or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva.
New Patch... 9.01? [Larve fix?] - Page 3
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Ballistixz
United States1269 Posts
or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva. | ||
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Brucy
United States51 Posts
My account (us) was reset too. Mine got reset when the servers first went down. Right before the patch. | ||
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Zelniq
United States7166 Posts
plus you can change hotkey for ventral sacks | ||
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Haathen
Hungary40 Posts
On April 24 2010 15:50 FuryX wrote: If it exploded, you will still have 3, a check needs to be done before respawning a new larva via the timer in the hatcher (Check to see if already 3 larva, if not, create new larva), this way when you cancel the larva u get a new egg, and hatchery has a check to see if you have 3, if not give one, if yes, dont give larva. The 10ling 6pool rush could still be done the same way. Play with drone construction so that at the time the pool is ready you have 2 drones hatching, then make 3 lings, cancel the drones, make 2 additional lings. | ||
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spinesheath
Germany8679 Posts
On April 24 2010 15:57 Ballistixz wrote: thats kinda lame. all they had to do was maybe make probes/scvs/drones spawn 1 or 2 seconds faster and it would have solved the problem. they didnt have to completely revert it back to where u loose larva when egg is canceled. or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva. Read this. Losing the larva is fair. | ||
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s2pid_loser
United States699 Posts
even though it didnt matter if i didnt or did previously since there was jus that reset and server problems going on today | ||
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0x64
Finland4601 Posts
On April 24 2010 15:50 spinesheath wrote: I'm relieved. This was the only reasonable way to fix it. I never understood why they broke it in the first place. Because it's a beta test. Braking it allowed also to find other issues in the code which doesn't appear to the gamer but still have to be corrected. The real question is how this passed their internal test process before publishing. | ||
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Phranklin
United States7 Posts
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Phranklin
United States7 Posts
http://maged.lordaeron.org/sc2/fetchpatch.php | ||
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Bibdy
United States3481 Posts
Bug Fixes Fixed an issue where Larva were not dying after being cancelled. Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point. | ||
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ScienceRob
United States382 Posts
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Zelniq
United States7166 Posts
let me ADD a note that i can confirm: Fixed an issue where Select Larvae would select eggs when there were no larvae. | ||
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Bibdy
United States3481 Posts
On April 24 2010 16:17 ScienceRob wrote: My patch is stuck at 65%! Assistance Sil vous plait? Do you have the editor open? I had to close it to get it to update. | ||
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PhiliBiRD
United States2643 Posts
when u get placed you get 627 bonus points off the bat. | ||
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ScienceRob
United States382 Posts
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Art_of_Kill
Zaire1232 Posts
The latest patch notes can always be found on the StarCraft II Beta General Discussion forum. Bug Fixes Fixed an issue where Larva were not dying after being cancelled. Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point. so afterall it was just a bug | ||
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Dragonman777
United States17 Posts
On April 24 2010 15:36 Feefee wrote: Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me I'm getting that too...anyone know of a fix? =/ | ||
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Daniri
387 Posts
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G4MR
United States371 Posts
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fiGGedyFliP
Germany21 Posts
On April 24 2010 15:36 Feefee wrote: Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me im having the same problem! ![]() + in my sc2 folder 4 files magically appeared, called : sc2-0.11.0.15097-0.11.0.15133-x86-Win-deDE-locale.torrent sc2-0.11.0.15097-0.11.0.15133-x86-Win-deDE-locale-component-dl sc2-0.11.0.15097-0.11.0.15133-x86-Win-enUS-game.torrent sc2-0.11.0.15097-0.11.0.15133-x86-Win-enUS-game-component-dl anyone having the same issue or a solution? | ||
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