches. So clearly stalkers need fuel, not command centers. Doesn't solve all stalemates, anyway - you could have one player with static d and the other with not enough units left to kill it, etc. Just because other aspects of the matchup are possibly imbalanced doesn't mean that the ability to float and force a stalemate is balanced in and of itself. I play Terran in sc2, and I know first hand what its like to get stomped by Protoss, but the other races don't have this option to force a stalemate. The second point you raise kind of sheds light on this... it's the nature of the Terran lift off stalemate that seems so... unfair. I guess it has to do with the fact that IF an engagement happened, there would be a definite winner, the problem is that one player chooses not to engage indefinitely. If we were in a tournament situation, be it in a Terran liftoff stalemate or the static defense stalemate, there would be a pause, the players would be told to engage and the game would end as a result of the next encounter; unfortunately this doesn't happen on ladder. | ||
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Zealot Lord
Hong Kong747 Posts
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Sadist
United States7300 Posts
On May 08 2010 10:34 Zealot Lord wrote: Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either. the terran shouldnt lose. It should just be a draw. | ||
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Zealot Lord
Hong Kong747 Posts
On May 08 2010 10:36 Sadist wrote: Show nested quote + On May 08 2010 10:34 Zealot Lord wrote: Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either. the terran shouldnt lose. It should just be a draw. ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't? | ||
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HawaiianPig
Canada5155 Posts
On May 08 2010 10:41 Zealot Lord wrote: Show nested quote + On May 08 2010 10:36 Sadist wrote: On May 08 2010 10:34 Zealot Lord wrote: Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either. the terran shouldnt lose. It should just be a draw. ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't? Yeah, put it this way, if there's a Terran lifted with no army and a Protoss running around the map waiting for the Terran to float back in, if the power went out(!!!), they'd call the game in the Protoss' favour, no? I've spoken to some on IRC about this, and the biggest objection comes from the notion that the Terran, while he has no chance to win, certainly doesn't have to move out and lose. However the nature of the lift off stalemate is always such that the opponent who is grounded (be it P Z or T), has a definite army advantage and would without question win the game if the Terran floated back in. Some may argue that the Terran could potentially rebuild, but if that were the case he would have attempted to do so long before this hypothetical fuel runs out (givin' the dude 5 minutes or 10 minutes or so is more than enough). Secondly, I'm not sure how draws would work on the ladder, and the Terran liftoff isn't common enough to mess around with scoring systems and whathaveyou, when the easier solution is to force the game to end. | ||
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dinoman1989
United States15 Posts
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fuzzehbunneh
United States66 Posts
On May 08 2010 11:07 dinoman1989 wrote: Why is a stalemate such a bad thing that it ought to be avoided? If a game reaches a point where neither play can possibly kill the other, then it was so equally played by both players that a stalemate and a DRAW really is the only equitable outcome. there's playing to a draw and theres lifting off your stuff once youre beat so you can hide in the corner | ||
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Pyrrhuloxia
United States6700 Posts
now terrans are traditionally more defensive so maybe they should win a stalemate, you could say. i dunno. Also, I know terran had a similar advantage in bw where if both players went all in proxies vs each other the terran is supposed to be ahead. I remember the GSI best vod for Stork was from when Stork and Boxer proxied each other and Stork won. | ||
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Sentient
United States437 Posts
On May 08 2010 10:41 Zealot Lord wrote: Show nested quote + On May 08 2010 10:36 Sadist wrote: On May 08 2010 10:34 Zealot Lord wrote: Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either. the terran shouldnt lose. It should just be a draw. ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't? For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games. | ||
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