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Your opinions on the new maps? - Page 4

Forum Index > SC2 General
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ostra
Profile Joined April 2010
Brazil12 Posts
April 23 2010 06:54 GMT
#61
Hope after this 2v2 tests, blizz starts testing some 3v3, 4v4 maps!! or 6(or more) FFA maps like the hunters.. :D
TurboT
Profile Joined January 2010
Germany33 Posts
Last Edited: 2010-04-23 06:59:56
April 23 2010 06:58 GMT
#62
As for Incineration Zone, that is possibly the worst-designed, most imbalanced map I've ever seen. I don't know how zerg will win a ZvP there with a backdoor that makes Blistering Sands look sensible. It's also impossible to FE in TvP there, so I have a feeling that's going to ALSO be imbalanced for protoss. Honestly, it'd be an okay map if there just wasn't this freaking retard-mode backdoor. I'm so freaking sick of seeing them. They are horrible for high level play and completely garbage when it comes to balance.


I guess adding maps like Incineration Zone is just another way to force Zergs to not play Roach/Hydra AND to buff mechplay and especially tanks. I haven't played it yet since the Eu Server has not been patched yet but "Lavaledge" (as i will speak of Inc.Zone from now on) begs for Mutalisks and ovidrops imo.
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
Yokoblue
Profile Joined March 2010
Canada594 Posts
April 23 2010 07:01 GMT
#63
All new maps exept 2 (the lava ones) are v.0.1 so dont expect them to not change !

Beside i played all the maps... and the new 1v1 map is... soso- i would say 2.5 stars out of 5 and is a tank fest

+

Coalition and Decena are really good
Master League playing Protoss and Zerg
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:03 GMT
#64
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 23 2010 07:04 GMT
#65
is it just me or is every 2v2 map just twilight fortress? I mean both players spawn in the same corner with one easily defendable choke
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 07:05 GMT
#66
On April 23 2010 16:03 faction123 wrote:
Show nested quote +
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.
"Oh-My-GOD" ... "Is many mutas, Yes?"
RumZ
Profile Blog Joined March 2010
United States956 Posts
April 23 2010 07:26 GMT
#67
Well, I stopwatched the new 1v1 map, takes a probe 25 seconds to right click from one cliff to the other.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 23 2010 07:29 GMT
#68
I think incineration zone is a failed attempt at an outsider-like map. They even have the lava theme going on. Unfortunately they just completely butchered the concept...
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ironclown
Profile Joined October 2009
United States73 Posts
Last Edited: 2010-04-23 07:33:10
April 23 2010 07:32 GMT
#69
I won my first game on incineration so I <3 it.

Though, the paths can be a little confusing, and if you play against Terran mech you will prob lose.

BTW I went Carriers/HTemplar PVP it was amazing.
I suck.
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
April 23 2010 07:45 GMT
#70
On April 23 2010 11:52 nitdkim wrote:
makes me wonder if the maps are created by same people that made wc3 maps.



You mean Blizzard entertainment? Yeah I think this game's by the same guys.
Shuffleus
Profile Blog Joined November 2008
Australia764 Posts
April 23 2010 07:47 GMT
#71
Incineration zone is unbelievable for terran Mech vs Zerg.

On a completely related note; I hate it.
| QuanticGaming.com | There is no greater feeling then to find order in the chaos, as you slip the puzzle pieces in place.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
April 23 2010 07:54 GMT
#72
Anybody else get a Python vibe from Arid Wastes? Seems to me like it has lots of the same structure.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
April 23 2010 07:54 GMT
#73
On April 23 2010 16:05 Tinithor wrote:
Show nested quote +
On April 23 2010 16:03 faction123 wrote:
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.



yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor?
vicml21
Profile Joined May 2007
Canada165 Posts
April 23 2010 07:55 GMT
#74
I like how the new maps look aesthetically, but some (not all) of them are a little badly created in my opinion.

I like all the backdoors and different paths, but I don't really like how some of the maps dont give you a whole lot of space to have a decent micro battle with your opponent. As a Zerg, when I use my forces, I usually try to surround the enemy (esp with lings), but when my hydras and zerglings cant even fit down some of the paths, makes it a little harder to play on. Since I usually have a decent number of units moving at once (if I don't go mutas), and I dont like having to line up the units to get through, it puts me at a disadvantage vs stronger units.

The main one I'm thinking of at the moment is incineration zone and the other 2v2 lava map. Compared to some of the maps being used in the MSL right now, huge difference in terms of how much I enjoy the map due to the large areas, and less space for stupid cheese tactics (Im thinking cannon - even if they usually dont work on me). Does anyone else feel similarly towards some of these new maps?
"Meow" - Probe
smore
Profile Joined February 2010
United States156 Posts
Last Edited: 2010-04-23 07:58:08
April 23 2010 07:57 GMT
#75
dont really like the map...(incineration zone)

TvP both people 1 base immortal/1 base mass marauder backdoor push and whoever wins the first battle wins cause the rush distance is so short

TvT is the same but its just mass marauder v mass marauder...break the backdoor and rush

the secured nat/3rd base dont do much when the game doesnt last longer than 10 min and you get punished for trying to expand because the other player with just stay on 1 base and have more units than you
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 08:03 GMT
#76
On April 23 2010 16:54 faction123 wrote:
Show nested quote +
On April 23 2010 16:05 Tinithor wrote:
On April 23 2010 16:03 faction123 wrote:
On April 23 2010 11:59 dethrawr wrote:
That map looks like proxy heaven ;_;

edit: to the guy above me,
LT, Metalopolis, desert oasis and Steppes of war dont have back doors, honestly they need to have variety in their design to figure out balance and sort out what maps are the best and most fun to play on.


Metalopolis, Desert Oasis and Steppes all nat backdoors (Steppes one is covered by rocks).

Blizzard LOVES backdoors way too much and doesn't seem to understand the importance of having a nat & a main with a single choke.


Metalopolis does NOT have a nat backdoor and neither does steppes, they are just a bit wider than the new style of BW map.



yea... other than the passage from the 3rd into the nat of metalopolis and the destructible rocks at your 3rd on steppes, there's no backdoor?


Those are far enough from your nat that its not even a backdoor, stop complaining.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 08:04 GMT
#77
It was just brought to my attention that on incineration zone it takes about 10-15 seconds for terran to lift to the gold minerals :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Simple
Profile Blog Joined February 2009
United States801 Posts
April 23 2010 08:05 GMT
#78
looks nice

although they should really implement a feature where certain player colors are disabled on certain tilesets. remove red from magma maps, etc
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 23 2010 09:05 GMT
#79
Great screenshot!

And yeah, I wouldn't mind watching PvP matchups on this one.
You aint worth a Bean. - Poke.
Sitizen
Profile Joined April 2010
United States34 Posts
April 23 2010 09:49 GMT
#80
Got proxied first time on Incineration zone. I don't know how games on this map will last longer than 8minutes unless there is a ceasefire mode! =p
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