I looked at arid waste for a few secs before the server went down but its design seem to have been a lot more influenced by BW style maps.
Anyways, what are your thoughts on the new maps?
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BentoBox
Canada303 Posts
I looked at arid waste for a few secs before the server went down but its design seem to have been a lot more influenced by BW style maps. Anyways, what are your thoughts on the new maps? | ||
Ftrunkz
Australia2474 Posts
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nitdkim
1264 Posts
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RatherGood
Canada147 Posts
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seRapH
United States9706 Posts
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BentoBox
Canada303 Posts
Here's one. Both bases have a backdoor leading to the other's base thats protected by rocks. | ||
Bosu
United States3247 Posts
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seRapH
United States9706 Posts
which expo is gold? the center one or the far one? or both? the single watchtower is going to be so important in TvT >:D | ||
FryKt
Norway27 Posts
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deth
Australia1757 Posts
edit: to the guy above me, LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on. | ||
nitdkim
1264 Posts
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FryKt
Norway27 Posts
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TieN.nS)
United States2131 Posts
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FryKt
Norway27 Posts
On April 23 2010 12:00 nitdkim wrote: makes me feel like they are deliberately trying to create maps where newbs could feel like they're having fun with all-in rushes that makes last less than 12 minutes each this | ||
Attica
United States277 Posts
On April 23 2010 11:59 FryKt wrote: I just wonder, can they make one fucking map without backdoors? ONLY ONE? it was a good idea but not on every fucking map, let us macro some more, and get too lategame. and bigger maps, 3p and 4p maps. Only map with a backdoor right now was blistering sands. And I guess Kulas Ravine if you want to count double rocks as a backdoor. | ||
Al Bundy
7257 Posts
The linked backdoor can lead to interesting micro. Overall it seems like reapers and Terran players, as well as players using cheesy tactics could have an advantage but I would like to wait & see what is the outcome in the long run, and more importantly I would love to see some ZvZ action on this map | ||
asdfTT123
United States989 Posts
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EZjijy
United States1039 Posts
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BentoBox
Canada303 Posts
+ Show Spoiler + @Frykt: I think the lack of space is compensated by the fact that you can pretty easily secure your natural and third. You have enough space below and above the CC to build your raxes and whatnot. | ||
Darpinion
United States210 Posts
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