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Patch 9 Discussion - Page 5

Forum Index > SC2 General
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onmach
Profile Blog Joined March 2009
United States1241 Posts
April 22 2010 18:38 GMT
#81
God damnit, I want infested terran to die. Just fucking disappear. Don't get stronger. Ugh.
BasedSwag
Profile Joined April 2010
Algeria418 Posts
Last Edited: 2010-04-22 18:38:48
April 22 2010 18:38 GMT
#82
On April 23 2010 03:36 rjT. wrote:
wtf is the sense of chaning hotkeys omg


They probably changed it in case someone wants to make a map where you can have Warp Gates as other races or something, so that it doesn't conflict with that.

I dunno why they changed the "R" keys, though..
petered
Profile Joined February 2010
United States1817 Posts
April 22 2010 18:38 GMT
#83
Everyone complains about every patch, and yet gameplay has improved after each one, at least judging by the quality of matches that I have seen. I think I am going to trust blizzard rather than people with a vested interest in a particular race.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
AdahnSC
Profile Joined March 2010
United States376 Posts
April 22 2010 18:38 GMT
#84
anyone know if the reset is happening too?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 22 2010 18:38 GMT
#85
spine crawlers attack SLOWER now, patch notes have a misprint.


NEW (patch 9) notes:
Spine Crawler
Attack period decreased from 1.6 to 1.85.

OLD (patch 7) notes:
Spine Crawler


* Damage has been increased from 20+10 armored to 25+5 armored.
* Attack period decreased from 2.2 to 1.6.
ModeratorBlame yourself or God
Niton
Profile Blog Joined March 2009
United States2395 Posts
April 22 2010 18:38 GMT
#86
So.. how does Protoss defend any kind of early push, now? Or make their own timing push? The strongest single unit in the game, the Marauder, recieves a partial rescinding of its buff and one of the only two Protoss units that pulls its weight eats a build time nerf. And Colossi are no longer a solid counter against Zerg units because of the Infestor change.

Nothing said about Charge being two upgrade at once at a bloated cost, nothing said about the garbage state of Stargate and Templar tech in every matchup, both bloat and efficiency. Protoss -still- has no effective air units or anti-air, still needs to spend 1000+ gas on for the first functional Colossus and HT. Fuck that.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Spawkuring
Profile Joined July 2008
United States755 Posts
April 22 2010 18:38 GMT
#87
Pretty lousy patch as far as balance changes go. Infested Terran is a stupid spell that hardly anybody likes, yet for some reason Blizzard is still hell-bent on keeping them in there.

Still, the new maps and editor are nice things to have. It'll be nice to finally try them all out.
NewBKaeK
Profile Joined May 2009
Canada57 Posts
April 22 2010 18:39 GMT
#88
On April 23 2010 03:29 kNyTTyM wrote:
lol spawn larva hotkey changed? That's going to annoy some zergs

Yeah. It's going to piss me off for sure. Now I actually have to move my left index (roaches = r, larva = r)! =[

On April 23 2010 03:30 bountyface wrote:
underwhelming changes to the game . no lurkers?

New game, new units. Get over it...

Quite happy with the Infestor changes. I'm going to be using them much more from now on =]
Queen speed decreasing is actually not too big of a deal, it'll just motivate me to spawn more creep tumors, which is a good thing anyways.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
April 22 2010 18:39 GMT
#89
YES CHANGED THAT BLOODY SCRAP STATION WOOO lol now defending the natural as a zerg will be easier ^.^
JD, need I say more? :D
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
April 22 2010 18:39 GMT
#90
wtf.... this is fake?
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 22 2010 18:39 GMT
#91
It is alright mostly content changes not really any balance changes.
Brood War forever!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 18:39 GMT
#92
I play Terran and want the Marauder more nerfed (as long as other changes occur too). This is a step in the wrong direction.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
April 22 2010 18:39 GMT
#93
so wait are these fake or not... iam not seeing these notes on the sc2 forums...
Zerg Ownz your face off
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 22 2010 18:40 GMT
#94
Immortal time from 40 to 55 secs

Hmmm I wonder how effective this nerf will actully end up being considering that every single P chrono boosts the hell out of their immortals.

Concussive shells should help Maruaders in TvP a bit more. Now with the immortal delay I wonder if we can see 1 rax FE become more popular? Interesting questions
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Thamoo
Profile Joined March 2010
Canada234 Posts
April 22 2010 18:40 GMT
#95
On April 23 2010 03:38 petered wrote:
Everyone complains about every patch, and yet gameplay has improved after each one, at least judging by the quality of matches that I have seen. I think I am going to trust blizzard rather than people with a vested interest in a particular race.


I agree.

Also I like the infested terran, lol.
wat?
McCain
Profile Blog Joined February 2010
United States187 Posts
Last Edited: 2010-04-22 18:41:01
April 22 2010 18:40 GMT
#96
Infestors are gonna be used against Thors fairly often now.

Personally I think force field was stronger than Immortals, but w/e.

Don't understand the marauder buff though, not like they were underused.
mavz
Profile Joined February 2010
United States36 Posts
April 22 2010 18:40 GMT
#97
On April 23 2010 03:39 mgl0x9 wrote:
so wait are these fake or not... iam not seeing these notes on the sc2 forums...


you can't d/l them either but thats the legit domain
1v5
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-22 18:41:03
April 22 2010 18:40 GMT
#98
On April 23 2010 03:40 XXXSmOke wrote:
Immortal time from 40 to 55 secs

Hmmm I wonder how effective this nerf will actully end up being considering that every single P chrono boosts the hell out of their immortals.

Concussive shells should help Maruaders in TvP a bit more. Now with the immortal delay I wonder if we can see 1 rax FE become more popular? Interesting questions

Every single second counts.

constant chrono boost pre-patch is 20 seconds total build time. now it's 27-28 seconds. That's huge.
Zaqwert
Profile Joined June 2008
United States411 Posts
April 22 2010 18:40 GMT
#99
This patch really shakes my confidence in Blizzard's ability to balance the game.

I have absolutely no idea what they are doing.
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 22 2010 18:40 GMT
#100
The reason inject is v now is because the hatchery rally point took up r, which used to be w, but if you neural parasite a probe and have warpgates on the field, w is the warpgate key. I would have rather had the rally point be v or anything else really. R as inject is so useful because it is right next to your hotkeys. If I can change that back I definitely will.
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