• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1371 users

Your opinions on the new maps? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
ostra
Profile Joined April 2010
Brazil12 Posts
April 23 2010 06:54 GMT
#61
Hope after this 2v2 tests, blizz starts testing some 3v3, 4v4 maps!! or 6(or more) FFA maps like the hunters.. :D
TurboT
Profile Joined January 2010
Germany33 Posts
Last Edited: 2010-04-23 06:59:56
April 23 2010 06:58 GMT
#62
As for Incineration Zone, that is possibly the worst-designed, most imbalanced map I've ever seen. I don't know how zerg will win a ZvP there with a backdoor that makes Blistering Sands look sensible. It's also impossible to FE in TvP there, so I have a feeling that's going to ALSO be imbalanced for protoss. Honestly, it'd be an okay map if there just wasn't this freaking retard-mode backdoor. I'm so freaking sick of seeing them. They are horrible for high level play and completely garbage when it comes to balance.


I guess adding maps like Incineration Zone is just another way to force Zergs to not play Roach/Hydra AND to buff mechplay and especially tanks. I haven't played it yet since the Eu Server has not been patched yet but "Lavaledge" (as i will speak of Inc.Zone from now on) begs for Mutalisks and ovidrops imo.
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
Yokoblue
Profile Joined March 2010
Canada594 Posts
April 23 2010 07:01 GMT
#63
All new maps exept 2 (the lava ones) are v.0.1 so dont expect them to not change !

Beside i played all the maps... and the new 1v1 map is... soso- i would say 2.5 stars out of 5 and is a tank fest

+

Coalition and Decena are really good
Master League playing Protoss and Zerg
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:03 GMT
#64
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 23 2010 07:04 GMT
#65
is it just me or is every 2v2 map just twilight fortress? I mean both players spawn in the same corner with one easily defendable choke
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 07:05 GMT
#66
On April 23 2010 16:03 faction123 wrote:
Show nested quote +
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.
"Oh-My-GOD" ... "Is many mutas, Yes?"
RumZ
Profile Blog Joined March 2010
United States956 Posts
April 23 2010 07:26 GMT
#67
Well, I stopwatched the new 1v1 map, takes a probe 25 seconds to right click from one cliff to the other.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 23 2010 07:29 GMT
#68
I think incineration zone is a failed attempt at an outsider-like map. They even have the lava theme going on. Unfortunately they just completely butchered the concept...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ironclown
Profile Joined October 2009
United States73 Posts
Last Edited: 2010-04-23 07:33:10
April 23 2010 07:32 GMT
#69
I won my first game on incineration so I <3 it.

Though, the paths can be a little confusing, and if you play against Terran mech you will prob lose.

BTW I went Carriers/HTemplar PVP it was amazing.
I suck.
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
April 23 2010 07:45 GMT
#70
On April 23 2010 11:52 nitdkim wrote:
makes me wonder if the maps are created by same people that made wc3 maps.



You mean Blizzard entertainment? Yeah I think this game's by the same guys.
Shuffleus
Profile Blog Joined November 2008
Australia764 Posts
April 23 2010 07:47 GMT
#71
Incineration zone is unbelievable for terran Mech vs Zerg.

On a completely related note; I hate it.
| QuanticGaming.com | There is no greater feeling then to find order in the chaos, as you slip the puzzle pieces in place.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
April 23 2010 07:54 GMT
#72
Anybody else get a Python vibe from Arid Wastes? Seems to me like it has lots of the same structure.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:54 GMT
#73
On April 23 2010 16:05 Tinithor wrote:
Show nested quote +
On April 23 2010 16:03 faction123 wrote:
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.



yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor?
vicml21
Profile Joined May 2007
Canada165 Posts
April 23 2010 07:55 GMT
#74
I like how the new maps look aesthetically, but some (not all) of them are a little badly created in my opinion.

I like all the backdoors and different paths, but I don't really like how some of the maps dont give you a whole lot of space to have a decent micro battle with your opponent. As a Zerg, when I use my forces, I usually try to surround the enemy (esp with lings), but when my hydras and zerglings cant even fit down some of the paths, makes it a little harder to play on. Since I usually have a decent number of units moving at once (if I don't go mutas), and I dont like having to line up the units to get through, it puts me at a disadvantage vs stronger units.

The main one I'm thinking of at the moment is incineration zone and the other 2v2 lava map. Compared to some of the maps being used in the MSL right now, huge difference in terms of how much I enjoy the map due to the large areas, and less space for stupid cheese tactics (Im thinking cannon - even if they usually dont work on me). Does anyone else feel similarly towards some of these new maps?
"Meow" - Probe
smore
Profile Joined February 2010
United States156 Posts
Last Edited: 2010-04-23 07:58:08
April 23 2010 07:57 GMT
#75
dont really like the map...(incineration zone)

TvP both people 1 base immortal/1 base mass marauder backdoor push and whoever wins the first battle wins cause the rush distance is so short

TvT is the same but its just mass marauder v mass marauder...break the backdoor and rush

the secured nat/3rd base dont do much when the game doesnt last longer than 10 min and you get punished for trying to expand because the other player with just stay on 1 base and have more units than you
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 08:03 GMT
#76
On April 23 2010 16:54 faction123 wrote:
Show nested quote +
On April 23 2010 16:05 Tinithor wrote:
On April 23 2010 16:03 faction123 wrote:
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.



yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor?


Those are far enough from your nat that its not even a backdoor, stop complaining.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 08:04 GMT
#77
It was just brought to my attention that on incineration zone it takes about 10-15 seconds for terran to lift to the gold minerals :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Simple
Profile Blog Joined February 2009
United States801 Posts
April 23 2010 08:05 GMT
#78
looks nice

although they should really implement a feature where certain player colors are disabled on certain tilesets. remove red from magma maps, etc
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 23 2010 09:05 GMT
#79
Great screenshot!

And yeah, I wouldn't mind watching PvP matchups on this one.
You aint worth a Bean. - Poke.
Sitizen
Profile Joined April 2010
United States34 Posts
April 23 2010 09:49 GMT
#80
Got proxied first time on Incineration zone. I don't know how games on this map will last longer than 8minutes unless there is a ceasefire mode! =p
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 4
MaxPax vs SHINLIVE!
Clem vs TBD
WardiTV1218
Ryung 923
IntoTheiNu 661
TKL 429
IndyStarCraft 252
Rex144
3DClanTV 101
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #129 (TLMC 22 Edition)
ByuN vs StrangeLIVE!
StrangeGG93
CranKy Ducklings83
CranKy Ducklings SOOP65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 923
TKL 429
IndyStarCraft 244
Rex 149
SortOf 109
Railgan 73
MindelVK 18
StarCraft: Brood War
Britney 45416
Calm 4394
Horang2 2058
Jaedong 1554
EffOrt 1014
Mini 697
actioN 419
Light 370
firebathero 306
ggaemo 304
[ Show more ]
ZerO 184
Last 139
Sexy 130
Hyun 110
Pusan 84
Sea.KH 54
Sharp 53
Shinee 37
Shine 26
Killer 22
IntoTheRainbow 21
HiyA 20
NotJumperer 18
Sacsri 17
Hm[arnc] 15
GoRush 13
SilentControl 9
Icarus 7
Noble 6
Dota 2
Gorgc5928
BananaSlamJamma158
Counter-Strike
x6flipin903
byalli695
edward115
Super Smash Bros
Mew2King66
Heroes of the Storm
Khaldor420
Other Games
singsing2078
B2W.Neo1250
Mlord625
DeMusliM344
XaKoH 197
mouzStarbuck140
RotterdaM101
QueenE54
ZerO(Twitch)22
Organizations
Dota 2
PGL Dota 2 - Main Stream19676
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1475
League of Legends
• Jankos2047
• Nemesis2008
Upcoming Events
Ladder Legends
1h 35m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
5h 35m
CranKy Ducklings
10h 35m
Replay Cast
19h 35m
Wardi Open
20h 35m
Afreeca Starleague
20h 35m
Soma vs hero
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
Replay Cast
1d 19h
Afreeca Starleague
1d 20h
Leta vs YSC
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.