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Active: 10119 users

New Patch... 9.01? [Larve fix?]

Forum Index > SC2 General
Post a Reply
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icki.icki
Profile Joined March 2010
106 Posts
Last Edited: 2010-04-24 06:39:24
April 24 2010 06:33 GMT
#1
I'm downloading a new patch as I type this. I'll update with whether this fixed the larva as soon as I can launch!

edit:

CONFIRMED. The larva now dies when you cancel.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
April 24 2010 06:34 GMT
#2
whoa what the..are the servers back up tho?
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
hzhao
Profile Joined June 2007
China75 Posts
April 24 2010 06:35 GMT
#3
yes, new patch I see
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
April 24 2010 06:35 GMT
#4
Yeah, pretty sure it's just the Larvae fix.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Disarray
Profile Blog Joined December 2007
United States1164 Posts
Last Edited: 2010-04-24 06:36:41
April 24 2010 06:35 GMT
#5
patch info is just patch 9 shit tho

edit: Patch Complete! "Battle.net down for maintenance" lol
Input limit reached. Please wait to perform more actions.
Vbay24
Profile Joined April 2010
11 Posts
April 24 2010 06:35 GMT
#6
Servers are still down though.
cskalias.pbe
Profile Joined April 2010
United States293 Posts
April 24 2010 06:35 GMT
#7
i also redownloaded patch "9" but it appears that servers are not back up for me.
keNNabis
Profile Joined April 2009
Canada159 Posts
April 24 2010 06:35 GMT
#8
yeah man... dling patch as we speak, doesn't say much different than 9.00 ;o
I ARE VANCOUVER CANUCK
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 24 2010 06:36 GMT
#9
Looks like an account reset too.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Feefee
Profile Joined November 2009
Canada556 Posts
April 24 2010 06:36 GMT
#10
Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 24 2010 06:36 GMT
#11
any word on what that download was?
sikatrix
Profile Joined March 2010
Canada172 Posts
April 24 2010 06:36 GMT
#12
pls lord no placements again, proxy 6 rax is getting rly boring
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 24 2010 06:37 GMT
#13
On April 24 2010 15:36 Feefee wrote:
Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me


Nope, mine updated just fine. =/
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Drayne
Profile Joined February 2010
Canada239 Posts
April 24 2010 06:37 GMT
#14
Hope its up :S
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 24 2010 06:37 GMT
#15
seems to be working again- im back in
hzhao
Profile Joined June 2007
China75 Posts
April 24 2010 06:38 GMT
#16
server up, no reset
Dr.Frost
Profile Joined April 2009
United States389 Posts
April 24 2010 06:39 GMT
#17
Yes they fixed the larva bug/exploit... when you cancel you lose the larva now.
They are here to right our fall, they have heard someones troubled call???
Leoj
Profile Joined January 2010
United States396 Posts
April 24 2010 06:39 GMT
#18
Does this fix larvae?
icki.icki
Profile Joined March 2010
106 Posts
April 24 2010 06:40 GMT
#19
On April 24 2010 15:39 LUE.Leoj wrote:
Does this fix larvae?

Yep. They die on cancel.
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 24 2010 06:40 GMT
#20
yea so you no longer get larva back when you cancel - just tested it
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 24 2010 06:40 GMT
#21
On April 24 2010 15:40 icki.icki wrote:
Show nested quote +
On April 24 2010 15:39 LUE.Leoj wrote:
Does this fix larvae?

Yep. They die on cancel.

yay
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 24 2010 06:42 GMT
#22
also fixed the select eggs thing when you have no larva available
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
April 24 2010 06:42 GMT
#23
it was fun while it lasted
In training...let's play, gg! d^..^b
FuryX
Profile Joined April 2010
Australia495 Posts
April 24 2010 06:43 GMT
#24
Wow...they did a full 180 on the Larva Change
sMi.Social
Profile Joined July 2005
United States79 Posts
April 24 2010 06:43 GMT
#25
server back up
You dont make the Team, The Team Makes You
FuryX
Profile Joined April 2010
Australia495 Posts
April 24 2010 06:44 GMT
#26
Maybe they should change it so that when you cancel a larva it explodes, and a new one is instantly put in.
Brucy
Profile Joined April 2010
United States51 Posts
April 24 2010 06:45 GMT
#27
Ya cancel kills larva. Disappointing was hoping they would fix it without reverting back.
Brucy
Profile Joined April 2010
United States51 Posts
April 24 2010 06:46 GMT
#28
On April 24 2010 15:44 FuryX wrote:
Maybe they should change it so that when you cancel a larva it explodes, and a new one is instantly put in.


What would that do other than be the same thing as if it didn't explode XD.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 06:46 GMT
#29
heyyyyyyy i can confirm! 2 zerg bugs removed thank GOD

Select Larvae does NOT select eggs anymore ever !

overseers/banelings/broodlords no longer move to hatch's rally point when morphed either!

<3

(cant cast spells on unit wireframes though, that's intended not a bug according to blizz)
ModeratorBlame yourself or God
FuryX
Profile Joined April 2010
Australia495 Posts
April 24 2010 06:48 GMT
#30
i wonder if they changed the hot keys too...i hate the new burrow :/
FuryX
Profile Joined April 2010
Australia495 Posts
April 24 2010 06:50 GMT
#31
On April 24 2010 15:46 Brucy wrote:
Show nested quote +
On April 24 2010 15:44 FuryX wrote:
Maybe they should change it so that when you cancel a larva it explodes, and a new one is instantly put in.


What would that do other than be the same thing as if it didn't explode XD.


If it exploded, you will still have 3, a check needs to be done before respawning a new larva via the timer in the hatcher (Check to see if already 3 larva, if not, create new larva), this way when you cancel the larva u get a new egg, and hatchery has a check to see if you have 3, if not give one, if yes, dont give larva.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 24 2010 06:50 GMT
#32
I'm relieved. This was the only reasonable way to fix it. I never understood why they broke it in the first place.
If you have a good reason to disagree with the above, please tell me. Thank you.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-24 06:51:55
April 24 2010 06:51 GMT
#33
patch downloaded and running no problems 06:51 GMT (+00:00)
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 24 2010 06:53 GMT
#34
On April 24 2010 15:38 hzhao wrote:
server up, no reset


My account (us) was reset.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 24 2010 06:53 GMT
#35
I knew blizzard wouldnt allow zerg to be dumbed down even further and remain that way
Or well, i hoped, and my hopes were rewarded!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
April 24 2010 06:54 GMT
#36
20 years from now we'll be reminiscing stories about this beta period.
"Hey man, remember when they implemented a change in the larva mechanic so that you could cancel that sh*t with no penalty."
"LOL for like one day then Blizz realized they f*cked up and changed it back. HAHA. Hey, remember that Orb dude? WTF happened to him?"
"Well, beta ended and everyone stopped watching his stream."
"LOL"
King takes Queen
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 24 2010 06:54 GMT
#37
guess everyone goes back to proxy reaper now, lol
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 24 2010 06:55 GMT
#38
YAY!!!
LUCK IS NO EXCUSE
JiYan
Profile Blog Joined February 2009
United States3668 Posts
April 24 2010 06:55 GMT
#39
got reset again (us) T_T i hate this
Dr.Frost
Profile Joined April 2009
United States389 Posts
April 24 2010 06:56 GMT
#40
On April 24 2010 15:42 StayFrosty wrote:
also fixed the select eggs thing when you have no larva available

damn this is not a fix for me.. now it means i accidently get overlord drop all th etime when i have no larva...
They are here to right our fall, they have heard someones troubled call???
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 24 2010 06:57 GMT
#41
thats kinda lame. all they had to do was maybe make probes/scvs/drones spawn 1 or 2 seconds faster and it would have solved the problem. they didnt have to completely revert it back to where u loose larva when egg is canceled.

or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva.
Brucy
Profile Joined April 2010
United States51 Posts
April 24 2010 06:57 GMT
#42
On April 24 2010 15:53 WorkersOfTheWorld wrote:
Show nested quote +
On April 24 2010 15:38 hzhao wrote:
server up, no reset


My account (us) was reset.


My account (us) was reset too. Mine got reset when the servers first went down. Right before the patch.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 06:57 GMT
#43
well this is still way better to deal with ventral sacks (which still needs to be fixed) than selecting eggs when you want to build units right as larvae spawn

plus you can change hotkey for ventral sacks
ModeratorBlame yourself or God
Haathen
Profile Joined April 2010
Hungary40 Posts
Last Edited: 2010-04-24 07:42:45
April 24 2010 06:58 GMT
#44
On April 24 2010 15:50 FuryX wrote:
Show nested quote +
On April 24 2010 15:46 Brucy wrote:
On April 24 2010 15:44 FuryX wrote:
Maybe they should change it so that when you cancel a larva it explodes, and a new one is instantly put in.


What would that do other than be the same thing as if it didn't explode XD.


If it exploded, you will still have 3, a check needs to be done before respawning a new larva via the timer in the hatcher (Check to see if already 3 larva, if not, create new larva), this way when you cancel the larva u get a new egg, and hatchery has a check to see if you have 3, if not give one, if yes, dont give larva.


The 10ling 6pool rush could still be done the same way.
Play with drone construction so that at the time the pool is ready you have 2 drones hatching, then make 3 lings, cancel the drones, make 2 additional lings.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 24 2010 06:59 GMT
#45
On April 24 2010 15:57 Ballistixz wrote:
thats kinda lame. all they had to do was maybe make probes/scvs/drones spawn 1 or 2 seconds faster and it would have solved the problem. they didnt have to completely revert it back to where u loose larva when egg is canceled.

or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva.


Read this. Losing the larva is fair.
If you have a good reason to disagree with the above, please tell me. Thank you.
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 24 2010 07:01 GMT
#46
yaaay... i can play ladder
even though it didnt matter if i didnt or did previously since there was jus that reset and server problems going on today
Et Ducit Mundum Per Luce
0x64
Profile Blog Joined September 2002
Finland4646 Posts
April 24 2010 07:01 GMT
#47
On April 24 2010 15:50 spinesheath wrote:
I'm relieved. This was the only reasonable way to fix it. I never understood why they broke it in the first place.


Because it's a beta test.
Braking it allowed also to find other issues in the code which doesn't appear to the gamer but still have to be corrected.
The real question is how this passed their internal test process before publishing.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Phranklin
Profile Joined April 2010
United States7 Posts
April 24 2010 07:15 GMT
#48
Anyone able to mirror the hotfix? Haven't been able to use the blizzard updater since Patch 3 : X
Phranklin
Profile Joined April 2010
United States7 Posts
April 24 2010 07:16 GMT
#49
For some reason maged's mirrors don't seem to work

http://maged.lordaeron.org/sc2/fetchpatch.php
Bibdy
Profile Joined March 2010
United States3481 Posts
April 24 2010 07:17 GMT
#50
Just loaded up the game and its downloading Patch 10

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.
ScienceRob
Profile Joined April 2010
United States382 Posts
April 24 2010 07:17 GMT
#51
My patch is stuck at 65%! Assistance Sil vous plait?
Carpe Diem
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 24 2010 07:18 GMT
#52
http://us.starcraft2.com/launcher/patch-notes.htm

let me ADD a note that i can confirm:

Fixed an issue where Select Larvae would select eggs when there were no larvae.
ModeratorBlame yourself or God
Bibdy
Profile Joined March 2010
United States3481 Posts
April 24 2010 07:20 GMT
#53
On April 24 2010 16:17 ScienceRob wrote:
My patch is stuck at 65%! Assistance Sil vous plait?


Do you have the editor open? I had to close it to get it to update.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 24 2010 07:21 GMT
#54
still bugs on b.net

when u get placed you get 627 bonus points off the bat.
ScienceRob
Profile Joined April 2010
United States382 Posts
April 24 2010 07:21 GMT
#55
Doh.... Yeah...let me try that lol.
Carpe Diem
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
Last Edited: 2010-04-24 07:26:01
April 24 2010 07:25 GMT
#56
StarCraft II Beta – Patch 10 (version 0.12.0.15133)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.


so afterall it was just a bug
TLT07 ===> *winner* <===TLT08
Dragonman777
Profile Joined April 2010
United States17 Posts
April 24 2010 07:30 GMT
#57
On April 24 2010 15:36 Feefee wrote:
Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me


I'm getting that too...anyone know of a fix?

=/
Daniri
Profile Joined May 2007
387 Posts
April 24 2010 07:34 GMT
#58
It was listed as a bug but I thought bugs like this were impossible, that it was clearly an intended mechanic change despite not being in the patch notes and exemplary of Blizzard's poor design philosophy.
"you guys are silly lol thats why i hate you people" berserkboar
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 07:34 GMT
#59
Wtf this aint a fix, this is a complete revert lazy fucks. They should of just fixed the exploit that gave extra larva after canceling.
www.G4MR.net personal blog!
fiGGedyFliP
Profile Joined March 2010
Germany21 Posts
April 24 2010 07:34 GMT
#60
On April 24 2010 15:36 Feefee wrote:
Just as a preemptive strike, anyone else getting the patch downloader just immediately disappearing again as if you killed the program? I can't get it to stay alive to download that patch for me


im having the same problem!

+ in my sc2 folder 4 files magically appeared, called :

sc2-0.11.0.15097-0.11.0.15133-x86-Win-deDE-locale.torrent

sc2-0.11.0.15097-0.11.0.15133-x86-Win-deDE-locale-component-dl

sc2-0.11.0.15097-0.11.0.15133-x86-Win-enUS-game.torrent

sc2-0.11.0.15097-0.11.0.15133-x86-Win-enUS-game-component-dl

anyone having the same issue or a solution?
Mr. Wolcutt: I can make one phone call and your career is toast. Cho: (decidedly unimpressed) Thats impressive. The best I can get with one call is a pizza.
NoxFr
Profile Joined February 2010
France13 Posts
Last Edited: 2010-04-24 07:37:14
April 24 2010 07:36 GMT
#61
To be deleted
Nox.fra at SC2 beta
Lazarus Jack
Profile Joined April 2010
13 Posts
April 24 2010 07:36 GMT
#62
My (US) account was reset as well more placement matches T_T
Wait... what? I am so confused
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 24 2010 07:36 GMT
#63
my account reset again after this patch, I had to recreate my username.identifier

did that happen to anyone else?
segfix
Profile Joined February 2010
United States32 Posts
April 24 2010 07:37 GMT
#64
So did everyone get reset or just an unlucky few?
NoxFr
Profile Joined February 2010
France13 Posts
April 24 2010 07:37 GMT
#65
I think reset would be fair if some abused of zerg exploit....
Nox.fra at SC2 beta
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 24 2010 07:40 GMT
#66
did the new patch change larvae inject hotkey back to r? asias back up and was patched but the hotkey is still r.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
April 24 2010 07:40 GMT
#67
On April 24 2010 16:37 NoxFr wrote:
I think reset would be fair if some abused of zerg exploit....

yep, thats what i thought too
TLT07 ===> *winner* <===TLT08
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 24 2010 07:41 GMT
#68
i think this should still be called patch 10, calling it anything else will only confuse people
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 24 2010 07:45 GMT
#69
They fixed the larvae bug, and they fixed the problem where 2nd stage morphed units obeyed their original hatchery's rally point (banelings, brood lords).
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
April 24 2010 07:49 GMT
#70
On April 24 2010 16:41 Zzoram wrote:
i think this should still be called patch 10, calling it anything else will only confuse people

actualy this is patch 10
[image loading]
TLT07 ===> *winner* <===TLT08
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
April 24 2010 07:55 GMT
#71
seems like the select lava + egg bug has been fixed then? that's good news.

don't know what everyone is so worried about, the 9 pool 12 ling rush has been removed like half a day after coming in... they realized it would totally botch the game up, and when you're releasing updates frequently with experimental things like this - bad stuff often slips through.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 24 2010 08:08 GMT
#72
On April 24 2010 15:59 spinesheath wrote:
Show nested quote +
On April 24 2010 15:57 Ballistixz wrote:
thats kinda lame. all they had to do was maybe make probes/scvs/drones spawn 1 or 2 seconds faster and it would have solved the problem. they didnt have to completely revert it back to where u loose larva when egg is canceled.

or they could have made it to where larva spawns 1 or 2 seconds later. you have to cancel the egg/eggs like at the very last second to get the extra larva.


Read this. Losing the larva is fair.


The problem isn't that canceling an egg gets you larva back; that alone is not abuseable. The problem is that doing so allows you to stockpile larva beyond what you would normally be able to that early in the game. Thus, you can build up 5-6 larva, rather than 2-3.

Blizzard could easily have removed the abuseable part. Simply check the Hatchery when an egg is unmorphed; if the Hatch has less than 3 larva, then they get a larva back. If not, then no larva is returned. It allows a Zerg player to at least partially undo mistakes the way Terrans and Protoss can.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 24 2010 08:30 GMT
#73
Am I the only one not able to join matchmaking since this patch? There is no 1v1 or 2v2 button, and the 3v3 and 4vs4 button along with race selection and 'find match' are all greyed out...
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 24 2010 08:56 GMT
#74
StarCraft II Beta - Patch 10 (version 0.12.0.15133)

--------------------------------------------------------------------------------

StarCraft II Beta – Patch 10 (version 0.12.0.15133)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Bug Fixes


Fixed an issue where Larva were not dying after being cancelled.
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.

good news
Progamerpls no copy pasterino
Mecha71
Profile Joined March 2010
United States59 Posts
April 24 2010 09:15 GMT
#75
I'm so happy for this change. I was holding off playing my placements after reading the horror stories. Now I can finally practice some infestor micro :D
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 24 2010 09:18 GMT
#76
Now, was it intentional that you can't cast on wireframe anymore? And if so, what's the reasoning behind it?
I find it extremely annoying.
If you have a good reason to disagree with the above, please tell me. Thank you.
chocoed
Profile Joined June 2007
United States398 Posts
Last Edited: 2010-04-24 09:22:09
April 24 2010 09:20 GMT
#77
On April 24 2010 18:18 spinesheath wrote:
Now, was it intentional that you can't cast on wireframe anymore? And if so, what's the reasoning behind it?
I find it extremely annoying.


Yep that's intentional.

From Blizzard:

"The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. "

Discussion on it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=121230
My life for Aiur!
Chillz
Profile Joined May 2009
Canada100 Posts
April 24 2010 09:42 GMT
#78
My account got reset again with Patch 10. Can anyone here post that their account didn't get reset for confirmation (unless I already missed it).
Tyrran
Profile Blog Joined January 2010
France777 Posts
April 24 2010 09:46 GMT
#79
Good job blizzard

My account got reseted too, but as I dont know if it is due to patch 9 or 10. ( I didnt got the 'chance' to play between patch 9 and 10 =p )
Against stupidity the gods themselves contend in vain.
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 24 2010 09:47 GMT
#80
On April 24 2010 18:42 Chillz wrote:
My account got reset again with Patch 10. Can anyone here post that their account didn't get reset for confirmation (unless I already missed it).

i also got reset, i think everyone did for fairness xd
Progamerpls no copy pasterino
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 24 2010 09:49 GMT
#81
wohoo lets rock
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 24 2010 10:00 GMT
#82
On April 24 2010 16:17 Bibdy wrote:
Fixed an issue with Banelings, Brood Lords, and Overseers obeying their original Hatchery's rally point.

Hah! That's a crazy bug. I wish they'd extend it to overlords while they were at it. Or maybe send the overlords to the worker rally. I don't think anyone wants their overlords to rally to the same place as their combat units.
I serve my houseguests slices of butter.
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 24 2010 10:08 GMT
#83
On April 24 2010 16:34 G4MR wrote:
Wtf this aint a fix, this is a complete revert lazy fucks.

What do you expect for such a quick fix? If you want to release a new patch in one day, you have to keep it simple.
They should of just fixed the exploit that gave extra larva after canceling.

That's a non-trivial design challenge.
I serve my houseguests slices of butter.
shankems2000
Profile Joined April 2010
United States103 Posts
April 24 2010 10:53 GMT
#84
Is anyone still experiencing the infinite loop problem with this patch too? It was infinite looping when I was installing patch 9, so when I saw that patch 10 was out, I figured the problem would be fixed. Any help would be appreciated as I recently pre ordered the CE and received my beta key and really want to play.
What the uff
OptimoPeach
Profile Joined July 2009
United States137 Posts
April 24 2010 11:42 GMT
#85
On April 24 2010 19:53 shankems2000 wrote:
Is anyone still experiencing the infinite loop problem with this patch too? It was infinite looping when I was installing patch 9, so when I saw that patch 10 was out, I figured the problem would be fixed. Any help would be appreciated as I recently pre ordered the CE and received my beta key and really want to play.

I experienced it when I installed patch 9, but after closing out the patcher and starting up SC2 again from the desktop icon it worked fine
StewKer
Profile Blog Joined April 2010
United States301 Posts
April 24 2010 13:01 GMT
#86
Glad to see they fixed this. Now to start laddering!
HerO Fan! || Coming back to SC2 is like finding an old friend!
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 24 2010 13:12 GMT
#87
Quick side question, how large of a file is patch 9?
ProgamerAustralian alcohol user follow @iaguzSC2
Rigid
Profile Joined March 2010
United States79 Posts
April 24 2010 13:17 GMT
#88
Did Anyone else get a total reset form this patch? Sigh im so damn sick of placement matches i cant even express it in words.
vvv-gaming.com
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 24 2010 13:22 GMT
#89
On April 24 2010 22:17 Rigid wrote:
Did Anyone else get a total reset form this patch? Sigh im so damn sick of placement matches i cant even express it in words.

everyone got reset

the reset bug is fixed now so id bet its at least 2 months before they will consider resetting again^^
Progamerpls no copy pasterino
7
Profile Joined February 2010
Canada1218 Posts
April 24 2010 13:28 GMT
#90
Man it's a good thing i waited a bit before i played my placement matches >.<
I love the sense of camaraderie when an entire line of cars teams up to prevent a dick from cutting in at the front. Stay strong, brothers!
Hush
Profile Joined March 2010
United States24 Posts
April 24 2010 13:35 GMT
#91
I think they should have kept it. I mean really just lower the health on zerglings or increase their psi limit or something. One thing I hate about SC2 is Queens stupidiest unit. Every other race can have multiple rax or what not but you have to wait for larva to spawn. YaaY Queens lets make it feel like a hero unit from warcraft you need to dick around with. Kill the Queen and your opponant is now limited to what their larva can produce. Last time I checked zerg was based on using a lot of units. THE SWARM!!!!
F'ing Blizzard making this game into warcraft 2 mod. How many of the original team is working on the game?
Jsingles
Profile Joined April 2010
United States66 Posts
April 24 2010 14:40 GMT
#92
On April 24 2010 22:35 Hush wrote:
I think they should have kept it. I mean really just lower the health on zerglings or increase their psi limit or something. One thing I hate about SC2 is Queens stupidiest unit. Every other race can have multiple rax or what not but you have to wait for larva to spawn. YaaY Queens lets make it feel like a hero unit from warcraft you need to dick around with. Kill the Queen and your opponant is now limited to what their larva can produce. Last time I checked zerg was based on using a lot of units. THE SWARM!!!!
F'ing Blizzard making this game into warcraft 2 mod. How many of the original team is working on the game?


you clearly werent getting hit by 12 lings by the time you had your first zealot halfway done like the rest of us.... it was OP as hell
Mid Diamond
kencheeto
Profile Joined April 2010
United States54 Posts
April 24 2010 15:01 GMT
#93
On April 24 2010 22:35 Hush wrote:
I think they should have kept it. I mean really just lower the health on zerglings or increase their psi limit or something. One thing I hate about SC2 is Queens stupidiest unit. Every other race can have multiple rax or what not but you have to wait for larva to spawn. YaaY Queens lets make it feel like a hero unit from warcraft you need to dick around with. Kill the Queen and your opponant is now limited to what their larva can produce. Last time I checked zerg was based on using a lot of units. THE SWARM!!!!
F'ing Blizzard making this game into warcraft 2 mod. How many of the original team is working on the game?



what a silly thing to say. Neither toss nor terran can produce so many units simultaneously like zerg can, if you're careful with queen macro. For instance if you attack with a pop capped army and still macro larvae at a couple bases, you can recover very quickly after/during the attack with 10+ larva morphing immediately.

also.. increase psi limit? seriously?
Hush
Profile Joined March 2010
United States24 Posts
April 24 2010 15:15 GMT
#94
On April 25 2010 00:01 kencheeto wrote:
what a silly thing to say. Neither toss nor terran can produce so many units simultaneously like zerg can, if you're careful with queen macro. For instance if you attack with a pop capped army and still macro larvae at a couple bases, you can recover very quickly after/during the attack with 10+ larva morphing immediately.

also.. increase psi limit? seriously?


I see what you mean I actually though about it on my way to work I wrote that still in bed, but along the lines that I was thinking is that it would get people from bitching about zerling rushes if the player is forced to build more Overlords early. Also this helps in smaller maps when your opponant or opponants are chronoing in proxy zealots. You would be able to at least build enough forces to do some surrounds. But toss with a warpgate bam bam bam you have 3 zealots in a few seconds. You can't tell me that isn't huge. I've seen this save Orbs ass a ton of times or at least keep his push going. Either way I still hate the Queen.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-04-24 17:22:15
April 24 2010 17:18 GMT
#95
On April 24 2010 17:08 NicolBolas wrote:
The problem isn't that canceling an egg gets you larva back; that alone is not abuseable. The problem is that doing so allows you to stockpile larva beyond what you would normally be able to that early in the game. Thus, you can build up 5-6 larva, rather than 2-3.

Blizzard could easily have removed the abuseable part. Simply check the Hatchery when an egg is unmorphed; if the Hatch has less than 3 larva, then they get a larva back. If not, then no larva is returned. It allows a Zerg player to at least partially undo mistakes the way Terrans and Protoss can.

Did you even read the link? Being able to cancel back to larva gives zerg a ridiculous amount of production flexibility. It has nothing to do with being able to stockpile larvae, because so long as you never go over 3 larvae, you lose no production time in the long run by canceling drones and turning them into units, not to even mention the fact that starting units off saved larvae before cancelling old eggs still lets you cheat any limit you put on larva count. As the article suggests, this could be abused in such a way that makes larva management trivial--always build drones, and cancel for units when needed.

As far as "undoing mistakes", the pre-patch 9 way of doing things is actually closer to parity than being able to get larvae back. Here's an example with the patch 9 setup:

A zerg player builds 5 hydralisks in X amount of time. If he started 2 mutalisks, then decided he needed hydras, he could cancel and still get 5 hydralisks in X time, so long as he never let 3 larvae sit at any one hatchery. Even if he did have 3 larvae, he could start those on units first before canceling the hydralisks, in order to "cheat" the larva limit.

A Terran player builds 5 marauders in X amount of time. If he started 2 marines, canceling them would forever lose that production time. It is now impossible to get the marauders in that same amount of time.
Moderator
Hush
Profile Joined March 2010
United States24 Posts
April 25 2010 11:59 GMT
#96
So does anyone else when creating a game to play a comp no longer see the options to play easy hard ect only very easy?
kencheeto
Profile Joined April 2010
United States54 Posts
April 28 2010 01:17 GMT
#97
On April 25 2010 20:59 Hush wrote:
So does anyone else when creating a game to play a comp no longer see the options to play easy hard ect only very easy?


this is the way the beta has been the entire time iirc. Blizzard wants to test balance by having players play each other, not the AI
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
April 28 2010 01:18 GMT
#98
New patch fixes larvae issue; thread locked.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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