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Give us ideas for stupid 2v2 strategies! - Page 4

Forum Index > SC2 General
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ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
March 23 2010 01:25 GMT
#61
How about a twist on the BGH favorite tanks/scouts? Tanks/Pheonix maybe?
Bring back 2v2s!
Phantom
Profile Joined September 2004
Canada2151 Posts
March 23 2010 01:26 GMT
#62
Don't just make Reapers, but DROP Reapers into their base
http://www.gosugamers.net/starcraft2/members/Phantom
SaetZero
Profile Blog Joined December 2009
United States855 Posts
March 23 2010 01:27 GMT
#63
TZ

What the Z does:
Massive ground army. Mix it up, pick whatever you like. Be in Tier 2 at a minimum.

What the T does:
Medivac+Mass Tank+Some Marauders.

The gameplan:

T goes quick wall-in while he builds his force. Z goes for econ early if possible, but needs to be self-sufficient to let the T do his thing best as possible. When T is ready.... let's say when he has 4 Medivacs, and enough Tanks to fill 3 of them, with enough marauders to fill the 4th.... T moves out! Before T moves out, Z needs to have a Nydus network with an enterance ready... (I see where this is going.)

Move your droppable army into the corner of an enemy's base. Drop the army, and position them to protect a small area by a corner. So you need to place them into a half-circle around an opening.

Then the Z.... Yep, you got it.... Nydus in the protected area behind the half-circle of Sieged Tanks and Marauders. The Z floods units in. When the T is comfortable that the Z has this under control, Move the Tank/Marauder to the other base and repeat.

Z would be best to use Hydra, so if the opponents have an air force, you synergize better.


I would ragequit hard as hell if that ever happened to me in 2v2. Lol.
Never Forget. #TheRevolutionist
0neder
Profile Joined July 2009
United States3733 Posts
March 23 2010 01:30 GMT
#64
On March 23 2010 06:18 Dukat wrote:
It really is a shame that the old strat of Vortex/Nuke anymore. That might be fun to play around with. Maybe Vortex/Strike Cannon? Nuke/Strike Cannon?

How about force field/strike cannon. Easier to pull off and involves Thors!
0neder
Profile Joined July 2009
United States3733 Posts
March 23 2010 01:33 GMT
#65
On March 23 2010 09:37 Dukat wrote:
Something interesting to try for a TT match might be BCs/Ravens. Heck I think something like this with both Yamato and Hunter-Seeker missiles might just be rather dominating, if you can tech up that far.

OMG, most imba thing in the game! Do it!
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
March 23 2010 01:38 GMT
#66
I decided just to have some fun and do a commentary for one of these games. I bring you the cannon/gateway rush:

Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
TheHof
Profile Joined March 2010
United States92 Posts
March 23 2010 01:38 GMT
#67
This is actually supremely effective- in 2v2 on metalopolis, have a terran float their CC over to the high mins as soon as the game starts. Having your mains close to each other helps a lot, and you'll outpace someone normal in minerals very quickly. Map control is easier to maintain, and yeah. Good times.

I've used this in 1v1 a bit as well- again, you can outpace your opponent in minerals, but the much more vulnerable position has left less than amazing results that can be easily abused. In 2v2 you're not as exposed with a partner to help out.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 23 2010 01:41 GMT
#68
I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity.

Throw in planetary fortress walls for the ultimate turtle till you get ravens? Might need a few tanks and other units to defend before you can get the gas. This would be fairly map-dependent (twilight fortress would be amazing for this).

Alternatively you could go PP and work off that resource feeding concept, except feeding the one guy who goes for early carriers/mothership. This would require your opponents to be fairly passive though (perhaps the guy feeding resources could risk a FE to a high-yield, which would be particularly possible on Kulas Ravine, and then you just mass a ton of cannons everywhere)..

Just some ideas.

Can't wait for 4v4.
Dukat
Profile Joined April 2009
United States235 Posts
March 23 2010 02:17 GMT
#69
On March 23 2010 10:41 IskatuMesk wrote:
I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity.


Yeah, ask Psyonic_Reaver about the hilarity of hunter-seeker missiles.
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
March 23 2010 02:29 GMT
#70
thanks for the commentary vid
Hwaseung Oz fan for life. Swing out, always swing out.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
March 23 2010 02:46 GMT
#71
Hey, no problem. I was also going to commentate the double planetary fortress rush but it was kind of anti-climactic toward the end. =P
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
allyourbase
Profile Blog Joined March 2010
United States243 Posts
March 23 2010 02:51 GMT
#72
TP, terran proxies a barracks and protoss proxies a gateway, rush
Something something justice
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
March 23 2010 03:20 GMT
#73
On March 23 2010 11:51 allyourbase wrote:
TP, terran proxies a barracks and protoss proxies a gateway, rush


I went 10-0 in placement games with this strat.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
0neder
Profile Joined July 2009
United States3733 Posts
March 23 2010 03:29 GMT
#74
Mass ghosts snipes (nukes too) + marines
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
March 23 2010 03:48 GMT
#75
On March 23 2010 10:41 IskatuMesk wrote:
I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity.

Throw in planetary fortress walls for the ultimate turtle till you get ravens? Might need a few tanks and other units to defend before you can get the gas. This would be fairly map-dependent (twilight fortress would be amazing for this).

Alternatively you could go PP and work off that resource feeding concept, except feeding the one guy who goes for early carriers/mothership. This would require your opponents to be fairly passive though (perhaps the guy feeding resources could risk a FE to a high-yield, which would be particularly possible on Kulas Ravine, and then you just mass a ton of cannons everywhere)..

Just some ideas.

Can't wait for 4v4.

Alternatively, go mass ravens and mass infestors. Spam turrets and infested terrans for maximum hilarity.

Actually, now that I think about it, a fungal growth + HSM combo would rape pretty hard.
Liquipedia
Dukat
Profile Joined April 2009
United States235 Posts
Last Edited: 2010-03-23 04:04:18
March 23 2010 04:00 GMT
#76
I know I've seen MULEs and Planetary Fortresses mentioned in the thread, but what about combining them? Do a PF/MULE push.

Or what about a Colossus/Thor push? Just fill the screen with mechanized goodness. Maybe even Colossus/Ultralisk or Thor/Ultralisk.
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
March 23 2010 06:02 GMT
#77
idk how mule push would work considering they don't do any damage :/ colosus thor push sounds fun though
Hwaseung Oz fan for life. Swing out, always swing out.
AllFear
Profile Joined March 2010
44 Posts
March 23 2010 06:08 GMT
#78
saw a mothership cloak allied partner units today in 2v2, so cloaked ults would be lol ( or any unit that cant normally be cloaked)
Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.
Dukat
Profile Joined April 2009
United States235 Posts
March 23 2010 06:15 GMT
#79
On March 23 2010 15:02 StorrZerg wrote:
idk how mule push would work considering they don't do any damage :/ colosus thor push sounds fun though


Mules work as meatshields for their whole 90 second life span. After all units target workers first.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
March 23 2010 06:18 GMT
#80
have you guys tried this?

ForceField and Tanks
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
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