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Give us ideas for stupid 2v2 strategies! - Page 2

Forum Index > SC2 General
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MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
March 22 2010 19:55 GMT
#21
This guy flew his CC into my base, and upgraded the cannon thing on it to kill my nexus rofl


Thats the oddest thing ive faced in 2v2 yet


It kinda sucks though..
DONATE SC2 BETA KEY TO ME PLEASE
ScrapUSA
Profile Joined February 2010
United States37 Posts
March 22 2010 19:57 GMT
#22
Go for a normal 2 rax build, but instead.. get an early gas, and lift both rax's into their base and add reactors and go for a proxxy mass rine. ^^ worked for me with my friend a couple times.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
March 22 2010 20:01 GMT
#23
I just did a strat similar to the spirit of this thread... we went roach + mm + ghost with nuke vs terrand and ally on twilight fortress. We moved out and nuked the wall from outside their main XD
ModeratorThere are animal crackers for people and there are people crackers for animals.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-03-22 20:31:17
March 22 2010 20:30 GMT
#24
TZ - Tanks + Mutalisks.
TZ - Vikings + Mutalisks.
TP - Tanks + Sentries (Theoretically u can push very hard with this, protect tanks with forcefields and spend excess minerals on hellions/zealots.)
ZZ - Mass Mutalisks
ZZ - Zerglings + Infestors or 1 player goes mass Infestors and the other does mass Roach and/or Hydra.

ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
G3nXsiS
Profile Joined July 2009
United States656 Posts
March 22 2010 20:39 GMT
#25
Go double protoss and have one rush for mass sentry, immortals and have the other guy mass phoenix. Keep walling your opponent's ramps off and graviton beam his roaches and kill them.
Hope is the first step on the road to dissapointment
radynom
Profile Joined March 2010
Canada8 Posts
March 22 2010 20:40 GMT
#26
Planetary fortresses drop/push!! (not rush)

Build multiple CC and fly them over =)
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2010-03-22 20:45:29
March 22 2010 20:44 GMT
#27
I don't know about unit composition, but as a ZZ team cover the entire/ most of the map with creep- maybe a crawler attack wave??? (Alternatively, mass queens on your creep highway- they go decently fast on creep.)
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Bash
Profile Joined August 2007
Finland1533 Posts
March 22 2010 20:45 GMT
#28
Double Terran on Metalopolis. Both lift off and move to a gold mineral expansion in the middle at the start of the game.

Maybe combine this with one of the other suggestions. Should be cool either way though.
I can't sing and I can't dance, but still I know how to clap my hands.
SpiritWolf
Profile Joined July 2008
United States127 Posts
March 22 2010 20:55 GMT
#29
TP- Mass sentries, surround their army with force fields then nuke while it cant escape.
I dont think this is really viable but it would be cool to see.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 22 2010 21:00 GMT
#30
On March 23 2010 05:55 SpiritWolf wrote:
TP- Mass sentries, surround their army with force fields then nuke while it cant escape.
I dont think this is really viable but it would be cool to see.


oh god iwant to do this so badly now
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
March 22 2010 21:01 GMT
#31
Just an fyi - saw it mentioned in an earlier post: Mothership cannot recall allied units, only the player's own units.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Dukat
Profile Joined April 2009
United States235 Posts
March 22 2010 21:18 GMT
#32
It really is a shame that the old strat of Vortex/Nuke anymore. That might be fun to play around with. Maybe Vortex/Strike Cannon? Nuke/Strike Cannon?
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 22 2010 21:24 GMT
#33
TT = Thor's & Marauders!
Brood War forever!
mucker
Profile Blog Joined May 2009
United States1120 Posts
March 22 2010 21:25 GMT
#34
PZ - mothership+creep tumor+crawlers = sloooooooooooooooowpush, defend bases with cannons.
It's supposed to be automatic but actually you have to press this button.
radynom
Profile Joined March 2010
Canada8 Posts
March 22 2010 21:27 GMT
#35
What about mass Banelings + mass Immortals?

Send immortal first to draw fire and bring the small units to the front. Trade resource to balance unit composition if necessary.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 22 2010 21:52 GMT
#36
My friend and I did a modified spine crawler rush using an early offensive hatchery with mass queen transfuse support for our ZZ. It didn't work , but it was hilarious.
I want to become stronger. -Shindou Hikaru
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 22 2010 22:21 GMT
#37
ZT - Shared unit control. Resource sharing will also be required.
Both turtle or light harass into Ultralisks and Medivacs (controlled by Zerg) and Corrupters+Vikings (controlled by Terran).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DrivE
Profile Blog Joined January 2010
United States2554 Posts
March 22 2010 22:24 GMT
#38
mass reapers and go in and take their cc/nexus/hatch out :D
LUCK IS NO EXCUSE
Dx Fx
Profile Joined March 2010
Russian Federation85 Posts
March 22 2010 22:25 GMT
#39
mash raven's hunter seeker missiles + auto turrets
Sn!per
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 22 2010 22:25 GMT
#40
Any race MU.

Both play the first 3 minutes or so, the one of you d/c. See if the other can get the 1v2 win. I had this happen with my friend and I, my comp froze just as my roach warren finished. I just told him spit with the queen and build roaches. We won that game and it counted for a win for me still.
Brood War forever!
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