The other day, I started 2v2ing with my friend StorrZerg for fun. We decided we wanted to try unorthodox (and often just plain stupid) strategies, so we lost our 10 placement matches on purpose and got put into copper league so we could try these silly ideas against people they might actually work against.
Here is a replay pack of our games thus far: http://www.mediafire.com/?dmgongi0zgg Let me assure you, almost every one of these games is very entertaining and I encourage you to download this pack and watch them as they are pretty funny.
As a rule we always play double random and just figure out what we are going to do once we see what races we spawn as.
Here's the list of strategies we have already tried and that are in this replay pack: PP: -Cannon Rush + Horror Gates -Cannon Rush/Defense + Colossi Drops (like reaver drops) TT: -Double Planetary Fortress Rush (lift and make in their base) -Double Pure SCV Rush ZZ: -Sunken Rush PT: -Mass Ghosts + Mass Stalkers w/ Blink -Mass Phoenix + Mass Viking -Planetary Fortress Map Control + Mass Archons PZ: -Mass Void Rays + Mass Infestors (I didn't micro the infestors very well) -Traded Resources for MASS Mutas and MASS Cannons TZ: -Mass Medivacs + Mass Roaches (surprisingly enough this seems like it would actually be a viable strategy)
As you can see we like to do strategies that either involve odd combinations of units or a heavy reliance on units that are generally thought of as "underpowered" or are generally underused (for example: archons, stalkers, etc).
These games were all played in one night so I'm sure we can come up with some more fun strategies, but I'm asking you guys for suggestions!
tl;dr: Help us come up with really silly 2v2 strategies that either involve units that are underused or just obscure or interesting ideas/combinations of units, etc.
As always, these games are streamed live on my SC2 stream: livestream.com/orbtl
I can vouch for these games being funny. I was watching the stream last night. Something that might be somewhat fun and viable as well in t/z. Z goes mass mutas, T goes mass medivacs. Follow the mutas around with the medivacs healing them. If you want to make it viable add in infantry into the medivacs for drops with muta escorts.
T/T doesn't really have to be TT I guess. Double bunker pushes using salvage. Bunker hop from your base all the way to theirs.
On March 23 2010 04:25 789 wrote:P/x. Colossi recalls + what ever.
This gives me an idea. I don't know if you can recall friendly units (prolly can since the mothership cloaks friendly units), but if you can, I'd like to do the classic strat where you have terran siege up a ton of tanks in a ball and recall them already sieged into someone's base.
On March 23 2010 04:25 789 wrote:P/x. Colossi recalls + what ever.
This gives me an idea. I don't know if you can recall friendly units (prolly can since the mothership cloaks friendly units), but if you can, I'd like to do the classic strat where you have terran siege up a ton of tanks in a ball and recall them already sieged into someone's base.
Hmm for a ZvT or ZvP I think some sort of Infestor/Nukes or Infestor/HTs would be pretty entertaining to watch.
The Infestors cast Fungal Growth with your teammate does his AoE ability on the enemy army. I dont have the beta so I don't know if fungal growth would last long enough for a nuke to go off.
Obivously you would probably want a few other units to take out buildings but I think this would be pretty interesting /silly to watch.
Go for a normal 2 rax build, but instead.. get an early gas, and lift both rax's into their base and add reactors and go for a proxxy mass rine. ^^ worked for me with my friend a couple times.
I just did a strat similar to the spirit of this thread... we went roach + mm + ghost with nuke vs terrand and ally on twilight fortress. We moved out and nuked the wall from outside their main XD
TZ - Tanks + Mutalisks. TZ - Vikings + Mutalisks. TP - Tanks + Sentries (Theoretically u can push very hard with this, protect tanks with forcefields and spend excess minerals on hellions/zealots.) ZZ - Mass Mutalisks ZZ - Zerglings + Infestors or 1 player goes mass Infestors and the other does mass Roach and/or Hydra.
Go double protoss and have one rush for mass sentry, immortals and have the other guy mass phoenix. Keep walling your opponent's ramps off and graviton beam his roaches and kill them.
I don't know about unit composition, but as a ZZ team cover the entire/ most of the map with creep- maybe a crawler attack wave??? (Alternatively, mass queens on your creep highway- they go decently fast on creep.)
TP- Mass sentries, surround their army with force fields then nuke while it cant escape. I dont think this is really viable but it would be cool to see.
On March 23 2010 05:55 SpiritWolf wrote: TP- Mass sentries, surround their army with force fields then nuke while it cant escape. I dont think this is really viable but it would be cool to see.
My friend and I did a modified spine crawler rush using an early offensive hatchery with mass queen transfuse support for our ZZ. It didn't work , but it was hilarious.
ZT - Shared unit control. Resource sharing will also be required. Both turtle or light harass into Ultralisks and Medivacs (controlled by Zerg) and Corrupters+Vikings (controlled by Terran).
Both play the first 3 minutes or so, the one of you d/c. See if the other can get the 1v2 win. I had this happen with my friend and I, my comp froze just as my roach warren finished. I just told him spit with the queen and build roaches. We won that game and it counted for a win for me still.
Go double Z and do an infestor control and mass baneling attack. rofl. control big units like thors, ultras or collossi and just smash them with banelings xD
On March 23 2010 08:24 Xife wrote: I've got an idea, you could both proxy starport and then when they scout it you ragequit and call them "(insert random racist remark here) hackers."
Because obv anytime anyone scouts a proxy they are hacking.
Haha. I played a gold league 1v1 last night where the guy tried that proxy-pylon warp thing on me. I was playing random, got Zerg and FE'd. I broke it with Ling micro and a few Roaches, and countered real fast (he was terribad). The only thing he said to me the entire match was "fuck you!" then he quit.
me and my ally have done this on twilight: PZ, protoss cannons/expands like a whore, feeding money to the zerg who does whatever but gets an infestor to take a probe and make protoss units. make a nydus-> send protoss units through like a champ.
On March 23 2010 08:24 Xife wrote: I've got an idea, you could both proxy starport and then when they scout it you ragequit and call them "(insert random racist remark here) hackers."
Because obv anytime anyone scouts a proxy they are hacking.
You had no overlords anywhere near the proxy yet you sent both zerglings right to it instead of sending one to that side of the map and one to the other?
Right...
This is exactly the kind of thing you don't post in a thread and instead direct in a PM. But oh i guess the rules don't apply to you. Please, continue to spam my thread up with your offtopic shenanigans.
You were either watching the stream or maphacking and I'd bet money on it (obviously the former is more likely especially considering in-game you slipped the word stream and then tried to cover it up by saying you didn't even know I stream)
What? I was just giving you a suggestion for your 2v2. That is not offtopic at all. But since you brought that up, I'll msg you in a pm and explain why it was neither me hacking or watching your stream.. Altho I doubt you will read it since you were so fast to accuse me of being a hacker. As well as throw a bunch of racist remarks at me.
Something interesting to try for a TT match might be BCs/Ravens. Heck I think something like this with both Yamato and Hunter-Seeker missiles might just be rather dominating, if you can tech up that far.
On March 23 2010 09:33 Xife wrote: What? I was just giving you a suggestion for your 2v2. That is not offtopic at all. But since you brought that up, I'll msg you in a pm and explain why it was neither me hacking or watching your stream.. Altho I doubt you will read it since you were so fast to accuse me of being a hacker. As well as throw a bunch of racist remarks at me.
please announce your PM's publicly. Stop trolling this thread
Well this is slightly off topic, but I'd like to see some MULE attacks. What if your opponent has shit loads of sieged tanks and you drop MULEs on their tanks? Although that might just suck horribly if the AI has only 1 tank shooting at it and then you just lose 250 minerals.
But yeah, one of you should just mine and send the other the resources. I think that'd be pretty funny imagining the opposing team going OMFG PROXY FIND IT FIND IT WHERE IS IT?!?! Actually I think I'll do that just now.
On March 23 2010 10:13 z]Benny wrote: Well this is slightly off topic, but I'd like to see some MULE attacks. What if your opponent has shit loads of sieged tanks and you drop MULEs on their tanks? Although that might just suck horribly if the AI has only 1 tank shooting at it and then you just lose 250 minerals.
I saw someone do this in a replay, only 1 tank shoots the MULE. I have no idea which replay though.
What the Z does: Massive ground army. Mix it up, pick whatever you like. Be in Tier 2 at a minimum.
What the T does: Medivac+Mass Tank+Some Marauders.
The gameplan:
T goes quick wall-in while he builds his force. Z goes for econ early if possible, but needs to be self-sufficient to let the T do his thing best as possible. When T is ready.... let's say when he has 4 Medivacs, and enough Tanks to fill 3 of them, with enough marauders to fill the 4th.... T moves out! Before T moves out, Z needs to have a Nydus network with an enterance ready... (I see where this is going.)
Move your droppable army into the corner of an enemy's base. Drop the army, and position them to protect a small area by a corner. So you need to place them into a half-circle around an opening.
Then the Z.... Yep, you got it.... Nydus in the protected area behind the half-circle of Sieged Tanks and Marauders. The Z floods units in. When the T is comfortable that the Z has this under control, Move the Tank/Marauder to the other base and repeat.
Z would be best to use Hydra, so if the opponents have an air force, you synergize better.
I would ragequit hard as hell if that ever happened to me in 2v2. Lol.
On March 23 2010 06:18 Dukat wrote: It really is a shame that the old strat of Vortex/Nuke anymore. That might be fun to play around with. Maybe Vortex/Strike Cannon? Nuke/Strike Cannon?
How about force field/strike cannon. Easier to pull off and involves Thors!
On March 23 2010 09:37 Dukat wrote: Something interesting to try for a TT match might be BCs/Ravens. Heck I think something like this with both Yamato and Hunter-Seeker missiles might just be rather dominating, if you can tech up that far.
This is actually supremely effective- in 2v2 on metalopolis, have a terran float their CC over to the high mins as soon as the game starts. Having your mains close to each other helps a lot, and you'll outpace someone normal in minerals very quickly. Map control is easier to maintain, and yeah. Good times.
I've used this in 1v1 a bit as well- again, you can outpace your opponent in minerals, but the much more vulnerable position has left less than amazing results that can be easily abused. In 2v2 you're not as exposed with a partner to help out.
I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity.
Throw in planetary fortress walls for the ultimate turtle till you get ravens? Might need a few tanks and other units to defend before you can get the gas. This would be fairly map-dependent (twilight fortress would be amazing for this).
Alternatively you could go PP and work off that resource feeding concept, except feeding the one guy who goes for early carriers/mothership. This would require your opponents to be fairly passive though (perhaps the guy feeding resources could risk a FE to a high-yield, which would be particularly possible on Kulas Ravine, and then you just mass a ton of cannons everywhere)..
On March 23 2010 10:41 IskatuMesk wrote: I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity.
Yeah, ask Psyonic_Reaver about the hilarity of hunter-seeker missiles.
On March 23 2010 10:41 IskatuMesk wrote: I think dual mass ravens would be hilarious. Defense drones can shut down most ranged units, especially AA, and once you get hunter-seeker missile the game degrades into hilarity.
Throw in planetary fortress walls for the ultimate turtle till you get ravens? Might need a few tanks and other units to defend before you can get the gas. This would be fairly map-dependent (twilight fortress would be amazing for this).
Alternatively you could go PP and work off that resource feeding concept, except feeding the one guy who goes for early carriers/mothership. This would require your opponents to be fairly passive though (perhaps the guy feeding resources could risk a FE to a high-yield, which would be particularly possible on Kulas Ravine, and then you just mass a ton of cannons everywhere)..
Just some ideas.
Can't wait for 4v4.
Alternatively, go mass ravens and mass infestors. Spam turrets and infested terrans for maximum hilarity.
Actually, now that I think about it, a fungal growth + HSM combo would rape pretty hard.
mass hallucinations with mass sentrys in PP basically, your sentrys will create some stuff to tank, maybe more sentries? and the hilarity will ensue. similarily, with a Z player, use mass changelings as tanks.
ZZ poop creep all over the map/use creep tumors and use only spore colony / spine crawler.
force field heart :D
sentries + another ranged unit. force field all around your army to prevent melee units from working.
TT push with bunkers across the map, scvs set to autorepair, salvage useless bunkers :D
PZ. Fungal growth into psi storm to prevent dodging. If it's too hard to coordinate then you can just give the infestor control to the P (or temp control to the Z).
On March 23 2010 15:31 fizix wrote: PZ. Fungal growth into psi storm to prevent dodging. If it's too hard to coordinate then you can just give the infestor control to the P (or temp control to the Z).
Also another PZ, mass Archons and mass Zerglings.
I like mass nighthawks too.
if you do that its just not as much fun. gotta add in a little bit of chaos with these things
so a few things im thinking of trying..
TT mass thors TT mass reapers TT duel PF expand into mass air (bc only maybe)
TP sentries tanks TP mass zeals and marines, no gas
ZT infestors +ravens
ZP HT + infester, probably a roach opening so we don't die
ZZ just duel 6 pool this pair is lamesssss
PP more proxy cannon + gates though we should work on a solid wall with cannons and gates to make it ling/worker tight.
PR toss goes mother ship other person goes for vikings / muta/ phoenix
TZ team, Zerg rushes Banelings to counter tier 1 (Marines, Zealots, Zerglings) and Terran rushes to 2/3 rax Marauders to counter what Banelings don't (Roaches, Stalkers, Marauders). Try to find a way to make this a viable strategy
On March 24 2010 04:53 StorrZerg wrote: i'm pretty sure thats standard :/
A friend & I are ranked #13 in our division on 2v2 platinum ladder, I have NEVER seen a zerg go banelings in just under 100 games, they always do either roaches or mass speedlings -> expand.
I actually know a team that's #2 in their platinum division right now that go banelings/marauders. If they don't win on that first push they usually lose, though.
On March 24 2010 05:25 JoshSuth wrote: I actually know a team that's #2 in their platinum division right now that go banelings/marauders. If they don't win on that first push they usually lose, though.
Jonjon and protip, fyi. =P
unfortunately, that doesn't help us, or the thread, as jonjon & protip aren't streaming...right?
On March 24 2010 05:25 JoshSuth wrote: I actually know a team that's #2 in their platinum division right now that go banelings/marauders. If they don't win on that first push they usually lose, though.
Jonjon and protip, fyi. =P
unfortunately, that doesn't help us, or the thread, as jonjon & protip aren't streaming...right?
sure it does, shows that the strategy is viable, still could be fun to play with though
On March 24 2010 05:25 JoshSuth wrote: I actually know a team that's #2 in their platinum division right now that go banelings/marauders. If they don't win on that first push they usually lose, though.
Jonjon and protip, fyi. =P
unfortunately, that doesn't help us, or the thread, as jonjon & protip aren't streaming...right?
sure it does, shows that the strategy is viable, still could be fun to play with though
I couldn't care less if it's viable..I want to see it in a stream!
My strategy is more cool than silly , it's a PZ combo . the Z gets banelings and something more while the P techs fast to mothership . When the opponent attacks vortex the enemy army and rush into the vortex with the banelings. When vortex end...well I think you get the picture :p
XZ with the zerg going mass queen and the other player carrying until the blob of queens healing each other and littering the whole map with creep kicks in.
- traded ressources for mass fully upgraded ultralisks or broodlords
- traded ressources for mass banelings as soon as possible (like, 50+ banes at 5:00 + morph time)
- TT mass reapers/ghosts/medevacs
- ZZ double mass queens (it can work against newbies, maxed out armor/attack + transfusion and borrow abuse cuts it...you can even do drops as 4 queens enter 1 OD)
- mass thors drop w/ Warp prism DTs warp in
- mass ravens (harass workers with autoturrets, dodge AA with drones and nuke armies with HSM, don't forget hi-sec and durable materials upgrades) while both bases and/or expands are sealed with buildings, cannons and siege tanks
You really don't need to be in Copper league of 2v2 to do things like this lol, Copper league is people with ABSOLUTELY no clue whats going on, which makes it much less fun. Should've tried to get into bronze or silver at least
Ok, Z/P strat...Z uses their mind-control ability, snags a probe and starts building a Protoss base. Then rush Colossus/Mothership/Carriers and use the zerg for defending.
On March 25 2010 15:16 faction123 wrote: You really don't need to be in Copper league of 2v2 to do things like this lol, Copper league is people with ABSOLUTELY no clue whats going on, which makes it much less fun. Should've tried to get into bronze or silver at least
Well we got moved from copper literally directly to platinum so ;P
T goes for PF to secure zerg expo then gold mins for zergs 2. expo. T takes his own expansion and secures the middle with more PF. Zerg goes straight Ultras.
hmmmmm.... i have used my brothers account to try a few of these and i love it! Have you tried getting cannons and spamming the map with them? because i did and the idiot copper player couldent figure out how to get around them :D
as soon as the forge comes up build cannons and expand once in a while.
fun way to win (espically when the other player is being killed by cannons in his own base! (except for zerg)
How does it work? Well, one of you is Terran, the other Zerg. The Terran player immediately lifts off and heads to a Rich expansion, building a single Rax to enable OC, and Depots when needed. They will constantly send their minerals over to the Zerg player, who will grab a very fast Gas and mine 100 gas, after which they will pull the drones from gas and onto minerals. By then, the Terran player should have gifted quite a bit of minerals to the Zerg; the Zerg will get a Spawning Pool ASAP, followed by both Metabolic Boost and a Queen.
Rest is simple. The Queen will spawn Larva constantly, and the Zerg player will spam Zerglings. The Terran will continue gifting resources, and the Zerg will attack the opposing team after the first Zerglings pop.
Another variation is having the Zerg go 6 Pool, while the Terran grabs the High Yield. They will have a later gas (and thus, a later Metabolic Boost), but a much faster set of initial zerglings and a faster Queen.
On March 30 2010 14:30 HTX wrote: Play with P and T . EMP the Terran CC and go in with DTs. Then laugh while he is looking why his scan energy is gone.
On March 28 2010 09:37 Zeke50100 wrote: TZ Ultimate Speedling Rush
How does it work? Well, one of you is Terran, the other Zerg. The Terran player immediately lifts off and heads to a Rich expansion, building a single Rax to enable OC, and Depots when needed. They will constantly send their minerals over to the Zerg player, who will grab a very fast Gas and mine 100 gas, after which they will pull the drones from gas and onto minerals. By then, the Terran player should have gifted quite a bit of minerals to the Zerg; the Zerg will get a Spawning Pool ASAP, followed by both Metabolic Boost and a Queen.
Rest is simple. The Queen will spawn Larva constantly, and the Zerg player will spam Zerglings. The Terran will continue gifting resources, and the Zerg will attack the opposing team after the first Zerglings pop.
Another variation is having the Zerg go 6 Pool, while the Terran grabs the High Yield. They will have a later gas (and thus, a later Metabolic Boost), but a much faster set of initial zerglings and a faster Queen.
I think you should try it
won't work, at least not the way you describe it, there is a 5min time limit before you can share resources, the zerg will have done his queen and possibly his 2nd hatch a long time ago when the T will be able to feed him minerals
on smaller maps, that would give plenty of time to take out at least of the 2 players
PP: one player blocks his ramp with pylon-forge-pylon, makes minimal amount of cannons to defend, masses probes and collects gas from 2 geysirs. Other player makes 2-3 gate to hold on 5min, then when resource sharing begins, builds 8 more gates and the guy with cannons constantly gives all minerals+gas to the guy with gates. :D
We've actually done this 2 times in our placement matches and won both of them.
Drop a queen in their base and spread creep from the inside. Do little attacks at the front or the other guys base to keep his attention away from the creep growing in his base.