Give us ideas for stupid 2v2 strategies! - Page 4
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ComradeDover
Bulgaria758 Posts
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Phantom
Canada2151 Posts
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SaetZero
United States855 Posts
What the Z does: Massive ground army. Mix it up, pick whatever you like. Be in Tier 2 at a minimum. What the T does: Medivac+Mass Tank+Some Marauders. The gameplan: T goes quick wall-in while he builds his force. Z goes for econ early if possible, but needs to be self-sufficient to let the T do his thing best as possible. When T is ready.... let's say when he has 4 Medivacs, and enough Tanks to fill 3 of them, with enough marauders to fill the 4th.... T moves out! Before T moves out, Z needs to have a Nydus network with an enterance ready... (I see where this is going.) Move your droppable army into the corner of an enemy's base. Drop the army, and position them to protect a small area by a corner. So you need to place them into a half-circle around an opening. Then the Z.... Yep, you got it.... Nydus in the protected area behind the half-circle of Sieged Tanks and Marauders. The Z floods units in. When the T is comfortable that the Z has this under control, Move the Tank/Marauder to the other base and repeat. Z would be best to use Hydra, so if the opponents have an air force, you synergize better. I would ragequit hard as hell if that ever happened to me in 2v2. Lol. | ||
0neder
United States3733 Posts
On March 23 2010 06:18 Dukat wrote: It really is a shame that the old strat of Vortex/Nuke anymore. That might be fun to play around with. Maybe Vortex/Strike Cannon? Nuke/Strike Cannon? How about force field/strike cannon. Easier to pull off and involves Thors! | ||
0neder
United States3733 Posts
On March 23 2010 09:37 Dukat wrote: Something interesting to try for a TT match might be BCs/Ravens. Heck I think something like this with both Yamato and Hunter-Seeker missiles might just be rather dominating, if you can tech up that far. OMG, most imba thing in the game! Do it! | ||
AskJoshy
United States1625 Posts
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TheHof
United States92 Posts
I've used this in 1v1 a bit as well- again, you can outpace your opponent in minerals, but the much more vulnerable position has left less than amazing results that can be easily abused. In 2v2 you're not as exposed with a partner to help out. | ||
IskatuMesk
Canada969 Posts
Throw in planetary fortress walls for the ultimate turtle till you get ravens? Might need a few tanks and other units to defend before you can get the gas. This would be fairly map-dependent (twilight fortress would be amazing for this). Alternatively you could go PP and work off that resource feeding concept, except feeding the one guy who goes for early carriers/mothership. This would require your opponents to be fairly passive though (perhaps the guy feeding resources could risk a FE to a high-yield, which would be particularly possible on Kulas Ravine, and then you just mass a ton of cannons everywhere).. Just some ideas. Can't wait for 4v4. | ||
Dukat
United States235 Posts
On March 23 2010 10:41 IskatuMesk wrote: I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity. Yeah, ask Psyonic_Reaver about the hilarity of hunter-seeker missiles. | ||
StorrZerg
United States13919 Posts
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AskJoshy
United States1625 Posts
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allyourbase
United States243 Posts
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AskJoshy
United States1625 Posts
On March 23 2010 11:51 allyourbase wrote: TP, terran proxies a barracks and protoss proxies a gateway, rush I went 10-0 in placement games with this strat. | ||
0neder
United States3733 Posts
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Spazer
Canada8029 Posts
On March 23 2010 10:41 IskatuMesk wrote: I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity. Throw in planetary fortress walls for the ultimate turtle till you get ravens? Might need a few tanks and other units to defend before you can get the gas. This would be fairly map-dependent (twilight fortress would be amazing for this). Alternatively you could go PP and work off that resource feeding concept, except feeding the one guy who goes for early carriers/mothership. This would require your opponents to be fairly passive though (perhaps the guy feeding resources could risk a FE to a high-yield, which would be particularly possible on Kulas Ravine, and then you just mass a ton of cannons everywhere).. Just some ideas. Can't wait for 4v4. Alternatively, go mass ravens and mass infestors. Spam turrets and infested terrans for maximum hilarity. Actually, now that I think about it, a fungal growth + HSM combo would rape pretty hard. | ||
Dukat
United States235 Posts
Or what about a Colossus/Thor push? Just fill the screen with mechanized goodness. Maybe even Colossus/Ultralisk or Thor/Ultralisk. | ||
StorrZerg
United States13919 Posts
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AllFear
44 Posts
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Dukat
United States235 Posts
On March 23 2010 15:02 StorrZerg wrote: idk how mule push would work considering they don't do any damage :/ colosus thor push sounds fun though Mules work as meatshields for their whole 90 second life span. After all units target workers first. | ||
Licmyobelisk
Philippines3682 Posts
ForceField and Tanks | ||
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