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Active: 5322 users

Swap Infested Terran ability with Transfusion

Forum Index > SC2 General
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bendez
Profile Joined February 2010
Canada283 Posts
Last Edited: 2010-04-06 22:55:15
April 06 2010 20:37 GMT
#1
Blizzard should swap Summon Infested Terran ability with Transfusion ability from queen.

By giving queen the Summon Infested Terran ability, it will give zerg a way to deal with early air harass, and it will give a REASON for queen to save up her mana in case the opponent go for some early banshee/void ray cheese.

Give infestor the transfusion ability, but make it a SMALL aoe. This will give zerg to survive from AOE spells a bit longer, such as psi storm and colossus attack.

Thoughts?

[edit] I posted the same thing on bnet forum, and getting a lot of positive feedback.
http://forums.battle.net/thread.html?topicId=24038450882&sid=5000

[edit2] Created poll as per Archerofaiur's request

[image loading]

Poll: Swap Infested Terran and Transfusion?
(Vote): Good Idea
(Vote): Bad Idea



Meepman
Profile Joined December 2009
Canada610 Posts
April 06 2010 20:40 GMT
#2
Sounds like a pretty good idea, but i know people below me are gona think about it more and find reasons not to do this.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 06 2010 20:41 GMT
#3
Oh that's pretty genius =o I wonder if you could balance it in such a way that it lets zergs scout eachother, to prevent ZvZ from being a blind matchup?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
semantics
Profile Blog Joined November 2009
10040 Posts
April 06 2010 20:44 GMT
#4
Would this be a click and insta cast with an aoe around the infester or would it be click cast then click again to tell where to cast.
feather6
Profile Joined February 2010
48 Posts
April 06 2010 20:47 GMT
#5
I think this is brilliant. Blizzard has always been about the queen as a 'base defender', and this meshes really well with that as well as giving zerg a (temporary) buffer against an air rush. Balancing it could be tricky.. too powerful and it will cost more energy than queens usually have, or getting a few queens would deter all air harass. Too weak (as it probably is now) and it's useless.

On the other hand, transfusion is a neat ability that is rarely used - queens have low energy, and don't generally make it to the front lines. Transfusion isn't over time, is it? If it became a heal-over-time, multiple Infestors would synergize very well.. neural parasite something, other Infestors use transfusion to help it tank/hold on to the captured unit.
yomi
Profile Blog Joined June 2004
United States773 Posts
April 06 2010 20:48 GMT
#6
Very interesting idea. The heal might have to be a heal over time instead of instant for it to be balanced. Another problem is a lack of ability to heal buildings early on which can be an important ability.
L
Profile Blog Joined January 2008
Canada4732 Posts
April 06 2010 20:49 GMT
#7
AoE heal is going to make muta harrass around 50 times harder to stop.
The number you have dialed is out of porkchops.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
April 06 2010 20:50 GMT
#8
Seems like a pretty cool idea. It sounds like it would help Zerg even more though (AoE heal for investor sounds pretty sick), so it should probably be accompanied by a general Zerg nerf.^^
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
April 06 2010 20:51 GMT
#9
On April 07 2010 05:49 L wrote:
AoE heal is going to make muta harrass around 50 times harder to stop.


You could make it ground only.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 06 2010 20:51 GMT
#10
I am against everyone posting their own sweeping balance changes with nothing but their theoretical ideas to back it up.

Unfortunately, I am also very much in favour of this idea! Sounds like a great swap.
Moderator
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-06 20:53:17
April 06 2010 20:52 GMT
#11
I gotta say I love this idea. It would make infestors way more viable because you could heal the ones that are going in to mind-control. Also would make having more than one Queen for base defense properly viable. Transfusion if moved to the infestor would need to heal a little more than the queens does and/or cost less energy.

Edit: Good to see you posted this on Bnet too.
i-bonjwa
Gont
Profile Joined March 2010
Germany239 Posts
April 06 2010 20:53 GMT
#12
Sounds great. Would rly love to see that
Defrag
Profile Joined February 2010
Poland414 Posts
April 06 2010 20:53 GMT
#13
On April 07 2010 05:49 L wrote:
AoE heal is going to make muta harrass around 50 times harder to stop.


Fast muta harras + infestors would need TON, and I mean TON of gas. Wouldnt be really viable.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
April 06 2010 20:56 GMT
#14
I thought queens used to spawn infested terrans in one of the old battle reports. Maybe they tested it out there before and didn't like it and just gave the queen an air attack.... or maybe my memory is just tricking me... I'll go watch then brb.
BW -> League -> CSGO
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 06 2010 20:57 GMT
#15
I would actually like them to bring back the old alpha queen ability to turn any zerg building temporarily into a static defense structure, since the idea of spawning infested terrans still irks me.
789
Profile Joined October 2009
United States959 Posts
April 06 2010 21:03 GMT
#16
On April 07 2010 05:56 wesleyq wrote:
I thought queens used to spawn infested terrans in one of the old battle reports. Maybe they tested it out there before and didn't like it and just gave the queen an air attack.... or maybe my memory is just tricking me... I'll go watch then brb.


It was from Battle Report 2 and it was an infestor.

I'm in favor of this idea, I think it improves both the queen and the infestor. With both abilities properly balanced I think it would be a good change. The trick now is convinving Blizzard of this. I'd say the next step is flesh it out a bit more and then make a feedback/suggestion thread over and the blizzard beta forums.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Straylight
Profile Joined March 2008
Canada706 Posts
April 06 2010 21:04 GMT
#17
On April 07 2010 05:51 Orome wrote:
Show nested quote +
On April 07 2010 05:49 L wrote:
AoE heal is going to make muta harrass around 50 times harder to stop.


You could make it ground only.


Or you could cap the amount of units healed. AoE in whatever area and capped at X amount of units.
It felt like gravity.
Antpile
Profile Joined March 2009
United States213 Posts
April 06 2010 21:04 GMT
#18
infested terrans would suck as air defense.

he'd just back out when he saw them, or go somewhere else cause they are slow.. come back when you have zero energy.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
April 06 2010 21:06 GMT
#19
On April 07 2010 06:04 Antpile wrote:
infested terrans would suck as air defense.

he'd just back out when he saw them, or go somewhere else cause they are slow.. come back when you have zero energy.


Which might buy you enough time for hydras and make builds like fast void ray less 'auto-loss or auto-win'.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 06 2010 21:06 GMT
#20
Sounds like a very sensible change.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
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