New Patch... 9.01? [Larve fix?] - Page 4
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NoxFr
France13 Posts
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Lazarus Jack
13 Posts
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Zzoram
Canada7115 Posts
did that happen to anyone else? | ||
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segfix
United States32 Posts
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NoxFr
France13 Posts
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IdrA
United States11541 Posts
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Art_of_Kill
Zaire1232 Posts
On April 24 2010 16:37 NoxFr wrote: I think reset would be fair if some abused of zerg exploit.... yep, thats what i thought too | ||
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Zzoram
Canada7115 Posts
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onmach
United States1241 Posts
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Art_of_Kill
Zaire1232 Posts
On April 24 2010 16:41 Zzoram wrote: i think this should still be called patch 10, calling it anything else will only confuse people actualy this is patch 10 ![]() | ||
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hoovehand
United Kingdom542 Posts
don't know what everyone is so worried about, the 9 pool 12 ling rush has been removed like half a day after coming in... they realized it would totally botch the game up, and when you're releasing updates frequently with experimental things like this - bad stuff often slips through. | ||
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NicolBolas
United States1388 Posts
The problem isn't that canceling an egg gets you larva back; that alone is not abuseable. The problem is that doing so allows you to stockpile larva beyond what you would normally be able to that early in the game. Thus, you can build up 5-6 larva, rather than 2-3. Blizzard could easily have removed the abuseable part. Simply check the Hatchery when an egg is unmorphed; if the Hatch has less than 3 larva, then they get a larva back. If not, then no larva is returned. It allows a Zerg player to at least partially undo mistakes the way Terrans and Protoss can. | ||
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DeCoup
Australia1933 Posts
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MorroW
Sweden3522 Posts
StarCraft II Beta - Patch 10 (version 0.12.0.15133) -------------------------------------------------------------------------------- StarCraft II Beta – Patch 10 (version 0.12.0.15133) The latest patch notes can always be found on the StarCraft II Beta General Discussion forum. Bug Fixes Fixed an issue where Larva were not dying after being cancelled. Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point. good news ![]() | ||
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Mecha71
United States59 Posts
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spinesheath
Germany8679 Posts
I find it extremely annoying. | ||
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chocoed
United States398 Posts
On April 24 2010 18:18 spinesheath wrote: Now, was it intentional that you can't cast on wireframe anymore? And if so, what's the reasoning behind it? I find it extremely annoying. Yep that's intentional. From Blizzard: "The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. " Discussion on it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=121230 | ||
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Chillz
Canada100 Posts
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Tyrran
France777 Posts
![]() My account got reseted too, but as I dont know if it is due to patch 9 or 10. ( I didnt got the 'chance' to play between patch 9 and 10 =p ) | ||
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MorroW
Sweden3522 Posts
On April 24 2010 18:42 Chillz wrote: My account got reset again with Patch 10. Can anyone here post that their account didn't get reset for confirmation (unless I already missed it). i also got reset, i think everyone did for fairness xd | ||
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