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Zoom Out as a Spectator Feature - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
Jsingles
Profile Joined April 2010
United States66 Posts
May 07 2010 16:36 GMT
#21
god this would be fantastic for replays too!
Mid Diamond
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
May 07 2010 16:45 GMT
#22
The way some rtses do it is to have the units turn into symbols after a certain zoom point. Hell, symbols aren't even needed, just squares of the player color will be fine (like in the minimap).

King takes Queen
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 07 2010 16:47 GMT
#23
It would be nice for us as observers. It would be good to implement it as max zoom since for entertainment spectator purposes, we want it zoomed in so we can see what's going on and don't want to accidentally scroll out crazy far as in SupCom.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Haathen
Profile Joined April 2010
Hungary40 Posts
May 07 2010 16:58 GMT
#24
On May 07 2010 22:08 daewdasd wrote:
Show nested quote +
On May 07 2010 21:03 ArdentZeal wrote:
hm seems like a spectator feature which will be very likly to be hacked and used in normal games.

I did vote for No because i fear the same.


wtf... it takes like no time to make a hack for this even now
how would it make hacking easier if spectators got the option in-game?
even if blizzard manages to somehow encrypt these data successfully, which I really doubt, you will always be able to inspect the feature with a custom map...
and if they manage to seperate the custom map camera from the ladder one, they can just do the same for the spectators

so this seems such an invalid reason
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 07 2010 17:34 GMT
#25
That's actually a really good idea. It would give people observing, and commentators the ability to get a wider view as to what's going on, and also, discuss map strategy easier during a game.
MrRey
Profile Blog Joined February 2009
183 Posts
May 07 2010 17:37 GMT
#26
On May 07 2010 19:18 TotalBiscuit wrote:
Anything that gives commentators more options on how to present content to viewers is good in my book.


This.
I know the view of blizzard on this topic but I really wished we could zoom out a bit in Starcraft 2
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 07 2010 17:42 GMT
#27
This reminds me of Supreme Commander ^^

I really like this idea, except it might be hard to see a group of zerglings running around the bottom of the map, as they are tiny and your sight range, so the zoom out should not be too dramatic.

What would REALLY be amazing would be if you could see a little box (watching a replay) ON the map of where the user's viewpoint is. Think of the FP option but for both/ all players, so you could really see their awesome multi-task skills or where all their attention is diverted, what they're doing etc.

The box could be the colour of the player and even have a representation in the minimap. But more zooming out sounds great
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
oLiKiMaH
Profile Joined May 2010
Ukraine24 Posts
May 07 2010 17:43 GMT
#28
I would love to see a zoom feature similar to that of Supreme Commander when spectating. This would allow spectators to see all areas of the map and be able to comment on unit movement with more ease.
Trying is the first step to failure.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
May 07 2010 17:45 GMT
#29
On May 07 2010 22:43 valug wrote:
Can you do this in the map editor? Playing games in UMS to allow spectators is nothing we aren't already use to.


in war3 it was possible to do this for players, not sure about spectators though.
since the editor is similar, i guess this could be done.

but i prophecy that, aside from non-featured tournaments, there won't be many ums games with "normal" settings. just look at how it was in war3. if bnet features a strong ladder service, the reason for ums games is practically gone.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 07 2010 17:50 GMT
#30
On May 07 2010 21:03 ArdentZeal wrote:
hm seems like a spectator feature which will be very likly to be hacked and used in normal games.


This already exists. I'm sure adding it into the game wouldn't make a difference. In fact I think that sometime in the future a larger zoom effect will be standard in RTS games. The technology has to catch up though I'm sure it eats up a ton of processing power.
btlyger
Profile Blog Joined February 2010
United States470 Posts
May 07 2010 18:01 GMT
#31
No I don't think its needed.

The reason why is because the game window shows what the players see, which is something I can appreciate as a viewer.

Also, the movement of the camera is good because the lack of movement is good. What I mean by this is say in a sport like hockey where you have a fixed camera view that moves with the puck its great to see the fast paced game where the camera is moving around, but then you know when that camera is stopped at the goal and 5 guys are there trying to hit it in its an awesome feeling.

I think the same thing can happen with a SC2 battle, where the camera is looking at various bases, but then you focus in on a battle and show whats going on and you see that crazy micro that puts the player on top, it'll be a great feeling.

All in all, as a player and a viewer I like the view size, and I think zooming out would ruin it (even though I'm 100% sure there will be custom made maps where observers can zoom out)
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
bakesale
Profile Blog Joined August 2008
United States187 Posts
May 07 2010 18:09 GMT
#32
Giving spectators a higher maximum zoom does not make the game any easier or harder to hack, and it does not detract from the gameplay nor from the observation of gameplay. It's a no-brainer. You could even have to shift-scroll wheel to get past the player-max-zoom so it's easy to zoom within the normal ranges, and you have to intentionally zoom past the normal range.

For those of you arguing against watching a game from far away, you do know that you can zoom in/out to the min/max as you please, right?
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 07 2010 18:14 GMT
#33
The only thing stopping bliz from doing this would probably be the performance repercussions. To a casual player, all he would really notice is "wow this game performs badly when I zoom out".

Some sort of rendering rules need to be implemented so that decent performance is possible while zoomed out first, i.e. cutting certain effects when far away, scaling down model/texture detail at distances, etc.

The engine was never intended to handle large ass views, as demonstrated by many of the "MMO" UMS maps
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Zed03
Profile Joined July 2008
Canada112 Posts
May 07 2010 18:16 GMT
#34
Yes BUT it should snap back to regular view immediately. Kind of like the pivot camera buttons.

For example, if the hold down a button, the view will zoom out, and when they release it'll snap back in.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 07 2010 18:16 GMT
#35
lol, implement a dota mode in sc2 =)
Im daed. Follow me @TL_NB
Therapist.
Profile Joined January 2009
United States207 Posts
May 07 2010 18:33 GMT
#36
Please. Anything can be hacked. Don't leave out a feature for everyone else just because "it'd be easier to hack." Everything will be hacked no matter what, so don't let the hackers win by allowing them to prevent us from having cool features.
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
May 07 2010 18:52 GMT
#37
fullscreen minimap!
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
May 07 2010 18:53 GMT
#38
Oh, and on top of that, an ingame paint utility overlay, to easily draw arrows and fronts and such.
seRapH
Profile Blog Joined April 2009
United States9777 Posts
May 07 2010 18:54 GMT
#39
who doesnt like extra features that don't clutter the screen?

i just hope commentators and observers won't overuse this feature when casting or streaming.
boomer hands
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 07 2010 19:41 GMT
#40
This is actually already possible with the map editor. Just create observer matches with special observer maps that allow the observer team to zoom out and in.

Would probably need to clone the statistics tabs, though, since it isn't of the same game type.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
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