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SC2 Tool - Hits to Kill Chart - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
Zalan
Profile Joined April 2010
Canada18 Posts
May 12 2010 11:29 GMT
#141
Yes, Java can handle threads very well and it's not very complicated.
You can give a look at Sun's tutorial:
http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html

From there, you can browse to the general tutorial webpage too if you want a glimpse on other stuff.

And if you are interested in porting your app to Java, you can PM me with questions or for some help, I'll be glad to give a hand.

P.-S. Sorry for late reply :/
Each second dies upon birth, make good use of their sacrifice
Zero[UK]
Profile Joined April 2010
United Kingdom34 Posts
May 12 2010 11:48 GMT
#142
Amazing, just simply amazing work.

Kratisto
Profile Joined June 2008
United States199 Posts
May 12 2010 12:22 GMT
#143
Quick, someone create a huge grid with every unit Vs. every other unit with Shots For X-axis to kill Y-axis.

Also, this would be interesting if it also did Refire Rate * (Shots to Kill - 1) so that we had Time To Kill.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 12 2010 12:35 GMT
#144
awesome!
easy to use
helpful
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
spiff.spaceman
Profile Joined May 2010
United States10 Posts
Last Edited: 2010-05-14 06:57:34
May 14 2010 06:52 GMT
#145
On April 23 2010 06:01 MajicPanda wrote:
Show nested quote +
On April 23 2010 05:20 Shouryu wrote:
Just wondering about something;
Atk. Immortal
Def. Thor
Winner is usually an Immortal unless the thor uses the "250 mm gun skill"

However in this chart, the thor wins. Does this means that this hit tool uses this ability?



I do have options for upgrades, guardian shield, and some other abilties.. are you not seeing them?

My tool has the Immortal winning vs Thor, so I'm not sure what you're looking at exactly? My tool also shows 7 volleys from the Thor hitting the Immortal which is similar to what is happening in that video you linked.


I just did a little testing of Thor vs. Immortal and got these damage values against the Immortal:

non-upgraded: 10 per hit
guardian shield: 8 per hit
shields +1: 10 per hit
guardian shield and shield +1: 8 per hit

With no upgrades, the Thor wins with 8 hp, just like your tool says.

However, your tool also reports the same damage with guardian shield, which seems to be incorrect. You should be subtracting the armor for guardian shield after the hardened shield calculation is evaluated.
Interplanetary explorer extraordinare!
MajicPanda
Profile Joined March 2010
70 Posts
Last Edited: 2010-05-15 15:01:09
May 15 2010 14:59 GMT
#146
On May 14 2010 15:52 spiff.spaceman wrote:
Show nested quote +
On April 23 2010 06:01 MajicPanda wrote:
On April 23 2010 05:20 Shouryu wrote:
Just wondering about something;
Atk. Immortal
Def. Thor
Winner is usually an Immortal unless the thor uses the "250 mm gun skill"

However in this chart, the thor wins. Does this means that this hit tool uses this ability?



I do have options for upgrades, guardian shield, and some other abilties.. are you not seeing them?

My tool has the Immortal winning vs Thor, so I'm not sure what you're looking at exactly? My tool also shows 7 volleys from the Thor hitting the Immortal which is similar to what is happening in that video you linked.


I just did a little testing of Thor vs. Immortal and got these damage values against the Immortal:

non-upgraded: 10 per hit
guardian shield: 8 per hit
shields +1: 10 per hit
guardian shield and shield +1: 8 per hit

With no upgrades, the Thor wins with 8 hp, just like your tool says.

However, your tool also reports the same damage with guardian shield, which seems to be incorrect. You should be subtracting the armor for guardian shield after the hardened shield calculation is evaluated.


Thank you for this bug report. I have adjusted the way hardened shield is calculated and removed a bunch of Immortal specific code and refactored the damage to this unit. Here is the combat log for:
Thor vs. Immortal (+GS)
The shield is huge as the last hit vs the Immortal has its damage reduced significantly, so the "bleed through" damage to the armor is very minimal.

Thor starts the battle with HP: 400 / Shields: 0
Immortal starts the battle with HP: 200 / Shields: 100
1 - 0.000: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 84
1 - 0.000: Immortal hits Thor for 49 -- Thor hp: 351 / shields: 0
2 - 1.280: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 68
2 - 1.450: Immortal hits Thor for 49 -- Thor hp: 302 / shields: 0
3 - 2.560: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 52
3 - 2.900: Immortal hits Thor for 49 -- Thor hp: 253 / shields: 0
4 - 3.840: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 36
4 - 4.350: Immortal hits Thor for 49 -- Thor hp: 204 / shields: 0
5 - 5.120: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 20
5 - 5.800: Immortal hits Thor for 49 -- Thor hp: 155 / shields: 0
6 - 6.400: Thor hits Immortal shields for 16 -- Immortal hp: 200 / shields: 4
6 - 7.250: Immortal hits Thor for 49 -- Thor hp: 106 / shields: 0
7 - 7.680: Thor hits Immortal shields for 16 -- Immortal hp: 188 / shields: 0
7 - 8.700: Immortal hits Thor for 49 -- Thor hp: 57 / shields: 0
8 - 8.960: Thor hits Immortal for 54 -- Immortal hp: 134 / shields: 0
8 - 10.150: Immortal hits Thor for 49 -- Thor hp: 8 / shields: 0
9 - 10.240: Thor hits Immortal for 54 -- Immortal hp: 80 / shields: 0
10 - 11.520: Thor hits Immortal for 54 -- Immortal hp: 26 / shields: 0
9 - 11.600: Immortal hits Thor for 49 -- Thor hp: -41 / shields: 0
9 - 11.600: Thor has died.
Its panda monium.
triggerpappy
Profile Joined May 2010
United States13 Posts
May 15 2010 17:02 GMT
#147
Nice tool !

I went ahead and added to our directory so our gamers can go to your site easily and use it

Fragworld>StarCraft2>Utilities

thanks!
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 15 2010 17:06 GMT
#148
Cool idea
Why would you ever choose failure, when success is an option.
MajicPanda
Profile Joined March 2010
70 Posts
May 16 2010 02:24 GMT
#149
Added a few buildings to attack so you can calculate dps and determine the time to kill other buildings.
Its panda monium.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 18 2010 19:20 GMT
#150
Dunno if you factored in the health drop for Stims into your calculations. Did a test of 10 Marauders vs 10 Hydras and applied stims. The Marauder DPS seems to go up by 50%, but their health doesn't seem to go down.
MajicPanda
Profile Joined March 2010
70 Posts
May 18 2010 22:47 GMT
#151
On May 19 2010 04:20 Bibdy wrote:
Dunno if you factored in the health drop for Stims into your calculations. Did a test of 10 Marauders vs 10 Hydras and applied stims. The Marauder DPS seems to go up by 50%, but their health doesn't seem to go down.


Marauder health is decreased by 20hp if a stim is used. It should say at the top of the combat log.

Marauder starts the battle with HP: 105 / Shields: 0
Hydralisk starts the battle with HP: 80 / Shields: 0
1 - 0.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 70 / shields: 0
1 - 0.000: Hydralisk hits Marauder for 11 -- Marauder hp: 94 / shields: 0
2 - 0.830: Hydralisk hits Marauder for 11 -- Marauder hp: 83 / shields: 0
2 - 1.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 60 / shields: 0
3 - 1.660: Hydralisk hits Marauder for 11 -- Marauder hp: 72 / shields: 0
3 - 2.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 50 / shields: 0
2.000: Hydralisk regenerated 1hp -- 51
4 - 2.490: Hydralisk hits Marauder for 11 -- Marauder hp: 61 / shields: 0
4 - 3.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 41 / shields: 0
5 - 3.320: Hydralisk hits Marauder for 11 -- Marauder hp: 50 / shields: 0
5 - 4.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 31 / shields: 0
4.000: Hydralisk regenerated 1hp -- 32
6 - 4.150: Hydralisk hits Marauder for 11 -- Marauder hp: 39 / shields: 0
7 - 4.980: Hydralisk hits Marauder for 11 -- Marauder hp: 28 / shields: 0
6 - 5.000: Marauder hits Hydralisk for 10 -- Hydralisk hp: 22 / shields: 0
8 - 5.810: Hydralisk hits Marauder for 11 -- Marauder hp: 17 / shields: 0
7 - 5.999: Marauder hits Hydralisk for 10 -- Hydralisk hp: 12 / shields: 0
6.000: Hydralisk regenerated 1hp -- 13
9 - 6.640: Hydralisk hits Marauder for 11 -- Marauder hp: 6 / shields: 0
8 - 6.999: Marauder hits Hydralisk for 10 -- Hydralisk hp: 3 / shields: 0
10 - 7.470: Hydralisk hits Marauder for 11 -- Marauder hp: -5 / shields: 0
10 - 7.470: Marauder has died.
Its panda monium.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
May 18 2010 23:38 GMT
#152
Why is it that Stalkers take 5 hits to kill +1 armored zerglings? 9x4 is 36
神は乗り越えられる試練しか与えない
MajicPanda
Profile Joined March 2010
70 Posts
May 19 2010 00:18 GMT
#153
On May 19 2010 08:38 AsianEcksDragon wrote:
Why is it that Stalkers take 5 hits to kill +1 armored zerglings? 9x4 is 36


Zerg regen 1hp every 2 seconds even in combat.

Stalker starts the battle with HP: 80 / Shields: 80
Zergling starts the battle with HP: 35 / Shields: 0
1 - 0.000: Stalker hits Zergling for 9 -- Zergling hp: 26 / shields: 0
1 - 0.000: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 75
2 - 0.696: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 70
3 - 1.392: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 65
2 - 1.440: Stalker hits Zergling for 9 -- Zergling hp: 17 / shields: 0
2.000: Zergling regenerated 1hp -- 18
4 - 2.088: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 60
5 - 2.784: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 55
3 - 2.880: Stalker hits Zergling for 9 -- Zergling hp: 9 / shields: 0
6 - 3.480: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 50
4.000: Zergling regenerated 1hp -- 10
7 - 4.176: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 45
4 - 4.320: Stalker hits Zergling for 9 -- Zergling hp: 1 / shields: 0
8 - 4.872: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 40
9 - 5.568: Zergling hits Stalker shields for 5 -- Stalker hp: 80 / shields: 35
5 - 5.760: Stalker hits Zergling for 9 -- Zergling hp: -8 / shields: 0
5 - 5.760: Zergling has died.
Its panda monium.
Skvid
Profile Blog Joined April 2010
Lithuania751 Posts
May 19 2010 00:34 GMT
#154
That's a very nice tool, combined with the unit tester custom map tool this is going to produce some interesting results, im sure
Especially now that they are shutting down beta :>
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 19 2010 04:11 GMT
#155
Awesome tool, but you're missing the bounce of mutalisk attacks!
Logo
MajicPanda
Profile Joined March 2010
70 Posts
May 22 2010 05:13 GMT
#156
Updated... to the new apparently horrible patch =/
Its panda monium.
hyped
Profile Joined April 2010
United States135 Posts
Last Edited: 2010-05-29 22:43:20
May 29 2010 22:42 GMT
#157
baytripper
Profile Joined May 2010
United States170 Posts
May 30 2010 05:39 GMT
#158
a few things i've noticed:

there's no way to do calculations for sieged tanks that i can figure out. seems like they should be listed the way vikings are, as two separate units. i know the splash is like, impossible to figure out, but i'd still like to know which units can be one-shotted and how upgrades affect that

brood lords are listed as two food, when they are in fact four (not a big deal, but the main way i use the tool is to make equal-food comparisons, so might throw some people off)

there are a few missing upgrades. the most important is the infernal preigniter, which is listed in unit info but not selectable under combat statistics. it's a really critical upgrade in TvZ. i think there was another, but i can't remember what it is.

loving the tool though, i use it all the time. keep up the good work!
Deleted User 72834
Profile Joined April 2010
247 Posts
June 02 2010 12:16 GMT
#159
--- Nuked ---
Tequiila
Profile Joined August 2010
United Kingdom16 Posts
September 11 2010 08:33 GMT
#160
That is brilliant!!! Very well done
To be...
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