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Swap Infested Terran ability with Transfusion - Page 4

Forum Index > SC2 General
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 06 2010 22:51 GMT
#61
I like this idea, helps balance fungal growth with something else, sort of like plague and dark swarm in broodwar, without being too similar.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
tertle
Profile Joined February 2010
Australia328 Posts
April 06 2010 22:52 GMT
#62
I think reducing mana cost or increasing the infested terran spawned would be a good idea to make it more usable. I think something like:

Infested terran ability should cost 50 energy, spawns 5 infested terran eggs with a short spawn time but has to be used on a hatchery (or higher) just like spawn larvae.
bendez
Profile Joined February 2010
Canada283 Posts
April 06 2010 22:52 GMT
#63
On April 07 2010 07:43 Archerofaiur wrote:
Provided this were to happen. Infestor's name should be changed to Corruptor,and Corruptor's name should be changed to Infestor.

Also OP should quote poll in opening paragraph so more people can vote.


Done
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 06 2010 22:53 GMT
#64
Good change, they should make infested terrans last longer. That's the reason i never seem to use them :S
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
April 07 2010 07:12 GMT
#65
The Infested Terrans got to be cheap though in energy, and need to last longer. Otherwise the idea of having them as Anti-Air is useless.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-07 07:21:39
April 07 2010 07:18 GMT
#66
This is one of the most genius radical game changing ideas I have ever heard since the beta came out.

And it's not stupid as hell.

To everyone saying that it's a tard anti air, I'm pretty sure the OP doesn't mean AA reasonably anywhere later in the game, just early on to defend those quick air rushes (banshee/voidray) that end the game so damn early often times. The queen vs any of those early units is reasonably close to begin with, so not a whole lot more is needed to tip the balance. Beyond that timing, zerg will have the proper AA ready. One less stupid rush to worry about opens the game length to something longer and more interesting.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
petered
Profile Joined February 2010
United States1817 Posts
April 07 2010 07:27 GMT
#67
Really a great idea. I am sure there would be balance issues at first but I don't imagine it would be too hard to fix with some tweaking.

What is great is that transfusion on infestors is more of a buff to Ultras than anything else, since they are one of the only zerg units that really has enough hp to justify its use(and you never have your queens with your army), and Ultras just don't get enough use (because they are awesome!)

Spawn infested terran as well is an ability that is only useful early game, when you have a queen and not infestors.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
TobZero
Profile Blog Joined March 2010
Germany493 Posts
April 07 2010 07:43 GMT
#68
overall i like the idea but i still think infested terrans are stupid.
personaly i like the whole creep tumor stuff about the queen much more so why not just get rid of infested terrans and give the queen an ability to spawn some kind of tiny spine/sporecrawler on creep? their duration should be limited and all other stats should be balanced about some kind of weak/cheap early defense which cost quit a bit of energy (50 sounds right) so you have to make the decision between pumping larva or defending.

beside that the idea of granting infestors the transfusion ability with a smal AOE range is brilliant.
this would make it again an support casting unit which can do more than cast one fungual growth and than die -.-
-= we are the swarm =-
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
April 07 2010 07:43 GMT
#69
only if toss gets a boost next patch... then this will get my stamp of approval
yes.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 07 2010 07:44 GMT
#70
I have no qualms with the queen getting the infested Terran ability, but why should Zerg get an offensive AoE heal when they already heal by default? If the only reason is survivability from AoE damage just retreat your units for a few seconds or a minute. We all know units in the game in general blob extremely easy so an AoE heal is just ridiculous.

Sidetrack: I'm not sure of this, but do Zerg units heal faster on creep, too (aside from moving faster)?
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 07 2010 07:50 GMT
#71
This would make 1 banshee not enough to seriously threaten zerg. As it stands, 1 banshee > 1 queen and I think that makes sense given their cost and how much T has to sacrifice to fast tech to banshees. What is the motivation behind this change? More fun or because it's fixing something? I'm all for this change if the queen's air attack is removed.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
April 07 2010 07:53 GMT
#72
I approve of this idea!

I was already sold on the idea when I thought it was only about moving Transfusion to the Infestor. Transfusion and Ultras, let the micro fanatics go crazy.

Moving Infested Terran to the Queen makes it even better. Void Ray sometimes seems too much "I win" (Maybe only on my non-beta playing paper). If you haven't scouted Toss you need to make units to stop some 2 gate rush. But at the same time you need to tech to lair ASAP.

Has someone suggested this on the Beta forums yet?
Bankai - Correlation does not imply causation
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
April 07 2010 07:54 GMT
#73
this is the first time ive read a post like this on tl.net in the sc2 forum...EVER (this means years) which is a good idea.
Commentatorhttp://twitter.com/Artosis
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 07 2010 07:56 GMT
#74
It sounds like it could be fun to do, but psi storm is already extremely weak as is, wouldnt this completely kill any reason to make templar?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 07:58:53
April 07 2010 07:58 GMT
#75
On April 07 2010 16:56 TheAntZ wrote:
It sounds like it could be fun to do, but psi storm is already extremely weak as is, wouldnt this completely kill any reason to make templar?

I think Blizzard should balance Psi Storm so that a Zerg who doesn't dodge then transfusion gets punished. (and a Terran who carelessly stims gets punished)
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 08:00 GMT
#76
Wow. Really cool idea. They'd also do wonders vs immortals/marauders as well as air. I can't believe nobody thought of this one earlier, but it's a fantastic idea.
Half man, half bear, half pig.
Rucky
Profile Joined February 2008
United States717 Posts
April 07 2010 08:01 GMT
#77
On April 07 2010 16:50 AcrossFiveJulys wrote:
This would make 1 banshee not enough to seriously threaten zerg. As it stands, 1 banshee > 1 queen and I think that makes sense given their cost and how much T has to sacrifice to fast tech to banshees. What is the motivation behind this change? More fun or because it's fixing something? I'm all for this change if the queen's air attack is removed.


shouldn't 1 banshee > 1 queen 1 infested terran ?

making 2 infested would already use up 50 energy which is pretty significant, is it not?

Beyond the Game
Gilgamesh33
Profile Joined February 2010
United States28 Posts
April 07 2010 08:01 GMT
#78
I got an idea, lets build a 2nd queen at our expansion, then when we mass roach and speedling for 2 minutes, lets all out a base with mass infested terrans also!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 07 2010 08:01 GMT
#79
Wow, I actually really like this idea. The biggest problem with having transfusion on queens, imo is that they usually wont' be seen on the frontlines. This means that their transfusion ability will only be used defensively. But with it swapped to the infestor it will see much more use I think.
MavercK
Profile Joined March 2010
Australia2181 Posts
April 07 2010 08:29 GMT
#80
full support of this idea. it's great.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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