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Patch 9 Discussion - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 55 Next
billyX333
Profile Blog Joined January 2008
United States1360 Posts
April 22 2010 18:44 GMT
#121
The more I've thought about it, the more I absolutely hate the hotkey change
I hotkey my hatches/1st queen and R is VERY close to all my number hotkeys
V? V is on the otherside of the keyboard
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 22 2010 18:44 GMT
#122
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed
Progamerpls no copy pasterino
NoxFr
Profile Joined February 2010
France13 Posts
April 22 2010 18:44 GMT
#123
ZvP will be much more easier by now
Nox.fra at SC2 beta
aLt)nirvana
Profile Blog Joined September 2004
Singapore848 Posts
April 22 2010 18:44 GMT
#124
tvp is slightly better for T now, but still alot in Ps favour.

and protoss has absoutely no chance to beat a good zerg now, that immortal change is HUGE in pvz
sc2sea.com - The SEA / ANZ community
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
April 22 2010 18:44 GMT
#125
So many cry babies. In my opinion this was a really good patch.
yummy tomatoes
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 22 2010 18:44 GMT
#126
On April 23 2010 03:40 Zaqwert wrote:
This patch really shakes my confidence in Blizzard's ability to balance the game.

I have absolutely no idea what they are doing.


It was pretty obvious they have no fucking clue after that interview with Dustin. OH HEY LETS MAKE TONS OF COOL UNITS.

Balance, what's that rofl?
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 22 2010 18:44 GMT
#127
On April 23 2010 03:44 MorroW wrote:
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed


it's just for 2v2
http://www.twitch.tv/czelpredy
diehilde
Profile Joined September 2008
Germany1596 Posts
April 22 2010 18:45 GMT
#128
urgh,,, if this is what we get after 2 weeks of not patching... seriously wtf? Did they even read the issues that people have with zerg? buffing the infestor and nerfing the queen off creep is not gonna help the major diversity issues with Z at all. I honestly hoped for smth big, maybe even bringing in another unit, but obviously its not gonna happen. they said theyd be willing to do drastical changes if necessary and by now the concerns with Z being a boring race have been voiced time and time again. And all they come up with is this???? really disappointing T_T
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
billyX333
Profile Blog Joined January 2008
United States1360 Posts
April 22 2010 18:45 GMT
#129
On April 23 2010 03:44 MorroW wrote:
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed


I think they were removed because they are content w/ those maps being used for the retail map pool

now they are continuing their balance testing with the other maps+new maps IMO
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 22 2010 18:45 GMT
#130
I love it. FG is like storm
www.G4MR.net personal blog!
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-22 18:47:37
April 22 2010 18:45 GMT
#131
On April 23 2010 03:44 PredY wrote:
Show nested quote +
On April 23 2010 03:44 MorroW wrote:
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed


it's just for 2v2

so u can still play those maps in 1x1? o,o
ah i didnt know 2x2 had a special map pool

i dont think they focused so much on balance because of the new map changes and the map editor being out. plus all the bnet fixes. must been a pretty stressful 2 weeks for blizzard
Progamerpls no copy pasterino
Wintermute
Profile Joined March 2010
United States427 Posts
April 22 2010 18:45 GMT
#132
On April 23 2010 03:43 kcaz wrote:
This will be my first live patch, how long does it take for us to be able to patch?


Some where between one and eight hours.

There's no schedule, it's just done when it's done.
Don't let me say this, but you're no worse than me; it's crazy.
Defrag
Profile Joined February 2010
Poland414 Posts
April 22 2010 18:45 GMT
#133
So much casual crap added, and so small changes in balance. Im highly dissapointed.
ac9
Profile Joined April 2010
Canada19 Posts
April 22 2010 18:45 GMT
#134
wow thank you blizzard for more maps

hopefully they are not like twilight fortress
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 22 2010 18:46 GMT
#135
Hot keys are whack yo!
TranslatorBaa!
Wintermute
Profile Joined March 2010
United States427 Posts
April 22 2010 18:46 GMT
#136
On April 23 2010 03:45 MorroW wrote:
Show nested quote +
On April 23 2010 03:44 PredY wrote:
On April 23 2010 03:44 MorroW wrote:
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed


it's just for 2v2

so u can still play those maps in 1x1? o,o
ah i didnt know 2x2 had a special map pool


So you never noticed that you never get Twilight Fortress in 1v1 or Desert Oasis in 2v2?
Don't let me say this, but you're no worse than me; it's crazy.
snipebeach
Profile Joined April 2010
Canada4 Posts
April 22 2010 18:46 GMT
#137
I like all the features that are being implemented for Bnet, while the balance changes on the other hand I don't think addressed some KEY things.

Reaper Proxy
Sentry FF
Zerg Diversity

I was expecting more.
Im terrible, lets be real.
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 22 2010 18:46 GMT
#138
On April 23 2010 03:44 Sadistx wrote:
Show nested quote +
On April 23 2010 03:40 Zaqwert wrote:
This patch really shakes my confidence in Blizzard's ability to balance the game.

I have absolutely no idea what they are doing.


It was pretty obvious they have no fucking clue after that interview with Dustin. OH HEY LETS MAKE TONS OF COOL UNITS.

Balance, what's that rofl?


It seems that blizzard is balancing mostly baised on Korean play. There is a possibility that terran was being rushed with zealots or something in pvt i dont really know but dont be so quick to judge
C Zerg 2008-2010 1v1 plat 2v2 plat,
Win.win
Profile Joined March 2010
United States230 Posts
April 22 2010 18:46 GMT
#139
i look forward to playing the new 1v1 map. are screenshots available anywhere?
SC2 Team Inflow: http://inflowgaming.net/
XVs
Profile Joined April 2010
Ukraine13 Posts
April 22 2010 18:47 GMT
#140
Infested Terran is waaaaay too op now.
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