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New Patch... 9.01? [Larve fix?] - Page 3

Forum Index > SC2 General
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Ballistixz
Profile Joined January 2010
United States1269 Posts
April 24 2010 06:57 GMT
#41
thats kinda lame. all they had to do was maybe make probes/scvs/drones spawn 1 or 2 seconds faster and it would have solved the problem. they didnt have to completely revert it back to where u loose larva when egg is canceled.

or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva.
Brucy
Profile Joined April 2010
United States51 Posts
April 24 2010 06:57 GMT
#42
On April 24 2010 15:53 WorkersOfTheWorld wrote:
Show nested quote +
On April 24 2010 15:38 hzhao wrote:
server up, no reset


My account (us) was reset.


My account (us) was reset too. Mine got reset when the servers first went down. Right before the patch.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 06:57 GMT
#43
well this is still way better to deal with ventral sacks (which still needs to be fixed) than selecting eggs when you want to build units right as larvae spawn

plus you can change hotkey for ventral sacks
ModeratorBlame yourself or God
Haathen
Profile Joined April 2010
Hungary40 Posts
Last Edited: 2010-04-24 07:42:45
April 24 2010 06:58 GMT
#44
On April 24 2010 15:50 FuryX wrote:
Show nested quote +
On April 24 2010 15:46 Brucy wrote:
On April 24 2010 15:44 FuryX wrote:
Maybe they should change it so that when you cancel a larva it explodes, and a new one is instantly put in.


What would that do other than be the same thing as if it didn't explode XD.


If it exploded, you will still have 3, a check needs to be done before respawning a new larva via the timer in the hatcher (Check to see if already 3 larva, if not, create new larva), this way when you cancel the larva u get a new egg, and hatchery has a check to see if you have 3, if not give one, if yes, dont give larva.


The 10ling 6pool rush could still be done the same way.
Play with drone construction so that at the time the pool is ready you have 2 drones hatching, then make 3 lings, cancel the drones, make 2 additional lings.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 24 2010 06:59 GMT
#45
On April 24 2010 15:57 Ballistixz wrote:
thats kinda lame. all they had to do was maybe make probes/scvs/drones spawn 1 or 2 seconds faster and it would have solved the problem. they didnt have to completely revert it back to where u loose larva when egg is canceled.

or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva.


Read this. Losing the larva is fair.
If you have a good reason to disagree with the above, please tell me. Thank you.
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 24 2010 07:01 GMT
#46
yaaay... i can play ladder
even though it didnt matter if i didnt or did previously since there was jus that reset and server problems going on today
Et Ducit Mundum Per Luce
0x64
Profile Blog Joined September 2002
Finland4609 Posts
April 24 2010 07:01 GMT
#47
On April 24 2010 15:50 spinesheath wrote:
I'm relieved. This was the only reasonable way to fix it. I never understood why they broke it in the first place.


Because it's a beta test.
Braking it allowed also to find other issues in the code which doesn't appear to the gamer but still have to be corrected.
The real question is how this passed their internal test process before publishing.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Phranklin
Profile Joined April 2010
United States7 Posts
April 24 2010 07:15 GMT
#48
Anyone able to mirror the hotfix? Haven't been able to use the blizzard updater since Patch 3 : X
Phranklin
Profile Joined April 2010
United States7 Posts
April 24 2010 07:16 GMT
#49
For some reason maged's mirrors don't seem to work

http://maged.lordaeron.org/sc2/fetchpatch.php
Bibdy
Profile Joined March 2010
United States3481 Posts
April 24 2010 07:17 GMT
#50
Just loaded up the game and its downloading Patch 10

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.
ScienceRob
Profile Joined April 2010
United States382 Posts
April 24 2010 07:17 GMT
#51
My patch is stuck at 65%! Assistance Sil vous plait?
Carpe Diem
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 07:18 GMT
#52
http://us.starcraft2.com/launcher/patch-notes.htm

let me ADD a note that i can confirm:

Fixed an issue where Select Larvae would select eggs when there were no larvae.
ModeratorBlame yourself or God
Bibdy
Profile Joined March 2010
United States3481 Posts
April 24 2010 07:20 GMT
#53
On April 24 2010 16:17 ScienceRob wrote:
My patch is stuck at 65%! Assistance Sil vous plait?


Do you have the editor open? I had to close it to get it to update.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 24 2010 07:21 GMT
#54
still bugs on b.net

when u get placed you get 627 bonus points off the bat.
ScienceRob
Profile Joined April 2010
United States382 Posts
April 24 2010 07:21 GMT
#55
Doh.... Yeah...let me try that lol.
Carpe Diem
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
Last Edited: 2010-04-24 07:26:01
April 24 2010 07:25 GMT
#56
StarCraft II Beta – Patch 10 (version 0.12.0.15133)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.


so afterall it was just a bug
TLT07 ===> *winner* <===TLT08
Dragonman777
Profile Joined April 2010
United States17 Posts
April 24 2010 07:30 GMT
#57
On April 24 2010 15:36 Feefee wrote:
Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me


I'm getting that too...anyone know of a fix?

=/
Daniri
Profile Joined May 2007
387 Posts
April 24 2010 07:34 GMT
#58
It was listed as a bug but I thought bugs like this were impossible, that it was clearly an intended mechanic change despite not being in the patch notes and exemplary of Blizzard's poor design philosophy.
"you guys are silly lol thats why i hate you people" berserkboar
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 07:34 GMT
#59
Wtf this aint a fix, this is a complete revert lazy fucks. They should of just fixed the exploit that gave extra larva after canceling.
www.G4MR.net personal blog!
fiGGedyFliP
Profile Joined March 2010
Germany21 Posts
April 24 2010 07:34 GMT
#60
On April 24 2010 15:36 Feefee wrote:
Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me


im having the same problem!

+ in my sc2 folder 4 files magically appeared, called :

sc2-0.11.0.15097-0.11.0.15133-x86-Win-deDE-locale.torrent

sc2-0.11.0.15097-0.11.0.15133-x86-Win-deDE-locale-component-dl

sc2-0.11.0.15097-0.11.0.15133-x86-Win-enUS-game.torrent

sc2-0.11.0.15097-0.11.0.15133-x86-Win-enUS-game-component-dl

anyone having the same issue or a solution?
Mr. Wolcutt: I can make one phone call and your career is toast. Cho: (decidedly unimpressed) Thats impressive. The best I can get with one call is a pizza.
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