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Active: 1016 users

Lifted Terrans and Stalemate

Forum Index > SC2 General
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1 2 3 4 5 13 14 15 Next All
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
May 08 2010 01:17 GMT
#1
This just hit me while watching NonY's stream (dude's got two stalkers a gateway and a cybernetics core and the terran lifted some building)... Now I'm not one for short posts but... isn't the solution simple here...

Why don't terrran buildings have like.. fuel.

5 Minutes of float time seems like it would solve this problem.

What do y'all think? Fair? Favours the toss? Solves Starcraft stalemates once and for all?
AdministratorNot actually Hawaiian.
RumZ
Profile Blog Joined March 2010
United States956 Posts
May 08 2010 01:20 GMT
#2
Or Nony can say "you know, I have 500 people watching me stream, this loser on the other team probably doesn't," say gg, and find a new game.

During release, I can see this being a legit problem. But it's stupid beta where ELO will be reset who knows how many more times.

I guarentee this game was shorter than the stand off it is now enduring. I wish nony would just go find a game after leaving this, and take retribution by pounding someone's skull in (preferably with phoenix micro.)
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 08 2010 01:20 GMT
#3
there shud just be an auto draw after 15 mins like this other guy said, after no dmg done, no gas or no mineral collected
fatduck
Profile Joined April 2010
United States148 Posts
May 08 2010 01:21 GMT
#4
TvP is horribly unbalanced already, as you know, because Protoss wins 54% of the matches. So clearly stalkers need fuel, not command centers.

Doesn't solve all stalemates, anyway - you could have one player with static d and the other with not enough units left to kill it, etc.
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-05-08 01:23:02
May 08 2010 01:21 GMT
#5
On May 08 2010 10:20 Fayth wrote:
there shud just be an auto draw after 15 mins like this other guy said, after no dmg done, no gas or no mineral collected

This..I actually thought you were the guy in nonys game =o
"trash micro but win - its marine" MC commentary during HSC 4
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
May 08 2010 01:22 GMT
#6
Were there ever any popular maps for BW that had this issue? It seems SC2 maps have a lot more "out of bounds" territory than BW maps.
AdministratorTwitter: @R1CH_TL
TL+ Member
cujo2k
Profile Joined October 2007
Canada1044 Posts
May 08 2010 01:23 GMT
#7
yes terran should have fuel in their buildings. it's epicly retarded that they can float buildings and force a stalemate when they have no units
THE ANSWER IS 288
fatduck
Profile Joined April 2010
United States148 Posts
May 08 2010 01:23 GMT
#8
On May 08 2010 10:22 R1CH wrote:
Were there ever any popular maps for BW that had this issue? It seems SC2 maps have a lot more "out of bounds" territory than BW maps.


You're right, almost all of Blizzard's SC2 maps have huge "space" areas around the edges of the map - I wonder if they wanted to promote drops/sneak attacks by air?
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
RumZ
Profile Blog Joined March 2010
United States956 Posts
May 08 2010 01:24 GMT
#9
On May 08 2010 10:22 R1CH wrote:
Were there ever any popular maps for BW that had this issue? It seems SC2 maps have a lot more "out of bounds" territory than BW maps.



I'm not sure about 'traditional bnet maps' but when I watch pro games it feels like there is hardly any space.. in space.. and sc2 is just loaded with it, with these corner areas.
clik
Profile Joined May 2010
United States319 Posts
May 08 2010 01:26 GMT
#10
I don't know about giving Terran buildings gas however Blizzard could fix their maps to not have this issue.
Rabbet
Profile Joined December 2009
Canada404 Posts
May 08 2010 01:32 GMT
#11
If it were a barracks and he had no minerals or anything, then maybe. But this guy has a command center lifted which he could rebuild with.
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
May 08 2010 01:32 GMT
#12
On May 08 2010 10:21 fatduck wrote:
TvP is horribly unbalanced already, as you know, because Protoss wins 54% of the matches. So clearly stalkers need fuel, not command centers.

Doesn't solve all stalemates, anyway - you could have one player with static d and the other with not enough units left to kill it, etc.


Just because other aspects of the matchup are possibly imbalanced doesn't mean that the ability to float and force a stalemate is balanced in and of itself. I play Terran in sc2, and I know first hand what its like to get stomped by Protoss, but the other races don't have this option to force a stalemate.

The second point you raise kind of sheds light on this... it's the nature of the Terran lift off stalemate that seems so... unfair. I guess it has to do with the fact that IF an engagement happened, there would be a definite winner, the problem is that one player chooses not to engage indefinitely. If we were in a tournament situation, be it in a Terran liftoff stalemate or the static defense stalemate, there would be a pause, the players would be told to engage and the game would end as a result of the next encounter; unfortunately this doesn't happen on ladder.
AdministratorNot actually Hawaiian.
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
Last Edited: 2010-05-08 01:35:58
May 08 2010 01:34 GMT
#13
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.
Sadist
Profile Blog Joined October 2002
United States7300 Posts
May 08 2010 01:36 GMT
#14
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
May 08 2010 01:41 GMT
#15
On May 08 2010 10:36 Sadist wrote:
Show nested quote +
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
Last Edited: 2010-05-08 01:52:35
May 08 2010 01:51 GMT
#16
On May 08 2010 10:41 Zealot Lord wrote:
Show nested quote +
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?


Yeah, put it this way, if there's a Terran lifted with no army and a Protoss running around the map waiting for the Terran to float back in, if the power went out(!!!), they'd call the game in the Protoss' favour, no?

I've spoken to some on IRC about this, and the biggest objection comes from the notion that the Terran, while he has no chance to win, certainly doesn't have to move out and lose. However the nature of the lift off stalemate is always such that the opponent who is grounded (be it P Z or T), has a definite army advantage and would without question win the game if the Terran floated back in. Some may argue that the Terran could potentially rebuild, but if that were the case he would have attempted to do so long before this hypothetical fuel runs out (givin' the dude 5 minutes or 10 minutes or so is more than enough).

Secondly, I'm not sure how draws would work on the ladder, and the Terran liftoff isn't common enough to mess around with scoring systems and whathaveyou, when the easier solution is to force the game to end.
AdministratorNot actually Hawaiian.
dinoman1989
Profile Joined May 2010
United States15 Posts
May 08 2010 02:07 GMT
#17
Why is a stalemate such a bad thing that it ought to be avoided? If a game reaches a point where neither play can possibly kill the other, then it was so equally played by both players that a stalemate and a DRAW really is the only equitable outcome.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 08 2010 02:13 GMT
#18
On May 08 2010 11:07 dinoman1989 wrote:
Why is a stalemate such a bad thing that it ought to be avoided? If a game reaches a point where neither play can possibly kill the other, then it was so equally played by both players that a stalemate and a DRAW really is the only equitable outcome.


there's playing to a draw and theres lifting off your stuff once youre beat so you can hide in the corner
Never do today what you can put off until tomorrow
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
Last Edited: 2010-05-08 02:18:34
May 08 2010 02:16 GMT
#19
the problem is that, relative to brood war, the terran has an even greater advantage in an elimination race. Once in an elim race against a t, all p and z units except air to air ones are useless, while the only T unit that couldn't kill a z or p building is a medivac

now terrans are traditionally more defensive so maybe they should win a stalemate, you could say. i dunno. Also, I know terran had a similar advantage in bw where if both players went all in proxies vs each other the terran is supposed to be ahead. I remember the GSI best vod for Stork was from when Stork and Boxer proxied each other and Stork won.
Sentient
Profile Joined April 2010
United States437 Posts
May 08 2010 02:20 GMT
#20
On May 08 2010 10:41 Zealot Lord wrote:
Show nested quote +
On May 08 2010 10:36 Sadist wrote:
On May 08 2010 10:34 Zealot Lord wrote:
Hmm.. maybe have it so that if the Terran player does not have a single building landed/built on the ground within a certain duration of time it will be auto-loss? I would think its quite fair - and shouldn't be hard to implement either.



the terran shouldnt lose. It should just be a draw.


ok maybe a draw - but personally in my own view I don't see why it should be a draw if one side has units and the other side doesn't?

For the same reason Chess can end in a draw even if you are down on pieces. If you sense you are behind, playing for a draw is considered a viable strategy in most games.
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