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Trebis
Profile Joined March 2010
United States182 Posts
May 07 2010 21:51 GMT
#41
On May 08 2010 03:16 Zed03 wrote:
Yes BUT it should snap back to regular view immediately. Kind of like the pivot camera buttons.

For example, if the hold down a button, the view will zoom out, and when they release it'll snap back in.

I actually like this idea a lot. I feel like the "default" view for a spectator should USUALLY be the same size as what a player can see, but I like the option of letting a commentator zoom out slightly to see a larger part of the battle field.

I could see this being very useful in a 2-front battle kind of situation. I just watched the Razer Domination finals with Dimaga vs Demuslim, and there was a time on blistering sands where demuslim was parking his units right between Dimaga's natural and gold mineral patches. Dimaga had his units split between the two bases, and it would have been awesome to see the entire battle without having to dart back and fourth.
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IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 07 2010 23:10 GMT
#42
Personally I think a fullscreen minimap option for spectators would be excellent.
Niten
Profile Blog Joined October 2009
United States598 Posts
May 07 2010 23:15 GMT
#43
This is a really cool sounding feature. I want clarity though: precisely how far back do you mean?

Would this work Supreme Commander style where you zoom so far out you can see iconic blocks of color representing each player's units/buildings?

Or would you just be able to zoom out far enough to see the whole map on one screen?

I just think that the more specific we can be about what we think would be cool, the easier it'd be for Blizz to incorporate said idea.
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blyn
Profile Joined April 2010
Canada57 Posts
May 07 2010 23:28 GMT
#44
Yeah... i like the idea. Here are my thoughts on the performance requirements.

The problem being that the quality for unit models/terrain would probably have to be scaled down dynamically to adjust for the increased amount that can be seen. Most games will implement some form of this (see geomipmapping or mipmapping) to change the level of detail depending on how close you are. Yes there is a feasible limit on units (supply cap), but keep in mind that i'm a little worried about the terrain as well.

As an RTS i doubt the current sc2 engine supports changes to the level of detail (please someone correct me if i'm wrong). And I don't think it would be an easy thing to include at this point. Perhaps not incredibly hard, but it would require at least the attention of a couple of developers for a month's time. Presumably not a resource blizzard is heavy on at the moment.




Xinliben
Profile Joined May 2009
United States931 Posts
May 07 2010 23:42 GMT
#45
I still really want some way to hide the replay progress bar. Has there been any comment on that?
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