|
On February 18 2010 23:04 Jyvblamo wrote: I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on.
Most of them look like the gamma and contrast is too low. Im sure if you turned them up it would be a lot better.
|
I like it more than any game i've ever played.
|
On February 19 2010 10:54 GGTeMpLaR wrote: I like it more than any game i've ever played. The beta is better than anything you've ever played and you've played it for a day? A little soon maybe lol?
|
On February 19 2010 14:21 gumbum8 wrote:Show nested quote +On February 19 2010 10:54 GGTeMpLaR wrote: I like it more than any game i've ever played. The beta is better than anything you've ever played and you've played it for a day? A little soon maybe lol?
He didnt say its better, just that he likes it more than all the other things he ever played ...
|
I find SC-2 plays faster than SC1, and yes - that is no joke.
|
It's really fun.. And it's fast as hell! I feel like I can die in this game 2x as fast as SC1. And the macro things that bothered everybody don't seem to be noobing it up. If you can't macro, you can't macro.
|
It looks easy and fast because noone has any idea what they are doing.
None is countering anything and first attacks seem to be winning a lot of the games.
It does seem clear, tho, that Blizzard wants games to be faster paced (and this seems to be the case).
For those who think it looks to easy, just wait until you see this stuff in the hands of pros who break down every little thing. They will find ways to form a gap between the good and "everybody else."
|
On February 18 2010 23:46 jdr_ wrote:Show nested quote +On February 18 2010 09:33 Skyze wrote:On February 18 2010 09:21 Kenpachi wrote:On February 18 2010 09:14 StoLiVe wrote: its seems ez because there is only war3 player and they suck
so for the few starcraft player it's so ez
wait for later after few new invite it hurts to see war3 players get the key but not SC. WE ARE MORE DESERVING  it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. As someone that was a pretty solid Ladder player on WC3:TFT that recently dropped WC3 alltogether to pick up starcraft, im kinda baffled at your comment. WC3 is the easier of the two games by far, standard play is always better than unstandard play unless you're going for a pure shock win, races like human can abandon map control indefinitely and still win because towers are fucking overpowered and have been for the last 3 years. I can tell you that as a C- zerg player i've had to master infinitely more RTS-pertinent skills than I ever had to in wc3, a game where I actually managed to use variations of fiend builds in every matchup. In WC3, map control doesn't matter(very much), macro doesn't matter, and random luck of the draw can lose you a game(tome of experience, blademaster getting a bunch of circlet drops, etc) SC players are superior.
I haven't played wc3 too much but from every clue I'm getting, I think they are, but the question is can the SC B-teamers/late sc pros beat the nonstop SC2 wc3ers?
|
My opinion;
Sc2 is twice as fast as sc1. The economy comes very fast, the units do insane amounts of damage and generally attack faster as well. Big battles can end in seconds except for specific matchups. Flanking is probably more important than individual micro at this point, especially when you are talking about carriers or colossi both of which can utterly decimate most of the things you can throw at them head-on. In my opinion it's too fast, units do too much damage. At first it's very hard to keep yourself from floating tons and tons of cash but as you get used to the game it becomes easier to control that; except for gas, I'm still having problems managing gas and I always run out because I'm too used to sc1-style gas management.
Is it easy? No. Is it easier than sc1? Yes. In my experience it is, once you start getting used to it you start realizing you don't need to pay attention to units as much as you used to because the damage values are so high it devalues unit control. If you have this unit and he has that unit there's a 70% chance you'll curbstomp him no matter what he tries to do. The damage bonuses on some units, like Immortals, are insane. If they reduced the damage values considerably I think the battles would play much more like sc1 and be much more interesting.
Does it play close to sc1? It bears a passing resemblance. But the gameflow is extremely different and more bursty and sporadic. Momentary decisions have mattered more for me than strategic planning or tactical powress. I prefer sc1 over this, but sc2 has its own charm.
Readability? My friend and I built 300-400 zerglings a piece and set the pathing engine to a big test with lings and moving and ultras and such, making huge writhing masses of zerglings that filled about half the screen so dense you could only see flailing wings and legs. Was easy for me to tell whose lings were which. I have zero problems reading the game, and I'm not exactly experienced in that kind of thing. Graphics are crisp but terrain could be higher resolution, it's kind of blurry. I do not believe this a game you want to watch on a 320x200 fuzzy resolution. It won't work. You need HD streams or videos for this. That's just the way high-resolution games are. Sometimes the colors of zerg units do mesh together but ingame it's very easy for me to tell them apart. The differing quality of video codecs and such will most certainly skew this at the lower resolutions.
Performance? My i7, which they've said has performance issues, handles nuking 500 zerglings, 300 overlords, and a bunch of other stuff with no hitch. They've done a really good job with the engine. There is one way to cripple the game though - burrow those zerglings over and over and spawn thousands of burrow decals. Guaranteed to knife your fps. Battles do not impact my performance while frapsing 1920x1200. Geysers can impact my performance; probably a bug of some kind related to their distortion shader.
Everything is subject to change. My opinion now is meaningless because it's a beta. It will change. What I do now will probably not work in a month. It certainly won't apply to release. So I'm just enjoying sc2 for the moment and not caring about specifics.
|
i think the positive aspect is due to the fact that it is a brand new game, i played, i find it to be very far from sc1. There is a W3 feeling that i don't really like. I guess everybody can understand what i mean. DT sound's like night elf with a sword. You don't have that deadly precision that offer sc1, sometimes it seems that things just happen like that. That's exactly what i felt when i first tried w3 beta. Things aren't enough BRUTAL, it's too smooth too oily, too easy to watch and play.
SC2 is Disneyland version of SC1, that's MY feeling for now.
|
fast paced for sure good game i hate protoss in sc1 and now also in sc2 colossi is so hard to counter with anything on the ground(edit as a terran player*) it feels but iam a noob so idk
|
it plays like a space sequel to dawn of war, but i wasn't expecting it to be half as good as sc1 anyways so whatever.
|
it's funny how a certain level of player basically share the same opinion so far, while most of the newbies share the exact opposite opinion
besides ive been watching streams for the past 24 hours and it's almost as boring as watching wc3 =[
everything looks dull and inacurate
|
Like right now im watching guemchi microing his probe vs hydralisks and surronding them and making them bug around and saving his ass and I know this can't happen in sc2 =[
|
From what I saw it looks very freaking easy, but Im not the best judge coz I don't even know half of the units or buildings in sc2.
|
What'd be interesting maybe, would be someone able to dig opinion of top wc2 players on SC upon release.
|
I love it as of right now. Base management is still alive and well, especially for Terran and Zerg afaik. The only thing that I feel might need some tweaking is unit HP. Things die too quick. Even when I win, even with a better thought out strategy - it doesn't feel accomplishing on a single battle scale.
I feel like teir 1.5 units do waaaay too much damage throughout the game.
Roaches and Reapers are guilty of this damage scaling way too high for the coast. Reapers grenades need a lower damage, and roaches either need a slower attack speed or movement speed. Stalkers are the only comparable tech wise to those two, but they don't really exhibit immense damage. While stalkers do bonus damage to roaches, they just can't win without blink because of roaches early speed and attack speed. Later on it just gets more difficult with burrow. Archons (Archon/HT old school) are still the strongest against any game zerg but roaches just give zerg too much early map control. Terran just have to out micro and hope to god they can make it to late game or win through harass. Marauders can do decent damage to them, but you'll end up losing a trade off war as not enough marines can spell demise TvZ. I was contemplating a Marauder/Hellion early game ala Fantasy vulture first style but I wasn't sure about timing.
(I hate Roaches if you can't tell)
Beyond that, I just wish Siege Tanks were bigger I guess. They so tiny!
|
I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either. From what I see almost every protoss goes 3 gate zealot right now. Go grab me any noob or even an expert in any RTS that isn't SC1, and have him play a few SC1 games against a 1 base zealot all-in. You sure as hell won't see your amazing micro and your incredible starcraft gameplay. You'll see the exact same thing people are doing in SC2 now: counter mass units is mass units. I have yet to see any terran make use of his wall-in to tech up, or use siege tanks to secure map control. Is it impossible to do? who knows, nobody has tried. I wasn't there in the early days but as far as I remember, even in the pro scene, SC1 used to be all 1base play. I bet you'd call SC1 "too WC3-like" if you saw it back then. The way people play the SC2 beta now is the way I used to play SC1 LAN games versus my friend back in the day. Honestly NO difference: one-base, just mass units. Nobody even does good scouting yet in SC2.
|
On February 19 2010 17:05 IskatuMesk wrote: My opinion;
Sc2 is twice as fast as sc1. The economy comes very fast, the units do insane amounts of damage and generally attack faster as well. Big battles can end in seconds except for specific matchups. Flanking is probably more important than individual micro at this point, especially when you are talking about carriers or colossi both of which can utterly decimate most of the things you can throw at them head-on. In my opinion it's too fast, units do too much damage. At first it's very hard to keep yourself from floating tons and tons of cash but as you get used to the game it becomes easier to control that; except for gas, I'm still having problems managing gas and I always run out because I'm too used to sc1-style gas management.
Is it easy? No. Is it easier than sc1? Yes. In my experience it is, once you start getting used to it you start realizing you don't need to pay attention to units as much as you used to because the damage values are so high it devalues unit control. If you have this unit and he has that unit there's a 70% chance you'll curbstomp him no matter what he tries to do. The damage bonuses on some units, like Immortals, are insane. If they reduced the damage values considerably I think the battles would play much more like sc1 and be much more interesting.
Does it play close to sc1? It bears a passing resemblance. But the gameflow is extremely different and more bursty and sporadic. Momentary decisions have mattered more for me than strategic planning or tactical powress. I prefer sc1 over this, but sc2 has its own charm.
Readability? My friend and I built 300-400 zerglings a piece and set the pathing engine to a big test with lings and moving and ultras and such, making huge writhing masses of zerglings that filled about half the screen so dense you could only see flailing wings and legs. Was easy for me to tell whose lings were which. I have zero problems reading the game, and I'm not exactly experienced in that kind of thing. Graphics are crisp but terrain could be higher resolution, it's kind of blurry. I do not believe this a game you want to watch on a 320x200 fuzzy resolution. It won't work. You need HD streams or videos for this. That's just the way high-resolution games are. Sometimes the colors of zerg units do mesh together but ingame it's very easy for me to tell them apart. The differing quality of video codecs and such will most certainly skew this at the lower resolutions.
Performance? My i7, which they've said has performance issues, handles nuking 500 zerglings, 300 overlords, and a bunch of other stuff with no hitch. They've done a really good job with the engine. There is one way to cripple the game though - burrow those zerglings over and over and spawn thousands of burrow decals. Guaranteed to knife your fps. Battles do not impact my performance while frapsing 1920x1200. Geysers can impact my performance; probably a bug of some kind related to their distortion shader.
Everything is subject to change. My opinion now is meaningless because it's a beta. It will change. What I do now will probably not work in a month. It certainly won't apply to release. So I'm just enjoying sc2 for the moment and not caring about specifics.
This guy is almost spot on imo. The game is NOT slow, or easy, at all. I like so many cruised through the placement matches to get into platinum league thinking "Lol I'm a badass and this game is easy" Turns out that was not only stupid, but very very wrong. Artosis is the #1 player in my plat division as well, props to him for playing random and owning.
The game feels a lot a like but as has been stated the eco is ridiculous almost, some of the abilities are required to use and you almost cant keep up on spending imo. I play Terran and after my first rax and getting orbital command, i cant keep my money down on 3 rax/fact/port hardly. The game plays very smooth and quick, it only appears to play slowly versus newbs, no offense to them.
I basically coulda just quoted this guy and said that's it but I wanted to explain why I think this way. There is no problem telling which unit is which, at all. If you can't tell by your 10th or game you should probably play every race in custom and build 1 of every unit to check it out.
As for balance.. imo it's not AS balanced as sc, ofc. But who does that really surprise? lol it's beta and it's been out for 2 days. I only see slight imbalance, not huge or game ruining. I also believe Blizzard stated something like "don't see them as imbalance but that they have an exact counter" Which is good, cause if you don't see it that way and are kind of new, you will think some units are grossly OP, imo they aren't, maybe just slightly :p
Great game, perfect pathing as promised, though that may hurt some of us more than help us >.< lol
|
Yes I think the issue of less than amazing streamed games are due to the fact that nobody is good at the game yet.
|
|
|
|