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Nice micro yes, but what about nice macro why cant we have a map besides lost temple.
Kilas ravine is just ass.
There is 10 xel naga (omg) you connect in the middle, by all the xel nagas. the choke is a 2 choker. and there is backdoor in main AAAAAND at natural.
It's like they put all the shit they made up and threw it in that map. The map is a total joke.
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Took one look at Incineration and knew I hated it. That map is insanely small and the opposing nats are about 10 seconds apart.
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bit off subject but woah ranks! Or am I retardedly late with that from being in previous patches?
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I think that there are cool tools that exist against these all-in builds. I think that they're called scouting and reacting accordingly. If you see 1-base zerg in TvZ, chances are he's going all-in lings or baneling bust which both get murdered by production building walls. Scout their base early, see if any buildings/workers are missing/early/late, if so, get suspicious as hell. Sure it'll get you the first or first few times, afterwards you'll be used to it and it'll probably never work again.
I know it's easier said than done, but we must cope with these styles of play and counter them. When people start losing to often even when doing their cheese, I'm sure they just give it up and try some other cheese that's just as well known.
I do however think that 6 rax reaper will be nasty on incineration zone though, haven't been able to check it's cliff composition atm.
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On April 23 2010 11:59 dethrawr wrote: That map looks like proxy heaven ;_;
edit: to the guy above me, LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.
I didn't actually mean just backdoors, but that combined with very short rush distances. Steppes of war is soooo close.
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Oh by the way, "backdoor" is censored by the mature language filter. LOL
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On April 23 2010 12:13 Kurt_Russell wrote: I think that there are cool tools that exist against these all-in builds. I think that they're called scouting and reacting accordingly. If you see 1-base zerg in TvZ, chances are he's going all-in lings or baneling bust which both get murdered by production building walls. Scout their base early, see if any buildings/workers are missing/early/late, if so, get suspicious as hell. Sure it'll get you the first or first few times, afterwards you'll be used to it and it'll probably never work again.
I know it's easier said than done, but we must cope with these styles of play and counter them. When people start losing to often even when doing their cheese, I'm sure they just give it up and try some other cheese that's just as well known.
I do however think that 6 rax reaper will be nasty on incineration zone though, haven't been able to check it's cliff composition atm.
The problem is that if maps consistently promote cheesy style play then we will consistently be seeing it a lot more instead of longer, more skill based (yes I think that playing a straight up standard game requires more skill then cheese) games. Small maps in general promote shorter games and longer games that use more tech and units generally produce more epic games which is we, the players and the viewers would want.
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lol can you say terran map any more.. I LOVE IT
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The new map is fucking awesome even though I don't know the whole map yet XD.
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Incineration zone, I feel is a little crowded. I feel that its a map where we are going to see alot of air on. I really hope that the medivacs can be used as dropships rather than just medics now that they implemented this map.
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Is this the first SC2 map to use three levels of terrain? Or does that one 2v2 turtle map have them as well?
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I like the new map. Haven't got much play on it, but it's a little different from the other maps so I like the variety.
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On April 23 2010 12:00 TieN.nS) wrote: I'm not sure what's worse about Incineration, the layout or how straining it is on the eyes.
I absolutely agree. I don't know about other graphics settings, but on low the creep almost blends in to the ground. I have to strain just to see where my creep ends..
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I played a zerg on Incineration and I couldn't even tell there were lings in my base until my probes were being attacked, they blended in perfectly. I think the map could be interesting if it wasn't so small.
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you all say its a reaper map but stalkers /w blink are going to be even more scary. if you live past early game
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On April 23 2010 12:07 BentoBox wrote:All incineration pics: + Show Spoiler +@Frykt: I think the lack of space is compensated by the fact that you can pretty easily secure your natural and third. You have enough space below and above the CC to build your raxes and whatnot. I fixed your images for you.
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This map screams Outsider from BW. Anyone else see this ? the back door expos and the rocks into someone's base.
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