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Swap Infested Terran ability with Transfusion - Page 7

Forum Index > SC2 General
Post a Reply
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flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 07 2010 23:19 GMT
#121
I like this idea. Blizzard, read!
Writerdamn, i was two days from retirement
DoomBacon
Profile Joined February 2010
United States165 Posts
April 07 2010 23:19 GMT
#122
It's a good idea but the heal from the infestor is gonna have to either heal for not very much or cost a lot of energy (I keep seeing images of like 10 infestors keeping an army of roaches alive eternally >.>)
/boggle
bluntman420
Profile Joined April 2010
United States2 Posts
April 08 2010 03:08 GMT
#123
i had an idea, instead of giving the infestor transfusion, change fungal growth so that it heals friendly units in the aoe (or maybe any zerg unit to make it more "realistic"). obviously it would need to be rebalanced but i really like the idea of a spell that can target both friendly and enemy units and have an effect on both. fungal growth is pretty boring right now. might make ultras more usable as well since its easier to get a cast off on both armies if they're engaging at melee range.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 08 2010 03:12 GMT
#124
mm i never popped an infested terran they attack air?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Feefee
Profile Joined November 2009
Canada556 Posts
April 08 2010 04:27 GMT
#125
I kinda use transfusion one mah queens though =( when there's 2 of them they can keep themselves alive^^ or on spinecrawlers. Not the worst change though
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 08 2010 18:05 GMT
#126
This is a really cool idea and I think if this was implemented we'd see a lot more infestor usage and a lot more that zerg has to micro (since it's almost 0 at the moment)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TheTuna
Profile Joined August 2009
United States286 Posts
April 10 2010 20:02 GMT
#127
Very, very, very good idea; hope Blizz sees this!
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-10 20:31:51
April 10 2010 20:30 GMT
#128
I actually like the infested terrans. If you've got like 10 infestors you can spawn like 30 of those things in a battle. Your idea is interesting but I don't like the aoe part, I just don't think it's necessary.
It is not enough to conquer; one must learn to seduce.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-04-10 20:40:29
April 10 2010 20:36 GMT
#129
On April 07 2010 05:41 FrozenArbiter wrote:
Oh that's pretty genius =o I wonder if you could balance it in such a way that it lets zergs scout eachother, to prevent ZvZ from being a blind matchup?



? I don't see how infested terran on the queen would prevent scouting. For 25 energy a pop I'm not sure anyone would would use it just to kill overlords.

I like this idea. It makes more sense to have transfusion on infestors as far as healing units, and the infested terrans make much more sense as a defensive ability.
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