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Patch 9 Discussion - Page 8

Forum Index > SC2 General
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iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 22 2010 18:47 GMT
#141
wow really annoying. doenst change anything on zerglings viability in lategame, no ultralisk change, not 1 single change to make the game more deep and tactical. waste of memory tbh ( balance changes only )
Bisu best hairspray = win
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 22 2010 18:47 GMT
#142
is the server up yet?
Glufs
Profile Blog Joined April 2010
Norway78 Posts
April 22 2010 18:47 GMT
#143
I like the concept of infested terrans. It means the infestor can fight for itself against a small amount of units.

With the range back to the neural parasite, the infestor is officially my favorite unit.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 22 2010 18:47 GMT
#144
I really don't understand why everyone is complainin about this patch.
This is a good patch and they are doing exactly what community asked for:
-making concussive shells more viable (I really didn't feel the need for this but we will see how it works. )
-immortals nerfed
-powering zerg caster.

Don't complain before trying out the new game mechanichs..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
bakedace
Profile Blog Joined March 2010
United States672 Posts
April 22 2010 18:47 GMT
#145
you take out LT and meta for 2v2 and you leave the fuking Twilight Fortress?

FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Gaxton
Profile Joined April 2010
Sweden2328 Posts
April 22 2010 18:47 GMT
#146
Achievements. Starcraft going WoW.
"Link achievement or no invite"
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 22 2010 18:48 GMT
#147
good changes all around, sucks desert oasis is still there...
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 22 2010 18:48 GMT
#148
omg im so excited
Klamity
Profile Blog Joined April 2010
United States994 Posts
April 22 2010 18:48 GMT
#149
Yeah, now my infested Terran rush will actually work!

hahahaha
Don't believe in yourself, believe in me, who believes in you.
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 22 2010 18:48 GMT
#150
On April 23 2010 03:46 Wintermute wrote:
Show nested quote +
On April 23 2010 03:45 MorroW wrote:
On April 23 2010 03:44 PredY wrote:
On April 23 2010 03:44 MorroW wrote:
remove lost temple and metalpolis
those were the most solid 2 player maps imo :/

didnt remove desert oasis => lol

i overall like the changes. v happy about the immortal nerf
im surprised to see no marauder nerf on stats and no force field change

everyone WILL mass marauder now because marauder just got buffed and immortal (which were their biggest threat) just got nerfed


it's just for 2v2

so u can still play those maps in 1x1? o,o
ah i didnt know 2x2 had a special map pool


So you never noticed that you never get Twilight Fortress in 1v1 or Desert Oasis in 2v2?

lol no i was just assuming that the 2x2 pool were all 4 player maps in the game, rather than having some 4 player maps only for 1x1 rather than both
Progamerpls no copy pasterino
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 22 2010 18:48 GMT
#151
I still think they will be patching again really soon. They added a zergling upgrade that is completely fleshed out, but just doesn't have a button in the UI. The campaign is from the terran perspective, so there's no reason to have a zerg upgrade for it. The chances of there being a zerg mission are very low.
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
April 22 2010 18:48 GMT
#152
immortals needed that nerf.
Zerg Ownz your face off
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 22 2010 18:49 GMT
#153
wow the infestor got buffed ! dont think this changes the ball vs ball combat, there is still no tactical stuff like ( for example ) spidermines, lurkers. for such a huge patch i would like to see stuff that makes the game deeper
Bisu best hairspray = win
kxr1der
Profile Joined March 2009
United States213 Posts
April 22 2010 18:50 GMT
#154
So ZvT just got harder with the marauder buff, great I had enough trouble with that already.
cmos543
Profile Joined October 2008
220 Posts
Last Edited: 2010-04-22 18:52:09
April 22 2010 18:50 GMT
#155
Ahem... As far as balance goes I don't see how this patch will fix anything. All the other stuff is awesome though.
You shall not misuse your screen name by using anonymity to sin
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 22 2010 18:50 GMT
#156
Just the BNET changes and Galaxy Editor make this patch awesome. Obviously balance wasn't their main concern for this patch, but even so, all balance changes feel pretty right-on.

Would like to see more 1v1 maps maybe?
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 22 2010 18:50 GMT
#157
can anyone not open sc2? whenever I open it it just shows a small rectangle box on my screen with sc2 that stays there until i terminate the process
Tristan
Profile Blog Joined December 2009
Canada566 Posts
April 22 2010 18:50 GMT
#158
thoughts on changing my 1v1 ladder to random for rest of beta and then just practicing as Zerg (my main Race) just so when retail goes live I will have a more solid idea of timings and bo's
http://Zangano431.tumblr.com/
Vernom
Profile Blog Joined October 2009
Spain374 Posts
April 22 2010 18:50 GMT
#159
Does that patch fix the profile problem?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 18:50 GMT
#160
On April 23 2010 03:49 iNty.sCream wrote:
wow the infestor got buffed ! dont think this changes the ball vs ball combat, there is still no tactical stuff like ( for example ) spidermines, lurkers. for such a huge patch i would like to see stuff that makes the game deeper


Shhh, deeper does not equal cooler! Don't let Dustin hear you say that.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
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