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Yes, Java can handle threads very well and it's not very complicated. You can give a look at Sun's tutorial: http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html
From there, you can browse to the general tutorial webpage too if you want a glimpse on other stuff.
And if you are interested in porting your app to Java, you can PM me with questions or for some help, I'll be glad to give a hand.
P.-S. Sorry for late reply :/
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Amazing, just simply amazing work.
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Quick, someone create a huge grid with every unit Vs. every other unit with Shots For X-axis to kill Y-axis.
Also, this would be interesting if it also did Refire Rate * (Shots to Kill - 1) so that we had Time To Kill.
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awesome! easy to use  helpful
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On April 23 2010 06:01 MajicPanda wrote:Show nested quote +On April 23 2010 05:20 Shouryu wrote: Just wondering about something; Atk. Immortal Def. Thor Winner is usually an Immortal unless the thor uses the "250 mm gun skill"
However in this chart, the thor wins. Does this means that this hit tool uses this ability?
I do have options for upgrades, guardian shield, and some other abilties.. are you not seeing them? My tool has the Immortal winning vs Thor, so I'm not sure what you're looking at exactly? My tool also shows 7 volleys from the Thor hitting the Immortal which is similar to what is happening in that video you linked.
I just did a little testing of Thor vs. Immortal and got these damage values against the Immortal:
non-upgraded: 10 per hit guardian shield: 8 per hit shields +1: 10 per hit guardian shield and shield +1: 8 per hit
With no upgrades, the Thor wins with 8 hp, just like your tool says.
However, your tool also reports the same damage with guardian shield, which seems to be incorrect. You should be subtracting the armor for guardian shield after the hardened shield calculation is evaluated.
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On May 14 2010 15:52 spiff.spaceman wrote:Show nested quote +On April 23 2010 06:01 MajicPanda wrote:On April 23 2010 05:20 Shouryu wrote: Just wondering about something; Atk. Immortal Def. Thor Winner is usually an Immortal unless the thor uses the "250 mm gun skill"
However in this chart, the thor wins. Does this means that this hit tool uses this ability?
I do have options for upgrades, guardian shield, and some other abilties.. are you not seeing them? My tool has the Immortal winning vs Thor, so I'm not sure what you're looking at exactly? My tool also shows 7 volleys from the Thor hitting the Immortal which is similar to what is happening in that video you linked. I just did a little testing of Thor vs. Immortal and got these damage values against the Immortal: non-upgraded: 10 per hit guardian shield: 8 per hit shields +1: 10 per hit guardian shield and shield +1: 8 per hit With no upgrades, the Thor wins with 8 hp, just like your tool says. However, your tool also reports the same damage with guardian shield, which seems to be incorrect. You should be subtracting the armor for guardian shield after the hardened shield calculation is evaluated.
Thank you for this bug report. I have adjusted the way hardened shield is calculated and removed a bunch of Immortal specific code and refactored the damage to this unit. Here is the combat log for: Thor vs. Immortal (+GS) The shield is huge as the last hit vs the Immortal has its damage reduced significantly, so the "bleed through" damage to the armor is very minimal.
Thor starts the battle with HP: 400 / Shields: 0 Immortal starts the battle with HP: 200 / Shields: 100 1 - 0.000: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 84 1 - 0.000: Immortal hits Thor for 49 -- Thor hp: 351 / shields: 0 2 - 1.280: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 68 2 - 1.450: Immortal hits Thor for 49 -- Thor hp: 302 / shields: 0 3 - 2.560: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 52 3 - 2.900: Immortal hits Thor for 49 -- Thor hp: 253 / shields: 0 4 - 3.840: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 36 4 - 4.350: Immortal hits Thor for 49 -- Thor hp: 204 / shields: 0 5 - 5.120: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 20 5 - 5.800: Immortal hits Thor for 49 -- Thor hp: 155 / shields: 0 6 - 6.400: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 4 6 - 7.250: Immortal hits Thor for 49 -- Thor hp: 106 / shields: 0 7 - 7.680: Thor hits Immortal shields for 16 -- Immortal hp: 188 / shields: 0 7 - 8.700: Immortal hits Thor for 49 -- Thor hp: 57 / shields: 0 8 - 8.960: Thor hits Immortal for 54 -- Immortal hp: 134 / shields: 0 8 - 10.150: Immortal hits Thor for 49 -- Thor hp: 8 / shields: 0 9 - 10.240: Thor hits Immortal for 54 -- Immortal hp: 80 / shields: 0 10 - 11.520: Thor hits Immortal for 54 -- Immortal hp: 26 / shields: 0 9 - 11.600: Immortal hits Thor for 49 -- Thor hp: -41 / shields: 0 9 - 11.600: Thor has died.
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Added a few buildings to attack so you can calculate dps and determine the time to kill other buildings.
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Dunno if you factored in the health drop for Stims into your calculations. Did a test of 10 Marauders vs 10 Hydras and applied stims. The Marauder DPS seems to go up by 50%, but their health doesn't seem to go down.
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On May 19 2010 04:20 Bibdy wrote: Dunno if you factored in the health drop for Stims into your calculations. Did a test of 10 Marauders vs 10 Hydras and applied stims. The Marauder DPS seems to go up by 50%, but their health doesn't seem to go down.
Marauder health is decreased by 20hp if a stim is used. It should say at the top of the combat log.
Marauder starts the battle with HP: 105 / Shields: 0 Hydralisk starts the battle with HP: 80 / Shields: 0 1 - 0.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 70 / shields: 0 1 - 0.000: Hydralisk hits Marauder for 11 -- Marauder hp: 94 / shields: 0 2 - 0.830: Hydralisk hits Marauder for 11 -- Marauder hp: 83 / shields: 0 2 - 1.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 60 / shields: 0 3 - 1.660: Hydralisk hits Marauder for 11 -- Marauder hp: 72 / shields: 0 3 - 2.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 50 / shields: 0 2.000: Hydralisk regenerated 1hp -- 51 4 - 2.490: Hydralisk hits Marauder for 11 -- Marauder hp: 61 / shields: 0 4 - 3.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 41 / shields: 0 5 - 3.320: Hydralisk hits Marauder for 11 -- Marauder hp: 50 / shields: 0 5 - 4.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 31 / shields: 0 4.000: Hydralisk regenerated 1hp -- 32 6 - 4.150: Hydralisk hits Marauder for 11 -- Marauder hp: 39 / shields: 0 7 - 4.980: Hydralisk hits Marauder for 11 -- Marauder hp: 28 / shields: 0 6 - 5.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 22 / shields: 0 8 - 5.810: Hydralisk hits Marauder for 11 -- Marauder hp: 17 / shields: 0 7 - 5.999: Marauder hits Hydralisk for 10 -- Hydralisk hp: 12 / shields: 0 6.000: Hydralisk regenerated 1hp -- 13 9 - 6.640: Hydralisk hits Marauder for 11 -- Marauder hp: 6 / shields: 0 8 - 6.999: Marauder hits Hydralisk for 10 -- Hydralisk hp: 3 / shields: 0 10 - 7.470: Hydralisk hits Marauder for 11 -- Marauder hp: -5 / shields: 0 10 - 7.470: Marauder has died.
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Why is it that Stalkers take 5 hits to kill +1 armored zerglings? 9x4 is 36
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On May 19 2010 08:38 AsianEcksDragon wrote: Why is it that Stalkers take 5 hits to kill +1 armored zerglings? 9x4 is 36
Zerg regen 1hp every 2 seconds even in combat.
Stalker starts the battle with HP: 80 / Shields: 80 Zergling starts the battle with HP: 35 / Shields: 0 1 - 0.000: Stalker hits Zergling for 9 -- Zergling hp: 26 / shields: 0 1 - 0.000: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 75 2 - 0.696: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 70 3 - 1.392: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 65 2 - 1.440: Stalker hits Zergling for 9 -- Zergling hp: 17 / shields: 0 2.000: Zergling regenerated 1hp -- 18 4 - 2.088: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 60 5 - 2.784: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 55 3 - 2.880: Stalker hits Zergling for 9 -- Zergling hp: 9 / shields: 0 6 - 3.480: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 50 4.000: Zergling regenerated 1hp -- 10 7 - 4.176: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 45 4 - 4.320: Stalker hits Zergling for 9 -- Zergling hp: 1 / shields: 0 8 - 4.872: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 40 9 - 5.568: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 35 5 - 5.760: Stalker hits Zergling for 9 -- Zergling hp: -8 / shields: 0 5 - 5.760: Zergling has died.
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That's a very nice tool, combined with the unit tester custom map tool this is going to produce some interesting results, im sure  Especially now that they are shutting down beta :>
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Awesome tool, but you're missing the bounce of mutalisk attacks!
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Updated... to the new apparently horrible patch =/
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a few things i've noticed:
there's no way to do calculations for sieged tanks that i can figure out. seems like they should be listed the way vikings are, as two separate units. i know the splash is like, impossible to figure out, but i'd still like to know which units can be one-shotted and how upgrades affect that
brood lords are listed as two food, when they are in fact four (not a big deal, but the main way i use the tool is to make equal-food comparisons, so might throw some people off)
there are a few missing upgrades. the most important is the infernal preigniter, which is listed in unit info but not selectable under combat statistics. it's a really critical upgrade in TvZ. i think there was another, but i can't remember what it is.
loving the tool though, i use it all the time. keep up the good work!
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Amazing Site, thanks muchly!
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That is brilliant!!! Very well done
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