• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CET 12:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series14BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2646 users

Your opinions on the new maps? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:03 GMT
#101
On April 24 2010 06:01 QibingZero wrote:
Show nested quote +
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.
Bring back 2v2s!
Slunk
Profile Blog Joined February 2010
Germany768 Posts
April 23 2010 21:32 GMT
#102
On April 24 2010 06:03 ComradeDover wrote:
Show nested quote +
On April 24 2010 06:01 QibingZero wrote:
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.


This happens because, as Tossgirl once said "the differencies among progamers are slices of paper". No matter how awesome your strategy might be, if you are just an average yellow rank Joe on Iccup, you will never win against Flash.
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 23 2010 21:42 GMT
#103
On April 24 2010 06:03 ComradeDover wrote:
Show nested quote +
On April 24 2010 06:01 QibingZero wrote:
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.


You're vastly overestimating the difference between Flash and other top progamers. He wins as much as you could expect of the 'best' player at any given time. Besides, player dominance in such a highly competitive environment like the Korean BW scene is a good thing.

But in any case, you didn't really address the point. If we're just going to go based off BW, maps like these would simply be anathema to begin with.
Oh, my eSports
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-23 21:46:33
April 23 2010 21:45 GMT
#104
On April 24 2010 06:32 Slunk wrote:
Show nested quote +
On April 24 2010 06:03 ComradeDover wrote:
On April 24 2010 06:01 QibingZero wrote:
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


StarCraft is just like that. If the better player always won every time without exception, Flash would never lose. The ability to do something the other player may not be prepared for is what helps keep the game fresh.


This happens because, as Tossgirl once said "the differencies among progamers are slices of paper". No matter how awesome your strategy might be, if you are just an average yellow rank Joe on Iccup, you will never win against Flash.


There've been several Korean TV shows that feature average battle.net tards occasionally winning against progamers. The better player -usually- wins, but StarCraft is, to some extent, an unpredictable child. Anything can happen, and upsets often do happen.

On April 24 2010 06:42 QibingZero wrote:
But in any case, you didn't really address the point. If we're just going to go based off BW, maps like these would simply be anathema to begin with.


Why?
Bring back 2v2s!
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-04-23 21:48:08
April 23 2010 21:47 GMT
#105
Decena seems good
RonNation
Profile Blog Joined April 2010
United States385 Posts
April 23 2010 21:49 GMT
#106
hey look, 4 more 2v2 maps and i still get twilight fortress 4/5 times

cooooooooool
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
April 23 2010 21:50 GMT
#107
Too small! I want waay larger maps for 1v1s, these force you to go 1 controlgroup, splitting up your army is insta dead atm.
no dude, the question
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 21:53 GMT
#108
On April 24 2010 06:50 ZaaaaaM wrote:
Too small! I want waay larger maps for 1v1s, these force you to go 1 controlgroup, splitting up your army is insta dead atm.


Not true.

I always use, at the very least, two control groups, on any map in almost any matchup.
Bring back 2v2s!
Holden Caulfield
Profile Joined March 2010
102 Posts
April 23 2010 21:55 GMT
#109
On April 24 2010 06:01 QibingZero wrote:
Show nested quote +
On April 24 2010 05:44 Holden Caulfield wrote:
On April 24 2010 05:19 LaNague wrote:
On April 24 2010 04:39 Holden Caulfield wrote:
Why would anyone want a long match if you can beat the guy in less than 10min? The whiners either don't like winning or are playing for fun (should not be complaining then).



Because longer games are about figuring out timings and standart builds that deflect agression with minimal effort while short games are more about cheese(either you are dead or you opponen after it).
SC may appear to be all about clicking for people not familiar with it, but especially with the larger maps what i described above is important and people want that in Sc2 as well.



But why bother? YOu should do the best thing to win and thats it. If that is the so called "cheese" everyone seem to whine about, what's the problem?. People around here seem to have something against winning...


The reason why it's a problem is like the most simple aspect of competition ever - making sure the better player wins. If it's incredibly easy to do the strongest strategies, then it's not a very good competitive game. When the maps that come out are rewarding the same easy to pull off difficult to counter strategies (which is what small maps with exploitable terrain do by default), we have a problem. And no, it doesn't take a hundred games to note such rudimentary flaws.


But I'm not talking about the state of the game. Its just that people seem to want to have fun, to have a good game AND to win at the same time. Just because player A win with cheese or do the same thing over and over again and player B loses trying to play a nice game, with nonstop action and such, doenst make player A worse. Player A is just doing what's necessary to win.

There is nothing wrong with a map that rewards fast rushes, all in, cheese or whatever strategies. There is nothing wrong with map that dictates how the match will be played. If the maps were randomly generated and one side is better than the other, then I would agree, but the maps are all mirrored, nobody gets a map advantage. It all comes do to the races then, and that's another story.
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 23 2010 22:29 GMT
#110
What kind of cheese is there? Do you not know how to scout it? Are you any more able to defend against the same kind of cheese on other maps? Cheese is like any other strategy, learn to scout/counter effectively and you'll laugh your ass off anytime someone does cookie-cutter cheese since they normally scrap production to get that out.

Oh, and replays please. I just see blind theory-crafting here.

People are complaning left and right "there's no micro", "there's no harrass", "there's no macro" and other such bull. Continue playing the game, it's been out for almost two months, no? I've seen tons of macro games on a bunch of different maps. Sure, not much tier 3 for the moment, it's just that players haven't really found much reason to go there for the moment cause most players try to follow the current MU trends. Play on, new viable strategies will develop. Sure, this map will promote early aggression, but doesn't that count as harrass and micro? Why would early aggression while macroing not take any skill?

I feel big part of the QQ about this map is directly due to the 10-ling cheese attack cause of the last patch. That will go away, the game lasts like 2-3 minutes long, play another game and don't care: it's only stats.
My captcha when signing up was in ovules :S
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
Last Edited: 2010-04-23 22:41:02
April 23 2010 22:40 GMT
#111
I don't like Incineration Zone because the main base is way too big. The gold AND naturals are both siege-able easily. Since the main has a vast area to cover it's nearly impossible to stop drops. I dunno but it seems like a heavily Terran favored map.

As for the 2v2's I've played a few games on them only, but the desert twilight fortress like macro map has an awesome spot to hide tech that's doubtful to be scouted. I also think it's rather weird that theres a map where only one member has a back door. Kinda puts pressure on that one player.

All in all I hate the new 1v1 map but the 2v2 ones are okay. I do miss Metropolis though.
Taengoo ♥
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP99
herO (Afreeca)38
Rex36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech118
herO (Afreeca) 38
Rex 36
StarCraft: Brood War
Britney 16949
Bisu 1448
Jaedong 1280
Flash 1004
actioN 944
Shuttle 811
Mini 339
Leta 260
Rush 210
Soma 189
[ Show more ]
JYJ 177
Stork 173
EffOrt 171
Last 146
Light 141
Pusan 135
Mong 104
ZerO 99
hero 91
Snow 87
Hyun 83
Mind 83
Sharp 74
ToSsGirL 56
soO 53
Backho 31
ggaemo 24
sSak 24
Nal_rA 22
sorry 16
GoRush 13
SilentControl 9
Dota 2
XaKoH 520
XcaliburYe166
canceldota62
febbydoto20
League of Legends
KnowMe89
Counter-Strike
olofmeister2019
shoxiejesuss930
Super Smash Bros
Mew2King82
Other Games
B2W.Neo699
ceh9550
singsing222
Fuzer 207
Pyrionflax191
crisheroes141
ToD100
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream9797
Other Games
gamesdonequick954
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH317
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1972
• Stunt958
Upcoming Events
WardiTV Team League
40m
The PondCast
22h 40m
WardiTV Team League
1d
Replay Cast
1d 12h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.