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SC2 Tool - Hits to Kill Chart - Page 6

Forum Index > SC2 General
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MajicPanda
Profile Joined March 2010
70 Posts
April 20 2010 15:40 GMT
#101
On April 21 2010 00:36 Osmoses wrote:
Bleeeh internal server error, cannot view, but this seems really useful. Except for against the numerous high-damage units, like immortals, where armor don't mean shit.


I guess the most useful thing is seeing if +1 +2 +3 armor/weapons, stim pack, or whatever combo you can think of will 1 shot or take a shot off killing a unit.
Its panda monium.
MajicPanda
Profile Joined March 2010
70 Posts
April 20 2010 16:21 GMT
#102
Page is back up and damage calculations show correct as far as i can tell.
Its panda monium.
MajicPanda
Profile Joined March 2010
70 Posts
April 22 2010 19:20 GMT
#103
Updated for patch (version 0.11.0.15097)
Its panda monium.
Pengu1n
Profile Blog Joined October 2004
United States552 Posts
April 22 2010 19:30 GMT
#104
sweet i was just thinking about something like this ealier
Shouryu
Profile Joined April 2010
Norway132 Posts
April 22 2010 20:20 GMT
#105
Just wondering about something;
Atk. Immortal
Def. Thor
Winner is usually an Immortal unless the thor uses the "250 mm gun skill"
Source;

However in this chart, the thor wins. Does this means that this hit tool uses this ability?

Atk. Sentry
Def. Mutalisk
The sentry is according to husky a counter to the mutalisk, but in this tool the muta wins.


Great tool all in all. Would be nice if you could add options for spells, upgrades and such.

</post>
MajicPanda
Profile Joined March 2010
70 Posts
Last Edited: 2010-04-22 21:03:45
April 22 2010 21:01 GMT
#106
On April 23 2010 05:20 Shouryu wrote:
Just wondering about something;
Atk. Immortal
Def. Thor
Winner is usually an Immortal unless the thor uses the "250 mm gun skill"

However in this chart, the thor wins. Does this means that this hit tool uses this ability?

Atk. Sentry
Def. Mutalisk
The sentry is according to husky a counter to the mutalisk, but in this tool the muta wins.


Great tool all in all. Would be nice if you could add options for spells, upgrades and such.



I do have options for upgrades, guardian shield, and some other abilties.. are you not seeing them?

My tool has the Immortal winning vs Thor, so I'm not sure what you're looking at exactly? My tool also shows 7 volleys from the Thor hitting the Immortal which is similar to what is happening in that video you linked.

Sentry vs Muta... did you use guardian shield? I think the issue you're seeing is 1v1 compared to 20 vs 20. In 20 v 20 sent vs muta the bounce attacks from the mutas become almost useless, so my tool isnt an end all for deciding a battle.. it's just a quick reference guide.

On my tool, Muta wins vs Sentry without guardian shield active, but if you use it.. the Sentry actually comes up the winner by 1 hit. It is very very accurate as long as the attack times we have are spot on.
Its panda monium.
Shouryu
Profile Joined April 2010
Norway132 Posts
April 22 2010 21:29 GMT
#107
Ah, sorry was playing with standard settings, went a little bit too fast for me
Good job on the tool
</post>
MajicPanda
Profile Joined March 2010
70 Posts
April 23 2010 01:06 GMT
#108
Did you have any problems with the interface or get confused by something? There are probably some user friendly tweaks I could make.
Its panda monium.
CrabTrap
Profile Joined April 2010
United States34 Posts
Last Edited: 2010-04-23 01:28:55
April 23 2010 01:26 GMT
#109
Great work, this tool will be VERY usefull

has anyone asked about a more user-friendly way of turning on-off weapon and armor levels for units? The only way i found to reset it is to just re-select the unit, which works.

I'm also curious on the time it takes for units to take down buildings.
"I believe i can fly!" - Terran CC
Pablols
Profile Joined August 2009
Chile519 Posts
April 23 2010 01:41 GMT
#110
1 - 0.000: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 231 / shields: 0
2 - 1.250: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 212 / shields: 0
3 - 2.500: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 193 / shields: 0
4 - 3.750: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 174 / shields: 0
5 - 5.000: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 155 / shields: 0
6 - 6.250: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 136 / shields: 0
7 - 7.500: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 117 / shields: 0
8 - 8.750: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 98 / shields: 0
9 - 10.000: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 79 / shields: 0
10 - 11.250: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 60 / shields: 0
11 - 12.500: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 41 / shields: 0
12 - 13.750: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 22 / shields: 0
13 - 15.000: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: 3 / shields: 0
14 - 16.250: Photon Cannon hits Missile Turret for 19 -- Missile Turret hp: -16 / shields: 0
MajicPanda
Profile Joined March 2010
70 Posts
April 24 2010 23:30 GMT
#111
On April 23 2010 10:26 CrabTrap wrote:
Great work, this tool will be VERY usefull

has anyone asked about a more user-friendly way of turning on-off weapon and armor levels for units? The only way i found to reset it is to just re-select the unit, which works.

I'm also curious on the time it takes for units to take down buildings.


I've made the interface for changing upgrades a lot more user friendly.
Its panda monium.
MajicPanda
Profile Joined March 2010
70 Posts
April 26 2010 00:41 GMT
#112
I need a little feedback from the community.. I'm honestly not a min maxer or do much with my own tool, I've just been bored on lunch breaks at work.

I've thought it might be a good idea to have a table output of each fight so that users can copy paste this into excel or whatnot to have it permanently stored.

I'd like some feedback on what kind of info would be useful to see in this table for comparison purposes. Any layout or table combo is perfectly acceptable as a suggestion. I might even try to automate this process and have it online in the future.
Its panda monium.
MajicPanda
Profile Joined March 2010
70 Posts
April 28 2010 22:34 GMT
#113
This kind of data not useful to anyone or does no one understand the capability? Was hoping to see some discussion about the # of hits and whatnot certain units take to kill others and some charting.

Take Marauder vs Stalker for instance.
Attacker Defender Winner, BattleTime, AtkHPLeft, DefHPLeft, and upgrades. So with Marauder using +1, +2, +3 to weapons it shows the diff.

Marauder Stalker Marauder 12.000 8 -15
Marauder Stalker Marauder 10.500 21 -12 1W
Marauder Stalker Marauder 9.000 34 -5 2W
Marauder Stalker Marauder 9.000 34 -19 3W
Its panda monium.
SouP.
Profile Joined February 2010
United States25 Posts
April 28 2010 22:42 GMT
#114
I would love to see you add a way to see how many of the selected unit it would take to kill the other unit. An example would be how many corruptors do you need to kill 1 void ray etc.
stalife
Profile Blog Joined June 2006
Canada1222 Posts
April 28 2010 22:57 GMT
#115
wow what a great program! I would definitely appreciate the spell thing as well. Also, would there be something like...

also agree with Soup. I would like to see how many units I need to kill X amount of sentries, etc.
www.memoryexpress.com
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2010-04-28 23:14:57
April 28 2010 23:03 GMT
#116
I agree with soup too. Oh and any update on the corrupter vs col thing? It says neither unit can attack each other.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Shaoling
Profile Blog Joined October 2009
Sweden344 Posts
April 28 2010 23:05 GMT
#117
Wow, great tool! Sentry's -> mutas :O:O
www.feelingcontemptuous.com - My music website [Dubstep/Electro/House]
sidesprang
Profile Joined January 2009
Norway1033 Posts
April 28 2010 23:10 GMT
#118
Gj on making this. saves alot of time not doing theese test manualy.
Float like a butterfly, sting like a bee.
mesobored123
Profile Joined March 2010
United States62 Posts
April 28 2010 23:40 GMT
#119
Are you sure you added the +10 hp to marine when you get the combat shield upgrade? I'm looking at the combat stats for both and it has it that the marine has 45 hp in both situations (with upgrade and without)
Camila_br
Profile Joined April 2004
Brazil529 Posts
April 28 2010 23:50 GMT
#120
great tool, thx for sharing =)
"Do you really want chat rooms?"
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