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Patch 9 Discussion - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 55 Next
duckhunt
Profile Joined June 2009
Canada311 Posts
April 22 2010 18:51 GMT
#161
it wont help tvz at all kxr1der
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 22 2010 18:51 GMT
#162
On April 23 2010 03:48 MorroW wrote:
Show nested quote +
On April 23 2010 03:46 Wintermute wrote:
On April 23 2010 03:45 MorroW wrote:
On April 23 2010 03:44 PredY wrote:
On April 23 2010 03:44 MorroW wrote:
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed


it's just for 2v2

so u can still play those maps in 1x1? o,o
ah i didnt know 2x2 had a special map pool


So you never noticed that you never get Twilight Fortress in 1v1 or Desert Oasis in 2v2?

lol no i was just assuming that the 2x2 pool were all 4 player maps in the game, rather than having some 4 player maps only for 1x1 rather than both



Morrow what do you think about the patch? it would be great to hear some comments from high level player..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
April 22 2010 18:51 GMT
#163
I hope lurkers are never in the MP portion of the game. Actually I do so people would stop crying about them missing. They most likely will be in the SP game. This patch is not about balance it is about them adding in more features and seeing how it works out. Welcome to the long grueling portion of beta where you don't test out pure balance issues.
Brood War forever!
fellcrow
Profile Blog Joined March 2010
United States288 Posts
April 22 2010 18:51 GMT
#164
Are you sure this is legit? lol I don't see it on there patch page.

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
Has anyone really been far even as decided to use even go want to do look more like?
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 22 2010 18:51 GMT
#165
and glad about new maps, making a nice refreshing start to the ladder
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 22 2010 18:51 GMT
#166
On April 23 2010 03:48 mgl0x9 wrote:
immortals needed that nerf.

What nerf?
www.G4MR.net personal blog!
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 22 2010 18:52 GMT
#167
fuck stop expecting perfection from a beta patch.

some people's expectations are wayyyy too high for any developer to meet.
my hair is a wookie, your argument is invalid
begin
Profile Joined April 2010
United States21 Posts
April 22 2010 18:52 GMT
#168
On April 23 2010 03:47 Gaxton wrote:
Achievements. Starcraft going WoW.
"Link achievement or no invite"


Achievements were announced for the full game long long ago. That's how you earn avatars.
begin.testchamber
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 18:52 GMT
#169
On April 23 2010 03:50 kxr1der wrote:
So ZvT just got harder with the marauder buff, great I had enough trouble with that already.


Fungal Growth is instant now. That's huge. Those Terran balls are gonna be easier pickens now.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 22 2010 18:52 GMT
#170
lold, rly :d ball vs ball seems to be coolest thing ever
Bisu best hairspray = win
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 22 2010 18:52 GMT
#171
i was really hoping they would make the marauder less viable against light armor if they insist on the slow ability.


I still have hope, even for the zerg, maybe it takes some time to test the new awesome unit zerg will get
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 22 2010 18:52 GMT
#172
Yes
savior did nothing wrong
Spawkuring
Profile Joined July 2008
United States755 Posts
April 22 2010 18:52 GMT
#173
Immortal nerf was needed, but it should have gone in conjunction with a Marauder and Roach nerf.

Marauders already counter all the Gateway units save for intelligent Sentry usage. The fact that they just got buffed means that Protoss are gonna have an extremely hard time in TvP. Roaches needed a stat nerf and a burrow buff.

Expect to see nothing but Marauders from Terran players in the future, especially if you're Protoss.
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-04-22 18:54:23
April 22 2010 18:53 GMT
#174
"Attack period decreased from 1.6 to 1.85."

ok so what does this mean?? is the speed increased or period increased? I know it says the period is DECREASED but the number is going higher which means whatever was 1.6 (was it period or speed) has increased, not decreased.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 22 2010 18:53 GMT
#175
Damn they really want terran players to mass marauders T_T;
I admire your commitment to being *very* oily
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 22 2010 18:53 GMT
#176
Do you guys just love complaining? We get the map editor and you guys are going off about 50 less minerals on the marauder tech or keeping infested terrans or the lack of lurkers or the thousands of other innane things. I'm also noticing some you of genuinely expected Blizzard to give in to your demands to make forcefield worthless. Get a grip.
Bring back 2v2s!
Rikerr
Profile Joined April 2010
United States69 Posts
April 22 2010 18:53 GMT
#177
hah queen will be slow as a slug off creep now.
We dont take kindly to folks that dont take kindley around here...
OverKillv7
Profile Joined January 2010
Canada23 Posts
April 22 2010 18:53 GMT
#178
THIS IS NOT LEGIT. STOP POSTING IT AND ACTING LIKE IT IS.
So yeah... Maybe you should CHECK SOURCES FIRST.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 22 2010 18:53 GMT
#179
Don't really have an opinion on the Marauder buff and Immortal nerf. I don't think it's going to change that much though.

Infested Terrans are now pretty much stronger but stationary. Basically Auto Turrets. Who cares, they are still crap by default.
Queen and Spine Crawler nerfs are reasonable imo. It makes mass drone into mass spine crawler weaker as it should be imo. Didn't really hurt my zerg style
Now each race has an instant cast AoE spell, though EMP only really deals damage against Protoss. Imo this mainly helps against muta/ling, as it wasn't that hard to hit terran or protoss units with fungal.
I don't have a lot of experience with Neural Parasite.
If you have a good reason to disagree with the above, please tell me. Thank you.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 22 2010 18:53 GMT
#180
On April 23 2010 03:53 Haemonculus wrote:
Damn they really want terran players to mass marauders T_T;


Looks like it.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
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