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Your opinions on the new maps?

Forum Index > SC2 General
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BentoBox
Profile Joined November 2009
Canada303 Posts
April 23 2010 02:49 GMT
#1
Incineration zone is drop dead gorgeous! Mains and thirds are easily obtainable yet getting a 4th appears nigh impossible (read: hectic). Terran can pretty much overlook the gold expo from his main. I can already see reapers doing well with all the level differences/cliffs/ledges and thats without mentioning the linked backdoor protected by rocks... (read: more trouble for PvT reaper cheese!)

I looked at arid waste for a few secs before the server went down but its design seem to have been a lot more influenced by BW style maps.

Anyways, what are your thoughts on the new maps?
Only dead fish swim with the stream
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 23 2010 02:52 GMT
#2
Can you post a picture of it? Or atleast a link of where to see it?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 23 2010 02:52 GMT
#3
makes me wonder if the maps are created by same people that made wc3 maps.
PM me if you want random korean images translated.
RatherGood
Profile Joined March 2010
Canada147 Posts
April 23 2010 02:53 GMT
#4
Incineration looks like it's going to be a nightmare with Reapers. Too much ledge space to really setup any kind of early barricade with units.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 23 2010 02:54 GMT
#5
is there a jpg? i cant go on beta right now so a jpg or something will be the only way for me to take a look
boomer hands
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-04-23 02:57:33
April 23 2010 02:55 GMT
#6
http://img8.imageshack.us/i/screenshot000ni.jpg/

Here's one.

Both bases have a backdoor leading to the other's base thats protected by rocks.
Only dead fish swim with the stream
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 23 2010 02:57 GMT
#7
Incineration looks like a pretty amazing terran map.
#1 Kwanro Fan
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 23 2010 02:58 GMT
#8
looks pretty :3

which expo is gold? the center one or the far one? or both?

the single watchtower is going to be so important in TvT >:D
boomer hands
FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 02:59 GMT
#9
I just wonder, can they make one fucking map without backdoors? ONLY ONE? it was a good idea but not on every fucking map, let us macro some more, and get too lategame. and bigger maps, 3p and 4p maps.
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-04-23 03:00:53
April 23 2010 02:59 GMT
#10
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 23 2010 03:00 GMT
#11
makes me feel like they are deliberately trying to create maps where newbs could feel like they're having fun with all-in rushes that makes last less than 12 minutes each
PM me if you want random korean images translated.
FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 03:00 GMT
#12
That map is bullshit, it's so fucking small look at the space in your main. and btw dethrawr, almost everymap we have atm is proxy maps too small.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
April 23 2010 03:00 GMT
#13
I'm not sure what's worse about Incineration, the layout or how straining it is on the eyes.
FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 03:01 GMT
#14
On April 23 2010 12:00 nitdkim wrote:
makes me feel like they are deliberately trying to create maps where newbs could feel like they're having fun with all-in rushes that makes last less than 12 minutes each

this
Attica
Profile Joined February 2010
United States277 Posts
April 23 2010 03:04 GMT
#15
On April 23 2010 11:59 FryKt wrote:
I just wonder, can they make one fucking map without backdoors? ONLY ONE? it was a good idea but not on every fucking map, let us macro some more, and get too lategame. and bigger maps, 3p and 4p maps.


Only map with a backdoor right now was blistering sands. And I guess Kulas Ravine if you want to count double rocks as a backdoor.
Al Bundy
Profile Joined April 2010
7257 Posts
April 23 2010 03:04 GMT
#16
Thank you very much for the screenshot. The map looks very small indeed.

The linked backdoor can lead to interesting micro. Overall it seems like reapers and Terran players, as well as players using cheesy tactics could have an advantage but I would like to wait & see what is the outcome in the long run, and more importantly I would love to see some ZvZ action on this map
o choro é livre
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
April 23 2010 03:06 GMT
#17
So much rage against the 2v2 maps. I've only looked at the previews for these maps but they almost all look similar to Twilight fortress (close spawns with ally and small chokes and closely shared expos). What I hate about them is that they all promote super turtlely play. Stupid stupid stupid design. Why couldn't they have kept LT and Metalopolis on there?
n.Die_Jaedong <3
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
Last Edited: 2010-04-23 03:07:22
April 23 2010 03:07 GMT
#18
The new 2v2 map looks almost identical to twilight fortress. I am disappointed...
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-04-23 03:41:11
April 23 2010 03:07 GMT
#19
All incineration pics:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


@Frykt: I think the lack of space is compensated by the fact that you can pretty easily secure your natural and third. You have enough space below and above the CC to build your raxes and whatnot.
Only dead fish swim with the stream
Darpinion
Profile Joined January 2010
United States210 Posts
April 23 2010 03:08 GMT
#20
It would be really cool if someone could figure out how to post pictures of the complete map. I'm on the EU server and I'm still waiting to download the patch.
"A well formulated question is more important than the answer." -Albert Einstein
FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 03:08 GMT
#21
Nice micro yes, but what about nice macro why cant we have a map besides lost temple.

Kilas ravine is just ass.

There is 10 xel naga (omg)
you connect in the middle, by all the xel nagas. the choke is a 2 choker.
and there is backdoor in main AAAAAND at natural.

It's like they put all the shit they made up and threw it in that map. The map is a total joke.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 03:09 GMT
#22
Took one look at Incineration and knew I hated it. That map is insanely small and the opposing nats are about 10 seconds apart.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
BentoBox
Profile Joined November 2009
Canada303 Posts
April 23 2010 03:10 GMT
#23
Here's the map in the loading screen~

http://img695.imageshack.us/img695/4158/screenshot010el.jpg

I'll go play around in the other maps now :D
Only dead fish swim with the stream
iamtenninja
Profile Joined April 2010
United States162 Posts
April 23 2010 03:11 GMT
#24
bit off subject but woah ranks! Or am I retardedly late with that from being in previous patches?
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 23 2010 03:13 GMT
#25
I think that there are cool tools that exist against these all-in builds. I think that they're called scouting and reacting accordingly. If you see 1-base zerg in TvZ, chances are he's going all-in lings or baneling bust which both get murdered by production building walls. Scout their base early, see if any buildings/workers are missing/early/late, if so, get suspicious as hell. Sure it'll get you the first or first few times, afterwards you'll be used to it and it'll probably never work again.

I know it's easier said than done, but we must cope with these styles of play and counter them. When people start losing to often even when doing their cheese, I'm sure they just give it up and try some other cheese that's just as well known.

I do however think that 6 rax reaper will be nasty on incineration zone though, haven't been able to check it's cliff composition atm.
My captcha when signing up was in ovules :S
FryKt
Profile Joined January 2009
Norway27 Posts
April 23 2010 03:15 GMT
#26
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


I didn't actually mean just backdoors, but that combined with very short rush distances. Steppes of war is soooo close.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 03:19 GMT
#27
Oh by the way, "backdoor" is censored by the mature language filter. LOL
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 23 2010 03:24 GMT
#28
On April 23 2010 12:13 Kurt_Russell wrote:
I think that there are cool tools that exist against these all-in builds. I think that they're called scouting and reacting accordingly. If you see 1-base zerg in TvZ, chances are he's going all-in lings or baneling bust which both get murdered by production building walls. Scout their base early, see if any buildings/workers are missing/early/late, if so, get suspicious as hell. Sure it'll get you the first or first few times, afterwards you'll be used to it and it'll probably never work again.

I know it's easier said than done, but we must cope with these styles of play and counter them. When people start losing to often even when doing their cheese, I'm sure they just give it up and try some other cheese that's just as well known.

I do however think that 6 rax reaper will be nasty on incineration zone though, haven't been able to check it's cliff composition atm.


The problem is that if maps consistently promote cheesy style play then we will consistently be seeing it a lot more instead of longer, more skill based (yes I think that playing a straight up standard game requires more skill then cheese) games. Small maps in general promote shorter games and longer games that use more tech and units generally produce more epic games which is we, the players and the viewers would want.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
OHtRUe
Profile Blog Joined March 2010
United States283 Posts
April 23 2010 03:27 GMT
#29
lol can you say terran map any more.. I LOVE IT
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 23 2010 03:28 GMT
#30
The new map is fucking awesome even though I don't know the whole map yet XD.

www.G4MR.net personal blog!
G3nXsiS
Profile Joined July 2009
United States656 Posts
April 23 2010 03:29 GMT
#31
Incineration zone, I feel is a little crowded. I feel that its a map where we are going to see alot of air on. I really hope that the medivacs can be used as dropships rather than just medics now that they implemented this map.
Hope is the first step on the road to dissapointment
Toburk
Profile Joined April 2010
Canada7 Posts
April 23 2010 03:30 GMT
#32
Is this the first SC2 map to use three levels of terrain? Or does that one 2v2 turtle map have them as well?
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 23 2010 03:30 GMT
#33
I like the new map. Haven't got much play on it, but it's a little different from the other maps so I like the variety.
Life is Good.
MementoMori
Profile Joined April 2010
Canada419 Posts
April 23 2010 03:31 GMT
#34
On April 23 2010 12:00 TieN.nS) wrote:
I'm not sure what's worse about Incineration, the layout or how straining it is on the eyes.


I absolutely agree. I don't know about other graphics settings, but on low the creep almost blends in to the ground. I have to strain just to see where my creep ends..
for the world is hollow and I have touched the sky
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2010 03:34 GMT
#35
I played a zerg on Incineration and I couldn't even tell there were lings in my base until my probes were being attacked, they blended in perfectly. I think the map could be interesting if it wasn't so small.
lim1017
Profile Joined April 2010
Canada1278 Posts
April 23 2010 03:34 GMT
#36
you all say its a reaper map but stalkers /w blink are going to be even more scary. if you live past early game
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-04-23 03:37:26
April 23 2010 03:37 GMT
#37
On April 23 2010 12:07 BentoBox wrote:
All incineration pics:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


@Frykt: I think the lack of space is compensated by the fact that you can pretty easily secure your natural and third. You have enough space below and above the CC to build your raxes and whatnot.

I fixed your images for you.
BentoBox
Profile Joined November 2009
Canada303 Posts
April 23 2010 03:41 GMT
#38
Oh, thanks!
Only dead fish swim with the stream
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 23 2010 03:46 GMT
#39
they are tiny
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ebert
Profile Joined April 2010
Canada24 Posts
April 23 2010 03:51 GMT
#40
This map screams Outsider from BW. Anyone else see this ? the back door expos and the rocks into someone's base.
fly.stat
Profile Blog Joined December 2008
United States449 Posts
April 23 2010 04:03 GMT
#41
On April 23 2010 12:09 Tsagacity wrote:
Took one look at Incineration and knew I hated it. That map is insanely small and the opposing nats are about 10 seconds apart.


Yep, and super cool backdoors into your main that stalkers can blink past.
Until I write you again, take care of your precious person.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
April 23 2010 04:13 GMT
#42
[image loading]
[image loading]
[image loading]
[image loading]
3.
fatduck
Profile Joined April 2010
United States148 Posts
April 23 2010 04:23 GMT
#43
Every map is a reaperfest...
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
Disarray
Profile Blog Joined December 2007
United States1164 Posts
April 23 2010 04:27 GMT
#44
the new 2v2 maps are actually MORE of the twilight fortress mechanic that everyone fucking hates....
Input limit reached. Please wait to perform more actions.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-04-23 04:41:18
April 23 2010 04:40 GMT
#45
The reason I don't like Twilight Fortress is just the sheer size of the map. These new ones look "ok" but yeah, nothing that's gonna make me want to play 2v2.

And yeah, Incineration Zone is ass.
mind1337
Profile Joined April 2010
France107 Posts
April 23 2010 05:29 GMT
#46
Lol Incineration Zone, moar cliffs pls.
Tanks are gonna have fun times on this map...
If the games ever take longer than 10 mins to end haha
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 23 2010 05:32 GMT
#47
fast reaper will pwn so badly on this map, will be very hard to deal with i think the run distance is even shorter than step of war
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 05:33 GMT
#48
On April 23 2010 14:32 KhAlleB wrote:
fast reaper will pwn so badly on this map, will be very hard to deal with i think the run distance is even shorter than step of war


Fast reaper only pwns the unprepared.
Bring back 2v2s!
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 23 2010 05:36 GMT
#49
I love incineration, as of right now it's my favorite 1v1 map (as a zerg). It's just so quick and easy creep tumoring up to your opponents expo, and I love how blizz put high grounds to place overlords safely. Not to mention it's aesthetically amazing, it's just a great time to play!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-04-23 05:39:12
April 23 2010 05:38 GMT
#50
looks awesome.. cant wait to play them.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
April 23 2010 05:49 GMT
#51
Incineration is either a map of genius or a map of hell. It's small, you defend up one little 3 way and you have easy straight ground security over 3 bases, but there's a million cliff sides to defend against air or cliff-hoppers, short straight line distance between the mains than any other map, and a backdoor on the opposite end of everything to worry about. Whatever it is, it's just crazy.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 23 2010 05:53 GMT
#52
Coalition and Arid Wastes sucks so bad, too tight even for SC2.

Decena seemed to be the best of them IMO.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 23 2010 05:58 GMT
#53
Is it just me or are they attempting to make maps as TINY AS POSSIBLE?

What I wouldn't kill for a larger map size holy god.
Python is garbage, number 1 advocate of getting rid of it.
silencefc
Profile Blog Joined October 2008
United States875 Posts
April 23 2010 06:02 GMT
#54
I have a difficult time differentiating the creep from the some parts of the floor on Incineration with Low settings. Is anyone else running into this problem?
Slice like a goddamn hammer.
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 06:18 GMT
#55
Holy crap... i might not even be able to play 2v2s anymore ... i HATE the superclose partner spawns mechanic. Its promotes turtling lameness to the extreme and its just SO boring to play on.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-23 06:26:43
April 23 2010 06:24 GMT
#56
On April 23 2010 12:19 Tsagacity wrote:
Oh by the way, "backdoor" is censored by the mature language filter. LOL


I found out that "master" is also censored.

P.S.-- Incineration is reaper/siege tank heaven. Ledges overlooking ledges overlooking everything on the map.

The only positive for zerg is that you can perch overlords over most of the map and they need air to take them down.
Don't let me say this, but you're no worse than me; it's crazy.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 23 2010 06:39 GMT
#57
The 2v2 maps are pretty enjoyable to play on. I much prefer these shared base style maps that promote teamwork over 2v1 cheesing. Aggression is still perfectly viable, but you end up with games that last more than 5 minutes more easily this way. People who complain about turtling are bad players who only know how to play the first 5 minutes of the game. Turtling and macro games are much more enjoyable and most importantly much more skill-based.

As for Incineration Zone, that is possibly the worst-designed, most imbalanced map I've ever seen. I don't know how zerg will win a ZvP there with a backdoor that makes Blistering Sands look sensible. It's also impossible to FE in TvP there, so I have a feeling that's going to ALSO be imbalanced for protoss. Honestly, it'd be an okay map if there just wasn't this freaking retard-mode backdoor. I'm so freaking sick of seeing them. They are horrible for high level play and completely garbage when it comes to balance.
Half man, half bear, half pig.
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-04-23 06:59:29
April 23 2010 06:45 GMT
#58
Blizz wants to play test some of their 2v2 specific shared base type maps.

I don't always like how these change the game dynamic. On a 4p 1v1 map start locs (cross, adjacent) and the positioning of your respective main forces add particular strategic considerations to the game. Sometimes these are there in shared base type maps, but more or less your forces are always together in the most defensible forward position. Using 4p 1v1 maps for 2v2 play you sometimes have separate 1v1 engagements going on. Additionally, if you consider early aggression and base trades for a 2v2 on a 4p 1v1 map it can often go something like this: 2v2 -> 2v1 -> 1v1. There is sometimes also the possibility of a player making a comeback and the game changing again to a 2v1 or 2v2.

On a shared base map, you effectively have one big base and that's it. The game is more likely to go 2v2 -> one team kills the other. I'll have to play the new maps to see what I think. Regarding Floophead's comment I don't have any problems with 2v1 cheese.

Leoj
Profile Joined January 2010
United States396 Posts
April 23 2010 06:47 GMT
#59
Haven't gotten to play Incineration yet but it definitely looks like a fun/interesting fight over the gold expansion. Terran could definitely lock down quite a bit of the area with tanks.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
April 23 2010 06:52 GMT
#60
On April 23 2010 15:47 LUE.Leoj wrote:
Haven't gotten to play Incineration yet but it definitely looks like a fun/interesting fight over the gold expansion. Terran could definitely lock down quite a bit of the area with tanks.


Ha, the gold expansion is more like a big "If I'm taking this you should just quit already" zone.
ostra
Profile Joined April 2010
Brazil12 Posts
April 23 2010 06:54 GMT
#61
Hope after this 2v2 tests, blizz starts testing some 3v3, 4v4 maps!! or 6(or more) FFA maps like the hunters.. :D
TurboT
Profile Joined January 2010
Germany33 Posts
Last Edited: 2010-04-23 06:59:56
April 23 2010 06:58 GMT
#62
As for Incineration Zone, that is possibly the worst-designed, most imbalanced map I've ever seen. I don't know how zerg will win a ZvP there with a backdoor that makes Blistering Sands look sensible. It's also impossible to FE in TvP there, so I have a feeling that's going to ALSO be imbalanced for protoss. Honestly, it'd be an okay map if there just wasn't this freaking retard-mode backdoor. I'm so freaking sick of seeing them. They are horrible for high level play and completely garbage when it comes to balance.


I guess adding maps like Incineration Zone is just another way to force Zergs to not play Roach/Hydra AND to buff mechplay and especially tanks. I haven't played it yet since the Eu Server has not been patched yet but "Lavaledge" (as i will speak of Inc.Zone from now on) begs for Mutalisks and ovidrops imo.
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
Yokoblue
Profile Joined March 2010
Canada594 Posts
April 23 2010 07:01 GMT
#63
All new maps exept 2 (the lava ones) are v.0.1 so dont expect them to not change !

Beside i played all the maps... and the new 1v1 map is... soso- i would say 2.5 stars out of 5 and is a tank fest

+

Coalition and Decena are really good
Master League playing Protoss and Zerg
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:03 GMT
#64
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 23 2010 07:04 GMT
#65
is it just me or is every 2v2 map just twilight fortress? I mean both players spawn in the same corner with one easily defendable choke
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 07:05 GMT
#66
On April 23 2010 16:03 faction123 wrote:
Show nested quote +
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.
"Oh-My-GOD" ... "Is many mutas, Yes?"
RumZ
Profile Blog Joined March 2010
United States956 Posts
April 23 2010 07:26 GMT
#67
Well, I stopwatched the new 1v1 map, takes a probe 25 seconds to right click from one cliff to the other.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 23 2010 07:29 GMT
#68
I think incineration zone is a failed attempt at an outsider-like map. They even have the lava theme going on. Unfortunately they just completely butchered the concept...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ironclown
Profile Joined October 2009
United States73 Posts
Last Edited: 2010-04-23 07:33:10
April 23 2010 07:32 GMT
#69
I won my first game on incineration so I <3 it.

Though, the paths can be a little confusing, and if you play against Terran mech you will prob lose.

BTW I went Carriers/HTemplar PVP it was amazing.
I suck.
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
April 23 2010 07:45 GMT
#70
On April 23 2010 11:52 nitdkim wrote:
makes me wonder if the maps are created by same people that made wc3 maps.



You mean Blizzard entertainment? Yeah I think this game's by the same guys.
Shuffleus
Profile Blog Joined November 2008
Australia764 Posts
April 23 2010 07:47 GMT
#71
Incineration zone is unbelievable for terran Mech vs Zerg.

On a completely related note; I hate it.
| QuanticGaming.com | There is no greater feeling then to find order in the chaos, as you slip the puzzle pieces in place.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
April 23 2010 07:54 GMT
#72
Anybody else get a Python vibe from Arid Wastes? Seems to me like it has lots of the same structure.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:54 GMT
#73
On April 23 2010 16:05 Tinithor wrote:
Show nested quote +
On April 23 2010 16:03 faction123 wrote:
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.



yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor?
vicml21
Profile Joined May 2007
Canada165 Posts
April 23 2010 07:55 GMT
#74
I like how the new maps look aesthetically, but some (not all) of them are a little badly created in my opinion.

I like all the backdoors and different paths, but I don't really like how some of the maps dont give you a whole lot of space to have a decent micro battle with your opponent. As a Zerg, when I use my forces, I usually try to surround the enemy (esp with lings), but when my hydras and zerglings cant even fit down some of the paths, makes it a little harder to play on. Since I usually have a decent number of units moving at once (if I don't go mutas), and I dont like having to line up the units to get through, it puts me at a disadvantage vs stronger units.

The main one I'm thinking of at the moment is incineration zone and the other 2v2 lava map. Compared to some of the maps being used in the MSL right now, huge difference in terms of how much I enjoy the map due to the large areas, and less space for stupid cheese tactics (Im thinking cannon - even if they usually dont work on me). Does anyone else feel similarly towards some of these new maps?
"Meow" - Probe
smore
Profile Joined February 2010
United States156 Posts
Last Edited: 2010-04-23 07:58:08
April 23 2010 07:57 GMT
#75
dont really like the map...(incineration zone)

TvP both people 1 base immortal/1 base mass marauder backdoor push and whoever wins the first battle wins cause the rush distance is so short

TvT is the same but its just mass marauder v mass marauder...break the backdoor and rush

the secured nat/3rd base dont do much when the game doesnt last longer than 10 min and you get punished for trying to expand because the other player with just stay on 1 base and have more units than you
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 08:03 GMT
#76
On April 23 2010 16:54 faction123 wrote:
Show nested quote +
On April 23 2010 16:05 Tinithor wrote:
On April 23 2010 16:03 faction123 wrote:
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.



yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor?


Those are far enough from your nat that its not even a backdoor, stop complaining.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 08:04 GMT
#77
It was just brought to my attention that on incineration zone it takes about 10-15 seconds for terran to lift to the gold minerals :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Simple
Profile Blog Joined February 2009
United States801 Posts
April 23 2010 08:05 GMT
#78
looks nice

although they should really implement a feature where certain player colors are disabled on certain tilesets. remove red from magma maps, etc
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 23 2010 09:05 GMT
#79
Great screenshot!

And yeah, I wouldn't mind watching PvP matchups on this one.
You aint worth a Bean. - Poke.
Sitizen
Profile Joined April 2010
United States34 Posts
April 23 2010 09:49 GMT
#80
Got proxied first time on Incineration zone. I don't know how games on this map will last longer than 8minutes unless there is a ceasefire mode! =p
BentoBox
Profile Joined November 2009
Canada303 Posts
April 23 2010 17:25 GMT
#81
On April 23 2010 17:04 Tsagacity wrote:
It was just brought to my attention that on incineration zone it takes about 10-15 seconds for terran to lift to the gold minerals :s


I hardly see how this would be viable seeing as both mains overlook the gold expo
Only dead fish swim with the stream
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 17:30 GMT
#82
On April 24 2010 02:25 BentoBox wrote:
Show nested quote +
On April 23 2010 17:04 Tsagacity wrote:
It was just brought to my attention that on incineration zone it takes about 10-15 seconds for terran to lift to the gold minerals :s


I hardly see how this would be viable seeing as both mains overlook the gold expo


Unless he rushes for the building armor/building range and goes for a quick PF. That's the only way I see Terran taking the gold expo quickly and securely.
Bring back 2v2s!
whiterabbit
Profile Joined June 2009
2675 Posts
April 23 2010 17:39 GMT
#83
EU still didn't get patch but I am watching some stream where guy plays that new map for 1v1 ladder. Looks kick-ass, hopefully it's balanced as much as it looks cool.
NUTELLA y u no make me skinny?!?
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 23 2010 18:07 GMT
#84
On April 23 2010 15:52 Mnijykmirl wrote:
Show nested quote +
On April 23 2010 15:47 LUE.Leoj wrote:
Haven't gotten to play Incineration yet but it definitely looks like a fun/interesting fight over the gold expansion. Terran could definitely lock down quite a bit of the area with tanks.


Ha, the gold expansion is more like a big "If I'm taking this you should just quit already" zone.


Exactly... I'm just unsure why whoever has been working on maps at Blizzard thinks that backdoors, short-as-hell rush times, and unreasonable expansions are good ideas. I mean, there's literally no purpose to either the gold expansion or the between-bases expansion, since if you're able to take them, you've already won.

Assuming you can even reliably pass the 1-base phase on this map, the naturals yet again are open from multiple sides and encourage cliff harass. Ironically, the low ground becomes important because of the failure to make high ground worth anything other than a minor annoyance. This means you want to 'take' the gold expansion, but in a close game you'll never be able to afford to spend resources on expanding there because you'll be punished immediately for doing so.
Oh, my eSports
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 18:12 GMT
#85
I'm seeing a lot of complaining in this thread, but no high-level replays.
Bring back 2v2s!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 23 2010 18:16 GMT
#86
there's something about this map that i like a lot, but i cant quite put my finger on it
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-04-23 18:18:45
April 23 2010 18:18 GMT
#87
On April 24 2010 03:16 BDF92 wrote:
there's something about this map that i like a lot, but i cant quite put my finger on it

maybe all the cliff for abuse tank or reaper ?

or the so funny short run distance as back door where 8 rax will pwn ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 23 2010 18:38 GMT
#88
I think blizzard has a competition going on to create the tiniest possible maps that are still borderline playable. oO
MatDiF
Profile Joined March 2010
1 Post
Last Edited: 2010-04-23 18:54:54
April 23 2010 18:54 GMT
#89
On April 24 2010 03:38 LaNague wrote:
I think blizzard has a competition going on to create the tiniest possible maps that are still borderline playable. oO


It seems to me like they are focusing on the short games and putting as much action into these games as possible. Like trying to make the maps action dense vs size.

But ya I like zerg most and this map makes me sad.
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-04-23 19:41:23
April 23 2010 19:39 GMT
#90
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).
Slunk
Profile Blog Joined February 2010
Germany768 Posts
April 23 2010 20:06 GMT
#91
The maps are the worst.

It is so stupid that every 2v2 map description says that it is all about teamplay, when in reality by having the ally nearby all the game loses every teamplay aspect, because you no longer can figure out a timing and double one of your opponents because the other guys base is 5 feet away. All of those maps will turn out to be those macro shitfests like twilight fortress, where one guy walls and the other guy just goes like 15 nexus or CC or whatever. Has nothing to do with 2v2 at all.

Blizz should keep the maps simple like Metalopolis, LT or Steppes.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:07 GMT
#92
On April 24 2010 03:12 ComradeDover wrote:
I'm seeing a lot of complaining in this thread, but no high-level replays.


Seeing more complaing, but still not seeing replays.
Bring back 2v2s!
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 23 2010 20:19 GMT
#93
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.

araged
Profile Joined April 2010
Czech Republic189 Posts
April 23 2010 20:23 GMT
#94
Protoss are whining, terrans are happy, zerg's can't bother. What about giving these maps a try, than evalute and let Blizzard know what you like and dislike. Stop fucking crying about everything, this is beta for fuck sake. You have a problem? > SCII Feedback forums are the way to go. Unless you whine simultaneously on both...
heh?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:28 GMT
#95
On April 24 2010 05:23 araged wrote:
Protoss are whining, terrans are happy, zerg's can't bother. What about giving these maps a try, than evalute and let Blizzard know what you like and dislike. Stop fucking crying about everything, this is beta for fuck sake. You have a problem? > SCII Feedback forums are the way to go. Unless you whine simultaneously on both...


Please. The feedback forums aren't for "WAHH THIS MAP SUX NERF MARAUDERZ!!1!". Don't waste Blizzard's time with this nonsense. Eventually the complainers will have to just learn to play the game they're presented with or get the fuck out.
Bring back 2v2s!
majikmaynayZ
Profile Joined April 2010
United States1 Post
April 23 2010 20:37 GMT
#96
This map is REALLY small.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 20:41 GMT
#97
New 1v1 map is really nice-looking but the backdoor is just enormous and ridiculous. Map is pretty darn small too.
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-04-23 20:48:48
April 23 2010 20:44 GMT
#98
On April 24 2010 05:19 LaNague wrote:
Show nested quote +
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 23 2010 21:01 GMT
#99
On April 24 2010 05:44 Holden Caulfield wrote:
Show nested quote +
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.
Oh, my eSports
Slunk
Profile Blog Joined February 2010
Germany768 Posts
April 23 2010 21:01 GMT
#100
On April 24 2010 05:44 Holden Caulfield wrote:
Show nested quote +
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


If you manage to win consistently (also in best-of series) with cheese, then you are golden. The problem is, you most likely won't be able to.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:03 GMT
#101
On April 24 2010 06:01 QibingZero wrote:
Show nested quote +
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.
Bring back 2v2s!
Slunk
Profile Blog Joined February 2010
Germany768 Posts
April 23 2010 21:32 GMT
#102
On April 24 2010 06:03 ComradeDover wrote:
Show nested quote +
On April 24 2010 06:01 QibingZero wrote:
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.


This happens because, as Tossgirl once said "the differencies among progamers are slices of paper". No matter how awesome your strategy might be, if you are just an average yellow rank Joe on Iccup, you will never win against Flash.
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 23 2010 21:42 GMT
#103
On April 24 2010 06:03 ComradeDover wrote:
Show nested quote +
On April 24 2010 06:01 QibingZero wrote:
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.


You're vastly overestimating the difference between Flash and other top progamers. He wins as much as you could expect of the 'best' player at any given time. Besides, player dominance in such a highly competitive environment like the Korean BW scene is a good thing.

But in any case, you didn't really address the point. If we're just going to go based off BW, maps like these would simply be anathema to begin with.
Oh, my eSports
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-23 21:46:33
April 23 2010 21:45 GMT
#104
On April 24 2010 06:32 Slunk wrote:
Show nested quote +
On April 24 2010 06:03 ComradeDover wrote:
On April 24 2010 06:01 QibingZero wrote:
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.


This happens because, as Tossgirl once said "the differencies among progamers are slices of paper". No matter how awesome your strategy might be, if you are just an average yellow rank Joe on Iccup, you will never win against Flash.


There've been several Korean TV shows that feature average battle.net tards occasionally winning against progamers. The better player -usually- wins, but StarCraft is, to some extent, an unpredictable child. Anything can happen, and upsets often do happen.

On April 24 2010 06:42 QibingZero wrote:
But in any case, you didn't really address the point. If we're just going to go based off BW, maps like these would simply be anathema to begin with.


Why?
Bring back 2v2s!
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-04-23 21:48:08
April 23 2010 21:47 GMT
#105
Decena seems good
RonNation
Profile Blog Joined April 2010
United States385 Posts
April 23 2010 21:49 GMT
#106
hey look, 4 more 2v2 maps and i still get twilight fortress 4/5 times

cooooooooool
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
April 23 2010 21:50 GMT
#107
Too small! I want waay larger maps for 1v1s, these force you to go 1 controlgroup, splitting up your army is insta dead atm.
no dude, the question
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:53 GMT
#108
On April 24 2010 06:50 ZaaaaaM wrote:
Too small! I want waay larger maps for 1v1s, these force you to go 1 controlgroup, splitting up your army is insta dead atm.


Not true.

I always use, at the very least, two control groups, on any map in almost any matchup.
Bring back 2v2s!
Holden Caulfield
Profile Joined March 2010
102 Posts
April 23 2010 21:55 GMT
#109
On April 24 2010 06:01 QibingZero wrote:
Show nested quote +
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


But I'm not talking about the state of the game. Its just that people seem to want to have fun, to have a good game AND to win at the same time. Just because player A win with cheese or do the same thing over and over again and player B loses trying to play a nice game, with nonstop action and such, doenst make player A worse. Player A is just doing what's necessary to win.

There is nothing wrong with a map that rewards fast rushes, all in, cheese or whatever strategies. There is nothing wrong with map that dictates how the match will be played. If the maps were randomly generated and one side is better than the other, then I would agree, but the maps are all mirrored, nobody gets a map advantage. It all comes do to the races then, and that's another story.
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 23 2010 22:29 GMT
#110
What kind of cheese is there? Do you not know how to scout it? Are you any more able to defend against the same kind of cheese on other maps? Cheese is like any other strategy, learn to scout/counter effectively and you'll laugh your ass off anytime someone does cookie-cutter cheese since they normally scrap production to get that out.

Oh, and replays please. I just see blind theory-crafting here.

People are complaning left and right "there's no micro", "there's no harrass", "there's no macro" and other such bull. Continue playing the game, it's been out for almost two months, no? I've seen tons of macro games on a bunch of different maps. Sure, not much tier 3 for the moment, it's just that players haven't really found much reason to go there for the moment cause most players try to follow the current MU trends. Play on, new viable strategies will develop. Sure, this map will promote early aggression, but doesn't that count as harrass and micro? Why would early aggression while macroing not take any skill?

I feel big part of the QQ about this map is directly due to the 10-ling cheese attack cause of the last patch. That will go away, the game lasts like 2-3 minutes long, play another game and don't care: it's only stats.
My captcha when signing up was in ovules :S
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
Last Edited: 2010-04-23 22:41:02
April 23 2010 22:40 GMT
#111
I don't like Incineration Zone because the main base is way too big. The gold AND naturals are both siege-able easily. Since the main has a vast area to cover it's nearly impossible to stop drops. I dunno but it seems like a heavily Terran favored map.

As for the 2v2's I've played a few games on them only, but the desert twilight fortress like macro map has an awesome spot to hide tech that's doubtful to be scouted. I also think it's rather weird that theres a map where only one member has a back door. Kinda puts pressure on that one player.

All in all I hate the new 1v1 map but the 2v2 ones are okay. I do miss Metropolis though.
Taengoo ♥
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