Your opinions on the new maps? - Page 4
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ostra
Brazil12 Posts
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TurboT
Germany33 Posts
As for Incineration Zone, that is possibly the worst-designed, most imbalanced map I've ever seen. I don't know how zerg will win a ZvP there with a backdoor that makes Blistering Sands look sensible. It's also impossible to FE in TvP there, so I have a feeling that's going to ALSO be imbalanced for protoss. Honestly, it'd be an okay map if there just wasn't this freaking retard-mode backdoor. I'm so freaking sick of seeing them. They are horrible for high level play and completely garbage when it comes to balance. I guess adding maps like Incineration Zone is just another way to force Zergs to not play Roach/Hydra AND to buff mechplay and especially tanks. I haven't played it yet since the Eu Server has not been patched yet but "Lavaledge" (as i will speak of Inc.Zone from now on) begs for Mutalisks and ovidrops imo. | ||
Yokoblue
Canada594 Posts
Beside i played all the maps... and the new 1v1 map is... soso- i would say 2.5 stars out of 5 and is a tank fest + Coalition and Decena are really good | ||
faction123
Australia949 Posts
On April 23 2010 11:59 dethrawr wrote: That map looks like proxy heaven ;_; edit: to the guy above me, LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on. Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks). Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke. | ||
Chairman Ray
United States11903 Posts
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Tinithor
United States1552 Posts
On April 23 2010 16:03 faction123 wrote: Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks). Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke. Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map. | ||
RumZ
United States956 Posts
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zomgzergrush
United States923 Posts
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Ironclown
United States73 Posts
Though, the paths can be a little confusing, and if you play against Terran mech you will prob lose. BTW I went Carriers/HTemplar PVP it was amazing. | ||
EximoSua2
United States216 Posts
On April 23 2010 11:52 nitdkim wrote: makes me wonder if the maps are created by same people that made wc3 maps. You mean Blizzard entertainment? Yeah I think this game's by the same guys. | ||
Shuffleus
Australia764 Posts
On a completely related note; I hate it. | ||
Megaman703
Canada688 Posts
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faction123
Australia949 Posts
On April 23 2010 16:05 Tinithor wrote: Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map. yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor? | ||
vicml21
Canada165 Posts
I like all the backdoors and different paths, but I don't really like how some of the maps dont give you a whole lot of space to have a decent micro battle with your opponent. As a Zerg, when I use my forces, I usually try to surround the enemy (esp with lings), but when my hydras and zerglings cant even fit down some of the paths, makes it a little harder to play on. Since I usually have a decent number of units moving at once (if I don't go mutas), and I dont like having to line up the units to get through, it puts me at a disadvantage vs stronger units. The main one I'm thinking of at the moment is incineration zone and the other 2v2 lava map. Compared to some of the maps being used in the MSL right now, huge difference in terms of how much I enjoy the map due to the large areas, and less space for stupid cheese tactics (Im thinking cannon - even if they usually dont work on me). Does anyone else feel similarly towards some of these new maps? | ||
smore
United States156 Posts
TvP both people 1 base immortal/1 base mass marauder backdoor push and whoever wins the first battle wins cause the rush distance is so short TvT is the same but its just mass marauder v mass marauder...break the backdoor and rush the secured nat/3rd base dont do much when the game doesnt last longer than 10 min and you get punished for trying to expand because the other player with just stay on 1 base and have more units than you | ||
Tinithor
United States1552 Posts
On April 23 2010 16:54 faction123 wrote: yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor? Those are far enough from your nat that its not even a backdoor, stop complaining. | ||
Tsagacity
United States2124 Posts
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Simple
United States801 Posts
although they should really implement a feature where certain player colors are disabled on certain tilesets. remove red from magma maps, etc | ||
mynameisbean
Australia82 Posts
And yeah, I wouldn't mind watching PvP matchups on this one. | ||
Sitizen
United States34 Posts
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