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SC2 Tool - Hits to Kill Chart - Page 9

Forum Index > SC2 General
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Raikynn
Profile Joined July 2010
41 Posts
Last Edited: 2010-09-12 13:48:28
September 12 2010 13:47 GMT
#161
Is this up to date? A lot of the HPs are off. Ultras are 450 in this tool. It'd be awesome if it was updated.
Stirlitz
Profile Joined September 2010
Greece28 Posts
November 08 2010 17:42 GMT
#162
I have an idea to make it a little better since right now it acts as if the units start on top of each other and range isn't calculated. Do you think that you could make it so that the guy with the lesser range starts attacking a little later to cover for the range difference? for example on a colossus vs thor fight they both shoot at each other at 0:00 while the collosus has a greater range and should start attacking first if it had the extended thermal lance upgrade.

It would of course be impossible to take movement into consideration in a way to simulate micro but if range+speed were combined into the formula then we'd have a little more accurate results in the end.

Great work, btw, quite helpful program!
Stromming
Profile Joined July 2010
Sweden64 Posts
November 08 2010 17:56 GMT
#163
On November 09 2010 02:42 Stirlitz wrote:
I have an idea to make it a little better since right now it acts as if the units start on top of each other and range isn't calculated. Do you think that you could make it so that the guy with the lesser range starts attacking a little later to cover for the range difference? for example on a colossus vs thor fight they both shoot at each other at 0:00 while the collosus has a greater range and should start attacking first if it had the extended thermal lance upgrade.

It would of course be impossible to take movement into consideration in a way to simulate micro but if range+speed were combined into the formula then we'd have a little more accurate results in the end.

Great work, btw, quite helpful program!


I agree, this shouldn't be too hard. Just put a (x-y)/z second delay before the short range unit attacks, where

x = Range of the longer-range unit
y = Range of the shorter-range unit
z = Speed of the shorter-range unit, measured in range units per second

Or something?
out4blood
Profile Joined July 2010
United States313 Posts
November 08 2010 18:18 GMT
#164
Maybe this is already noted, but melee vs ranged units doesn't produce anywhere near accurate results.
http://sc2sig.com/s/us/1228872-1.png?1290726543
HenryGale
Profile Joined January 2011
United States23 Posts
December 07 2011 21:00 GMT
#165
Is this still available somewhere? The link seems to be broken.
forelmashi
Profile Blog Joined August 2007
421 Posts
January 04 2012 22:47 GMT
#166
This tool was very cool and useful, is there anything else like it?
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