Swap Infested Terran ability with Transfusion - Page 2
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Klockan3
Sweden2866 Posts
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btlyger
United States470 Posts
Amazing idea, 100% support here. | ||
hugman
Sweden4644 Posts
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fulmetljaket
482 Posts
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semantics
10040 Posts
On April 07 2010 06:04 Antpile wrote: infested terrans would suck as air defense. he'd just back out when he saw them, or go somewhere else cause they are slow.. come back when you have zero energy. because of their weak mobility and the fact they would be on queens they could always buff the duration time to something a bit more reasonable. | ||
FREEloss_ca
Canada603 Posts
On the other hand, it would further improve the role of the queen as a base defender. You would have a choice of macro or defense. Not to mention it could buy you enough time to get those spore colonies or hydras up. I like this idea very much. As it stands now, both of these abilities are rather useless as they're overshadowed by the other spells. | ||
killstereo
Canada30 Posts
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semantics
10040 Posts
On April 07 2010 06:06 Klockan3 wrote: Imagine the early game rushes you can make with infested terrans... queen off creep moves slow as hell that be one hell of a rush 5 mins later once your queen reaches their base. | ||
spinesheath
Germany8679 Posts
I'm all for removing the Spawn Infested Terran spell from the Infestor, the sooner the better! But I am just starting to like my Queens with Transfusion (awesome meatshields against Marauders/Immortals!), so I would be sad if it was replaced with some crappy Infested Terrans. No matter where you put it, this spell will always be ugly. And in case some of you hate roach v roach: AoE healing on the Infestor will most likely make that even more powerful. 60 lings vs 10 roaches 1 Infestor in the middle? No problem, just heal back up before the first roach falls. He added mutas? Who cares, fungal + heal hydras (or rather the roaches around the hydras). Eh so my conclusion: Remove from Infestor: Yay. Rest: Nay. It's not like this whole concept of healing your units instead of sending them into death is very "zergish" anyways. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 07 2010 06:06 Klockan3 wrote: Imagine the early game rushes you can make with infested terrans... Eh, if you spend all your energy on infested terrans, you won't have any extra larvae ![]() | ||
FREEloss_ca
Canada603 Posts
On April 07 2010 06:20 spinesheath wrote: And in case some of you hate roach v roach: AoE healing on the Infestor will most likely make that even more powerful. 60 lings vs 10 roaches 1 Infestor in the middle? No problem, just heal back up before the first roach falls. He added mutas? Who cares, fungal + heal hydras (or rather the roaches around the hydras). Yeah, but the example you're trying to use to prove your point is assuming your opponents are not using the infestor. The infestor would become a unit that's a priority to focus fire in addition to being a necessity in your unit mix; this, accompanied with constant Fungal Growth and transfusion micro, would create some very intense and dynamic game play. | ||
Disarray
United States1164 Posts
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Bayern
United States25 Posts
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bendez
Canada283 Posts
Whether it be behind the friendly troops casting healing, or at the front lines casting fungal/mind control, the infestors will remain the first target to kill. | ||
huun
Turkey58 Posts
not a good idea. zerg will out macro toss and terran with such an ability. | ||
Jyvblamo
Canada13788 Posts
On April 07 2010 06:30 huun wrote: zerg is already fine in mid game with hydras and roachs. now you are talking about AOE healing? if it wont be enough maybe you want zerglings with storm, overlords with nuke. not a good idea. zerg will out macro toss and terran with such an ability. But the zerg midgame is so boring, this thread is an attempt to remedy how boring Zerg is =[ | ||
spinesheath
Germany8679 Posts
On April 07 2010 06:24 FREEloss_ca wrote: Yeah, but the example you're trying to use to prove your point is assuming your opponents are not using the infestor. The infestor would become a unit that's a priority to focus fire in addition to being a necessity in your unit mix; this, accompanied with constant Fungal Growth and transfusion micro, would create some very intense and dynamic game play. You can't focus fire an Infestor in the middle of a Roach ball when you are using a zergling-based army. Mutas can get fungal'd and die immediately, so trying to snipe them with Mutas probably isn't the best idea either. This AoE heal seems to favor roach/hydra over all other midgame zerg unit combinations imo. On April 07 2010 06:24 Disarray wrote: i like this idea, as both spells on their current units are almost 100% useless. and swapping them would make them very viable Transfusion is not useless at all. It helps against early harrass and strong midgame pushes. It also goes well with Broodlords which happen to be so slow that queens can easily follow them. | ||
Percutio
United States1672 Posts
I think transfusion would work well if you made it a short range, small AoE cast of 50 health for 75 energy for ground units only. This would give the infestor a relatively powerful heal, but it would make the infestor more vulnerable to attack. | ||
TwilightStar
United States649 Posts
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Perseverance
Japan2800 Posts
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