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Your opinions on the new maps? - Page 2

Forum Index > SC2 General
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FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 03:08 GMT
#21
Nice micro yes, but what about nice macro why cant we have a map besides lost temple.

Kilas ravine is just ass.

There is 10 xel naga (omg)
you connect in the middle, by all the xel nagas. the choke is a 2 choker.
and there is backdoor in main AAAAAND at natural.

It's like they put all the shit they made up and threw it in that map. The map is a total joke.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 03:09 GMT
#22
Took one look at Incineration and knew I hated it. That map is insanely small and the opposing nats are about 10 seconds apart.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
BentoBox
Profile Joined November 2009
Canada303 Posts
April 23 2010 03:10 GMT
#23
Here's the map in the loading screen~

http://img695.imageshack.us/img695/4158/screenshot010el.jpg

I'll go play around in the other maps now :D
Only dead fish swim with the stream
iamtenninja
Profile Joined April 2010
United States162 Posts
April 23 2010 03:11 GMT
#24
bit off subject but woah ranks! Or am I retardedly late with that from being in previous patches?
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 23 2010 03:13 GMT
#25
I think that there are cool tools that exist against these all-in builds. I think that they're called scouting and reacting accordingly. If you see 1-base zerg in TvZ, chances are he's going all-in lings or baneling bust which both get murdered by production building walls. Scout their base early, see if any buildings/workers are missing/early/late, if so, get suspicious as hell. Sure it'll get you the first or first few times, afterwards you'll be used to it and it'll probably never work again.

I know it's easier said than done, but we must cope with these styles of play and counter them. When people start losing to often even when doing their cheese, I'm sure they just give it up and try some other cheese that's just as well known.

I do however think that 6 rax reaper will be nasty on incineration zone though, haven't been able to check it's cliff composition atm.
My captcha when signing up was in ovules :S
FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 03:15 GMT
#26
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


I didn't actually mean just backdoors, but that combined with very short rush distances. Steppes of war is soooo close.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 03:19 GMT
#27
Oh by the way, "backdoor" is censored by the mature language filter. LOL
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 23 2010 03:24 GMT
#28
On April 23 2010 12:13 Kurt_Russell wrote:
I think that there are cool tools that exist against these all-in builds. I think that they're called scouting and reacting accordingly. If you see 1-base zerg in TvZ, chances are he's going all-in lings or baneling bust which both get murdered by production building walls. Scout their base early, see if any buildings/workers are missing/early/late, if so, get suspicious as hell. Sure it'll get you the first or first few times, afterwards you'll be used to it and it'll probably never work again.

I know it's easier said than done, but we must cope with these styles of play and counter them. When people start losing to often even when doing their cheese, I'm sure they just give it up and try some other cheese that's just as well known.

I do however think that 6 rax reaper will be nasty on incineration zone though, haven't been able to check it's cliff composition atm.


The problem is that if maps consistently promote cheesy style play then we will consistently be seeing it a lot more instead of longer, more skill based (yes I think that playing a straight up standard game requires more skill then cheese) games. Small maps in general promote shorter games and longer games that use more tech and units generally produce more epic games which is we, the players and the viewers would want.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
OHtRUe
Profile Blog Joined March 2010
United States283 Posts
April 23 2010 03:27 GMT
#29
lol can you say terran map any more.. I LOVE IT
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 23 2010 03:28 GMT
#30
The new map is fucking awesome even though I don't know the whole map yet XD.

www.G4MR.net personal blog!
G3nXsiS
Profile Joined July 2009
United States656 Posts
April 23 2010 03:29 GMT
#31
Incineration zone, I feel is a little crowded. I feel that its a map where we are going to see alot of air on. I really hope that the medivacs can be used as dropships rather than just medics now that they implemented this map.
Hope is the first step on the road to dissapointment
Toburk
Profile Joined April 2010
Canada7 Posts
April 23 2010 03:30 GMT
#32
Is this the first SC2 map to use three levels of terrain? Or does that one 2v2 turtle map have them as well?
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 23 2010 03:30 GMT
#33
I like the new map. Haven't got much play on it, but it's a little different from the other maps so I like the variety.
Life is Good.
MementoMori
Profile Joined April 2010
Canada419 Posts
April 23 2010 03:31 GMT
#34
On April 23 2010 12:00 TieN.nS) wrote:
I'm not sure what's worse about Incineration, the layout or how straining it is on the eyes.


I absolutely agree. I don't know about other graphics settings, but on low the creep almost blends in to the ground. I have to strain just to see where my creep ends..
for the world is hollow and I have touched the sky
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2010 03:34 GMT
#35
I played a zerg on Incineration and I couldn't even tell there were lings in my base until my probes were being attacked, they blended in perfectly. I think the map could be interesting if it wasn't so small.
lim1017
Profile Joined April 2010
Canada1278 Posts
April 23 2010 03:34 GMT
#36
you all say its a reaper map but stalkers /w blink are going to be even more scary. if you live past early game
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-04-23 03:37:26
April 23 2010 03:37 GMT
#37
On April 23 2010 12:07 BentoBox wrote:
All incineration pics:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


@Frykt: I think the lack of space is compensated by the fact that you can pretty easily secure your natural and third. You have enough space below and above the CC to build your raxes and whatnot.

I fixed your images for you.
BentoBox
Profile Joined November 2009
Canada303 Posts
April 23 2010 03:41 GMT
#38
Oh, thanks!
Only dead fish swim with the stream
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 23 2010 03:46 GMT
#39
they are tiny
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ebert
Profile Joined April 2010
Canada24 Posts
April 23 2010 03:51 GMT
#40
This map screams Outsider from BW. Anyone else see this ? the back door expos and the rocks into someone's base.
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