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Swap Infested Terran ability with Transfusion - Page 2

Forum Index > SC2 General
Post a Reply
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Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 06 2010 21:06 GMT
#21
Imagine the early game rushes you can make with infested terrans...
btlyger
Profile Blog Joined February 2010
United States470 Posts
April 06 2010 21:08 GMT
#22
Actually, this is a GREAT idea considering how it makes sense with lore, and it also makes it so zerg really have to choose between macro and defense with their queens energy.

Amazing idea, 100% support here.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
hugman
Profile Joined June 2009
Sweden4644 Posts
April 06 2010 21:10 GMT
#23
I like the idea except it doesn't address the issue of 'Spawn Infested Terran' being completely stupid. It should spawn some other unit instead
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 06 2010 21:11 GMT
#24
i personally think its a pretty great idea, but if the heal was AoE, it couldnt be auto casted or instant casted and/or it would have to cost a bit more energy. if it wasnt AOE, tho, i could understand an autocast with a cooldown and/or hightened energy costs. it seems logical to me. great post
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
semantics
Profile Blog Joined November 2009
10040 Posts
April 06 2010 21:16 GMT
#25
On April 07 2010 06:04 Antpile wrote:
infested terrans would suck as air defense.

he'd just back out when he saw them, or go somewhere else cause they are slow.. come back when you have zero energy.

because of their weak mobility and the fact they would be on queens they could always buff the duration time to something a bit more reasonable.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 06 2010 21:17 GMT
#26
Transfusion should become an AoE HoT; its mechanic would be the exact same as Fungal Growth; you cast it on a group of your own units and it heals them over time. This would Balance out psi storm and give the Zerg an alternative to just spamming Fungal Growth.

On the other hand, it would further improve the role of the queen as a base defender. You would have a choice of macro or defense. Not to mention it could buy you enough time to get those spore colonies or hydras up.

I like this idea very much. As it stands now, both of these abilities are rather useless as they're overshadowed by the other spells.
"Starcraft...It just echos brilliance and manliness." - Tasteless
killstereo
Profile Joined February 2010
Canada30 Posts
April 06 2010 21:17 GMT
#27
A way to perhaps still leave ZvZ scouting possible would be to make infested marines only attack by target firing. This gives you the possibility of sneaking in if the Zerg isn't paying attention/ or has the APM to spare. It still allows you to deal with air harass, just not as effectively as other units would.
semantics
Profile Blog Joined November 2009
10040 Posts
April 06 2010 21:17 GMT
#28
On April 07 2010 06:06 Klockan3 wrote:
Imagine the early game rushes you can make with infested terrans...

queen off creep moves slow as hell that be one hell of a rush 5 mins later once your queen reaches their base.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-04-06 21:23:57
April 06 2010 21:20 GMT
#29
Those Infested Terrans would have to provide the same amount of hitpoints as transfusion with 2 queens yields. And the Infested Terrans would have to spawn almost imediately or else those banshees will just snipe them before they can even attack. And even then the DPS should be higher than that of a queen because once a single Infested Terran dies the DPS will be lowered, while a pair of queens with Transfusion will keep up the full damage for quite a while.

I'm all for removing the Spawn Infested Terran spell from the Infestor, the sooner the better! But I am just starting to like my Queens with Transfusion (awesome meatshields against Marauders/Immortals!), so I would be sad if it was replaced with some crappy Infested Terrans. No matter where you put it, this spell will always be ugly.

And in case some of you hate roach v roach: AoE healing on the Infestor will most likely make that even more powerful. 60 lings vs 10 roaches 1 Infestor in the middle? No problem, just heal back up before the first roach falls. He added mutas? Who cares, fungal + heal hydras (or rather the roaches around the hydras).


Eh so my conclusion: Remove from Infestor: Yay. Rest: Nay.
It's not like this whole concept of healing your units instead of sending them into death is very "zergish" anyways.
If you have a good reason to disagree with the above, please tell me. Thank you.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 06 2010 21:22 GMT
#30
On April 07 2010 06:06 Klockan3 wrote:
Imagine the early game rushes you can make with infested terrans...

Eh, if you spend all your energy on infested terrans, you won't have any extra larvae
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2010-04-06 21:25:05
April 06 2010 21:24 GMT
#31
On April 07 2010 06:20 spinesheath wrote:


And in case some of you hate roach v roach: AoE healing on the Infestor will most likely make that even more powerful. 60 lings vs 10 roaches 1 Infestor in the middle? No problem, just heal back up before the first roach falls. He added mutas? Who cares, fungal + heal hydras (or rather the roaches around the hydras).


Yeah, but the example you're trying to use to prove your point is assuming your opponents are not using the infestor. The infestor would become a unit that's a priority to focus fire in addition to being a necessity in your unit mix; this, accompanied with constant Fungal Growth and transfusion micro, would create some very intense and dynamic game play.
"Starcraft...It just echos brilliance and manliness." - Tasteless
Disarray
Profile Blog Joined December 2007
United States1164 Posts
April 06 2010 21:24 GMT
#32
i like this idea, as both spells on their current units are almost 100% useless. and swapping them would make them very viable
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Bayern
Profile Joined March 2010
United States25 Posts
April 06 2010 21:25 GMT
#33
You could change the amount of energy needed for it. Such as a fourth of the energy to make one. So you could make like 4, which might be useful in a rush. Or you could have it use up all the energy and spawn a couple of them.
bendez
Profile Joined February 2010
Canada283 Posts
April 06 2010 21:29 GMT
#34
The healing ability could even be a channeled spell, much like to Healing Spray ability from Warcraft 3 Alchemist hero (http://classic.battle.net/war3/neutral/goblinalchemist.shtml). It could even heal enemies so that you can't just spray it on charging speedlings.

Whether it be behind the friendly troops casting healing, or at the front lines casting fungal/mind control, the infestors will remain the first target to kill.
huun
Profile Joined October 2004
Turkey58 Posts
April 06 2010 21:30 GMT
#35
zerg is already fine in mid game with hydras and roachs. now you are talking about AOE healing? if it wont be enough maybe you want zerglings with storm, overlords with nuke.

not a good idea. zerg will out macro toss and terran with such an ability.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 06 2010 21:33 GMT
#36
On April 07 2010 06:30 huun wrote:
zerg is already fine in mid game with hydras and roachs. now you are talking about AOE healing? if it wont be enough maybe you want zerglings with storm, overlords with nuke.

not a good idea. zerg will out macro toss and terran with such an ability.

But the zerg midgame is so boring, this thread is an attempt to remedy how boring Zerg is =[
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 06 2010 21:34 GMT
#37
On April 07 2010 06:24 FREEloss_ca wrote:
Show nested quote +
On April 07 2010 06:20 spinesheath wrote:


And in case some of you hate roach v roach: AoE healing on the Infestor will most likely make that even more powerful. 60 lings vs 10 roaches 1 Infestor in the middle? No problem, just heal back up before the first roach falls. He added mutas? Who cares, fungal + heal hydras (or rather the roaches around the hydras).


Yeah, but the example you're trying to use to prove your point is assuming your opponents are not using the infestor. The infestor would become a unit that's a priority to focus fire in addition to being a necessity in your unit mix; this, accompanied with constant Fungal Growth and transfusion micro, would create some very intense and dynamic game play.


You can't focus fire an Infestor in the middle of a Roach ball when you are using a zergling-based army. Mutas can get fungal'd and die immediately, so trying to snipe them with Mutas probably isn't the best idea either. This AoE heal seems to favor roach/hydra over all other midgame zerg unit combinations imo.

On April 07 2010 06:24 Disarray wrote:
i like this idea, as both spells on their current units are almost 100% useless. and swapping them would make them very viable


Transfusion is not useless at all. It helps against early harrass and strong midgame pushes. It also goes well with Broodlords which happen to be so slow that queens can easily follow them.

If you have a good reason to disagree with the above, please tell me. Thank you.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-04-06 21:37:48
April 06 2010 21:36 GMT
#38
Overall I like this idea. I think if you give the infested terran ability an additional ten seconds towards duration and ten extra health, then it could be very viable for emergency defense.

I think transfusion would work well if you made it a short range, small AoE cast of 50 health for 75 energy for ground units only. This would give the infestor a relatively powerful heal, but it would make the infestor more vulnerable to attack.
What does it matter how I loose it?
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 06 2010 21:37 GMT
#39
This is genius... Such a simple swap, but it makes a lot of sense.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 06 2010 21:37 GMT
#40
This idea is so good I am jealous I didn't think of it.
<3 Moonbattles
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