Do you think the Pros will transition rather fluently to SC2?
Verdict: Does SC2 play close to SC1?
Forum Index > SC2 General |
StarcraftMan
Canada507 Posts
Do you think the Pros will transition rather fluently to SC2? | ||
Dav_
Hungary236 Posts
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Foreplay
United States1154 Posts
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Toads
Canada1795 Posts
so for the few starcraft player it's so ez wait for later after few new invite | ||
Katkishka
United States649 Posts
On February 18 2010 09:13 Foreplay wrote: from what ive seen on the stream it looks like SC but really really really easy Of course it looks easy, 90% playing are awful. | ||
Zexion
Sweden971 Posts
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Foreplay
United States1154 Posts
On February 18 2010 09:14 Sunny Afternoon wrote: Of course it looks easy, 90% playing are awful. no i mean it just looks really easy mechanically. on psyonics stream they were hardly moving and they maxed out in like 3 seconds | ||
Kenpachi
United States9908 Posts
On February 18 2010 09:14 StoLiVe wrote: its seems ez because there is only war3 player and they suck so for the few starcraft player it's so ez wait for later after few new invite it hurts to see war3 players get the key but not SC. WE ARE MORE DESERVING ![]() | ||
eMbrace
United States1300 Posts
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CrownRoyal
Vatican City State1872 Posts
that doesn't change the fact that i want to play it ever so badly | ||
andeh
United States904 Posts
On February 18 2010 09:23 eMbrace wrote: do we want it too play too similarly? i dont. do we want the skills that we've mastered over the past 11 years to still be useful? yes | ||
FreshNoThyme
United States356 Posts
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Skyze
Canada2324 Posts
On February 18 2010 09:21 Kenpachi wrote: it hurts to see war3 players get the key but not SC. WE ARE MORE DESERVING ![]() it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. | ||
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TheYango
United States47024 Posts
On February 18 2010 09:31 andeh wrote: do we want the skills that we've mastered over the past 11 years to still be useful? yes They will be, regardless. In general, skill at Starcraft has translated well into other RTSs, and I don't see why this should be any different. | ||
torm3ntin
Brazil2534 Posts
On February 18 2010 09:33 Skyze wrote: it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. based on what? | ||
PobTheCad
Australia893 Posts
On February 18 2010 09:33 Skyze wrote: it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. i disagree , apart from the WOW noobs part | ||
Sight
United States148 Posts
On February 18 2010 09:33 Skyze wrote: it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. why do you say that? edit: Everything I've seen, from the mass units to minimal micro style play indicates that SC players will be better at first. After that, we're SC2 players not WC3 or SC players | ||
d3_crescentia
United States4054 Posts
On February 18 2010 09:33 Skyze wrote: it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. oh like WC3 players know how to build SCVs -_- | ||
Medzo
United States627 Posts
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Kennigit
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Canada19447 Posts
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prOxi.swAMi
Australia3091 Posts
On February 18 2010 09:33 Skyze wrote: it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. I'm sick of hearing this with absolutely zero logic put behind it. I think the more intelligent and skilled players will dominate regardless of what game they previously played. How is that a difficult concept to grasp? | ||
eMbrace
United States1300 Posts
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Kenpachi
United States9908 Posts
On February 18 2010 10:03 eMbrace wrote: Loving the SC elitism here on TL. what in War3 is better than SC ![]() dont say graphics -_- | ||
Katkishka
United States649 Posts
On February 18 2010 10:07 Kenpachi wrote: what in War3 is better than SC ![]() dont say graphics -_- some people like the heroes and creeping and stuff | ||
sith
United States2474 Posts
On February 18 2010 10:03 eMbrace wrote: Loving the SC elitism here on TL. Yeah whoda thunk it. SC elitism on a site dedicated to covering every minute aspect of the game everywhere around the world. | ||
Motiva
United States1774 Posts
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StarcraftMan
Canada507 Posts
"There have been many improvements to the UI and control. Unlimited selection, working pathfinding, no units blocking building attempts, mass macro and rally points etc." http://www.teamliquid.net/forum/viewmessage.php?topic_id=112630 Those are big improvements right there. | ||
TheAntZ
Israel6248 Posts
On February 18 2010 10:03 eMbrace wrote: Loving the SC elitism here on TL. loving your posts stating the obvious On February 18 2010 09:57 prOxi.swAMi wrote: I'm sick of hearing this with absolutely zero logic put behind it. I think the more intelligent and skilled players will dominate regardless of what game they previously played. How is that a difficult concept to grasp? apparently pretty difficult for war3 players | ||
Mastermind
Canada7096 Posts
On February 18 2010 10:14 StarcraftMan wrote: In the other thread, Scorch wrote: "There have been many improvements to the UI and control. Unlimited selection, working pathfinding, no units blocking building attempts, mass macro and rally points etc." http://www.teamliquid.net/forum/viewmessage.php?topic_id=112630 Those are big improvements right there. This is all things we have known for about 2 years. | ||
quinnydinny
United States38 Posts
Couple interesting changes: -No lurkers in the beta build -There is an upgrade that lets Roaches move while burrowed Now I'm off to test a Tank/Viking build! | ||
Senx
Sweden5901 Posts
Game looks amazing so far :O | ||
Smurfz
United States327 Posts
On February 18 2010 10:41 quinnydinny wrote: Who cares! It is a ton of fun regardless. Couple interesting changes: -No lurkers in the beta build -There is an upgrade that lets Roaches move while burrowed Now I'm off to test a Tank/Viking build! NO LURKERS!?!? | ||
Xaanix
United States109 Posts
Currently i feel pretty clumsy during combat situations. i doubleclick/select incorrect units occassionally.. I feel like i need to tweak my mouse speed a bit. for those of you who are wondering about system specs on the high end (high detail etc) This game has plenty of graphics potential behind it. I have a pretty beefy machine (dual core running at 3.8 ghz w/ 8 gigs of ram and a gtx 285) and i actually have to lower my settings to get really smooth gameplay akin to what i'm used to in sc1. | ||
DanceDance
226 Posts
On February 18 2010 13:20 Xaanix wrote: I have a pretty beefy machine (dual core running at 3.8 ghz w/ 8 gigs of ram and a gtx 285) and i actually have to lower my settings to get really smooth gameplay akin to what i'm used to in sc1. You would expect the game to run flawlessly with that set up. | ||
Try
United States1293 Posts
On February 18 2010 10:03 eMbrace wrote: Loving the SC elitism here on TL. roflmao SC elitism in a site which has no other purpose other than starcraft. Who woulda fuckin guessed. | ||
cuteFayth
Canada1167 Posts
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Valer
New Zealand4 Posts
On February 18 2010 13:20 Xaanix wrote: This game has plenty of graphics potential behind it. I have a pretty beefy machine (dual core running at 3.8 ghz w/ 8 gigs of ram and a gtx 285) and i actually have to lower my settings to get really smooth gameplay akin to what i'm used to in sc1. waah!!!? Can't max out on a GTX285!! LOL!! it's going to be nasty on the min 9800 | ||
Try
United States1293 Posts
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7Strife
United States104 Posts
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Xaanix
United States109 Posts
On February 18 2010 13:50 Valer wrote: waah!!!? Can't max out on a GTX285!! LOL!! it's going to be nasty on the min 9800 you can max out, but it wont be buttery smoothhhhh I'm contemplating 2 fermi in SLI ![]() | ||
gumbum8
United States721 Posts
On February 18 2010 13:55 7Strife wrote: The beta is going to leak through torrents quickly, so everyone will play. In fact, it already has. Yes, my friend downloaded it :O but it needs a registration key or something, and while I hope nothing gets leaked, we'll just have to see. | ||
Jonoman92
United States9103 Posts
It's beta though so... no worries I hope. | ||
ed21x
United States103 Posts
i think this is largely based on the fact that SC2 incorporates many of the rts improvements/advancements that we saw in wc3 in terms of being able to queue commands via holding the shift key, mbs, automine, and stuff like that. In general, wc3 players are use to that, and it will take bw players some time to adjust to it. | ||
Deleted User 47542
1484 Posts
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Fraidnot
United States824 Posts
On February 18 2010 14:05 ed21x wrote: i think this is largely based on the fact that SC2 incorporates many of the rts improvements/advancements that we saw in wc3 in terms of being able to queue commands via holding the shift key, mbs, automine, and stuff like that. In general, wc3 players are use to that, and it will take bw players some time to adjust to it. Yeah because it's easier to macro SC players are going to be like "wtf! I have so much extra free apm ! I don't know what to do!!" and we'll all lose straight up, damn those wc3 players and their extra experience with extra apm, damn them all! | ||
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TheYango
United States47024 Posts
On February 18 2010 15:08 superbabosheki wrote: Is it me or is the game too easy? All the things us SC players use our APM for have gone down the gutter :[ Is this based on having played the game, or from watching streams of people stomping obvious newbies? | ||
Chairman Ray
United States11903 Posts
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LibertyTerran
Vietnam711 Posts
On February 18 2010 13:55 7Strife wrote: The beta is going to leak through torrents quickly, so everyone will play. In fact, it already has. Dun u need a valid key to play on B.net though? | ||
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TheYango
United States47024 Posts
On February 18 2010 15:11 Chairman Ray wrote: It looks like both micro and macro have been reduced to bare skin. Teching seems to be a lot faster now. Overall, I think SC2 is battle of the build orders, simply rock-paper-scissors. Because clearly when you take out micro and macro, all that's left is build orders? Clearly map awareness, timing sense, and general on-the-spot decision making don't mean anything? | ||
ejac
United States1195 Posts
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Saturnize
United States2473 Posts
On February 18 2010 09:13 Foreplay wrote: from what ive seen on the stream it looks like SC but really really really easy Well when you played the prequel to the game you're watching it might look a tad bit easier. On February 18 2010 10:03 eMbrace wrote: Loving the SC elitism here on TL. Yah i know what you mean. | ||
The.Doctor
Canada333 Posts
On February 18 2010 13:59 Jonoman92 wrote: It doesn't look as crisp as sc1 was. It looks like it more difficult to tell what is going on from watching the streams which is kinda more WC3 like. It's beta though so... no worries I hope. This In a large zergling battle on creep it's so hard to tell who's unit is who and what's going on (on the stream i was just watching). Maybe it's due to quality, or maybe just cause im not used to it. Only time will tell. | ||
Motiva
United States1774 Posts
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InToTheWannaB
United States4770 Posts
On February 18 2010 15:33 SouLja wrote: This In a large zergling battle on creep it's so hard to tell who's unit is who and what's going on (on the stream i was just watching). Maybe it's due to quality, or maybe just cause im not used to it. Only time will tell. Yeah ZvZ is really a cluster ball of brown. I can't tell wtf going on in a ZvZ. PvP can be like that at times too when its zealot vs zealot. All th other matchups however I can tell whats going on pretty damn well. EDIT: on a side note I am seeing peoples minerals often spiking into the 1-2k range!!! So there clearly room to improve macro lol. I don't know what stream people are watching were someones had this easy perfect macro every game. | ||
lynx.oblige
Sierra Leone2268 Posts
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Deleted User 47542
1484 Posts
On February 18 2010 15:11 TheYango wrote: Is this based on having played the game, or from watching streams of people stomping obvious newbies? I'm basing this on the fact that it is a fact. Huge armies in one control group(less micro, less 1click2cick3click4click just to move around which is less multitask), multiple building selection(less macro, obvious reasons). It is MY opinion that the multitask for sc2 is significantly lower than sc1, hopefully a few betakey holders can confirm this. | ||
crabapple
United States397 Posts
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cHaNg-sTa
United States1058 Posts
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Jazriel
Canada404 Posts
If you want to play SC:BW, go play SC:BW. I'm however extremely excited about this new game called Starcraft 2. It has features like cliff-walking and LoS emphasis. | ||
Deleted User 47542
1484 Posts
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Mora
Canada5235 Posts
On February 18 2010 13:52 Try wrote: It's very simple: whoever practices more will be the better player. Additionally, I dont see why WC3 skills would be better transferable to SC2 than SC1 skills. Either way, I expect an equal distribution of gamers from both games to be at the top of the ladder. That is, if the progamers don't immediately switch =P. from my experience interviewing top players for game design critic positions, starcraft players are far more inclined to grasp the core fundamentals of tactics and strategy than war3 players are. As to why that is, i'll let the guessing/explanations come from whomever would like ponder. | ||
Tfact_rats
175 Posts
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CaucasianAsian
Korea (South)11577 Posts
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Deleted User 47542
1484 Posts
On February 18 2010 16:20 Tfact_rats wrote: I would just like to remind everyone that this is infact not the final release.. if there is too low a skill ceiling to differentiate good players from non.,. there gonna change stuff.. stop worrying and enjoy the streams! Affirmative! | ||
Integra
Sweden5626 Posts
On February 18 2010 16:06 superbabosheki wrote: I'm basing this on the fact that it is a fact. Huge armies in one control group(less micro, less 1click2cick3click4click just to move around which is less multitask), multiple building selection(less macro, obvious reasons). It is MY opinion that the multitask for sc2 is significantly lower than sc1, hopefully a few betakey holders can confirm this. You need to watch KHB's stream. He is currently number one ranked in the platinum league and he sure as hell does allot more than just rallying all units to one control group and right clicks. | ||
mmp
United States2130 Posts
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Treeplant
United States214 Posts
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StarcraftMan
Canada507 Posts
On February 18 2010 16:06 superbabosheki wrote: I'm basing this on the fact that it is a fact. Huge armies in one control group(less micro, less 1click2cick3click4click just to move around which is less multitask), multiple building selection(less macro, obvious reasons). It is MY opinion that the multitask for sc2 is significantly lower than sc1, hopefully a few betakey holders can confirm this. If this is true, the multi-tasking will probably move towards more multiple battles, and better control of those battles. Right now, even at the Pro level, they have trouble microing multiple battles across the map. I would think that Pros would be able to concentrate more on the multiple battles and use better micro for battles, IMHO. | ||
Tomed
United States176 Posts
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lighter
United States152 Posts
Poll: So, does it???? (Vote): totally! youll pick it up in minutes! (Vote): its like a whole new game ![]() | ||
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Carnac
Germany / USA16648 Posts
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Velr
Switzerland10697 Posts
On February 18 2010 16:43 Tomed wrote: It will definitely take some getting used to. Anyone switching from SC1 to SC2 will certainly have difficulty distinguishing units in the battles but everyone will adapt in time. Just like when people switched from DotA to HoN. Everybody complained that they couldn't tell what was going on in HoN but now nobody wants to go back to DotA. Wait, there are still people playing Hon? Most I know stopped after a weak or so and went back to Dota. | ||
ExoCorsair
United States48 Posts
On February 18 2010 16:34 Seele wrote: Every single map you must break the destructable rocks blocking the choke to get out. It's like playing NR15 man, not fun. Almost all of the games I've played people rush air. Vote down the novice maps? | ||
hifriend
China7935 Posts
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Enderbantoo
United States465 Posts
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Quixoticism
United States80 Posts
I personally am grateful for the new features(unlimited unit selection, multiple production buildings on one hotkey, and onscreen text notifications on buildings being finished) because it makes certain parts of the game quicker and easier. It just leaves more time for other things like having some awesome micro in intense fights and so on. | ||
[-Bluewolf-]
United States609 Posts
In SC, with a few exceptions, getting to a certain unit before an opponent had a counter never seemed to just win the game. In SC2, I've won many games thanks to just 1 or 2 units that my opponent didn't have the counter for. It plays more like Warhammer 40k: Dawn of War to me where later tiers can just dominate when used well (assuming the player can live to it). Could also just require more experience with the game - just what I've found so far. | ||
Nafaltar
Germany302 Posts
While macro is a lot less click intensive the mental focus for macro is still needed. Yes you will have most buildings in a few control groups but you still can't afford to skip making units from them, also if you queue you still fail. On top of that you need to pay attention to additional timings like hatch larvae etc. All in all it plays fairly differently from SC at least atm, but many key elements are still there and most people should transition smoothly. However SC players likely won't hold a large advantage over WC3 players beyond the very first few initial games. | ||
Konni
Germany3044 Posts
I played P in SC2 with around 50 apm (lol) but I don't know if the Blizzard in-game APM count uses the same method as bwchart for SC1 | ||
Tropics
United Kingdom1132 Posts
That is, if they actually stick to what they've announced | ||
InToTheWannaB
United States4770 Posts
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Qikz
United Kingdom12022 Posts
On February 18 2010 20:13 InToTheWannaB wrote: Unit positioning does not seem to matter at all from the games i watched. That seems kinda disapointing to me that there o eason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter. I disagree. From what I've seen flanking is still a massive part of the game. | ||
Konni
Germany3044 Posts
On February 18 2010 20:13 InToTheWannaB wrote: Unit positioning does not seem to matter at all from the games i've watched. That seems kinda disapointing to me that there is no reason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter. From playing I'd say that's really how the majority of battles went. 1a into enemy. Only in PvP I could effectively deploy micro (hello day9 ![]() [edit] haha the guy above me disagrees. Ok maybe flanking/positioning just seemed ineffective to me. We'll see how this evolves. | ||
Qikz
United Kingdom12022 Posts
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FreshNoThyme
United States356 Posts
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RaptorX
Germany646 Posts
On February 18 2010 20:12 Tropics wrote: People saying its hard to distinguish on a stream need to realize that this really doesn't matter because they're going to use an HLTV like system so you watch the match like you're there observing it, in the game engine. We're not going to be watching the game exclusively on youtube and low quality streams like we have been for Brood War. That is, if they actually stick to what they've announced Yep I really hope so, because watching streams how they are right now is useless, u cant tell the difference between units and all the animations that buildings have can become annoying over time because you see this blur over and over again... :S | ||
StormsInJuly
Sweden165 Posts
![]() Ofcourse, it's far too early to say but i'm having a lotta fun trying out different tactics. | ||
Amber[LighT]
United States5078 Posts
On February 18 2010 22:54 StormsInJuly wrote: I'm gonna go ahead and say I like it more than sc1 ![]() Ofcourse, it's far too early to say but i'm having a lotta fun trying out different tactics. This. The game moves very quickly and you need to be on top of everything to stay ahead. You can easily pump units from 3 gateways and 1 base though, but you also need to use chrono boost a lot to keep pumping strong. Also it's great when Terrans do the SC1 builds (FAIL) and you walk up to their base with 3 zealots and 6 or so stalkers and you get to the wall, blink, (oh HAI!!!) and wreck the 1 tank and the 2nd that's about to come out. | ||
PobTheCad
Australia893 Posts
On February 18 2010 20:31 RANDOMCL wrote: Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves. the longer time goes on with blizzard the more it seems like BW was just a lucky fluke | ||
NeoLearner
Belgium1847 Posts
On February 18 2010 20:35 RaptorX wrote: Yep I really hope so, because watching streams how they are right now is useless, u cant tell the difference between units and all the animations that buildings have can become annoying over time because you see this blur over and over again... :S According to me, this is one of the things that could just kill an RTS game. Not being able to distinguish between different units. Sometimes there is too much focus on units looking proportional and life like, that you can't see anything... But Blizzard has always paid a lot of attention to this in the past, so I'm confident it will look good and clear in higher res VOD's ![]() | ||
Jyvblamo
Canada13788 Posts
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StormsInJuly
Sweden165 Posts
On February 18 2010 23:04 Jyvblamo wrote: I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on. This is actually a problem for me too, it's hard to read a zerg base, especially if I'm purple or something I can't even tell what I'm doing. Apparently it's easier on lower graphics settings... Luckily you don't have to babysit your base quite as much once you get used to mbs, f1 to select idle workers and hotkeying all your hatcheries etc. | ||
FreshNoThyme
United States356 Posts
On February 18 2010 22:59 PobTheCad wrote: the longer time goes on with blizzard the more it seems like BW was just a lucky fluke I... LOL. That's all I have. I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time. | ||
e4e5nf3
Canada599 Posts
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synapse
China13814 Posts
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DeCoup
Australia1933 Posts
I also recommend using 0 AA. | ||
jdr_
United States78 Posts
On February 18 2010 09:33 Skyze wrote: it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%. Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now. As someone that was a pretty solid Ladder player on WC3:TFT that recently dropped WC3 alltogether to pick up starcraft, im kinda baffled at your comment. WC3 is the easier of the two games by far, standard play is always better than unstandard play unless you're going for a pure shock win, races like human can abandon map control indefinitely and still win because towers are fucking overpowered and have been for the last 3 years. I can tell you that as a C- zerg player i've had to master infinitely more RTS-pertinent skills than I ever had to in wc3, a game where I actually managed to use variations of fiend builds in every matchup. In WC3, map control doesn't matter(very much), macro doesn't matter, and random luck of the draw can lose you a game(tome of experience, blademaster getting a bunch of circlet drops, etc) SC players are superior. | ||
StormsInJuly
Sweden165 Posts
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gumbum8
United States721 Posts
Basically, what I enjoy most about Starcraft is the difficulty it provides: you have to beat yourself before you can beat your opponent. I have sunk a ton of time in SC:BW, and will sink tons more and never pick up another game. It would be foolish to think that BW and SC2 can co-exist as competitive games: SC2 is the renaissance of our gaming world here on TL, on iCCup, on BW... It brings with it thousands of newcomers, and with them a potential for the true creation and proliferation of E-Sports around the world. I have no doubt that SC2 will succeed, at least for a little while. In a way, I see it as our "responsibility" to do the best we can to help this renaissance succeed. However, as a hardcore competitive gamer, I will be deeply saddened with the passing of the game I love. While I respect the value of SC2 as it's own game, if it doesn't offer me the same challenge that BW offered, I will be very disappointed. While I don't claim to represent anyone else's views, I think it's very important that this game has appeal to players like me, because I feel after maybe a year, it'll be people like us and those who have become like us that will remain. The game must offer a beauty beyond the pretty in the pixels. In the end of this recreation, I believe what we're hoping for in the growth of an E-sports scene is that the number of gamers who enjoy the competition, depth, and challenge will grow to such an extent that the existence of E-sports will be undeniable. While I'm not looking for an answer right away, I'd like that something to bear in mind for those who are testing the game. Please ^.^ | ||
PobTheCad
Australia893 Posts
On February 18 2010 23:33 RANDOMCL wrote: I... LOL. That's all I have. I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time. those games you listed weren't that great compared to BW War3 was slow and boring , WOW was casual friendly , i preferred D1 to D2 but i am probably in the minority here to me SC2 looks like blob vs blob , i have not seen any low quality stream so that aspect may be better on those settings but the game looks like a POS on low | ||
sluggaslamoo
Australia4494 Posts
On February 18 2010 23:04 Jyvblamo wrote: I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on. Most of them look like the gamma and contrast is too low. Im sure if you turned them up it would be a lot better. | ||
GGTeMpLaR
United States7226 Posts
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gumbum8
United States721 Posts
On February 19 2010 10:54 GGTeMpLaR wrote: I like it more than any game i've ever played. The beta is better than anything you've ever played and you've played it for a day? A little soon maybe lol? | ||
D10
Brazil3409 Posts
On February 19 2010 14:21 gumbum8 wrote: The beta is better than anything you've ever played and you've played it for a day? A little soon maybe lol? He didnt say its better, just that he likes it more than all the other things he ever played ... | ||
Doso
Germany769 Posts
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Quesadilla
United States1814 Posts
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On_Slaught
United States12190 Posts
None is countering anything and first attacks seem to be winning a lot of the games. It does seem clear, tho, that Blizzard wants games to be faster paced (and this seems to be the case). For those who think it looks to easy, just wait until you see this stuff in the hands of pros who break down every little thing. They will find ways to form a gap between the good and "everybody else." | ||
son1dow
Lithuania322 Posts
On February 18 2010 23:46 jdr_ wrote: As someone that was a pretty solid Ladder player on WC3:TFT that recently dropped WC3 alltogether to pick up starcraft, im kinda baffled at your comment. WC3 is the easier of the two games by far, standard play is always better than unstandard play unless you're going for a pure shock win, races like human can abandon map control indefinitely and still win because towers are fucking overpowered and have been for the last 3 years. I can tell you that as a C- zerg player i've had to master infinitely more RTS-pertinent skills than I ever had to in wc3, a game where I actually managed to use variations of fiend builds in every matchup. In WC3, map control doesn't matter(very much), macro doesn't matter, and random luck of the draw can lose you a game(tome of experience, blademaster getting a bunch of circlet drops, etc) SC players are superior. I haven't played wc3 too much but from every clue I'm getting, I think they are, but the question is can the SC B-teamers/late sc pros beat the nonstop SC2 wc3ers? | ||
IskatuMesk
Canada969 Posts
Sc2 is twice as fast as sc1. The economy comes very fast, the units do insane amounts of damage and generally attack faster as well. Big battles can end in seconds except for specific matchups. Flanking is probably more important than individual micro at this point, especially when you are talking about carriers or colossi both of which can utterly decimate most of the things you can throw at them head-on. In my opinion it's too fast, units do too much damage. At first it's very hard to keep yourself from floating tons and tons of cash but as you get used to the game it becomes easier to control that; except for gas, I'm still having problems managing gas and I always run out because I'm too used to sc1-style gas management. Is it easy? No. Is it easier than sc1? Yes. In my experience it is, once you start getting used to it you start realizing you don't need to pay attention to units as much as you used to because the damage values are so high it devalues unit control. If you have this unit and he has that unit there's a 70% chance you'll curbstomp him no matter what he tries to do. The damage bonuses on some units, like Immortals, are insane. If they reduced the damage values considerably I think the battles would play much more like sc1 and be much more interesting. Does it play close to sc1? It bears a passing resemblance. But the gameflow is extremely different and more bursty and sporadic. Momentary decisions have mattered more for me than strategic planning or tactical powress. I prefer sc1 over this, but sc2 has its own charm. Readability? My friend and I built 300-400 zerglings a piece and set the pathing engine to a big test with lings and moving and ultras and such, making huge writhing masses of zerglings that filled about half the screen so dense you could only see flailing wings and legs. Was easy for me to tell whose lings were which. I have zero problems reading the game, and I'm not exactly experienced in that kind of thing. Graphics are crisp but terrain could be higher resolution, it's kind of blurry. I do not believe this a game you want to watch on a 320x200 fuzzy resolution. It won't work. You need HD streams or videos for this. That's just the way high-resolution games are. Sometimes the colors of zerg units do mesh together but ingame it's very easy for me to tell them apart. The differing quality of video codecs and such will most certainly skew this at the lower resolutions. Performance? My i7, which they've said has performance issues, handles nuking 500 zerglings, 300 overlords, and a bunch of other stuff with no hitch. They've done a really good job with the engine. There is one way to cripple the game though - burrow those zerglings over and over and spawn thousands of burrow decals. Guaranteed to knife your fps. Battles do not impact my performance while frapsing 1920x1200. Geysers can impact my performance; probably a bug of some kind related to their distortion shader. Everything is subject to change. My opinion now is meaningless because it's a beta. It will change. What I do now will probably not work in a month. It certainly won't apply to release. So I'm just enjoying sc2 for the moment and not caring about specifics. | ||
iFU.pauline
France1554 Posts
You don't have that deadly precision that offer sc1, sometimes it seems that things just happen like that. That's exactly what i felt when i first tried w3 beta. Things aren't enough BRUTAL, it's too smooth too oily, too easy to watch and play. SC2 is Disneyland version of SC1, that's MY feeling for now. | ||
drivec
United States354 Posts
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Skew
United States1019 Posts
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Boonbag
France3318 Posts
besides ive been watching streams for the past 24 hours and it's almost as boring as watching wc3 =[ everything looks dull and inacurate | ||
Boonbag
France3318 Posts
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IceCube
Croatia1403 Posts
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Boonbag
France3318 Posts
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Railz
United States1449 Posts
I feel like teir 1.5 units do waaaay too much damage throughout the game. Roaches and Reapers are guilty of this damage scaling way too high for the coast. Reapers grenades need a lower damage, and roaches either need a slower attack speed or movement speed. Stalkers are the only comparable tech wise to those two, but they don't really exhibit immense damage. While stalkers do bonus damage to roaches, they just can't win without blink because of roaches early speed and attack speed. Later on it just gets more difficult with burrow. Archons (Archon/HT old school) are still the strongest against any game zerg but roaches just give zerg too much early map control. Terran just have to out micro and hope to god they can make it to late game or win through harass. Marauders can do decent damage to them, but you'll end up losing a trade off war as not enough marines can spell demise TvZ. I was contemplating a Marauder/Hellion early game ala Fantasy vulture first style but I wasn't sure about timing. (I hate Roaches if you can't tell) Beyond that, I just wish Siege Tanks were bigger I guess. They so tiny! | ||
Feefee
Canada556 Posts
From what I see almost every protoss goes 3 gate zealot right now. Go grab me any noob or even an expert in any RTS that isn't SC1, and have him play a few SC1 games against a 1 base zealot all-in. You sure as hell won't see your amazing micro and your incredible starcraft gameplay. You'll see the exact same thing people are doing in SC2 now: counter mass units is mass units. I have yet to see any terran make use of his wall-in to tech up, or use siege tanks to secure map control. Is it impossible to do? who knows, nobody has tried. I wasn't there in the early days but as far as I remember, even in the pro scene, SC1 used to be all 1base play. I bet you'd call SC1 "too WC3-like" if you saw it back then. The way people play the SC2 beta now is the way I used to play SC1 LAN games versus my friend back in the day. Honestly NO difference: one-base, just mass units. Nobody even does good scouting yet in SC2. | ||
ParanoiaDHerO
United States183 Posts
On February 19 2010 17:05 IskatuMesk wrote: My opinion; Sc2 is twice as fast as sc1. The economy comes very fast, the units do insane amounts of damage and generally attack faster as well. Big battles can end in seconds except for specific matchups. Flanking is probably more important than individual micro at this point, especially when you are talking about carriers or colossi both of which can utterly decimate most of the things you can throw at them head-on. In my opinion it's too fast, units do too much damage. At first it's very hard to keep yourself from floating tons and tons of cash but as you get used to the game it becomes easier to control that; except for gas, I'm still having problems managing gas and I always run out because I'm too used to sc1-style gas management. Is it easy? No. Is it easier than sc1? Yes. In my experience it is, once you start getting used to it you start realizing you don't need to pay attention to units as much as you used to because the damage values are so high it devalues unit control. If you have this unit and he has that unit there's a 70% chance you'll curbstomp him no matter what he tries to do. The damage bonuses on some units, like Immortals, are insane. If they reduced the damage values considerably I think the battles would play much more like sc1 and be much more interesting. Does it play close to sc1? It bears a passing resemblance. But the gameflow is extremely different and more bursty and sporadic. Momentary decisions have mattered more for me than strategic planning or tactical powress. I prefer sc1 over this, but sc2 has its own charm. Readability? My friend and I built 300-400 zerglings a piece and set the pathing engine to a big test with lings and moving and ultras and such, making huge writhing masses of zerglings that filled about half the screen so dense you could only see flailing wings and legs. Was easy for me to tell whose lings were which. I have zero problems reading the game, and I'm not exactly experienced in that kind of thing. Graphics are crisp but terrain could be higher resolution, it's kind of blurry. I do not believe this a game you want to watch on a 320x200 fuzzy resolution. It won't work. You need HD streams or videos for this. That's just the way high-resolution games are. Sometimes the colors of zerg units do mesh together but ingame it's very easy for me to tell them apart. The differing quality of video codecs and such will most certainly skew this at the lower resolutions. Performance? My i7, which they've said has performance issues, handles nuking 500 zerglings, 300 overlords, and a bunch of other stuff with no hitch. They've done a really good job with the engine. There is one way to cripple the game though - burrow those zerglings over and over and spawn thousands of burrow decals. Guaranteed to knife your fps. Battles do not impact my performance while frapsing 1920x1200. Geysers can impact my performance; probably a bug of some kind related to their distortion shader. Everything is subject to change. My opinion now is meaningless because it's a beta. It will change. What I do now will probably not work in a month. It certainly won't apply to release. So I'm just enjoying sc2 for the moment and not caring about specifics. This guy is almost spot on imo. The game is NOT slow, or easy, at all. I like so many cruised through the placement matches to get into platinum league thinking "Lol I'm a badass and this game is easy" Turns out that was not only stupid, but very very wrong. Artosis is the #1 player in my plat division as well, props to him for playing random and owning. The game feels a lot a like but as has been stated the eco is ridiculous almost, some of the abilities are required to use and you almost cant keep up on spending imo. I play Terran and after my first rax and getting orbital command, i cant keep my money down on 3 rax/fact/port hardly. The game plays very smooth and quick, it only appears to play slowly versus newbs, no offense to them. I basically coulda just quoted this guy and said that's it but I wanted to explain why I think this way. There is no problem telling which unit is which, at all. If you can't tell by your 10th or game you should probably play every race in custom and build 1 of every unit to check it out. As for balance.. imo it's not AS balanced as sc, ofc. But who does that really surprise? lol it's beta and it's been out for 2 days. I only see slight imbalance, not huge or game ruining. I also believe Blizzard stated something like "don't see them as imbalance but that they have an exact counter" Which is good, cause if you don't see it that way and are kind of new, you will think some units are grossly OP, imo they aren't, maybe just slightly :p Great game, perfect pathing as promised, though that may hurt some of us more than help us >.< lol | ||
Osmoses
Sweden5302 Posts
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ParanoiaDHerO
United States183 Posts
On February 19 2010 20:09 Feefee wrote: I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either. From what I see almost every protoss goes 3 gate zealot right now. Go grab me any noob or even an expert in any RTS that isn't SC1, and have him play a few SC1 games against a 1 base zealot all-in. You sure as hell won't see your amazing micro and your incredible starcraft gameplay. You'll see the exact same thing people are doing in SC2 now: counter mass units is mass units. I have yet to see any terran make use of his wall-in to tech up, or use siege tanks to secure map control. Is it impossible to do? who knows, nobody has tried. I wasn't there in the early days but as far as I remember, even in the pro scene, SC1 used to be all 1base play. I bet you'd call SC1 "too WC3-like" if you saw it back then. The way people play the SC2 beta now is the way I used to play SC1 LAN games versus my friend back in the day. Honestly NO difference: one-base, just mass units. Nobody even does good scouting yet in SC2. This is a PERSONAL OPINION but I completely disagree with this game feeling like w3, I played w3 quite a bit in the day and they're just way different. This game does not feel as slow as it looks, trust me. I sat around for 8 hours when beta came out waiting for my e-mail watching streams going "wow this is slow and easy". 100% inaccurate! The MBS has not ruined the mechanics, macro is still fun and you have to keep on it because unit's still build quite quickly, especially rax with reactor.. 2 rines at a time, nonstop. In the first 5-7 mins of the game you have more units than you ever do in w3, mostly. His response is correct, in the early days 1 base play was HUGE, people didn't assume there was another way to play. I've tried some early expo/map control strats with T, I don't have some special BO but I didn't find it to be particularly effective thus far. Due to mules your eco is pretty darn good early game so I'm not sure a fast expo is 100% necessary, not to say it isn't the future, and totally viable. It's just not required right this moment in the "metagame" if you can even call it that lol All the one base play cheese is sorta lame, but not everyone plays that way, and it's giving us an idea how to further deal with everything that can be thrown at you, which is always good. This game has a HUGE spectator appeal from streams i saw, but sc always did for me as well. Don't for a second believe that the way games are being played right now is the future, or will even last that long once the real launch goes global. The first couple months will be chzy and such but sometimes I think people forgot chz can be fun ![]() MAIN POINT - Game doesn't feel like w3. Don't assume the chz won't end, people are just testing builds and units. This will be a great spectator sport, which is huge for the community and e-sports. | ||
Qikz
United Kingdom12022 Posts
On February 19 2010 20:36 Osmoses wrote: Yes I think the issue of less than amazing streamed games are due to the fact that nobody is good at the game yet. Exactly. Every game during the beta phase always gets boring to watch as nobody really understands the game yet. I personally feel it looks fantastic. | ||
Boonbag
France3318 Posts
On February 19 2010 20:09 Feefee wrote: I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either. . Using workers to defend and make units bug around is like one of the very first thing ever used in sc1. Many people here are either too young or started SC too late. And you gotta quit comparing sc1 beta with a beta of a game 15 years later. -_-. Nowadays betas are almost shipped games already. | ||
Boonbag
France3318 Posts
Grrrr... would nexus first against zerg as early as 98-99, not to mention expanding to your natural with your second hatchery was even older...... | ||
Feefee
Canada556 Posts
On February 19 2010 21:39 Boonbag wrote: Using workers to defend and make units bug around is like one of the very first thing ever used in sc1. Many people here are either too young or started SC too late. And you gotta quit comparing sc1 beta with a beta of a game 15 years later. -_-. Nowadays betas are almost shipped games already. I don't know if comparing SC2 beta to SC1 beta is so much worse than comparing SC2 beta to the current SC1 play but alright. Using workers to defend is being used in SC2 beta too, although the units don't "bug out" because of the better AI. Unless you're talking about stacking workers/hitting stop to screw up pathing in which case I'd be surprised if that was a common thing for noobs to do in the early days of SC1 (I might be wrong). I haven't even seen anyone try a worker stack attack yet in SC2, all I'm saying is that stuff like vulture micro, muta stacking etc weren't discovered 2 days after the release of the starcraft 1 beta, because nobody had thought of them. | ||
pheus
Australia161 Posts
On February 19 2010 21:51 Feefee wrote: I don't know if comparing SC2 beta to SC1 beta is so much worse than comparing SC2 beta to the current SC1 play but alright. Using workers to defend is being used in SC2 beta too, although the units don't "bug out" because of the better AI. Unless you're talking about stacking workers/hitting stop to screw up pathing in which case I'd be surprised if that was a common thing for noobs to do in the early days of SC1 (I might be wrong). I haven't even seen anyone try a worker stack attack yet in SC2, all I'm saying is that stuff like vulture micro, muta stacking etc weren't discovered 2 days after the release of the starcraft 1 beta, because nobody had thought of them. ok yeah, but back then people weren't looking for micro stuff like that, now due to it's success in starcraft, people will be looking for that kind of stuff and it will appear much faster | ||
Tsuwraith
United States8 Posts
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andrewlt
United States7702 Posts
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EtherealDeath
United States8366 Posts
On February 19 2010 09:18 PobTheCad wrote: those games you listed weren't that great compared to BW War3 was slow and boring , WOW was casual friendly , i preferred D1 to D2 but i am probably in the minority here to me SC2 looks like blob vs blob , i have not seen any low quality stream so that aspect may be better on those settings but the game looks like a POS on low WC3 was actually pretty fun. Sure, the macro pace wasn't crazy, but it was cool. Definitely different, if more random. D1/D2 were both awesome too. It's only the WoW dimension that has dissapointed. As a former hardcore WoW raider/PvP competing for top world ranks, I gotta admit, that game is a PoS as far as competitiveness goes, in comparison to SC. Anyways, let's not be too hasty in our judgement. Remember remember, old smart reaver. And.... korean progaming in 1999. Wait what? I don't even.....yea.... they played like LOL back in the day, damn that game was fucking bad, why would anyone play SC? yes? | ||
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